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- local tools = 100
- local time = 100
- while true do
- for i = 1,tools do
- local remote = Game["ReplicatedStorage"]["RemoteFunctionz"]["Gear"]["Equip"]
- local args = {
- [1] = true --[[boolean]],
- [2] = 2 --[[number]], --- slot 1,2,3
- [3] = "Stone Axe", --- name of tool
- [4] = 0 --[[number]],
- [5] = 0 --[[number]]
- }
- remote:FireServer(unpack(args))
- for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do
- if v.Name == 'ActiveGear' then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- print("done")
- end
- wait(2)
- spawn(function()
- while true do
- wait()
- local yeet = getsenv(game.Players.LocalPlayer.PlayerGui.GameGui.Stamina)
- yeet.stamina = math.huge
- end
- end)
- spawn(function()
- while true do
- for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do
- if v.Name == 'ActiveGear' then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(.5)
- for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
- if v.Name == 'ActiveGear' then
- v.ToolScript.Swing:FireServer()
- end
- end
- for i,v in next, getnilinstances() do
- if v.Name == 'ActiveGear' and v:FindFirstChild'Type' and v.Type.Value == 'Pickaxe' then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.5)
- end
- end)
- spawn(function()
- local yeet = game.workspace.Trees
- local root = game.Players.LocalPlayer.Character.HumanoidRootPart
- local stam = getsenv(game.Players.LocalPlayer.PlayerGui.GameGui.Stamina)
- for i,v in next, yeet:GetChildren() do
- while v.Trunk.Broken.Value == false do
- wait(0.05)
- root.CFrame = v.Trunk.CFrame + Vector3.new(0,-1.5,0) + root.CFrame.lookVector * -4.5
- end
- end
- end)
- wait(time)
- for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
- if v.Name == "ActiveGear" then
- v:destroy()
- end
- end
- wait(1)
- game.ReplicatedStorage.RemoteFunctionz.Environment.Reset:FireServer()
- wait(9)
- end
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