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- DisplayName "Iliasport"
- EVENT 1
- PAGE 1
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- EVENT 4
- PAGE 1
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- TeleportPlayer(0,140,14,63,0,0)
- 0()
- EVENT 32
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Fish Seller>Now, come and buy freshly caught fish! In addition to fish, I also have variety of seafood!")
- 355("actor_label_jump")
- JumpToLabel("店")
- DefineLabel("5")
- ShowMessageFace("alice_fc5",7,0,2,2)
- ShowMessage("\\n<Alice>Fish...♪")
- JumpToLabel("店")
- DefineLabel("53")
- ShowMessageFace("slime_fc1",0,0,2,3)
- ShowMessage("\\n<Lime>Yaay, fiish♪.")
- JumpToLabel("店")
- DefineLabel("116")
- ShowMessageFace("iso_fc1",0,0,2,4)
- ShowMessage("\\n<Isabelle>After moving away from sea for so long, I started missing the taste of fish...")
- JumpToLabel("店")
- DefineLabel("118")
- ShowMessageFace("meia_fc1",0,0,2,5)
- ShowMessage("\\n<Meia>Port Natalia's fish are fresher. No, it's not like I feel rivalry...")
- JumpToLabel("店")
- DefineLabel("店")
- Shop(0,322,0,0,true)
- 605(0,324,0,0)
- 605(0,325,0,0)
- 605(0,327,0,0)
- 605(0,334,0,0)
- 605(0,335,0,0)
- 605(0,433,0,0)
- 0()
- EVENT 26
- PAGE 1
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- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 27
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 33
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 34
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 35
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 28
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 29
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 36
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 30
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 31
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 38
- PAGE 1
- 0()
- EVENT 44
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Priest>Welcome to the Rainy Blessings Church. What can I do for you?")
- ShowChoices(strings("Pray","Never mind"),2)
- IfPlayerPicksChoice(0,null)
- ChangeVariable(1002,1002,0,0,11)
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Priest>Well then, let us pray to Ilias. ...there, you should feel a bond drawing you to this place.")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you...")
- 0()
- IfPlayerPicksChoice(1,null)
- ShowMessageFace("",0,0,2,4)
- ShowMessage("\\n<Priest>May Ilias watch over you...")
- 0()
- 404()
- 0()
- EVENT 45
- PAGE 1
- If(1,1001,0,12,2)
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Old Man>The ship for Sentora Continent won't depart while the town is getting deserted. I wonder how long that strange storm is going to continue for...")
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1001,0,13,1)
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Old Man>It's not like the town will immediately turn lively just because the transportation was restored. There's also war's influence, prospects are really full of trouble...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("80")
- ShowMessageFace("orc_fc1",0,0,2,3)
- ShowMessage("\\n<Hip>It's so deserted that there's hardly any point raiding...")
- EndEventProcessing()
- DefineLabel("91")
- ShowMessageFace("candle_fc1",2,0,2,4)
- ShowMessage("\\n<Chandra>I want to light it bright... you see.")
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 47
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Sailor>Damn, what's with that strange storm! Even if the weather clears out, it turns rough the moment we leave the coast!")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Sailor>That's definitely work of monsters! It must be the Monster Lord's conspiracy!")
- If(0,4,0)
- ShowMessageFace("alice_fc5",3,0,2,3)
- ShowMessage("\\n<Alice>I know nothing, that's an unjustified accusation...")
- EndEventProcessing()
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,4)
- ShowMessage("\\n<Ilias>While the 16th probably isn't involved... it's probably the Monster Lord's army...")
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- PAGE 2
- // condition: variable 1001 >= 13
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Sailor>Hyahoo! Sea's turned back to normal! It's thanks to you guys right, thanks!")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,2)
- ShowMessage("\\n<Alice>It's not like we defeated her but... that succubus called Morrigan seems to have disappeared from this area.")
- EndEventProcessing()
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,3)
- ShowMessage("\\n<Ilias>It's not like we defeated her but... it seems like Morrigan withdrew from this area.")
