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  1. Mono path[0] = 'C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Forgotten Will_Data/Managed'
  2. Mono config path = 'C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Mono/etc'
  3. PlayerConnection initialized from C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Forgotten Will_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55085
  5. Multi-casting "[IP] 172.20.28.43 [Port] 55085 [Flags] 3 [Guid] 705353342 [EditorId] 3899078198 [Version] 1048832 [Id] WindowsPlayer(Rat) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Waiting for connection from host on [0.0.0.0:55085]...
  7. PlayerConnection accepted from [172.20.28.43] handle:0x3ec
  8. Started listening to [0.0.0.0:55085]
  9. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56342
  10. PlayerConnection already initialized - listening to [0.0.0.0:55085]
  11. Initialize engine version: 2018.3.11f1 (5063218e4ab8)
  12. GfxDevice: creating device client; threaded=1
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  16. Vendor:
  17. VRAM: 4043 MB
  18. Driver: 25.21.14.1967
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.107 seconds
  21. OnLevelWasLoaded was found on DataService
  22. This message has been deprecated and will be removed in a later version of Unity.
  23. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356)
  26.  
  27. Script error: OnLevelWasLoaded
  28. The message must have 0 or 1 parameters.
  29. The message will be ignored.
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 176)
  32.  
  33. <RI> Initializing input.
  34.  
  35. <RI> Input initialized.
  36.  
  37. <RI> Initialized touch support.
  38.  
  39. Could not produce class with ID 1108.
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
  42.  
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DeferredFog' - Pass '' has no vertex shader
  44. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DeferredFog' - Setting to default shader.
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/TemporalAntialiasing' - Pass '' has no vertex shader
  46. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/TemporalAntialiasing' - Setting to default shader.
  47. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Texture2DLerp' - Pass '' has no vertex shader
  48. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Texture2DLerp' - Setting to default shader.
  49. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  50. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  51. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScalableAO' - Pass '' has no vertex shader
  52. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScalableAO' - Setting to default shader.
  53. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Pass '' has no vertex shader
  54. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
  55. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  56. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  57. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  58. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  59. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  60. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  61. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  62. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  63. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
  64. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
  65. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
  66. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DiscardAlpha' - Pass '' has no vertex shader
  67. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DiscardAlpha' - Setting to default shader.
  68. WARNING: Shader Unsupported: 'Hidden/PostProcessing/GrainBaker' - Pass '' has no vertex shader
  69. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/GrainBaker' - Setting to default shader.
  70. WARNING: Shader Unsupported: 'Hidden/PostProcessing/SubpixelMorphologicalAntialiasing' - Pass '' has no vertex shader
  71. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/SubpixelMorphologicalAntialiasing' - Setting to default shader.
  72. SO awake
  73. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  74. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  75. UnityEngine.Logger:Log(LogType, Object)
  76. UnityEngine.Debug:Log(Object)
  77. fWill.AttackedDecision:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\AI\PluggableAI\Decisions\AttackedDecision.cs:18)
  78.  
  79. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/AI/PluggableAI/Decisions/AttackedDecision.cs Line: 18)
  80.  
  81. SO enabled
  82. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  83. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  84. UnityEngine.Logger:Log(LogType, Object)
  85. UnityEngine.Debug:Log(Object)
  86. fWill.AttackedDecision:OnEnable() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\AI\PluggableAI\Decisions\AttackedDecision.cs:24)
  87.  
  88. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/AI/PluggableAI/Decisions/AttackedDecision.cs Line: 24)
  89.  
  90. UnloadTime: 0.696400 ms
  91. Material doesn't have a texture property '_MainTex'
  92. UnityEngine.Material:SetTextureOffsetImpl_Injected(Int32, Vector2&)
  93. UnityEngine.Material:SetTextureOffsetImpl(Int32, Vector2)
  94. UnityEngine.Material:SetTextureOffset(String, Vector2)
  95. WaterScript:Update() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Environment\WaterScript.cs:20)
  96.  
  97. [C:\buildslave\unity\build\Runtime/Shaders/Material.cpp line 1324]
  98. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Environment/WaterScript.cs Line: 20)
  99.  
