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- {{Entity
- |image=Skeleton Horse.png<!--;Saddled Skeleton Horse.png-->
- |imagesize=200px
- |image2=Baby Skeleton Horse.png
- |image2size=200px
- |invimage=Skeleton Horse Spawn Egg
- |health={{hp|15|mob=1}}
- |size='''Adult:'''<br>Height: 1.6 Blocks<br>Width: 1.4 Blocks<br>
- '''Baby:'''<br>Height: 0.8 Blocks<br>Width: 0.7 Blocks
- |spawn=[[#Skeleton traps|Skeleton traps]]
- |id='''[[JE]]''': 28<br>'''[[BE]]''': 26
- |entityid=skeleton_horse
- |multiplevers= See {{slink||History}}
- |commondrops=
- {{drop|Item|Bone|0|2}}
- |usableitems=
- {{drop|Item|Saddle}}
- |exp=Kill Adult: 1–3
- }}
- {{cleanup||Remove information relating to other horse types.}}
- {{about|skeleton horses|others|Horse (disambiguation)}}
- '''Skeleton horses''' are undead variants of regular [[horse]]s.
- = Spawning =
- {{anchor|Skeleton trap}}
- {{anchor|Skeleton traps}}
- [[File:SkeletonRiderGroup.png|thumb|A group of skeleton horsemen spawned by a "skeleton trap" horse.]]
- Skeleton horses spawn only from "skeleton traps".
- A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning strikes during a [[thunderstorm]] (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.8125–6.75% on Hard, depending on [[regional difficulty]]). It despawns after <abbr title="18,000 ticks">15 minutes</abbr> if not triggered.
- When a player comes within 10 blocks of the skeleton trap horse, [[lightning]] will strike it. This lightning cannot start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a [[skeleton]] riding a skeleton horse. It will also spawn three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and have [[Damage#Damage immunity|damage immunity]] for 3 seconds after spawning. Skeleton horsemen move fast and maneuver exactly like skeletons, strafing when attacking and backing up when the player moves towards them.
- Other notes:
- * The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
- * The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22. The exact level depends on [[regional difficulty]]; on Easy it will always be a level-5 enchantment.
- * The skeleton trap horse will become fully grown if it was a baby, and the breeding cooldown will be reset.
- * The original horse will be tamed when struck, and the additional three horses are spawned tamed.
- * The skeletons will not despawn if (<code>PersistenceRequired</code> is set).
- * A trap horse may spawn in areas that a regular [[horse]] may not, such as the middle of an ocean.
- * A trap horse can trigger normally in clear weather.
- = Drops =
- Upon death, skeleton horses drop:
- {{drop|item|Bone|0|2}}
- * 1–3 [[experience]] when killed by a player or [[tamed wolf]].
- If saddled, they will drop anything equipped. {{verify|can they have any if these?}}
- Using a weapon enchanted with [[Looting]] increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.
- = Skeleton Horses compared to normal horses =
- Skeleton Horses share many of the same mechanics as normal [[horse]]s. The differences are as follows.
- == Usage ==
- === Equipment ===
- {{in|java}}, Skeleton horses only have a saddle slot, but no armor slot.
- {{in|bedrock}} however, a Skeleton Horse has both a saddle and armor slot, as with normal horses.
- === Riding ===
- {{see also|Transportation}}
- A skeleton horse will not dismount the player when it enters [[water]] deeper than two blocks; rather, it can be ridden underwater without the skeleton horse running out of [[air]]. When underwater, its running speed and jump will remain the same but it will have a slower rate of descent.
- == Behavior ==
- === Taming ===
- Skeleton Horses spawn already tamed.
- === Breeding ===
- Skeleton Horses cannot breed.
- === Food ===
- Skeleton Horses cannot be fed.
- == Statistics ==
- === Health ===
- A Skeleton horse's health is always 15.
- === Movement speed ===
- A Skeleton horse's speed is always 0.2;
- See ''[[Transportation#Methods|transportation]]'' to compare the speeds of various transportation methods.
- = Data values =
- {{see also|Chunk format}}
- Skeleton horses have entity data associated with them that contain various properties of the mob.