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 39
- PAGE 1
- If(1,1001,0,12,2)
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Traveling Warrior>To think the ship sailing to Sentora Continent won't depart... this is quite troubling.")
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1001,0,13,1)
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Traveling Warrior>It seems like the ship started sailing to Sentora once again. Something about travelers getting rid of the monster that caused problems...")
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 40
- PAGE 1
- If(1,1001,0,12,2)
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Merchant>Since I have no supply of goods, the shop is closed today. If this continues I'll have to think of changing jobs...")
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1001,0,13,1)
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Merchant>While it's good that the ships sail again... the inspections come way too often and it takes too much time for cargo to arrive.")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Merchant>As usual, the shop is closed. At this rate, my business will go bankrupt. I really need to think of changing jobs from a shopkeeper...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("72")
- ShowMessageFace("phoenix_fc1",0,0,2,4)
- ShowMessage("\\n<Mini>Do your best! I'll be rooting for you!")
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 41
- PAGE 1
- If(1,1001,0,12,2)
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Rich-Looking Woman>Previously, that store used to sell luxury goods. Natalia pearls, Eastern pottery and calligraphy, Sabasa's luxurious carpets...")
- If(0,4,0)
- ShowMessageFace("alice_fc5",3,0,2,2)
- ShowMessage("\\n<Alice>I'm not interested in anything you can't eat.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,3)
- ShowMessage("\\n<Ilias>Know that such extravagance is evil. Honorable poverty is the true virtue...")
- 0()
- EndIf()
- ShowMessageFace("",0,0,2,4)
- ShowMessage("\\n<Rich-Looking Woman>You could also get any delicacy from various countries. Natalia's fish and Sabasa's coconuts, Yamatai buns...")
- ShowMessageFace("",0,0,2,5)
- ShowMessage("\\n<Rich-Looking Woman>This is all that storm-causing demon's fault.")
- If(0,4,0)
- ShowMessageFace("alice_fc6",1,0,2,6)
- ShowMessage("\\n<Alice>Damn you, monster...! I won't forgive you!")
- ShowMessageFace("ruka_fc1",0,0,2,7)
- ShowMessage("\\n<Luka>You're a monster yourself, aren't you...")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,8)
- ShowMessage("\\n<Ilias>Ahh, what a thing... I want to try eating delicacies from foreign countries...")
- ShowMessageFace("ruka_fc1",0,0,2,9)
- ShowMessage("\\n<Luka>Wasn't honorable poverty the true virtue...?")
- 0()
- EndIf()
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1001,0,13,1)
- ShowMessageFace("",0,0,2,10)
- ShowMessage("\\n<Rich-Looking Woman>It seems like the supply is stuck because of war. Even with ships sailing, there's this plight...")
- If(0,4,0)
- ShowMessageFace("alice_fc6",1,0,2,11)
- ShowMessage("\\n<Alice>I hate war from the bottom of my heart...! I'll show you I can eliminate war from this world!")
- ShowMessageFace("ruka_fc1",0,0,2,12)
- ShowMessage("\\n<Luka>That's splendid commitment, but when I think about the motivation behind it...")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc5",0,0,2,13)
- ShowMessage("\\n<Ilias>Why do humans have to be so foolish and fight! I order you, stop this fruitless war!")
- ShowMessageFace("ruka_fc1",0,0,2,14)
- ShowMessage("\\n<Luka>That's splendid commitment, but when I think about the motivation behind it...")
- 0()
- EndIf()
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 42
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Hooligan>To the West, there's a cave where captain Selene's treasure is sleeping. It seems like there's enough of gold and silver to play around for a lifetime but...")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Hooligan>That place is now a monsters' nest. There are many who go to search for treasure, but there are none who come back.")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Hooligan>So I guess I'll pass.")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("62")
- ShowMessageFace("gob_fc1",0,0,2,4)
- ShowMessage("\\n<Gob>If there's a treasure, I'd like to try going there!")
