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Untitled

Mar 23rd, 2019
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  1. wait()
  2.  
  3. ------>>Chara<<----------
  4. ----
  5. ----------------------------------------------------------------
  6. print([[
  7. --made by Makhail07
  8. --FE code by Mokiros
  9. --Edited by AmokahTheFox--
  10. --Discord: nolol
  11. --The Sing Move Is By 1nd1k!
  12. --------------------------------
  13. hello good sir
  14. Don't leak pls
  15. Enjoy ;)
  16. --------------------------------
  17. ]])
  18.  
  19. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  20. local Player,game,owner = owner,game
  21. local RealPlayer = Player
  22. do
  23. local rp = RealPlayer
  24. script.Parent = rp.Character
  25.  
  26. --RemoteEvent for communicating
  27. local Event = Instance.new("RemoteEvent")
  28. Event.Name = "UserInput_Event"
  29.  
  30. --Fake event to make stuff like Mouse.KeyDown work
  31. local function fakeEvent()
  32. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  33. t.connect = t.Connect
  34. return t
  35. end
  36.  
  37. --Creating fake input objects with fake variables
  38. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  39. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  40. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  41. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  42. end}
  43. --Merged 2 functions into one by checking amount of arguments
  44. CAS.UnbindAction = CAS.BindAction
  45.  
  46. --This function will trigger the events that have been :Connect()'ed
  47. local function te(self,ev,...)
  48. local t = m[ev]
  49. if t and t._fakeEvent then
  50. for _,f in pairs(t.Functions) do
  51. f(...)
  52. end
  53. end
  54. end
  55. m.TrigEvent = te
  56. UIS.TrigEvent = te
  57.  
  58. Event.OnServerEvent:Connect(function(plr,io)
  59. if plr~=rp then return end
  60. m.Target = io.Target
  61. m.Hit = io.Hit
  62. if not io.isMouse then
  63. local b = io.UserInputState == Enum.UserInputState.Begin
  64. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  65. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[
  79. local Player = game:GetService("Players").LocalPlayer
  80. local Event = script:WaitForChild("UserInput_Event")
  81.  
  82. local Mouse = Player:GetMouse()
  83. local UIS = game:GetService("UserInputService")
  84. local input = function(io,a)
  85. if a then return end
  86. --Since InputObject is a client-side instance, we create and pass table instead
  87. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  88. end
  89. UIS.InputBegan:Connect(input)
  90. UIS.InputEnded:Connect(input)
  91.  
  92. local h,t
  93. --Give the server mouse data 30 times every second, but only if the values changed
  94. --If player is not moving their mouse, client won't fire events
  95. while wait(1/30) do
  96. if h~=Mouse.Hit or t~=Mouse.Target then
  97. h,t=Mouse.Hit,Mouse.Target
  98. Event:FireServer({isMouse=true,Target=t,Hit=h})
  99. end
  100. end]==],Player.Character)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local _rg = game
  105.  
  106. --Metatable for fake service
  107. local fsmt = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then return s[k] end
  111. end,
  112. __newindex = function(self,k,v)
  113. local s = rawget(self,"_RealService")
  114. if s then s[k]=v end
  115. end,
  116. __call = function(self,...)
  117. local s = rawget(self,"_RealService")
  118. if s then return s(...) end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  123. return setmetatable(t,fsmt)
  124. end
  125.  
  126. --Fake game object
  127. local g = {
  128. GetService = function(self,s)
  129. return self[s]
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. }
  137. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  138. g.service = g.GetService
  139.  
  140. g.RunService = FakeService({
  141. RenderStepped = _rg:GetService("RunService").Heartbeat,
  142. BindToRenderStep = function(self,name,_,fun)
  143. self._btrs[name] = self.Heartbeat:Connect(fun)
  144. end,
  145. UnbindFromRenderStep = function(self,name)
  146. self._btrs[name]:Disconnect()
  147. end,
  148. },"RunService")
  149.  
  150. setmetatable(g,{
  151. __index=function(self,s)
  152. return _rg:GetService(s) or typeof(_rg[s])=="function"
  153. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  154. end,
  155. __newindex = fsmt.__newindex,
  156. __call = fsmt.__call
  157. })
  158. --Changing owner to fake player object to support owner:GetMouse()
  159. game,owner = g,g.Players.LocalPlayer
  160. end
  161.  
  162. Player = owner
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local shadowhead = Create("Part",chara.Head)
  215. shadowhead.BrickColor = BrickColor.new("Black")
  216. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  217. shadowhead.CanCollide = false
  218. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  219. shadowheadmesh.MeshType = "Head"
  220. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  221. local weld2 = Create("Weld",shadowhead)
  222. weld2.Part0 = shadowhead
  223. weld2.Part1 = chara.Head
  224. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  225.  
  226. shadowhead.Transparency = 0.6
  227.  
  228. local Orin = "http://www.roblox.com/asset/?id=7074786"
  229. Head.face.Texture = Orin
  230. function weld(a, b, acf)
  231. local w = Instance.new("Weld", a)
  232. w.Part0 = a
  233. w.Part1 = b
  234. w.C0 = acf
  235. end
  236.  
  237. --------------------------------
  238. char.Head.face.Texture = "rbxassetid://1364919656"
  239. --------------------------------
  240.  
  241. -------------------------------------------------------
  242.  
  243. local FavIDs = {
  244. 340106355, --Nefl Crystals
  245. 927529620, --Dimension
  246. 876981900, --Fantasy
  247. 398987889, --Ordinary Days
  248. 1117396305, --Oh wait, it's you.
  249. 885996042, --Action Winter Journey
  250. 919231299, --Sprawling Idiot Effigy
  251. 743466274, --Good Day Sunshine
  252. 727411183, --Knife Fight
  253. 1402748531, --The Earth Is Counting On You!
  254. 595230126 --Robot Language
  255. }
  256.  
  257.  
  258.  
  259. --The reality of my life isn't real but a Universe -makhail07
  260. wait(0.2)
  261. local plr = game:service'Players'.LocalPlayer
  262. print('Local User is '..plr.Name)
  263. print('SCRIPTNAME Loaded')
  264. print('SCRIPT DESCRIPTION')
  265. local char = plr.Character
  266. local hum = char.Humanoid
  267. local hed = char.Head
  268. local root = char.HumanoidRootPart
  269. local rootj = root.RootJoint
  270. local tors = char.Torso
  271. local ra = char["Right Arm"]
  272. local la = char["Left Arm"]
  273. local rl = char["Right Leg"]
  274. local ll = char["Left Leg"]
  275. local neck = tors["Neck"]
  276. local mouse = plr:GetMouse()
  277. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  278. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  279. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  280. local maincolor = BrickColor.new("Really red")
  281.  
  282. -------------------------------------------------------
  283. --Start Good Stuff--
  284. -------------------------------------------------------
  285. cam = game.Workspace.CurrentCamera
  286. CF = CFrame.new
  287. angles = CFrame.Angles
  288. attack = false
  289. Euler = CFrame.fromEulerAnglesXYZ
  290. Rad = math.rad
  291. IT = Instance.new
  292. BrickC = BrickColor.new
  293. Cos = math.cos
  294. Acos = math.acos
  295. Sin = math.sin
  296. Asin = math.asin
  297. Abs = math.abs
  298. Mrandom = math.random
  299. Floor = math.floor
  300. -------------------------------------------------------
  301. --End Good Stuff--
  302. -------------------------------------------------------
  303. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  304. RSH, LSH = nil, nil
  305. RW = Instance.new("Weld")
  306. LW = Instance.new("Weld")
  307. RH = tors["Right Hip"]
  308. LH = tors["Left Hip"]
  309. RSH = tors["Right Shoulder"]
  310. LSH = tors["Left Shoulder"]
  311. RSH.Parent = nil
  312. LSH.Parent = nil
  313. RW.Name = "RW"
  314. RW.Part0 = tors
  315. RW.C0 = CF(1.5, 0.5, 0)
  316. RW.C1 = CF(0, 0.5, 0)
  317. RW.Part1 = ra
  318. RW.Parent = tors
  319. LW.Name = "LW"
  320. LW.Part0 = tors
  321. LW.C0 = CF(-1.5, 0.5, 0)
  322. LW.C1 = CF(0, 0.5, 0)
  323. LW.Part1 = la
  324. LW.Parent = tors
  325. Effects = {}
  326. -------------------------------------------------------
  327. --Start HeartBeat--
  328. -------------------------------------------------------
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "Heartbeat"
  331. script:WaitForChild("Heartbeat")
  332.  
  333. frame = 1 / 60
  334. tf = 0
  335. allowframeloss = false
  336. tossremainder = false
  337.  
  338.  
  339. lastframe = tick()
  340. script.Heartbeat:Fire()
  341.  
  342.  