  100. Setting up 4 worker threads for Enlighten.
  101. Thread -> id: 1c6c -> priority: 1
  102. Thread -> id: 532c -> priority: 1
  103. Thread -> id: 1334 -> priority: 1
  104. Thread -> id: 53c -> priority: 1
  105. SetMuted(False)
  106. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  107. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  108. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  109. UnityEngine.Debug:LogFormat(String, Object[])
  110. PlayerPrefsHandler:SetMuted(Boolean) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:43)
  111. PlayerPrefsHandler:RestorePreferences() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:22)
  112. DataService:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:42)
  113. UnityEngine.GameObject:Internal_AddComponentWithType(Type)
  114. UnityEngine.GameObject:AddComponent(Type)
  115. UnityEngine.GameObject:AddComponent()
  116. DataService:get_Instance() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:22)
  117. SaveSlotButtonHandler:SetButtonLabels() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\SaveSlotButtonHandler.cs:31)
  118. SaveSlotButtonHandler:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\SaveSlotButtonHandler.cs:16)
  119.  
  120. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Serialization/PlayerPrefsHandler.cs Line: 43)
  121.  
  122. Could not produce class with ID 1108.
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
  125.  
  126. Could not produce class with ID 1108.
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
  129.  
  130. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  131. UnloadTime: 36.159500 ms
  132. Initializing InventoryPlayer
  133. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  134. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  135. UnityEngine.Logger:Log(LogType, Object, Object)
  136. UnityEngine.Debug:Log(Object, Object)
  137. Devdog.General.DevdogLogger:LogVerbose(String, Object) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\General\Misc\DevdogLogger.cs:33)
  138. Devdog.InventoryPro.InventoryPlayer:Init() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Modules\Player\InventoryPlayer.cs:65)
  139. Devdog.InventoryPro.InventoryPlayer:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Modules\Player\InventoryPlayer.cs:101)
  140.  
  141. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Devdog/General/Misc/DevdogLogger.cs Line: 33)
  142.  
  143. Scene change, Current: , Next: Overworld
  144. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  145. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  146. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  147. UnityEngine.Debug:LogFormat(String, Object[])
  148. PlayerSingleton:OnSceneLoad(Scene, Scene) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Player\PlayerSingleton.cs:54)
  149. UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
  150.  
  151. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Player/PlayerSingleton.cs Line: 54)
  152.  
  153. SetMuted(False)
  154. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  155. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  156. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  157. UnityEngine.Debug:LogFormat(String, Object[])
  158. PlayerPrefsHandler:SetMuted(Boolean) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:43)
  159. PlayerPrefsHandler:RestorePreferences() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:22)
  160. DataService:OnLevelWasLoaded() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:57)
  161. DataService:OnLevelWasLoaded(Scene, LoadSceneMode) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:50)
  162. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  163.  
  164. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Serialization/PlayerPrefsHandler.cs Line: 43)
  165.  
  166. System memory in use before: 306.4 MB.
  167. System memory in use after: 274.7 MB.
  168.  
  169. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 26967.
  170. Total: 20.963500 ms (FindLiveObjects: 1.271700 ms CreateObjectMapping: 0.410900 ms MarkObjects: 15.010500 ms DeleteObjects: 4.269300 ms)
  171.  
  172. Material doesn't have a texture property '_MainTex'
  173. UnityEngine.Material:SetTextureOffsetImpl_Injected(Int32, Vector2&)
  174. UnityEngine.Material:SetTextureOffsetImpl(Int32, Vector2)
  175. UnityEngine.Material:SetTextureOffset(String, Vector2)
  176. WaterScript:Update() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Environment\WaterScript.cs:20)
  177.  
  178. [C:\buildslave\unity\build\Runtime/Shaders/Material.cpp line 1324]
  179. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Environment/WaterScript.cs Line: 20)
  180.  
  181. Active Vol is: PostProcessingOverworldGlobalVolume (UnityEngine.GameObject)
  182. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:Log(Object)
  186. GammaSlider:SetExposureToSetting() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\PauseScreen\GammaSlider.cs:50)
  187. GammaSlider:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\PauseScreen\GammaSlider.cs:29)
  188.  
  189. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/UI/PauseScreen/GammaSlider.cs Line: 50)
  190.  
  191. 0 Gold
  192. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  193. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. Devdog.InventoryPro.CurrencyUIElement:Repaint(CurrencyDecorator) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Currency\UIModels\CurrencyUIElement.cs:39)
  197. Devdog.InventoryPro.UI.CurrencyUI:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Currency\UIModels\CurrencyUI.cs:36)
  198.  
  199. (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Devdog/InventoryPro/Scripts/Currency/UIModels/CurrencyUIElement.cs Line: 39)
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