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Sep 18th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class EvaluationManager : MonoBehaviour
  6. {
  7. public ToggleMaster toggleMaster;
  8.  
  9. public void Evaluate()
  10. {
  11. bool passed = (IncorrectAnswers() == 0);
  12. Debug.Log("You got: " + IncorrectAnswers() + " answers wrong, passed: " + passed);
  13. }
  14.  
  15. int IncorrectAnswers()
  16. {
  17. int wrongAnswers = 0;
  18.  
  19. foreach(var toggleParent in toggleMaster.ToggleParents)
  20. {
  21. if (toggleParent.isCorrectAnswer()) wrongAnswers++;
  22. }
  23.  
  24. return wrongAnswers;
  25. }
  26.  
  27. }
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