  343. game:GetService("RunService").Heartbeat:connect(function(s, p)
  344. tf = tf + s
  345. if tf >= frame then
  346. if allowframeloss then
  347. script.Heartbeat:Fire()
  348. lastframe = tick()
  349. else
  350. for i = 1, math.floor(tf / frame) do
  351. script.Heartbeat:Fire()
  352. end
  353. lastframe = tick()
  354. end
  355. if tossremainder then
  356. tf = 0
  357. else
  358. tf = tf - frame * math.floor(tf / frame)
  359. end
  360. end
  361. end)
  362. -------------------------------------------------------
  363. --End HeartBeat--
  364. -------------------------------------------------------
  365. local joyemoji = Instance.new('ParticleEmitter', tors)
  366. joyemoji.VelocitySpread = 2000
  367. joyemoji.Lifetime = NumberRange.new(1)
  368. joyemoji.Speed = NumberRange.new(40)
  369. joy= {}
  370. for i=0, 19 do
  371. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  372. end
  373. joyemoji.Size = NumberSequence.new(joy)
  374. joyemoji.Rate = 0
  375. joyemoji.LockedToPart = false
  376. joyemoji.LightEmission = 0
  377. joyemoji.Texture = "rbxassetid://73623723"
  378. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  379.  
  380. -------------------------------------------------------
  381. --Start Important Functions--
  382. -------------------------------------------------------
  383.  
  384. function swait(num)
  385. if num == 0 or num == nil then
  386. game:service("RunService").Stepped:wait(0)
  387. else
  388. for i = 0, num do
  389. game:service("RunService").Stepped:wait(0)
  390. end
  391. end
  392. end
  393. function thread(f)
  394. coroutine.resume(coroutine.create(f))
  395. end
  396. function clerp(a, b, t)
  397. local qa = {
  398. QuaternionFromCFrame(a)
  399. }
  400. local qb = {
  401. QuaternionFromCFrame(b)
  402. }
  403. local ax, ay, az = a.x, a.y, a.z
  404. local bx, by, bz = b.x, b.y, b.z
  405. local _t = 1 - t
  406. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  407. end
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m00 < m11 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s
  434. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  435. end
  436. end
  437. end
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449. function QuaternionSlerp(a, b, t)
  450. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  451. local startInterp, finishInterp
  452. if cosTheta >= 1.0E-4 then
  453. if 1 - cosTheta > 1.0E-4 then
  454. local theta = math.acos(cosTheta)
  455. local invSinTheta = 1 / Sin(theta)
  456. startInterp = Sin((1 - t) * theta) * invSinTheta
  457. finishInterp = Sin(t * theta) * invSinTheta
  458. else
  459. startInterp = 1 - t
  460. finishInterp = t
  461. end
  462. elseif 1 + cosTheta > 1.0E-4 then
  463. local theta = math.acos(-cosTheta)
  464. local invSinTheta = 1 / Sin(theta)
  465. startInterp = Sin((t - 1) * theta) * invSinTheta
  466. finishInterp = Sin(t * theta) * invSinTheta
  467. else
  468. startInterp = t - 1
  469. finishInterp = t
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473. function rayCast(Position, Direction, Range, Ignore)
  474. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  475. end
  476. local RbxUtility = LoadLibrary("RbxUtility")
  477. local Create = RbxUtility.Create
  478.  
  479. function getRegion(point,range,ignore)
  480. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  481. end
  482.  
  483. function GetTorso(char)
  484. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  485. end
  486.  
  487. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. if hit.Parent == nil then
  493. return
  494. end
  495. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  496. for _, v in pairs(hit.Parent:children()) do
  497. if v:IsA("Humanoid") then
  498. h = v
  499. end
  500. end
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  502.  
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. if insta == true then
  513. hit.Parent:FindFirstChild("Head"):BreakJoints()
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. print(block.Value)
  533. end
  534. end
  535. end
  536. if blocked == false then
  537. h.Health = h.Health - Damage
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. else
  540. h.Health = h.Health - (Damage / 2)
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. end
  543. if Type == "Knockdown" then
  544. local hum = hit.Parent.Humanoid
  545. hum.PlatformStand = true
  546. coroutine.resume(coroutine.create(function(HHumanoid)
  547. swait(1)
  548. HHumanoid.PlatformStand = false
  549. end), hum)
  550. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  551. local bodvol = Create("BodyVelocity"){
  552. velocity = angle * knockback,
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. local rl = Create("BodyAngularVelocity"){
  558. P = 3000,
  559. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  560. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodvol, .5)
  564. game:GetService("Debris"):AddItem(rl, .5)
  565. elseif Type == "Normal" then
  566. local vp = Create("BodyVelocity"){
  567. P = 500,
  568. maxForce = Vector3.new(math.huge, 0, math.huge),
  569. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  570. }
  571. if knockback > 0 then
  572. vp.Parent = hit.Parent.Torso
  573. end
  574. game:GetService("Debris"):AddItem(vp, .5)
  575. elseif Type == "Up" then
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  583. elseif Type == "DarkUp" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, 20, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642. -------------------------------------------------------
  643. --End Damage Function--
  644. -------------------------------------------------------
  645.  
  646. -------------------------------------------------------
  647. --Start Damage Function Customization--
  648. -------------------------------------------------------
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = (Color or Color3.new(255, 255, 1))
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Bodoni",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  670. Parent = BillboardGui,
  671. }
  672. game.Debris:AddItem(EffectPart, (Time))
  673. EffectPart.Parent = game:GetService("Workspace")
  674. delay(0, function()
  675. local Frames = (Time / Rate)
  676. for Frame = 1, Frames do
  677. wait(Rate)
  678. local Percent = (Frame / Frames)
  679. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  680. TextLabel.TextTransparency = Percent
  681. end
  682. if EffectPart and EffectPart.Parent then
  683. EffectPart:Destroy()
  684. end
  685. end)
  686. end
  687. -------------------------------------------------------
  688. --End Damage Function Customization--
  689. -------------------------------------------------------
  690.  
  691. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  692. for _, c in pairs(workspace:children()) do
  693. local hum = c:findFirstChild("Humanoid")
  694. if hum ~= nil then
  695. local head = c:findFirstChild("Head")
  696. if head ~= nil then
  697. local targ = head.Position - Part.Position
  698. local mag = targ.magnitude
  699. if magni >= mag and c.Name ~= plr.Name then
  700. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  701. end
  702. end
  703. end
  704. end
  705. end
  706.  
  707.  
  708. CFuncs = {
  709. Part = {
  710. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. Parent = Parent,
  713. Reflectance = Reflectance,
  714. Transparency = Transparency,
  715. CanCollide = false,
  716. Locked = true,
  717. BrickColor = BrickColor.new(tostring(BColor)),
  718. Name = Name,
  719. Size = Size,
  720. Material = Material
  721. })
  722. RemoveOutlines(Part)
  723. return Part
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Mesh = {
  741. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  742. local Msh = Create(Mesh)({
  743. Parent = Part,
  744. Offset = OffSet,
  745. Scale = Scale
  746. })
  747. if Mesh == "SpecialMesh" then
  748. Msh.MeshType = MeshType
  749. Msh.MeshId = MeshId
  750. end
  751. return Msh
  752. end
  753. },
  754. Weld = {
  755. Create = function(Parent, Part0, Part1, C0, C1)
  756. local Weld = Create("Weld")({
  757. Parent = Parent,
  758. Part0 = Part0,
  759. Part1 = Part1,
  760. C0 = C0,
  761. C1 = C1
  762. })
  763. return Weld
  764. end
  765. },
  766. Sound = {
  767. Create = function(id, par, vol, pit)
  768. coroutine.resume(coroutine.create(function()
  769. local S = Create("Sound")({
  770. Volume = vol,
  771. Pitch = pit or 1,
  772. SoundId = id,
  773. Parent = par or workspace
  774. })
  775. wait()
  776. S:play()
  777. game:GetService("Debris"):AddItem(S, 6)
  778. end))
  779. end
  780. },
  781. ParticleEmitter = {
  782. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  783. local fp = Create("ParticleEmitter")({
  784. Parent = Parent,
  785. Color = ColorSequence.new(Color1, Color2),
  786. LightEmission = LightEmission,
  787. Size = Size,
  788. Texture = Texture,
  789. Transparency = Transparency,
  790. ZOffset = ZOffset,
  791. Acceleration = Accel,
  792. Drag = Drag,
  793. LockedToPart = LockedToPart,
  794. VelocityInheritance = VelocityInheritance,
  795. EmissionDirection = EmissionDirection,
  796. Enabled = Enabled,
  797. Lifetime = LifeTime,
  798. Rate = Rate,
  799. Rotation = Rotation,
  800. RotSpeed = RotSpeed,
  801. Speed = Speed,
  802. VelocitySpread = VelocitySpread
  803. })
  804. return fp
  805. end
  806. }
  807. }
  808. function RemoveOutlines(part)
  809. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  810. end
  811. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  812. local Part = Create("Part")({
  813. formFactor = FormFactor,
  814. Parent = Parent,
  815. Reflectance = Reflectance,
  816. Transparency = Transparency,
  817. CanCollide = false,
  818. Locked = true,
  819. BrickColor = BrickColor.new(tostring(BColor)),
  820. Name = Name,
  821. Size = Size,
  822. Material = Material
  823. })
  824. RemoveOutlines(Part)
  825. return Part
  826. end
  827. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  828. local Msh = Create(Mesh)({
  829. Parent = Part,
  830. Offset = OffSet,
  831. Scale = Scale
  832. })
  833. if Mesh == "SpecialMesh" then
  834. Msh.MeshType = MeshType
  835. Msh.MeshId = MeshId
  836. end
  837. return Msh
  838. end
  839. function CreateWeld(Parent, Part0, Part1, C0, C1)
  840. local Weld = Create("Weld")({
  841. Parent = Parent,
  842. Part0 = Part0,
  843. Part1 = Part1,
  844. C0 = C0,
  845. C1 = C1
  846. })
  847. return Weld
  848. end
  849.  