- EndEventProcessing()
- DefineLabel("68")
- ShowMessageFace("dragonp_fc1",0,0,2,5)
- ShowMessage("\\n<Papi>Ugaa, let's go there right away!")
- EndEventProcessing()
- DefineLabel("90")
- ShowMessageFace("meda_fc1",0,0,2,6)
- ShowMessage("\\n<Meru Meru>Cave... *rustle* *rustle*, *squirm* *squirm*")
- EndEventProcessing()
- 0()
- PAGE 2
- // condition: player has item #513
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Hooligan>To the West, there's a cave where captain Selene's treasure is sleeping. It seems like there's enough of gold and silver to play around for a lifetime but...")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Hooligan>That place is now a monsters' nest. There are many who go to search for treasure, but there are none who come back.")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Hooligan>Eh?!! You came back from there?! You're quite somethin'...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("53")
- ShowMessageFace("slime_fc1",0,0,2,4)
- ShowMessage("\\n<Lime>Amazing, right♪.")
- EndEventProcessing()
- DefineLabel("75")
- ShowMessageFace("hituzi_fc1",3,0,2,5)
- ShowMessage("\\n<Mary>Praise me mooore!")
- EndEventProcessing()
- 0()
- EVENT 48
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Child>Because that monster doesn't let ships go through, Dad's store went out of business. I wonder if that monster enjoys making us suffer that much...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("85")
- ShowMessageFace("highslag_fc1",0,0,2,2)
- ShowMessage("\\n<Elizabeth>Making someone suffer directly is fun but... seeing humans so meager is not fun at all.")
- EndEventProcessing()
- DefineLabel("101")
- ShowMessageFace("cent2_fc1",0,0,2,3)
- ShowMessage("\\n<Lihitinu>It's not too fun... at least I prefer running to that.")
- EndEventProcessing()
- 0()
- PAGE 2
- // condition: variable 1001 >= 13
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Child>Ships can now pass, but Dad's store went out of bussiness... this is frustrating...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("74")
- ShowMessageFace("usagi_fc1",0,0,2,2)
- ShowMessage("\\n<Barnny>There are ups and downs in life, it might turn for the better soon. When it's hard, big sis will comfort you.")
- EndEventProcessing()
- DefineLabel("66")
- ShowMessageFace("vgirl_fc1",2,0,2,3)
- ShowMessage("\\n<Vanilla>Even if it's frustrating, there are times when you can only endure it... but there are times when you just spring back.")
- EndEventProcessing()
- DefineLabel("94")
- ShowMessageFace("luksl_fc1",0,0,2,4)
- ShowMessage("\\n<Luksl>Oh, is that so, what a shame... I not only had my store go out of business, but also my body broken, see.")
- EndEventProcessing()
- DefineLabel("118")
- ShowMessageFace("meia_fc1",0,0,2,5)
- ShowMessage("\\n<Meia>How pitiful... if you're in pain, you're free to jump into my chest.")
- EndEventProcessing()
- 0()
- EVENT 49
- PAGE 1
- // condition: switch 2014 is ON
- 0()
- EVENT 6
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 7
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 8
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 10
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 11
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 12
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 13
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 14
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 15
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 16
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 17
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 18
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 19
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 20
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 21
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 22
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 23
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 9
- PAGE 1
- ChangeSelfSwitch("A",0)
- If(0,6,0)
- ShowMessageFace("sonia_fc1",0,0,2,1)
- ShowMessage("\\n<Sonya>So this is Ilias Continent's largest port town, Iliasport!")
- ShowMessageFace("sonia_fc2",2,0,2,2)
- ShowMessage("\\n<Sonya>...But for one, isn't it quite deserted? There's few shops and it doesn't seem to be bustling with people...")
- 0()
- Else()
- ShowMessageFace("ruka_fc1",0,0,2,3)
- ShowMessage("\\n<Luka>This is Ilias Continent's largest port town, Iliasport... but it feels quite deserted for one.")
