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- #region RelicSpirit
- case 3307142:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- if (client.Entity.RelicSpirit == 1)
- {
- dialog.Text("\t*Shaping of Relic Spirt*\t");
- dialog.Text("______________________________________________________");
- dialog.Text("Required Material to shape: any one of the treasure listed below");
- dialog.Text("Expect to Get A random Relic");
- dialog.Text("______________________________________________________");
- dialog.Text("Please choose one from the following materials to shape your Relic Spirit into");
- dialog.Text("a Relic");
- dialog.Option("10~Meteor~Scroll.", 1);
- dialog.Option("1~Dragon~Ball.", 2);
- dialog.Option("10~Super~Protection~Pills.", 3);
- dialog.Option("15~Special~Training~Pills.", 4);
- dialog.Option("15~Favored~Training~Pills.", 5);
- dialog.Option("3~Senior~Training~Pills.", 6);
- dialog.Option("Free~Training~Pill.", 7);
- dialog.Option("Next.", 8);
- dialog.Avatar(1257);
- dialog.Send();
- }
- else
- {
- client.MessageBox("You 've Already shaped a Relic Spirit into a regular Relic today, and you can't do it again.");
- }
- break;
- }
- case 7:
- {
- dialog.Text("\t*Shaping of Relic Spirt*\t");
- dialog.Text("______________________________________________________");
- dialog.Text("Required Material to shape: any one of the treasure listed below");
- dialog.Text("Expect to Get A random Relic");
- dialog.Text("______________________________________________________");
- dialog.Text("Please choose one from the following materials to shape your Relic Spirit into");
- dialog.Text("a Relic");
- dialog.Option("1~Mystery~Fruit.",9);
- dialog.Option("1~Sash~(S).", 10);
- dialog.Option("Previous.", 0);
- break;
- }
- case 1:
- {
- if (client.Inventory.Contains(720027, 10))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(720027, 10);
- }
- else
- {
- dialog.Text("Please make sure you have enough nil to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 2:
- {
- if (client.Inventory.Contains(1088000, 1))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(1088000, 1);
- }
- else
- {
- dialog.Text("Please make sure you have enough DragonBall to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 3:
- {
- if (client.Inventory.Contains(3002030, 10))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3002030, 10);
- }
- else
- {
- dialog.Text("Please make sure you have enough SuperProtection to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 4:
- {
- if (client.Inventory.Contains(3003125, 15))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3003125, 15);
- }
- else
- {
- dialog.Text("Please make sure you have enough SpecialTrainingPill to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 5:
- {
- if (client.Inventory.Contains(3003124, 15))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3003124, 15);
- }
- else
- {
- dialog.Text("Please make sure you have enough FavoredTrainingPill to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 6:
- {
- if (client.Inventory.Contains(3003126, 3))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3003126, 3);
- }
- else
- {
- dialog.Text("Please make sure you have enough SeniorTrainingPill to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 8:
- {
- if (client.Inventory.Contains(3002926, 3))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3002926, 3);
- }
- else
- {
- dialog.Text("Please make sure you have enough FreeTrainingPill to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 9:
- {
- if (client.Inventory.Contains(3001044, 1))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(3001044, 1);
- }
- else
- {
- dialog.Text("Please make sure you have enough MysteryFruit to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- case 10:
- {
- if (client.Inventory.Contains(1100003, 1))
- {
- //اكتب هنا رندوم ايتمات ريلك
- client.Inventory.Remove(1100003, 1);
- }
- else
- {
- dialog.Text("Please make sure you have enough Sash(S) to shape the Relic Spirit.");
- dialog.Option("Okay.", 255);
- }
- break;
- }
- }
- break;
- }
- #endregion
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