  850.  
  851. -------------------------------------------------------
  852. --Start Effect Function--
  853. -------------------------------------------------------
  854. EffectModel = Instance.new("Model", char)
  855. Effects = {
  856. Block = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  858. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. if Type == 1 or Type == nil then
  864. table.insert(Effects, {
  865. prt,
  866. "Block1",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. elseif Type == 2 then
  874. table.insert(Effects, {
  875. prt,
  876. "Block2",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. else
  884. table.insert(Effects, {
  885. prt,
  886. "Block3",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. end
  895. },
  896. Sphere = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. },
  914. Cylinder = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931. },
  932. Wave = {
  933. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  934. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  935. prt.Anchored = true
  936. prt.CFrame = cframe
  937. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. table.insert(Effects, {
  940. prt,
  941. "Cylinder",
  942. delay,
  943. x3 / 60,
  944. y3 / 60,
  945. z3 / 60,
  946. msh
  947. })
  948. end
  949. },
  950. Ring = {
  951. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  952. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  953. prt.Anchored = true
  954. prt.CFrame = cframe
  955. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  956. game:GetService("Debris"):AddItem(prt, 10)
  957. table.insert(Effects, {
  958. prt,
  959. "Cylinder",
  960. delay,
  961. x3,
  962. y3,
  963. z3,
  964. msh
  965. })
  966. end
  967. },
  968. Break = {
  969. Create = function(brickcolor, cframe, x1, y1, z1)
  970. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  971. prt.Anchored = true
  972. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  973. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. local num = math.random(10, 50) / 1000
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Shatter",
  979. num,
  980. prt.CFrame,
  981. math.random() - math.random(),
  982. 0,
  983. math.random(50, 100) / 100
  984. })
  985. end
  986. },
  987. Spiral = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. },
  1005. Push = {
  1006. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1007. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe
  1010. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Cylinder",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. end
  1022. }
  1023. }
  1024. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1025. local fp = IT("Part")
  1026. fp.formFactor = formfactor
  1027. fp.Parent = parent
  1028. fp.Reflectance = reflectance
  1029. fp.Transparency = transparency
  1030. fp.CanCollide = false
  1031. fp.Locked = true
  1032. fp.BrickColor = brickcolor
  1033. fp.Name = name
  1034. fp.Size = size
  1035. fp.Position = tors.Position
  1036. RemoveOutlines(fp)
  1037. fp.Material = "SmoothPlastic"
  1038. fp:BreakJoints()
  1039. return fp
  1040. end
  1041.  
  1042. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1043. local mesh = IT(Mesh)
  1044. mesh.Parent = part
  1045. if Mesh == "SpecialMesh" then
  1046. mesh.MeshType = meshtype
  1047. if meshid ~= "nil" then
  1048. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1049. end
  1050. end
  1051. mesh.Offset = offset
  1052. mesh.Scale = scale
  1053. return mesh
  1054. end
  1055.  
  1056. local FightButtonBrick = Instance.new("Part")
  1057. FightButtonBrick.Name = "CharasButton"
  1058. FightButtonBrick.Size = Vector3.new(6.12, 2.66, 0.05)
  1059. FightButtonBrick.Anchored = true
  1060. FightButtonBrick.CanCollide = false
  1061. FightButtonBrick.Material = "Neon"
  1062. FightButtonBrick.BrickColor = BrickColor.Black()
  1063. FightButtonBrick.Parent = workspace["AmokahTheFox"].Torso
  1064.  
  1065. local FrontFightDec = Instance.new("Decal")
  1066. FrontFightDec.Name = "FrontFightImg1"
  1067. FrontFightDec.Parent = FightButtonBrick
  1068. FrontFightDec.Texture = "rbxassetid://347815055"
  1069.  
  1070. local BackFightDec = Instance.new("Decal")
  1071. BackFightDec.Parent = FightButtonBrick
  1072. BackFightDec.Face = Enum.NormalId.Back
  1073. BackFightDec.Name = "BackFightImg2"
  1074. BackFightDec.Texture = "rbxassetid://347815055"
  1075.  
  1076. local direction = CFrame.new(FightButtonBrick.Position, char['Left Leg'].Position).lookVector
  1077. local increment = direction * 4
  1078.  
  1079. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1080. local type = type
  1081. local rng = Instance.new("Part", char)
  1082. rng.Anchored = true
  1083. rng.BrickColor = color
  1084. rng.CanCollide = false
  1085. rng.FormFactor = 3
  1086. rng.Name = "Ring"
  1087. rng.Material = "Neon"
  1088. rng.Size = Vector3.new(1, 1, 1)
  1089. rng.Transparency = 0
  1090. rng.TopSurface = 0
  1091. rng.BottomSurface = 0
  1092. rng.CFrame = pos
  1093. local rngm = Instance.new("SpecialMesh", rng)
  1094. rngm.MeshType = MType
  1095. rngm.Scale = scale
  1096. local scaler2 = 1
  1097. if type == "Add" then
  1098. scaler2 = 1 * value
  1099. elseif type == "Divide" then
  1100. scaler2 = 1 / value
  1101. end
  1102. coroutine.resume(coroutine.create(function()
  1103. for i = 0, 10 / bonuspeed, 0.1 do
  1104. swait()
  1105. if type == "Add" then
  1106. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1107. elseif type == "Divide" then
  1108. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1109. end
  1110. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1111. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1112. end
  1113. rng:Destroy()
  1114. end))
  1115. end
  1116.  
  1117. function Eviscerate(dude)
  1118. if dude.Name ~= char then
  1119. local bgf = IT("BodyGyro", dude.Head)
  1120. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1121. local val = IT("BoolValue", dude)
  1122. val.Name = "IsHit"
  1123. local ds = coroutine.wrap(function()
  1124. dude:WaitForChild("Head"):BreakJoints()
  1125. wait(0.5)
  1126. target = nil
  1127. coroutine.resume(coroutine.create(function()
  1128. coroutine.resume(coroutine.create(function()
  1129. v.Material = "Neon"
  1130. v.CanCollide = false
  1131. local PartEmmit1 = IT("ParticleEmitter", reye)
  1132. PartEmmit1.LightEmission = 1
  1133. PartEmmit1.Texture = "rbxassetid://284205403"
  1134. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1135. PartEmmit1.Rate = 150
  1136. PartEmmit1.Lifetime = NumberRange.new(1)
  1137. PartEmmit1.Size = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0.75, 0),
  1139. NumberSequenceKeypoint.new(1, 0, 0)
  1140. })
  1141. PartEmmit1.Transparency = NumberSequence.new({
  1142. NumberSequenceKeypoint.new(0, 0, 0),
  1143. NumberSequenceKeypoint.new(1, 1, 0)
  1144. })
  1145. PartEmmit1.Speed = NumberRange.new(0, 0)
  1146. PartEmmit1.VelocitySpread = 30000
  1147. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1148. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1149. local BodPoss = IT("BodyPosition", v)
  1150. BodPoss.P = 3000
  1151. BodPoss.D = 1000
  1152. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1153. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1154. v.Color = maincolor.Color
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 49 do
  1157. swait(1)
  1158. v.Transparency = v.Transparency + 0.08
  1159. end
  1160. wait(0.5)
  1161. PartEmmit1.Enabled = false
  1162. wait(3)
  1163. v:Destroy()
  1164. dude:Destroy()
  1165. end))
  1166. end))
  1167. end
  1168. end
  1169. end))
  1170. end)
  1171. ds()
  1172. end
  1173. end
  1174.  
  1175. function FindNearestHead(Position, Distance, SinglePlayer)
  1176. if SinglePlayer then
  1177. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1178. end
  1179. local List = {}
  1180. for i, v in pairs(workspace:GetChildren()) do
  1181. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1182. table.insert(List, v)
  1183. end
  1184. end
  1185. return List
  1186. end
  1187.  
  1188. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1189. local type = type
  1190. local rng = Instance.new("Part", char)
  1191. rng.Anchored = true
  1192. rng.BrickColor = color
  1193. rng.CanCollide = false
  1194. rng.FormFactor = 3
  1195. rng.Name = "Ring"
  1196. rng.Material = "Neon"
  1197. rng.Size = Vector3.new(1, 1, 1)
  1198. rng.Transparency = 0
  1199. rng.TopSurface = 0
  1200. rng.BottomSurface = 0
  1201. rng.CFrame = pos
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1203. local rngm = Instance.new("SpecialMesh", rng)
  1204. rngm.MeshType = MType
  1205. rngm.Scale = Vector3.new(x1, y1, z1)
  1206. local scaler2 = 1
  1207. local speeder = FastSpeed
  1208. if type == "Add" then
  1209. scaler2 = 1 * value
  1210. elseif type == "Divide" then
  1211. scaler2 = 1 / value
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 0, 10 / bonuspeed, 0.1 do
  1215. swait()
  1216. if type == "Add" then
  1217. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1218. elseif type == "Divide" then
  1219. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1220. end
  1221. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1222. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1223. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1225. end
  1226. rng:Destroy()
  1227. end))
  1228. end
  1229.  