- 0()
- EndIf()
- 0()
- PAGE 2
- // condition: self-switch A is ON
- 0()
- EVENT 5
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x4f,0x70,0x65,0x6e,0x33,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- 205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x0c,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x16,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x14,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x17,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x14,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x18,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x2a,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- 205(-1,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x54,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x07,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x11,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,140,72,76,0,0)
- 0()
- EVENT 24
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Old Man>The only university on this continent, Iliasport University, is here. The university's gate is always open and everyone is free to visit.")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Old Man>You might hear something useful in your adventures. By all means, feel free to stop by.")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("41")
- ShowMessageFace("stein_fc2",1,0,2,3)
- ShowMessage("\\n<Promestein>Looks fun, let's enter!")
- EndEventProcessing()
- DefineLabel("92")
- ShowMessageFace("eater_fc1",0,0,2,4)
- ShowMessage("\\n<Eater>Is there tasty stuff inside...?")
- EndEventProcessing()
- DefineLabel("94")
- ShowMessageFace("luksl_fc1",0,0,2,5)
- ShowMessage("\\n<Luksl>I want to see on what level this world's research is... now, let's enter.")
- EndEventProcessing()
- DefineLabel("119")
- ShowMessageFace("page17_fc1",0,0,2,6)
- ShowMessage("\\n<Annie>I'm interested in their book collection, let's hurry up and enter...")
- EndEventProcessing()
- DefineLabel("120")
- ShowMessageFace("page257_fc1",0,0,2,7)
- ShowMessage("\\n<Yoko>University huh, it will only have a collection of technical books, how boring...")
- EndEventProcessing()
- DefineLabel("531")
- ShowMessageFace("saniria_fc2",0,0,2,8)
- ShowMessage("\\n<King of San Ilia>The top educational institution of Ilias Continent, is it. It's not a bad idea to tour it...")
- EndEventProcessing()
- 0()
- EVENT 25
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 46
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- TeleportPlayer(0,2,282,274,2,0)
- 0()
- EVENT 50
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- ChangeSelfSwitch("A",0)
- ChangeInventory_Item(173,0,0,1)
- 0()
- PAGE 2
- // condition: self-switch A is ON
- 0()
- EVENT 51
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- ChangeSelfSwitch("A",0)
- ChangeInventory_Item(175,0,0,1)
- 0()
- PAGE 2
- // condition: self-switch A is ON
- 0()
- EVENT 52
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- ChangeSelfSwitch("A",0)
- ChangeInventory_Item(11,0,0,1)
- 0()
- PAGE 2
- // condition: self-switch A is ON
- 0()
- EVENT 53
- PAGE 1
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- ChangeSelfSwitch("A",0)
- ChangeInventory_Item(21,0,0,1)
- 0()
- PAGE 2
- // condition: self-switch A is ON
- 0()
- EVENT 54
- PAGE 1
- // condition: switch 4 is ON
- // condition: variable 1019 >= 1
- ShowMessageFace("iriasu_fc4",2,0,2,1)
- ShowMessage("\\n<Ilias>To think the ship won't sail... what on earth should we do...")
- 205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x08,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x29,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x1e,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- ShowMessageFace("iriasu_fc4",5,0,2,2)
- ShowMessage("\\n<Ilias>W-what are you looking at!")
- 205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x08,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x18,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x28,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- 0()
- PAGE 2
- // condition: variable 1019 >= 4
- 0()
- EVENT 55
- PAGE 1
- // condition: switch 4 is ON
- // condition: variable 1019 >= 1
- ShowMessageFace("slime_fc1",0,0,2,1)
- ShowMessage("\\n<Puruko>Purupurupuuuru♪ Adventuring is fun isn't itt♪.")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("53")
- ShowMessageFace("slime_fc1",0,0,2,2)
- ShowMessage("\\n<Lime>Let's both do our beeeest♪.")
