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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class EvaluationManager : MonoBehaviour
- {
- public ToggleMaster toggleMaster;
- public void Evaluate()
- {
- bool passed = (IncorrectAnswers() == 0);
- Debug.Log("You got: " + IncorrectAnswers() + " answers wrong, passed: " + passed);
- }
- int IncorrectAnswers()
- {
- int wrongAnswers = 0;
- foreach(var toggleParent in toggleMaster.ToggleParents)
- {
- if (toggleParent.isCorrectAnswer()) wrongAnswers++;
- }
- return wrongAnswers;
- }
- }
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