  1230. function SoulSteal(dude)
  1231. if dude.Name ~= char then
  1232. local bgf = IT("BodyGyro", dude.Head)
  1233. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1234. local val = IT("BoolValue", dude)
  1235. val.Name = "IsHit"
  1236. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1237. local soulst = coroutine.wrap(function()
  1238. local soul = Instance.new("Part",dude)
  1239. soul.Size = Vector3.new(1,1,1)
  1240. soul.CanCollide = false
  1241. soul.Anchored = false
  1242. soul.Position = torso.Position
  1243. soul.Transparency = 1
  1244. local PartEmmit1 = IT("ParticleEmitter", soul)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://569507414"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 250
  1249. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 1, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1262. local BodPoss = IT("BodyPosition", soul)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. wait(1.6)
  1268. soul.Touched:connect(function(hit)
  1269. if hit.Parent == char then
  1270. soul:Destroy()
  1271. end
  1272. end)
  1273. wait(1.2)
  1274. while soul do
  1275. swait()
  1276. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1277. BodPoss.Position = tors.Position
  1278. end
  1279. end)
  1280. soulst()
  1281. end
  1282. end
  1283. function FaceMouse()
  1284. local Cam = workspace.CurrentCamera
  1285. return {
  1286. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1287. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1288. }
  1289. end
  1290.  
  1291. BTAUNT = Instance.new("Sound", char)
  1292. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2993019322"
  1293. BTAUNT.Volume = 888
  1294. BTAUNT.Pitch = 1
  1295. BTAUNT.Looped = true
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", char.Torso)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=165113352"
  1299. BTAUNT2.Volume = 20
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = true
  1302.  
  1303. BTAUNT3 = Instance.new("Sound", Workspace)
  1304. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=506428158"
  1305. BTAUNT3.Volume = 2
  1306. BTAUNT3.Pitch = 1
  1307. BTAUNT3.Looped = true
  1308.  
  1309. BTAUNT4 = Instance.new("Sound", char.Torso)
  1310. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1311. BTAUNT4.Volume = 5
  1312. BTAUNT4.Pitch = 3
  1313. BTAUNT4.Looped = true
  1314.  
  1315. BTAUNT5 = Instance.new("Sound", char.Torso)
  1316. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1317. BTAUNT5.Volume = 5
  1318. BTAUNT5.Pitch = 1
  1319. BTAUNT5.Looped = true
  1320.  
  1321. TEST = Instance.new("Sound", tors)
  1322. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1323. TEST.Volume = 25
  1324. TEST.Pitch = 1
  1325. TEST.Looped = false
  1326. -------------------------------------------------------
  1327. --End Effect Function--
  1328. -------------------------------------------------------
  1329. function Cso(ID, PARENT, VOLUME, PITCH)
  1330. local NSound = nil
  1331. coroutine.resume(coroutine.create(function()
  1332. NSound = IT("Sound", PARENT)
  1333. NSound.Volume = VOLUME
  1334. NSound.Pitch = PITCH
  1335. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1336. swait()
  1337. NSound:play()
  1338. game:GetService("Debris"):AddItem(NSound, 50)
  1339. end))
  1340. return NSound
  1341. end
  1342. function CameraEnshaking(Length, Intensity)
  1343. coroutine.resume(coroutine.create(function()
  1344. local intensity = 1 * Intensity
  1345. local rotM = 0.01 * Intensity
  1346. for i = 0, Length, 0.1 do
  1347. swait()
  1348. intensity = intensity - 0.05 * Intensity / Length
  1349. rotM = rotM - 5.0E-4 * Intensity / Length
  1350. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1351. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1352. end
  1353. hum.CameraOffset = Vector3.new(0, 0, 0)
  1354. end))
  1355. end
  1356. -------------------------------------------------------
  1357. --End Important Functions--
  1358. -------------------------------------------------------
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364. -------------------------------------------------------
  1365. --Start Customization--
  1366. -------------------------------------------------------
  1367. local Player_Size = 1
  1368. if Player_Size ~= 1 then
  1369. root.Size = root.Size * Player_Size
  1370. tors.Size = tors.Size * Player_Size
  1371. hed.Size = hed.Size * Player_Size
  1372. ra.Size = ra.Size * Player_Size
  1373. la.Size = la.Size * Player_Size
  1374. rl.Size = rl.Size * Player_Size
  1375. ll.Size = ll.Size * Player_Size
  1376. ----------------------------------------------------------------------------------
  1377. rootj.Parent = root
  1378. neck.Parent = tors
  1379. RW.Parent = tors
  1380. LW.Parent = tors
  1381. RH.Parent = tors
  1382. LH.Parent = tors
  1383. ----------------------------------------------------------------------------------
  1384. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1385. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1386. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1387. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1388. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1389. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1390. ----------------------------------------------------------------------------------
  1391. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1392. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1393. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1394. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1395. --hat.Parent = Character
  1396. end
  1397. ----------------------------------------------------------------------------------
  1398. ----------------------------------------------------------------------------------
  1399. local equipped = false
  1400. local idle = 0
  1401. local change = 1
  1402. local val = 0
  1403. local toim = 0
  1404. local idleanim = 0.4
  1405. local sine = 0
  1406. local Sit = 1
  1407. ----------------------------------------------------------------------------------
  1408. hum.WalkSpeed = 49
  1409. hum.JumpPower = 57
  1410. hum.Animator.Parent = nil
  1411. ----------------------------------------------------------------------------------
  1412.  
  1413.  
  1414.  
  1415. -------------------------------------------------------
  1416. --End Customization--
  1417. -------------------------------------------------------
  1418. local Blobby2 = Instance.new("Part", char)
  1419. Blobby2.Name = "Blob"
  1420. Blobby2.CanCollide = false
  1421. Blobby2.BrickColor = BrickColor.new("Really black")
  1422. Blobby2.Transparency = 0
  1423. Blobby2.Material = "Plastic"
  1424. Blobby2.Size = Vector3.new(1, 1, 2)
  1425. Blobby2.TopSurface = Enum.SurfaceType.Smooth
  1426. Blobby2.BottomSurface = Enum.SurfaceType.Smooth
  1427.  
  1428. local Weld = Instance.new("Weld", Blobby2)
  1429. Weld.Part0 = ra
  1430. Weld.Part1 = Blobby2
  1431. Weld.C1 = CFrame.new(0, -1, 1.1)
  1432. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1433.  
  1434. local M3 = Instance.new("SpecialMesh")
  1435. M3.Parent = Blobby2
  1436. M3.MeshId = "http://www.roblox.com/asset/?id=121944778"
  1437. M3.TextureId = "http://www.roblox.com/asset/?id=362719969"
  1438. M3.Scale = Vector3.new(1.4, 1, 1)
  1439.  
  1440. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1441. naeeym2.AlwaysOnTop = true
  1442. naeeym2.Size = UDim2.new(5,35,2,15)
  1443. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1444. naeeym2.Adornee = hed
  1445. naeeym2.Name = "Name"
  1446. --naeeym2.PlayerToHideFrom = Player
  1447. local tecks2 = Instance.new("TextLabel",naeeym2)
  1448. tecks2.BackgroundTransparency = 1
  1449. tecks2.TextScaled = true
  1450. tecks2.BorderSizePixel = 0
  1451. tecks2.Text = "Fight Me"
  1452. tecks2.Font = Enum.Font.Bodoni
  1453. tecks2.TextSize = 30
  1454. tecks2.TextStrokeTransparency = 0
  1455. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1456. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1457. tecks2.Size = UDim2.new(1,0,0.5,0)
  1458. tecks2.Parent = naeeym2]]
  1459. ----------------------------------------------------------------------------------
  1460. local AddInstance = function(Object, ...)
  1461. local Obj = Instance.new(Object)
  1462. for i,v in next,(...) do
  1463. Obj[i] = v
  1464. end
  1465. return Obj
  1466. end
  1467. ----------------------------------------------------
  1468.  
  1469. local Reaper = AddInstance("Part",{
  1470. Parent = hed,
  1471. CFrame = hed.CFrame,
  1472. formFactor = "Symmetric",
  1473. Size = Vector3.new(1, 1, 1),
  1474. CanCollide = false,
  1475. TopSurface = "Smooth",
  1476. BottomSurface = "Smooth",
  1477. Locked = true,
  1478. })
  1479. local Weld = AddInstance("Weld",{
  1480. Parent = Reaper,
  1481. Part0 = hed,
  1482. C0 = CFrame.new(0, 0.2, 0.08)*CFrame.Angles(0, 0, 0),
  1483. Part1 = Reaper,
  1484. })
  1485. local Mesh = AddInstance("SpecialMesh",{
  1486. Parent = Reaper,
  1487. MeshId = "rbxassetid://2164269251",
  1488. TextureId = "rbxassetid://2890224964",
  1489. Scale = Vector3.new(0.85,0.85,0.8),
  1490. Offset = Vector3.new(0,-0.22,0)
  1491. })
  1492.  
  1493. local Hair = Instance.new("Part", char)
  1494. Hair.Name = "Hair"
  1495. Hair.CanCollide = false
  1496. Hair.BrickColor = BrickColor.new("Brown")
  1497. Hair.Transparency = 0
  1498. Hair.Material = "Plastic"
  1499. Hair.Size = Vector3.new(1, 1, 2)
  1500. Hair.TopSurface = Enum.SurfaceType.Smooth
  1501. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1502.  