- EndEventProcessing()
- 0()
- PAGE 2
- // condition: variable 1019 >= 4
- 0()
- EVENT 56
- PAGE 1
- // condition: switch 4 is ON
- // condition: variable 1019 >= 1
- ShowMessageFace("dog_fc1",4,0,2,1)
- ShowMessage("\\n<Wanko>Woof woof... swimming in doggy paddle is not good, right...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("60")
- ShowMessageFace("dog_fc1",4,0,2,2)
- ShowMessage("\\n<Pochi>Let's practice swimming together...?")
- EndEventProcessing()
- DefineLabel("70")
- ShowMessageFace("nezumi_fc1",0,0,2,3)
- ShowMessage("\\n<Ratty>(Those dog girls always look so spineless, don't they...)")
- EndEventProcessing()
- 0()
- PAGE 2
- // condition: variable 1019 >= 4
- 0()
- EVENT 57
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Fox>*kwon*!")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("5")
- ShowMessageFace("alice_fc5",1,0,2,2)
- ShowMessage("\\n<Alice>Damn fox, kukuku... I'll pull your tail...")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Fox>*k-kwoon*...")
- If(0,6,0)
- ShowMessageFace("sonia_fc2",5,0,2,4)
- ShowMessage("\\n<Sonya>Heyy! Don't bully foxes!")
- ShowMessageFace("alice_fc5",3,0,2,5)
- ShowMessage("\\n<Alice>*depressed*...")
- 0()
- EndIf()
- EndEventProcessing()
- DefineLabel("58")
- ShowMessageFace("inp_fc2",2,0,2,6)
- ShowMessage("\\n<Remi>*tremble*...")
- EndEventProcessing()
- DefineLabel("89")
- ShowMessageFace("ropa_fc1",0,0,2,7)
- ShowMessage("\\n<Cindy>Looks tasty...")
- ShowMessageFace("",0,0,2,8)
- ShowMessage("\\n<Fox>*twitch*!")
- EndEventProcessing()
- DefineLabel("92")
- ShowMessageFace("eater_fc1",3,0,2,9)
- ShowMessage("\\n<Eater>Looks tasty...")
- ShowMessageFace("",0,0,2,10)
- ShowMessage("\\n<Fox>*twitch*!")
- EndEventProcessing()
- DefineLabel("102")
- ShowMessageFace("youko_fc1",0,0,2,11)
- ShowMessage("\\n<Kitsu>It's a fox♪ *pat* *pat*...")
- ShowMessageFace("",0,0,2,12)
- ShowMessage("\\n<Fox>*fwah*!")
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0f,0x6d,0x6f,0x6e,0x5f,0x64,0x61,0x6d,0x61,0x67,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69))
- ShowMessageFace("youko_fc1",2,0,2,13)
- ShowMessage("\\n<Kitsu>Oww!!")
- ShowMessageFace("",0,0,2,14)
- ShowMessage("Her hand was bitten by a fox!")
- EndEventProcessing()
- DefineLabel("103")
- ShowMessageFace("kamuro_fc1",0,0,2,15)
- ShowMessage("\\n<Kamuro>Oh, it's a fox... *pat* *pat*...")
- ShowMessageFace("",0,0,2,16)
- ShowMessage("\\n<Fox>......")
- ShowMessageFace("",0,0,2,17)
- ShowMessage("The fox acts very attached...")
- EndEventProcessing()
- 0()
- EVENT 58
- PAGE 1
- If(4,101,0)
- ShowMessageFace("cent2_fc1",0,0,2,1)
- ShowMessage("\\n<Centaur>My, if it isn't Lihitinu. Are you travelling with humans?")
- ShowMessageFace("cent2_fc1",0,0,2,2)
- ShowMessage("\\n<Lihitinu>Yeah, I'd like to try running around on my own legs all over the world. And what are you doing here?")
- ShowMessageFace("cent2_fc1",0,0,2,3)
- ShowMessage("\\n<Centaur>I wanted to go to Port Natalia, but a lot happened, you see. And here I wanted to run on top of the sea...")
