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- Let's make a game!
- name:Finger Clicker
- by:anonymouse
- desc:click a tender fingie
- created:3/22/2019
- updated:3/22/2019
- version:1
- Settings
- backround:yeet/4551.first-finger.jpg
- building cost incrase:50%
- building cost refund:75%
- spritesheet:icons, 48 by 48, yeet/4551.first-finger.jpg
- stylesheet:yeet/4551.first-finger.jpg
- Layout
- use default
- Buttons
- *fingerbutton
- name:Click this finger to click the finger
- desc:its a finger... click it!
- on click:anim icon wobble
- onclick:yeild 1 finger
- on click:if(have goldenTouch and chance (1%)) yeild 1 goldenFinger
- icon:yeet/4551.first-finger.jpg
- no text
- class:bigButton hasFlres
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *Finger/Fingers
- name:Finger/Fingers
- desc:These are the fingers you have collected.. use them to buy things
- icn:icons[0,0]
- class:noBackground
- show earned
- Shinies
- *luckyFinger
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:yeet/4551.first-finger.jpg
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our finger production
- $amount=max(7,random(fingers:ps*60*1,fingers:ps*60*3))*$boost
- toast The lucky finger grants you<//><b>[$amount] fingers</b>.
- yield $amount fingers
- else
- $amount=1*$boost
- toast The lucky finger grants you<//><b>[$amount] golden hand[s?$amount]</b>!
- yield $amount goldenHand
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *Clicker|Clickers
- name:|Clicker|Clickers
- desc:A|Many Clicker|Clickers.<//><b>Effect:</b><.>Produces 1 finger every 10 seconds.
- icon:icons[3,0]
- cost:15 fingers
- on tick:yield 0.1 finger
- unlocked
- *Typist|Typists
- name:Typist|Typists
- desc:A Pro Typist.<//><b>Effect:</b><.>Produces 1 finger every 2 seconds.
- icon:icons[3,1]
- cost:100 finger
- on tick:yield 0.5 fingers
- req:100 fingers:earned
- *Self Typing Keyboard|Self Typing Keyboards
- name:Self Typing Keyboard|Self Typing Keyboards
- desc:A Keyboard that types itself.<//><b>Effect:</b><.>Produces 5 finger per second.
- icon:icons[3,2]
- cost:600 fingers
- on tick:yield 5 fingers
- req:600 fingers:earned
- *Alien Typist|Alien Typists
- name:Alien Typist|Alien Typists
- desc:A Pro Typist From Outer Space.<//><b>Effect:</b><.>Produces 12 fingers per second.
- icon:icons[3,3]
- cost:4000 fingers
- on tick:yield 12 fingers
- req:4000 fingers:earned
- *Factory of Typists|Factory of Typists
- name:Factory of Typists|Factory of Typists
- desc:A 24/7 factory of pro typists.<//><b>Effect:</b><.>Produces 90 finger per second.
- icon:icons[3,4]
- cost:20000 fingers
- on tick:yield 90 fingers
- req:20000 fingers:earned
- *Alien Factory of Typists|Alien Facotory of Typists
- name:Alien Factory of Typists|Alien Factory of Typists
- desc:A 24/13 factory of pro typists from outer space<//><b>Effect:</b><.>Produces 300 fingers per second.
- icon:icons[3,5]
- cost:200000 fingers, 1 goldenHand
- on tick:yield 300 fingers
- req:200000 fingers:earned and independenceDay
- *The Flash|The Flashes of the Multiuniverses
- name:The Flash|The Flashes of the Multiuniverses
- desc:One of the Flashes from the Multiuniverses typing 24/7 for you.<//><b>Effect:</b><.>Produces 1000 fingers per second.
- icon:icons[3,6]
- cost:3000000 fingers, 4 goldenHands
- on tick:yield 1000 fingers
- req:3000000 fingers:earned and independenceDay
- *One God of fingers|Gods of Fingers
- name:One God of Fingers|Gods of Fingers
- desc:Hire one or more of the Gods of fingers to produce fingers for you.<//><b>Effect:</b><.>Produces 4000 fingers per second.
- icon:icons[3,7]
- cost:70000000 fingers, 16 goldenHands
- on tick:yield 4000 fingers
- on tick:if (have moonGardens) yield 0.01 goldenHand
- req:70000000 fingers:earned and independenceDayUpgrades
- Upgrades
- *parsley
- name:Parsley
- desc:A nice little supplement to your fingers' diet.<//><b>Effect:</b><.>+1 finger/click
- icon:icons[1,1]
- cost:100 fingers
- passive:increase finger yield of fingerButton by 1
- req:10 fingers:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry fingers.<//><b>Effect:</b><.>+1 finger/click
- icon:icons[1,2]
- cost:200 fingers
- passive:increase finger yield of fingerButton by 1
- req:50 fingers:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all fingers.<//><b>Effect:</b><.>+1 finger/click
- icon:icons[1,3]
- cost:400 fingers
- passive:increase finger yield of fingerButton by 1
- req:200 fingers:earned
- *broccoli
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your fingers can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 fingers
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 fingers
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 fingers
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your fingers can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 fingers
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:Finger playground
- desc:If your fingers are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 fingers
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=50 or meadows>=50)
- *buildingUpgrade6
- name:Finger TVs
- desc:Televisions that broadcast finger cartoons, finger sitcoms, and finger news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 fingers
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little finger cars
- desc:Your fingers drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 fingers
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 fingers
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden Hand upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden Hand per finger click
- icon:icons[2,5]
- cost:1 goldenhand
- req:1 goldenhand:earned
- *rabbitHaste
- name:Rabbit's haste
- desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky fingers appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyFinger by 0.7
- cost:5 goldenhands
- req:1 goldenhand:earned
- *independenceDay
- name:Independence day
- desc:Your fingers are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenhands
- req:5 goldenhands:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky finger effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenhands
- req:50 goldenhands:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden Hand every 100 seconds
- icon:icons[2,9]
- cost:100 goldenhands
- req:50 goldenhands:earned
- Achievements
- on click:anim glow
- *fingerAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> finger.
- req:1 finger
- icon:icons[2,4] icons[0,2] icons[0,6]
- *fingerAchiev2
- name:Fingerst home videos
- desc:Have <b>1000</b> fingers.
- req:1000 fingers
- icon:icons[2,4] icons[0,3] icons[0,6]
- *fingerAchiev3
- name:You got buns, hun
- desc:Have <b>1000000</b> fingers.
- req:10000000 fingers
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the finger <b>10</b> times.
- req:10 fingerButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the finger <b>100</b> times.
- req:100 fingerButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the finger <b>2000</b> times.
- req:2000 fingerButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *fingerPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> fingers per second.
- req:10 fingers per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *fingerPsAchiev2
- name:Hop and a skip
- desc:Produce <b>1000</b> fingers per second.
- req:1000 fingers per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *fingerPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> fingers per second.
- req:100000 fingers per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden Hand.
- req:1 goldenhand
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden Hands.
- req:100 goldenhand
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden Hands.
- req:1000 goldenhand
- icon:icons[0,1] icons[0,4]
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