  1503. local Weld = Instance.new("Weld", Hair)
  1504. Weld.Part0 = hed
  1505. Weld.Part1 = Hair
  1506. Weld.C1 = CFrame.new(0, -.5, 0)
  1507. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1508.  
  1509. local M2 = Instance.new("SpecialMesh")
  1510. M2.Parent = Hair
  1511. M2.MeshId = "rbxassetid://1462300267"
  1512. M2.TextureId = "rbxassetid://2989687485"
  1513. M2.Scale = Vector3.new(1,1.5,1)
  1514.  
  1515.  
  1516.  
  1517. -------------------------------------------------------
  1518. wait(1)
  1519. plr = game.Players.LocalPlayer
  1520. char = plr.Character
  1521. mouse = plr:GetMouse()
  1522. whitecolor = Color3.new(9, 137, 207)
  1523. epicmode = false
  1524. normal = true
  1525. for i,v in pairs(char:GetChildren()) do
  1526. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1527. v:Destroy()
  1528. end
  1529. end
  1530. local shirt = Instance.new("Shirt",char)
  1531. shirt.ShirtTemplate = "rbxassetid://2890198818"
  1532. local pants = Instance.new("Pants",char)
  1533. pants.PantsTemplate = "rbxassetid://746324968"
  1534. local bdycolors = char["Body Colors"]
  1535. bdycolors.HeadColor3 = whitecolor
  1536. bdycolors.LeftArmColor3 = whitecolor
  1537. bdycolors.LeftLegColor3 = whitecolor
  1538. bdycolors.RightArmColor3 = whitecolor
  1539. bdycolors.RightLegColor3 = whitecolor
  1540. bdycolors.TorsoColor3 = whitecolor
  1541.  
  1542.  
  1543.  
  1544. local BC = Character["Body Colors"]
  1545. BC.HeadColor = BrickColor.new("Pastel brown")
  1546. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1547. BC.LeftLegColor = BrickColor.new("Really black")
  1548. BC.RightArmColor = BrickColor.new("Pastel brown")
  1549. BC.RightLegColor = BrickColor.new("Really black")
  1550. BC.TorsoColor = BrickColor.new("Pastel brown")
  1551. -------------------------------------------------------
  1552. --Start Attacks N Stuff--
  1553. -------------------------------------------------------
  1554. local naeeym2 = Instance.new("BillboardGui",char)
  1555. naeeym2.AlwaysOnTop = true
  1556. naeeym2.Size = UDim2.new(5,35,2,35)
  1557. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1558. naeeym2.Adornee = hed
  1559. naeeym2.Name = "Name"
  1560.  
  1561. local tecks2 = Instance.new("TextLabel",naeeym2)
  1562. tecks2.BackgroundTransparency = 1
  1563. tecks2.TextScaled = true
  1564. tecks2.BorderSizePixel = 0
  1565. tecks2.Text = "OwO"
  1566. tecks2.Font = "Antique"
  1567. tecks2.TextSize = 30
  1568. tecks2.TextStrokeTransparency = 0
  1569. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1570. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1571. tecks2.Size = UDim2.new(1,0,0.5,0)
  1572. tecks2.Parent = naeeym2
  1573. textfag = tecks2
  1574. tecks2.Text = "Oh... Hi."
  1575. wait(2)
  1576. tecks2.Text = "...I'm"
  1577. wait(1)
  1578. tecks2.Text = "tAmE..!"
  1579. BTAUNT:Play()
  1580. coroutine.resume(coroutine.create(function()
  1581. while textfag ~= nil do
  1582. swait()
  1583. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1584. textfag.Rotation = math.random(-0.1,0.1)
  1585. end
  1586. end))
  1587.  
  1588. function hate()
  1589. chatfunc("I have a genuine question for you...", BrickColor.new("Really red").Color)
  1590. wait(3)
  1591. chatfunc("Do you happen to know what solferino means?", BrickColor.new("Really red").Color)
  1592. wait(3)
  1593. attack = true
  1594. Cso("319332735", hed, 3.5, 1)
  1595. local orb = Instance.new("Part", char)
  1596. orb.Anchored = true
  1597. orb.BrickColor = BrickC("Really red")
  1598. orb.CanCollide = false
  1599. orb.FormFactor = 3
  1600. orb.Name = "Ring"
  1601. orb.Material = "Neon"
  1602. orb.Size = Vector3.new(1, 1, 1)
  1603. orb.Transparency = 0
  1604. orb.TopSurface = 0
  1605. orb.BottomSurface = 0
  1606. local orbm = Instance.new("SpecialMesh", orb)
  1607. orbm.MeshType = "Sphere"
  1608. orbm.Name = "SizeMesh"
  1609. orbm.Scale = Vector3.new(0, 0, 0)
  1610. local scaled = 0.1
  1611. local posid = 0
  1612. for i = 0, 12, 0.1 do
  1613. swait()
  1614. scaled = scaled + 0.001
  1615. posid = posid - scaled
  1616. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1617. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1623. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1624. end
  1625. chatfunc("It's only my", BrickColor.new("Really red").Color)
  1626. wait(2.874)
  1627. chatfunc("JEALOUSY", BrickColor.new("Magenta").Color)
  1628. wait(1)
  1629. chatfunc("And man.... I have a LOT of it to use against you!", BrickColor.new("Really red").Color)
  1630. wait(3.545)
  1631. for i = 0, 2, 0.1 do
  1632. swait()
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1639. end
  1640. coroutine.resume(coroutine.create(function()
  1641. orb.Anchored = false
  1642. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1643. local a = Instance.new("Part", workspace)
  1644. a.Name = "Direction"
  1645. a.Anchored = true
  1646. a.BrickColor = BrickC("Really black")
  1647. a.Material = "Neon"
  1648. a.Transparency = 1
  1649. a.CanCollide = false
  1650. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1651. local ignore = orb
  1652. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1653. a.BottomSurface = 10
  1654. a.TopSurface = 10
  1655. local distance = (orb.CFrame.p - position).magnitude
  1656. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1657. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1658. orb.CFrame = a.CFrame
  1659. a:Destroy()
  1660. local bv = Instance.new("BodyVelocity")
  1661. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1662. bv.velocity = orb.CFrame.lookVector * 125
  1663. bv.Parent = orb
  1664. local hitted = false
  1665. game:GetService("Debris"):AddItem(orb, 15)
  1666. swait()
  1667. local hit = orb.Touched:connect(function(hit)
  1668. if hitted == false then
  1669. hitted = true
  1670. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1671. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1672. if v:FindFirstChild("Head") then
  1673. Eviscerate(v)
  1674. end
  1675. end
  1676. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1677. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1678. for i = 0, 9 do
  1679. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1680. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1681. end
  1682. orb.Anchored = true
  1683. orb.Transparency = 1
  1684. wait(8)
  1685. orb:Destroy()
  1686. end
  1687. end)
  1688. end))
  1689. for i = 0, 1, 0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1692. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1694. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1695. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1697. end
  1698. attack = false
  1699. end
  1700.  
  1701. function THUNDERCLAP()
  1702. attack = true
  1703. for i = 0, 15, 0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1706. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1708. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  1711. end
  1712. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1713. for i = 0, 7, 0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1716. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1718. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  1721. end
  1722.  
  1723. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  1724. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  1725. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  1726. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1727. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1728. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1729. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1730. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1731. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1732. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1733. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1734. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1735. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1736. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1737. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1738. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  1739. if v:FindFirstChild("Head") then
  1740. Eviscerate(v)
  1741. end
  1742. end
  1743. CFuncs["Sound"].Create("rbxassetid://1841058541", char, 2,1.2)
  1744. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2,1.2)
  1745. CFuncs["Sound"].Create("rbxassetid://782225570", char, 3,1.05)
  1746. for i = 0, 7, 0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1749. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1751. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1752. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  1753. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  1754. end
  1755. attack = false
  1756. end
  1757.  
  1758.  
  1759. function Sie_alle_sterben()
  1760. attack = true
  1761. movelegs = true
  1762. local orb = Instance.new("Part", char)
  1763. orb.Anchored = true
  1764. orb.BrickColor = BrickC("Really red")
  1765. orb.CanCollide = false
  1766. orb.FormFactor = 3
  1767. orb.Name = "Ring"
  1768. orb.Material = "Neon"
  1769. orb.Size = Vector3.new(1, 1, 1)
  1770. orb.Transparency = 0
  1771. orb.TopSurface = 0
  1772. orb.BottomSurface = 0
  1773. local orbm = Instance.new("SpecialMesh", orb)
  1774. orbm.MeshType = "Sphere"
  1775. orbm.Name = "SizeMesh"
  1776. orbm.Scale = Vector3.new(0, 0, 0)
  1777. local scaled = 0.1
  1778. local posid = 0
  1779. local RoaringLaugh = Cso("0", char, 5, 0.8)
  1780. swait(2)
  1781. for i = 0, 30, 0.1 do
  1782. swait()
  1783. scaled = scaled + 0.006
  1784. posid = posid - scaled
  1785. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1786. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1787. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1789. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1790. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1791. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1792. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1794. end
  1795. for i = 0, 10, 0.1 do
  1796. swait()
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1798. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1799. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1800. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1801. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1803. end
  1804. coroutine.resume(coroutine.create(function()
  1805. orb.Anchored = false
  1806. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1807. local a = Instance.new("Part", workspace)
  1808. a.Name = "Direction"
  1809. a.Anchored = true
  1810. a.BrickColor = BrickC("Really red")
  1811. a.Material = "Neon"
  1812. a.Transparency = 1
  1813. a.CanCollide = false
  1814. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1815. local ignore = orb
  1816. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1817. a.BottomSurface = 10
  1818. a.TopSurface = 10
  1819. local distance = (orb.CFrame.p - position).magnitude
  1820. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1821. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1822. orb.CFrame = a.CFrame
  1823. a:Destroy()
  1824. local bv = Instance.new("BodyVelocity")
  1825. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1826. bv.velocity = orb.CFrame.lookVector * 125
  1827. bv.Parent = orb
  1828. local hitted = false
  1829. game:GetService("Debris"):AddItem(orb, 15)
  1830. swait()
  1831. local hit = orb.Touched:connect(function(hit)
  1832. if hitted == false then
  1833. hitted = true
  1834. CameraEnshaking(10, 20)
  1835. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  1836. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  1837. if v:FindFirstChild("Head") then
  1838. Eviscerate(v)
  1839. end
  1840. end
  1841. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Maroon"), "Sphere")
  1842. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  1843. orb.Anchored = true
  1844. orb.Transparency = 1
  1845. wait(8)
  1846. orb:Destroy()
  1847. end
  1848. end)
  1849. end))
  1850. for i = 0, 10, 0.1 do
  1851. swait()
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1853. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1854. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1855. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1856. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1858. end
  1859. attack = false
  1860. end
  1861.  