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1001,0,12,2)
- ShowMessageFace("cent2_fc1",0,0,2,4)
- ShowMessage("\\n<Centaur>It is troubling that the ship doesn't leave. And it looks like I can't run over the sea...")
- 0()
- EndIf()
- If(1,1001,0,13,1)
- ShowMessageFace("cent2_fc1",0,0,2,5)
- ShowMessage("\\n<Centaur>I noticed that even if the ship leaves, I don't have money to pay the fare. And it looks like I can't run over the sea...")
- 0()
- EndIf()
- ShowMessageFace("cent2_fc1",0,0,2,6)
- ShowMessage("\\n<Centaur>I did try, of course. Ten seconds was the limit...")
- 355("actor_label_jump")
- EndEventProcessing()
- DefineLabel("62")
- ShowMessageFace("gob_fc1",0,0,2,7)
- ShowMessage("\\n<Gob>I can go on for a hundred seconds! Any more than that and I start sinking though...")
- ShowMessageFace("cent2_fc1",2,0,2,8)
- ShowMessage("\\n<Centaur>I-I lost!...! How frustrating, I need to go back and train...!")
- If(0,6,0)
- ShowMessageFace("sonia_fc4",0,0,2,9)
- ShowMessage("\\n<Sonya>What are you competing here for...")
- 0()
- EndIf()
- EndEventProcessing()
- DefineLabel("118")
- ShowMessageFace("meia_fc1",0,0,2,10)
- ShowMessage("\\n<Meia>I would be able to swim all the way to opposite shore...")
- EndEventProcessing()
- 0()
- EVENT 59
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Tired Middle-Aged Man>Good grief, what use is there of academics? It's all stuff you have no use for in society...")
- If(4,41,0)
- ShowMessageFace("stein_fc2",0,0,2,2)
- ShowMessage("\\n<Promestein>It's actually the other way around. There's no study you can't use in society.")
- ShowMessageFace("stein_fc2",0,0,2,3)
- ShowMessage("\\n<Promestein>It's precisely because you are a human who doesn't use knowledge that you settle down for intellectual laziness appropriate to your social status.")
- ShowMessageFace("stein_fc2",0,0,2,4)
- ShowMessage("\\n<Promestein>If you're highly intelligent and accumulate academic achievements, you can rise to the top of the social hierarchy.")
- ShowMessageFace("stein_fc2",0,0,2,5)
- ShowMessage("\\n<Promestein>If you climb to the top of the social hierarchy, you can reproduce with many individuals of the opposite sex... and leave more offspring.")
- ShowMessageFace("",0,0,2,6)
- ShowMessage("\\n<Tired Middle-Aged Man>It's too late now, dammit!")
- 0()
- EndIf()
- 0()
- EVENT 60
- PAGE 1
- // condition: switch 1080 is ON
- ShowMessageFace("orc_fc1",1,0,2,1)
- ShowMessage("\\n<Hip>Oink! It's an orc raid!")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Hooligan>Khh... I have my pride as a man of sea!")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("Looks like my orc companion is terrorizing people. Oh well, she probably won't cause any real trouble.")
- 0()
- PAGE 2
- // condition: party contains actor #80
- 0()
- EVENT 61
- PAGE 1
- // condition: switch 1540 is ON
- 241(bytes(0x04,0x08,0x6f,0x3a,0x0d,0x52,0x50,0x47,0x3a,0x3a,0x42,0x47,0x4d,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x61,0x6d,0x69,0x72,0x61,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69))
- If(2,"A",1)
- ChangeSelfSwitch("A",0)
- RunCommonEvent(322)
- 0()
- Else()
- ShowMessageFace("amira_fc1",0,0,2,1)
- ShowMessage("\\n<Amira>You've found me here. Keep searching for me...")
