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  1. #region RelicSpirit
  2. case 3307142:
  3. {
  4. switch (npcRequest.OptionID)
  5. {
  6. case 0:
  7. {
  8. if (client.Entity.RelicSpirit == 1)
  9. {
  10. dialog.Text("\t*Shaping of Relic Spirt*\t");
  11. dialog.Text("______________________________________________________");
  12. dialog.Text("Required Material to shape: any one of the treasure listed below");
  13. dialog.Text("Expect to Get A random Relic");
  14. dialog.Text("______________________________________________________");
  15. dialog.Text("Please choose one from the following materials to shape your Relic Spirit into");
  16. dialog.Text("a Relic");
  17. dialog.Option("10~Meteor~Scroll.", 1);
  18. dialog.Option("1~Dragon~Ball.", 2);
  19. dialog.Option("10~Super~Protection~Pills.", 3);
  20. dialog.Option("15~Special~Training~Pills.", 4);
  21. dialog.Option("15~Favored~Training~Pills.", 5);
  22. dialog.Option("3~Senior~Training~Pills.", 6);
  23. dialog.Option("Free~Training~Pill.", 7);
  24. dialog.Option("Next.", 8);
  25. dialog.Avatar(1257);
  26. dialog.Send();
  27. }
  28. else
  29. {
  30. client.MessageBox("You 've Already shaped a Relic Spirit into a regular Relic today, and you can't do it again.");
  31. }
  32.  
  33. break;
  34. }
  35. case 7:
  36. {
  37. dialog.Text("\t*Shaping of Relic Spirt*\t");
  38. dialog.Text("______________________________________________________");
  39. dialog.Text("Required Material to shape: any one of the treasure listed below");
  40. dialog.Text("Expect to Get A random Relic");
  41. dialog.Text("______________________________________________________");
  42. dialog.Text("Please choose one from the following materials to shape your Relic Spirit into");
  43. dialog.Text("a Relic");
  44. dialog.Option("1~Mystery~Fruit.",9);
  45. dialog.Option("1~Sash~(S).", 10);
  46. dialog.Option("Previous.", 0);
  47. break;
  48. }
  49. case 1:
  50. {
  51. if (client.Inventory.Contains(720027, 10))
  52. {
  53. //اكتب هنا رندوم ايتمات ريلك
  54. client.Inventory.Remove(720027, 10);
  55. }
  56. else
  57. {
  58. dialog.Text("Please make sure you have enough nil to shape the Relic Spirit.");
  59. dialog.Option("Okay.", 255);
  60. }
  61. break;
  62. }
  63. case 2:
  64. {
  65. if (client.Inventory.Contains(1088000, 1))
  66. {
  67. //اكتب هنا رندوم ايتمات ريلك
  68. client.Inventory.Remove(1088000, 1);
  69. }
  70. else
  71. {
  72. dialog.Text("Please make sure you have enough DragonBall to shape the Relic Spirit.");
  73. dialog.Option("Okay.", 255);
  74. }
  75. break;
  76. }
  77. case 3:
  78. {
  79. if (client.Inventory.Contains(3002030, 10))
  80. {
  81. //اكتب هنا رندوم ايتمات ريلك
  82. client.Inventory.Remove(3002030, 10);
  83. }
  84. else
  85. {
  86. dialog.Text("Please make sure you have enough SuperProtection to shape the Relic Spirit.");
  87. dialog.Option("Okay.", 255);
  88. }
  89. break;
  90. }
  91. case 4:
  92. {
  93. if (client.Inventory.Contains(3003125, 15))
  94. {
  95. //اكتب هنا رندوم ايتمات ريلك
  96. client.Inventory.Remove(3003125, 15);
  97. }
  98. else
  99. {
  100. dialog.Text("Please make sure you have enough SpecialTrainingPill to shape the Relic Spirit.");
  101. dialog.Option("Okay.", 255);
  102. }
  103. break;
  104. }
  105. case 5:
  106. {
  107. if (client.Inventory.Contains(3003124, 15))
  108. {
  109. //اكتب هنا رندوم ايتمات ريلك
  110. client.Inventory.Remove(3003124, 15);
  111. }
  112. else
  113. {
  114. dialog.Text("Please make sure you have enough FavoredTrainingPill to shape the Relic Spirit.");
  115. dialog.Option("Okay.", 255);
  116. }
  117. break;
  118. }
  119. case 6:
  120. {
  121. if (client.Inventory.Contains(3003126, 3))
  122. {
  123. //اكتب هنا رندوم ايتمات ريلك
  124. client.Inventory.Remove(3003126, 3);
  125. }
  126. else
  127. {
  128. dialog.Text("Please make sure you have enough SeniorTrainingPill to shape the Relic Spirit.");
  129. dialog.Option("Okay.", 255);
  130. }
  131. break;
  132. }
  133. case 8:
  134. {
  135. if (client.Inventory.Contains(3002926, 3))
  136. {
  137. //اكتب هنا رندوم ايتمات ريلك
  138. client.Inventory.Remove(3002926, 3);
  139. }
  140. else
  141. {
  142. dialog.Text("Please make sure you have enough FreeTrainingPill to shape the Relic Spirit.");
  143. dialog.Option("Okay.", 255);
  144. }
  145. break;
  146. }
  147. case 9:
  148. {
  149. if (client.Inventory.Contains(3001044, 1))
  150. {
  151. //اكتب هنا رندوم ايتمات ريلك
  152. client.Inventory.Remove(3001044, 1);
  153. }
  154. else
  155. {
  156. dialog.Text("Please make sure you have enough MysteryFruit to shape the Relic Spirit.");
  157. dialog.Option("Okay.", 255);
  158. }
  159. break;
  160. }
  161. case 10:
  162. {
  163. if (client.Inventory.Contains(1100003, 1))
  164. {
  165. //اكتب هنا رندوم ايتمات ريلك
  166. client.Inventory.Remove(1100003, 1);
  167. }
  168. else
  169. {
  170. dialog.Text("Please make sure you have enough Sash(S) to shape the Relic Spirit.");
  171. dialog.Option("Okay.", 255);
  172. }
  173. break;
  174. }
  175. }
  176. break;
  177. }
  178. #endregion
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