  1862. function special_hell()
  1863. chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color)
  1864. wait(2)
  1865. CHOICE = 6
  1866. Cso("323578832", Workspace, 10, 1)
  1867. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1868. killsky.SkyboxBk = "rbxassetid://818983932"
  1869. killsky.SkyboxDn = "rbxassetid://818983932"
  1870. killsky.SkyboxFt = "rbxassetid://818983932"
  1871. killsky.SkyboxLf = "rbxassetid://818983932"
  1872. killsky.SkyboxRt = "rbxassetid://818983932"
  1873. killsky.SkyboxUp = "rbxassetid://818983932"
  1874. ---
  1875. killsky.StarCount = 0
  1876. killsky.SunAngularSize = 0
  1877. killsky.MoonAngularSize = 0
  1878. killsky.MoonTextureId = ""
  1879. killsky.CelestialBodiesShown = false
  1880. game.Lighting.FogColor = Color3.new(255,0,0)
  1881. game.Lighting.FogEnd = 1500
  1882. if HITFLOOR ~= nil then
  1883. ATTACK = false
  1884. Rooted = false
  1885. local RINGSPIN = true
  1886. local CONSTRUCTING = true
  1887. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0))
  1888. RING.Color = C3(0,0,0)
  1889. MakeForm(RING,"Cyl")
  1890. RING.CFrame = CF(HITPOS)
  1891. coroutine.resume(coroutine.create(function()
  1892. repeat
  1893. Swait()
  1894. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1895. until CONSTRUCTING == false
  1896. repeat
  1897. Swait()
  1898. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1899. until RINGSPIN == false
  1900. for i = 1, 25 do
  1901. Swait()
  1902. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1903. RING.Size = RING.Size - VT(0.15,0,0.15)
  1904. --DECAL.Transparency = DECAL.Transparency + 1/25
  1905. RING.Transparency = RING.Transparency + 1/25
  1906. end
  1907. RING:remove()
  1908. end))
  1909. for i = 1, 15 do
  1910. Swait()
  1911. RING.Size = RING.Size + VT(0,0,0)
  1912. RING.Transparency = RING.Transparency - 1/15
  1913. end
  1914. end
  1915. hum.WalkSpeed = 16
  1916. attack = false
  1917. end
  1918.  
  1919. function Chain2()
  1920. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1921. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1922. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1923. local HEAD = HUM.Parent:FindFirstChild("Head")
  1924. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1925. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1926. if HEAD and TORSO and HUM.Health > 0 then
  1927. local GYRO = IT("BodyGyro",root)
  1928. GYRO.D = 275
  1929. GYRO.P = 20000
  1930. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1931. attack = true
  1932. hum.WalkSpeed = 0
  1933. local hit,pos,hummie;
  1934. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1935. Hook2.Transparency = 1
  1936. local A2 = NewInstance("Attachment",Hook2)
  1937. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1938. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1939. for i = 0, 2.3, .1 do
  1940. swait()
  1941. GYRO.cframe = CF(root.Position,TORSO.Position)
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1948. end
  1949. Cso("169105657", ra, 7, 1.2)
  1950. for i = 0, 5, .1 do
  1951. if(hit)then break end
  1952. swait()
  1953. GYRO.cframe = CF(root.Position,TORSO.Position)
  1954. Hook2.CFrame = TORSO.CFrame
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1956. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1957. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1958. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1959. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1961. end
  1962. Cso("169105657", ra, 5, .8)
  1963. Cso("0", char, 7, 1)
  1964. GYRO:remove()
  1965. TORSO:BreakJoints()
  1966. for i = 0, 6, .1 do
  1967. swait()
  1968. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1969. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1970. end
  1971. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1972. break
  1973. end
  1974. Chain2.TextureLength = 4
  1975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1976. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1981. end
  1982. hum.WalkSpeed = 16
  1983. attack = false
  1984. Hook2:Destroy()
  1985. end
  1986. end
  1987. end
  1988.  
  1989.  
  1990. function DRAG_THEM_TO_HELL()
  1991. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1992. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1993. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1994. local HEAD = HUM.Parent:FindFirstChild("Head")
  1995. if HEAD and TORSO and HUM.Health > 0 then
  1996. local GYRO = IT("BodyGyro",root)
  1997. GYRO.D = 275
  1998. GYRO.P = 20000
  1999. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2000. attack = true
  2001. hum.WalkSpeed = 0
  2002. local hit,pos,hummie;
  2003. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2004. Hook.Transparency = 1
  2005. local A = NewInstance("Attachment",Hook)
  2006. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2007. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2008. local POS = mouse.Hit.p
  2009. local CHAINS = false
  2010. local CHAINLINKS = {}
  2011. local A = IT("Attachment",la)
  2012. A.Position = Vector3.new(1,-1,0)*Player_Size
  2013. A.Orientation = Vector3.new(-90, -89.982, 0)
  2014. local B = IT("Attachment",la)
  2015. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2016. B.Orientation = Vector3.new(-90, 89.988, 0)
  2017. local C = IT("Attachment",la)
  2018. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2019. C.Orientation = Vector3.new(-90, -89.982, 0)
  2020. local D = IT("Attachment",la)
  2021. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2022. D.Orientation = Vector3.new(-90, 89.988, 0)
  2023. local LIGHT = IT("Attachment",la)
  2024. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2025. local LIGHT2 = IT("PointLight",LIGHT)
  2026. LIGHT2.Range = 7
  2027. LIGHT2.Brightness = 5
  2028. LIGHT2.Color = Color3.new(0,0,0)
  2029. for i = 1, 2 do
  2030. local TWIST = -2
  2031. local START = A
  2032. local END = B
  2033. if i == 1 then
  2034. START = B
  2035. END = A
  2036. end
  2037. local ChainLink = IT("Beam",tors)
  2038. ChainLink.Texture = "rbxassetid://73042633"
  2039. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2040. ChainLink.TextureSpeed = 1
  2041. ChainLink.Width0 = 1
  2042. ChainLink.Width1 = 1
  2043. ChainLink.TextureLength = 2.5
  2044. ChainLink.Attachment0 = START
  2045. ChainLink.Attachment1 = END
  2046. ChainLink.CurveSize0 = TWIST
  2047. ChainLink.CurveSize1 = TWIST
  2048. --ChainLink.FaceCamera = true
  2049. ChainLink.Segments = 45
  2050. ChainLink.Transparency = NumberSequence.new(0.25)
  2051. table.insert(CHAINLINKS,ChainLink)
  2052. end
  2053. for i = 1, 2 do
  2054. local TWIST = -1
  2055. local START = C
  2056. local END = D
  2057. if i == 1 then
  2058. START = D
  2059. END = C
  2060. end
  2061. local ChainLink = IT("Beam",tors)
  2062. ChainLink.Texture = "rbxassetid://73042633"
  2063. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2064. ChainLink.TextureSpeed = 1
  2065. ChainLink.Width0 = 1
  2066. ChainLink.Width1 = 1
  2067. ChainLink.TextureLength = 5
  2068. ChainLink.Attachment0 = START
  2069. ChainLink.Attachment1 = END
  2070. ChainLink.CurveSize0 = TWIST
  2071. ChainLink.CurveSize1 = TWIST
  2072. --ChainLink.FaceCamera = true
  2073. ChainLink.Segments = 25
  2074. ChainLink.LightEmission = 0.5
  2075. ChainLink.Transparency = NumberSequence.new(0.25)
  2076. table.insert(CHAINLINKS,ChainLink)
  2077. end
  2078. for i = 0, 2.3, .1 do
  2079. swait()
  2080. GYRO.cframe = CF(root.Position,TORSO.Position)
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2087. end
  2088. Cso("169105657", ra, 7, 1.2)
  2089. for i = 0, 4, .1 do
  2090. if(hit)then break end
  2091. swait()
  2092. GYRO.cframe = CF(root.Position,TORSO.Position)
  2093. Hook.CFrame = HEAD.CFrame
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2100. end
  2101. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2102. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2103. hit = GetTorso(v.Parent);
  2104. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2105. break;
  2106. end
  2107. end
  2108. Cso("169105657", ra, 5, .8)
  2109. Cso("0", tors, 2, 1.1)
  2110. GYRO:remove()
  2111. for i = 0, 3, .1 do
  2112. swait()
  2113. HUM.PlatformStand = true
  2114. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2115. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2116. end
  2117. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2118. break
  2119. end
  2120. Chain.TextureLength = 4
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2127. end
  2128. hum.WalkSpeed = 16
  2129. attack = false
  2130. Hook:Destroy()
  2131. A:remove()
  2132. B:remove()
  2133. C:remove()
  2134. D:remove()
  2135. end
  2136. end
  2137. end
  2138.  