- {{/ED}}
- = Video =
- {{Video note|Since 1.8, bread cannot be used for breeding or feeding. Since 1.9, skeleton horses can spawn naturally.}}
- <div style="text-align:center">{{yt|P7MtHyvXrmw}}{{yt|zvgLPMirigQ}}{{yt|jUFyWTRFfKE}}</div>
- = History =
- {{History|java}}
- {{History||4 April 2013|link={{tweet|jeb|319937646673674241}}|[[Jeb]] hinted at adding horses when ''Minecraft'' hit 10,000,000 sales.}}
- {{History||1.6.1|snap=13w16a|[[File:White Horse 13w16a.png|50px]]Added horses, assisted by DrZhark (John Olarte), creator of the [[Mods/Mo' Creatures|Mo' Creatures]] mod, whose horses were a baseline for Minecraft's Horse models.<ref>{{tweet|Jeb|319938276003827712}}</ref>}}
- {{History|||snap=13w16b|Made horses slower and reduced horses from gliding so much.}}
- {{History|||snap=13w18a|Removed [[horse saddle]]s. Horses are now ridden using the [[saddle]]}}
- {{History|||snap=13w21a|Added new GUI for horses, to control saddle/armor/inventory.}}
- {{History|||snap=13w22a|Added new sound effects for skeleton horses.}}
- {{History||1.7.2|snap=13w36a|Skeleton and zombie horses are now available without third-party tools, with the introduction of the {{cmd|summon}} command.}}
- {{History||1.9|snap=15w38a|Added [[#Skeleton trap|"skeleton trap"]] horses.|There is a chance (depending on [[regional difficulty]]) that a [[lightning]] strike will spawn a "skeleton trap" skeleton horse.}}
- {{History|||snap=[[15w43a]]–[[15w44b|44b]]|slink=none|Drops changed several times. The end result is that undead horses now always drop 1 of their item (bone or rotten flesh), not affected by Looting.}}
- {{History||1.10|snap=16w20a|Added Spawn eggs for Zombie Horses, Skeleton horses, Donkeys and Mules.}}
- {{History|||snap=pre2|Removed spawn eggs for Zombie Horses, Skeleton Horses, Donkeys and Mules.}}
- {{History||1.11|snap=16w32a|Horses now have different IDs: <code>horse</code>, <code>donkey</code>, <code>mule</code>, <code>zombie_horse</code> and <code>skeleton_horse</code>|Unused Variant ids result in a white horse rather than an invisible one.|Re-added spawn eggs for Zombie Horses, Skeleton Horses, Donkeys and Mules.
- |Skeleton trap horses' chance to spawn during lightning strikes is reduced to {{frac|1|5}} of what it was.}}
- {{History|||snap=16w38a|Undead horses now drop 0–2 of their item (bone or rotten flesh), affected by Looting.}}
- {{History||1.13|snap=17w45a|[[File:Horse 17w45a.png|50px]] Added a new model for Horses, Zombie Horses, Skeleton horses, Donkeys and Mules.}}
- {{History|||snap=17w46a|[[File:Horse 17w46a.png|50px]] The new model was slightly tweaked.}}
- {{History|||snap=18w03a|[[File:Skeleton_Horse.png|50px]] Updated the skeleton horse model again, also slightly altered the texture.}}
- {{History|||snap=18w19a|Skeleton horses will now sink in water, due to being an undead mob. Zombie horses, curiously, do not.<ref>{{bug|MC-129262}}</ref>
- |The player can now ride skeleton horses when underwater.}}
- {{History|||snap=pre2|Updated zombie horse and skeleton horse models to fix serious Z-fighting.}}
- {{History||1.14|snap=19w08a|Updated texture.}}
- {{History|pocket alpha}}
- {{History||0.15.0|snap=build 1|Added horses, mules, donkeys, skeleton trap horses and zombie horses.}}
- {{History|pocket}}
- {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID for skeleton horse and zombie horse is changed from <code>skeletonhorse</code> to <code>skeleton_horse</code>, <code>zombiehorse</code> to <code>zombie_horse</code>.}}
- {{History|bedrock}}
- {{History||1.2.6|snap=beta 1.2.6.2|Added the new (1.13) model for Horses, Mules, and Donkeys.}}
- {{History||1.2.9|Horses will no longer open their mouths when bucking the player off or taking damage.}}
- {{History||1.5.0|snap=beta 1.5.0.0|Skeleton horses can now be ridden underwater.}}
- {{history||1.8.0|snap=beta 1.8.0.8|Skeleton and zombie horse foals now have a chance of being spawned using a spawn egg.}}
- {{History|console}}
- {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added horses.}}
- {{History||xbox=TU22|xbone=CU10|ps=1.15|Added quick move to the horse inventory.}}
- {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Baby horse growth can be accelerated using wheat.}}
- {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added sounds for horses.}}
- {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added "skeleton trap" horses.}}
- {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|Added the new horse model.}}
- {{History|3ds}}
- {{History||0.1.0|Added Horses.}}
- {{History|foot}}
- = Issues =
- {{issue list|Skeleton horse}}
- = Trivia =
- * It is possible to summon a rideable skeleton horse using the command {{cmd|summon skeleton_horse ~ ~ ~ {Tame:1, SaddleItem: {id: saddle, Count:1<nowiki>}}</nowiki> }} which will spawn a horse wearing a saddle, which the player can then mount. Like a donkey there is no armor slot, but also no way to equip a chest.
- = Gallery =
- <gallery>
- File:Skeleton HorseIngame.png|A skeleton horse spawned in.
- File:skeletalhorse.png|Skeleton horses spawned from a trapped skeleton horse.
- File:Skeleton Trap.png|A skeleton horseman consisting of a skeleton and a skeleton horse.
- File:Player ridden skeleton horse.png|A player riding a skeleton horse, having killed the skeleton rider
- File:Skeleton horse underwater.png|A player riding a skeleton horse underwater. It can run and jump.
- File:Skeleton Horse Interface.png|A skeleton horse interface, with no place for horse armor
- File:Skeleton Horse with Saddle Survival.png|Skeleton horse with saddle{{only|java}} in survival after defeating the skeleton horse trap.
- </gallery>
- = See also =
- * [[Horse]]
- * [[Donkey]]
- * [[Mule]]
- = References =
- {{reflist}}
- {{entities}}
- [[Category:Tamable mobs]]
- [[ko:스켈레톤 말]]
- [[pl:Nieumarły koń]]
- [[zh:骷髅马]]
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