  2139. function Attack()
  2140. attack = true
  2141. for i = 0, 0.6, 0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-60)), 0.2)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-30)), 0.2)
  2146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(30)), 0.2)
  2147. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2149. end
  2150. Cso("357417055", tors, 10, 1)
  2151. CameraEnshaking(2, 15)
  2152. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2153. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2154. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2155. for i, v in pairs(FindNearestHead(Blobby2.CFrame.p, 9.5)) do
  2156. if v:FindFirstChild("Head") then
  2157. Eviscerate(v)
  2158. Cso("388826051", tors, 10, 1)
  2159. end
  2160. end
  2161. for i = 0, 3, 0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(55)), 0.3)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-55)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(55), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(25)), 0.3)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.1 * Cos(sine / 20)) * LHCF * angles(Rad(0), Rad(0), Rad(35)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(30)), 0.3)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2169. end
  2170. attack = false
  2171. end
  2172.  
  2173. function fail()
  2174. chatfunc("YOU'RE UTTERLY USELESS TO ME!", BrickColor.new("Really red").Color)
  2175. Cso("323578832", hed, 3.5, 1)
  2176. attack = true
  2177. hum.WalkSpeed = 2.01
  2178. char.Head.face.Texture = "rbxassetid://1364920814"
  2179. for i = 0,1.2,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2182. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2187. end
  2188. for i = 0,1.2,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2191. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2196. end
  2197. for i = 0,1.2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2200. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2205. end
  2206. for i = 0,1.2,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2209. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2211. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2212. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2214. end
  2215. for i = 0,1.2,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2218. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2223. end
  2224. for i = 0,1.2,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2227. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2232. end
  2233. char.Head.face.Texture = "rbxassetid://1364919656"
  2234. hum.WalkSpeed = 16
  2235. attack = false
  2236. end
  2237.  
  2238. -------------------------------------------------------
  2239. --End Attacks N Stuff--
  2240. -------------------------------------------------------
  2241.  
  2242. function chatfunc(text, color)
  2243. local chat = coroutine.wrap(function()
  2244. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2245. char:FindFirstChild("TalkingBillBoard"):destroy()
  2246. end
  2247. local naeeym2 = Instance.new("BillboardGui", char)
  2248. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2249. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2250. naeeym2.Adornee = hed
  2251. naeeym2.Name = "TalkingBillBoard"
  2252. local tecks2 = Instance.new("TextLabel", naeeym2)
  2253. tecks2.BackgroundTransparency = 1
  2254. tecks2.BorderSizePixel = 0
  2255. tecks2.Text = ""
  2256. tecks2.Font = "Fantasy"
  2257. tecks2.TextSize = 30
  2258. tecks2.TextStrokeTransparency = 0
  2259. tecks2.TextColor3 = color
  2260. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2261. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2262. local tecks3 = Instance.new("TextLabel", naeeym2)
  2263. tecks3.BackgroundTransparency = 1
  2264. tecks3.BorderSizePixel = 0
  2265. tecks3.Text = ""
  2266. tecks3.Font = "SciFi"
  2267. tecks3.TextSize = 30
  2268. tecks3.TextStrokeTransparency = 0
  2269. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2270. tecks3.TextStrokeColor3 = color
  2271. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2272. coroutine.resume(coroutine.create(function()
  2273. while true do
  2274. swait(1)
  2275. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2276. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2277. tecks2.Rotation = math.random(-5, 5)
  2278. tecks3.Rotation = math.random(-5, 5)
  2279. end
  2280. end))
  2281. for i = 1, string.len(text) do
  2282. CFuncs.Sound.Create("rbxassetid://274118116", char, 50, 0.658)
  2283. tecks2.Text = string.sub(text, 1, i)
  2284. tecks3.Text = string.sub(text, 1, i)
  2285. swait(1)
  2286. end
  2287. wait(1)
  2288. local randomrot = math.random(1, 2)
  2289. if randomrot == 1 then
  2290. for i = 1, 50 do
  2291. swait()
  2292. tecks2.Rotation = tecks2.Rotation - 0.75
  2293. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2294. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2295. tecks3.Rotation = tecks2.Rotation + 0.75
  2296. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2297. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2298. end
  2299. elseif randomrot == 2 then
  2300. for i = 1, 50 do
  2301. swait()
  2302. tecks2.Rotation = tecks2.Rotation + 0.75
  2303. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2304. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2305. tecks3.Rotation = tecks2.Rotation - 0.75
  2306. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2307. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2308. end
  2309. end
  2310. naeeym2:Destroy()
  2311. end)
  2312. chat()
  2313. end
  2314.  
  2315. mouse.KeyDown:connect(function(key)
  2316. if attack == false then
  2317. if key == "u" then
  2318. char.Head.face.Texture = "rbxassetid://1364919656"
  2319.  
  2320. elseif key == 't' then
  2321. fail()
  2322.  
  2323. elseif key == 'z' then
  2324. Sie_alle_sterben()
  2325.  
  2326. elseif key == 'c' then
  2327. THUNDERCLAP()
  2328.  
  2329. elseif key == 'x' then
  2330. hate()
  2331.  
  2332. elseif key == 'h' then
  2333. special_hell()
  2334.  
  2335. elseif key == 'y' then
  2336. char.Head.face.Texture = "rbxassetid://1364920814"
  2337. end
  2338. end
  2339. end)
  2340.  
  2341. mouse.Button1Down:connect(function(key)
  2342. if attack == false then
  2343. Attack()
  2344. end
  2345. end)
  2346.  
  2347. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2348. local part = Instance.new("Part")
  2349. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2350. part.Material = material or Enum.Material.SmoothPlastic
  2351. part.TopSurface,part.BottomSurface=10,10
  2352. part.Size = size or Vector3.new(1,1,1)
  2353. part.CFrame = cframe or CF(0,0,0)
  2354. part.Anchored = anchored or true
  2355. part.CanCollide = cancollide or false
  2356. part.Parent = parent or char
  2357. return part
  2358. end
  2359.  
  2360. NewInstance = function(instance,parent,properties)
  2361. local inst = Instance.new(instance)
  2362. inst.Parent = parent
  2363. if(properties)then
  2364. for i,v in next, properties do
  2365. pcall(function() inst[i] = v end)
  2366. end
  2367. end
  2368. return inst;
  2369. end
  2370. -------------------------------------------------------
  2371. --Start Damage Function--
  2372. -------------------------------------------------------
  2373. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2374. local type = type
  2375. local rng = Instance.new("Part", char)
  2376. rng.Anchored = true
  2377. rng.BrickColor = color
  2378. rng.CanCollide = false
  2379. rng.FormFactor = 3
  2380. rng.Name = "Ring"
  2381. rng.Material = "Neon"
  2382. rng.Size = Vector3.new(1, 1, 1)
  2383. rng.Transparency = 0
  2384. rng.TopSurface = 0
  2385. rng.BottomSurface = 0
  2386. rng.CFrame = pos
  2387. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2388. local rngm = Instance.new("SpecialMesh", rng)
  2389. rngm.MeshType = "Brick"
  2390. if rainbowmode == true then
  2391. rng.Color = Color3.new(r/255,g/255,b/255)
  2392. end
  2393. local scaler2 = 1
  2394. local speeder = FastSpeed/10
  2395. if type == "Add" then
  2396. scaler2 = 1*value
  2397. elseif type == "Divide" then
  2398. scaler2 = 1/value
  2399. end
  2400. coroutine.resume(coroutine.create(function()
  2401. for i = 0,10/bonuspeed,0.1 do
  2402. swait()
  2403. if type == "Add" then
  2404. scaler2 = scaler2 - 0.01*value/bonuspeed
  2405. elseif type == "Divide" then
  2406. scaler2 = scaler2 - 0.01/value*bonuspeed
  2407. end
  2408. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2409. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2410. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2411. end
  2412. rng:Destroy()
  2413. end))
  2414. end
  2415.  
  2416. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2417. if hit.Parent == nil then
  2418. return
  2419. end
  2420. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2421. for _, v in pairs(hit.Parent:children()) do
  2422. if v:IsA("Humanoid") then
  2423. h = v
  2424. end
  2425. end
  2426. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2427.  
  2428. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2429. end
  2430.  
  2431. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2432. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2433. if hit.Parent.DebounceHit.Value == true then
  2434. return
  2435. end
  2436. end
  2437. if insta == true then
  2438. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2439. end
  2440. local c = Create("ObjectValue"){
  2441. Name = "creator",
  2442. Value = game:service("Players").LocalPlayer,
  2443. Parent = h,
  2444. }
  2445. game:GetService("Debris"):AddItem(c, .5)
  2446. if HitSound ~= nil and HitPitch ~= nil then
  2447. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2448. end
  2449. local Damage = math.random(minim, maxim)
  2450. local blocked = false
  2451. local block = hit.Parent:findFirstChild("Block")
  2452. if block ~= nil then
  2453. if block.className == "IntValue" then
  2454. if block.Value > 0 then
  2455. blocked = true
  2456. block.Value = block.Value - 1
  2457. print(block.Value)
  2458. end
  2459. end
  2460. end
  2461. if blocked == false then
  2462. h.Health = h.Health - Damage
  2463. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2464. else
  2465. h.Health = h.Health - (Damage / 2)
  2466. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2467. end
  2468. if Type == "Knockdown" then
  2469. local hum = hit.Parent.Humanoid
  2470. hum.PlatformStand = true
  2471. coroutine.resume(coroutine.create(function(HHumanoid)
  2472. swait(1)
  2473. HHumanoid.PlatformStand = false
  2474. end), hum)
  2475. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2476. local bodvol = Create("BodyVelocity"){
  2477. velocity = angle * knockback,
  2478. P = 5000,
  2479. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2480. Parent = hit,
  2481. }
  2482. local rl = Create("BodyAngularVelocity"){
  2483. P = 3000,
  2484. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2485. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2486. Parent = hit,
  2487. }
  2488. game:GetService("Debris"):AddItem(bodvol, .5)
  2489. game:GetService("Debris"):AddItem(rl, .5)
  2490. elseif Type == "Normal" then
  2491. local vp = Create("BodyVelocity"){
  2492. P = 500,
  2493. maxForce = Vector3.new(math.huge, 0, math.huge),
  2494. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2495. }
  2496. if knockback > 0 then
  2497. vp.Parent = hit.Parent.Torso
  2498. end
  2499. game:GetService("Debris"):AddItem(vp, .5)
  2500. elseif Type == "Up" then
  2501. local bodyVelocity = Create("BodyVelocity"){
  2502. velocity = Vector3.new(0, 20, 0),
  2503. P = 5000,
  2504. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2505. Parent = hit,
  2506. }
  2507. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2508. elseif Type == "DarkUp" then
  2509. coroutine.resume(coroutine.create(function()
  2510. for i = 0, 1, 0.1 do
  2511. swait()
  2512. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2513. end
  2514. end))
  2515. local bodyVelocity = Create("BodyVelocity"){
  2516. velocity = Vector3.new(0, 20, 0),
  2517. P = 5000,
  2518. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2519. Parent = hit,
  2520. }
  2521. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2522. elseif Type == "Snare" then
  2523. local bp = Create("BodyPosition"){
  2524. P = 2000,
  2525. D = 100,
  2526. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2527. position = hit.Parent.Torso.Position,
  2528. Parent = hit.Parent.Torso,
  2529. }
  2530. game:GetService("Debris"):AddItem(bp, 1)
  2531. elseif Type == "Freeze" then
  2532. local BodPos = Create("BodyPosition"){
  2533. P = 50000,
  2534. D = 1000,
  2535. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2536. position = hit.Parent.Torso.Position,
  2537. Parent = hit.Parent.Torso,
  2538. }
  2539. local BodGy = Create("BodyGyro") {
  2540. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2541. P = 20e+003,
  2542. Parent = hit.Parent.Torso,
  2543. cframe = hit.Parent.Torso.CFrame,
  2544. }
  2545. hit.Parent.Torso.Anchored = true
  2546. coroutine.resume(coroutine.create(function(Part)
  2547. swait(1.5)
  2548. Part.Anchored = false
  2549. end), hit.Parent.Torso)
  2550. game:GetService("Debris"):AddItem(BodPos, 3)
  2551. game:GetService("Debris"):AddItem(BodGy, 3)
  2552. end
  2553. local debounce = Create("BoolValue"){
  2554. Name = "DebounceHit",
  2555. Parent = hit.Parent,
  2556. Value = true,
  2557. }
  2558. game:GetService("Debris"):AddItem(debounce, Delay)
  2559. c = Create("ObjectValue"){
  2560. Name = "creator",
  2561. Value = Player,
  2562. Parent = h,
  2563. }
  2564. game:GetService("Debris"):AddItem(c, .5)
  2565. end
  2566. end
  2567.  
  2568. function damage(range,mindam,maxdam,pos)
  2569. for i,v in ipairs(workspace:GetChildren()) do
  2570. if v:IsA("Model") then
  2571. if v.Name ~= Player.Name then
  2572. if v:FindFirstChildOfClass("Humanoid") then
  2573. if v:FindFirstChild("Head") then
  2574. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2575. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2576. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2577. end
  2578. end
  2579. end
  2580. end
  2581. end
  2582. end
  2583. end
  2584. end
  2585. -------------------------------------------------------
  2586. --End Damage Function--
  2587. -------------------------------------------------------
  2588.  
  2589. -------------------------------------------------------
  2590. --Start Animations--
  2591. -------------------------------------------------------
  2592. print("By Makhail07")
  2593. while true do
  2594.  
  2595. FightButtonBrick.CFrame = workspace["AmokahTheFox"]["Torso"].CFrame + (direction * increment) +
  2596. Vector3.new(-5,3,0)
  2597. FightButtonBrick.Rotation = workspace["AmokahTheFox"]['Torso'].Rotation + (direction * increment) +
  2598. Vector3.new(-1,-2,increment)
  2599.  
  2600. RightArm.BrickColor = BrickColor.new'Bright blue'
  2601. LeftArm.BrickColor = BrickColor.new'Bright blue'
  2602. RightLeg.BrickColor = BrickColor.new'Bright blue'
  2603. LeftLeg.BrickColor = BrickColor.new'Bright blue'
  2604. Torso.BrickColor = BrickColor.new'Bright blue'
  2605. Head.BrickColor = BrickColor.new'Bright blue'
  2606.  
  2607. swait()
  2608. sine = sine + change
  2609. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2610. local velderp = root.Velocity.y
  2611. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2612. if equipped == true or equipped == false then
  2613. if attack == false then
  2614. idle = idle + 1
  2615. else
  2616. idle = 0
  2617. end
  2618. if 1 < root.Velocity.y and hitfloor == nil then
  2619. Anim = "Jump"
  2620. if attack == false then
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2622. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2626. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2627. end
  2628. elseif -1 > root.Velocity.y and hitfloor == nil then
  2629. Anim = "Fall"
  2630. if attack == false then
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2632. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2637. end
  2638. elseif torvel < 1 and hitfloor ~= nil then
  2639. Anim = "Idle"
  2640. change = 1
  2641. if attack == false then
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2643. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(1 - 2.5 * Sin(sine / 19)), Rad(Mrandom(-15, 15)), Rad(-20)), 0.3)
  2644. if Mrandom(1,15) == 1 then
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(-4.5 - 2.5 * Sin(sine / 7) + Mrandom(-65,65)), Rad(-4.5 - 25 * Sin(sine / 5) + Mrandom(-65,99))), 0.3)
  2646. end
  2647. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2649. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(20 - 4.5 * Sin(sine / 20))), 0.3)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(-20 + 4.5 * Sin(sine / 20))), 0.3)
  2651. end
  2652. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2653. Anim = "Walk"
  2654. change = 1
  2655. if attack == false then
  2656. hum.WalkSpeed = 49
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2658. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2659. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2660. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2663. end
  2664. elseif torvel >= 25 and hitfloor ~= nil then
  2665. Anim = "Sprint"
  2666. change = 1.35
  2667. if attack == false then
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2672. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(15 + 0.5 * Sin(sine / 12))), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(-15 - 0.5 * Sin(sine / 12))), 0.1)
  2674. end
  2675. end
  2676. end
  2677. if 0 < #Effects then
  2678. for e = 1, #Effects do
  2679. if Effects[e] ~= nil then
  2680. local Thing = Effects[e]
  2681. if Thing ~= nil then
  2682. local Part = Thing[1]
  2683. local Mode = Thing[2]
  2684. local Delay = Thing[3]
  2685. local IncX = Thing[4]
  2686. local IncY = Thing[5]
  2687. local IncZ = Thing[6]
  2688. if 1 >= Thing[1].Transparency then
  2689. if Thing[2] == "Block1" then
  2690. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2691. local Mesh = Thing[1].Mesh
  2692. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2693. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2694. elseif Thing[2] == "Block2" then
  2695. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2696. local Mesh = Thing[7]
  2697. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2698. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2699. elseif Thing[2] == "Block3" then
  2700. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2701. local Mesh = Thing[7]
  2702. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2703. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2704. elseif Thing[2] == "Cylinder" then
  2705. local Mesh = Thing[1].Mesh
  2706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2708. elseif Thing[2] == "Blood" then
  2709. local Mesh = Thing[7]
  2710. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2713. elseif Thing[2] == "Elec" then
  2714. local Mesh = Thing[1].Mesh
  2715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Disappear" then
  2718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2719. elseif Thing[2] == "Shatter" then
  2720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2721. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2722. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2723. Thing[6] = Thing[6] + Thing[5]
  2724. end
  2725. else
  2726. Part.Parent = nil
  2727. table.remove(Effects, e)
  2728. end
  2729. end
  2730. end
  2731. end
  2732. end
  2733. end
  2734. ------------------------------------------------------
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