- 0()
- EndIf()
- 241(bytes(0x04,0x08,0x6f,0x3a,0x0d,0x52,0x50,0x47,0x3a,0x3a,0x42,0x47,0x4d,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x63,0x69,0x74,0x79,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69))
- EndEventProcessing()
- 0()
- PAGE 2
- // condition: party contains actor #540
- 0()
- EVENT 43
- PAGE 1
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Youth>Welcome to Iliasport, greatest port city in Ilias! Need any help getting somewhere?")
- 355("unlimited_choices(11, [\"Inn\",")
- 655("\"Weapon - Armor Shop - Blacksmith\",")
- 655("\"Accessory - Item Shop\",")
- 655("\"Church\",\"Nowhere\"])")
- If(1,11,0,0,0)
- TeleportPlayer(0,139,22,31,2,0)
- EndEventProcessing()
- 0()
- EndIf()
- If(1,11,0,1,0)
- TeleportPlayer(0,139,33,25,2,0)
- EndEventProcessing()
- 0()
- EndIf()
- If(1,11,0,2,0)
- TeleportPlayer(0,139,34,14,2,0)
- EndEventProcessing()
- 0()
- EndIf()
- If(1,11,0,3,0)
- TeleportPlayer(0,139,28,13,2,0)
- EndEventProcessing()
- 0()
- EndIf()
- If(1,11,0,4,0)
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EVENT 37
- PAGE 1
- If(1,1019,0,1,2)
- ShowMessageFace("",0,0,2,1)
- ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
- ShowMessageFace("",0,0,2,2)
- ShowMessage("\\n<Sailor>Whenever we leave the shore, a storm appears to sink us. Apparently some monster is sniping us...")
- ShowMessageFace("",0,0,2,3)
- ShowMessage("\\n<Sailor>That's how it is, it's a shame for you guys too, but... our situation is so bad 'shame' doesn't cut it.")
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1019,0,2,0)
- ChangeVariable(1019,1019,0,0,3)
- 217()
- ShowMessageFace("",0,0,2,4)
- ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
- ShowMessageFace("",0,0,2,5)
- ShowMessage("\\n<Sailor>Whenever we leave the shore a storm appears to sink us. Apparently some monster is sniping us...")
- ShowMessageFace("",0,0,2,6)
- ShowMessage("\\n<Sailor>That's how it is, it's a shame for you guys too, but... our situation is so bad 'shame' doesn't cut it.")
- If(4,72,0)
- ShowMessageFace("phoenix_fc1",3,0,2,7)
- ShowMessage("\\n<Mini>To do such a thing, it must be an amazing one! No matter how I flap my wings, I can't sink a ship...")
- 0()
- EndIf()
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,8)
- ShowMessage("\\n<Alice>Probably the only one who can do a trick like that is Alma Elma... no way, is this on Mother's orders?")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,9)
- ShowMessage("\\n<Ilias>From among those on earth, the only one I can think of is... it's probably Alma Elma's doing.")
- 0()
- EndIf()
- ShowMessageFace("ruka_fc1",0,0,2,10)
- ShowMessage("\\n<Luka>Who is Alma Elma...?")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,11)
- ShowMessage("\\n<Alice>One of Four Heavenly Knights. She's the Queen Succubus who freely manipulates wind.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,12)
- ShowMessage("\\n<Ilias>She's the abominable Queen Succubus who manipulates wind.")
- 0()
- EndIf()
- If(4,56,0)
- ShowMessageFace("inp_fc1",3,0,2,13)
- ShowMessage("\\n<Rami>T-the Queen Succubus... the one who stands above clouds and even the starry sky...")
- 0()
- EndIf()
- If(4,58,0)
- ShowMessageFace("inp_fc2",2,0,2,14)
- ShowMessage("\\n<Remi>...*shudder*!!")
- 0()
- EndIf()
- ShowMessageFace("ruka_fc1",0,0,2,15)
- ShowMessage("\\n<Luka>In that case, we need to defeat her!")
- If(0,4,0)
- ShowMessageFace("alice_fc5",3,0,2,16)
- ShowMessage("\\n<Alice>...Not happening. With our power as it is now, we can't even put a scratch on her.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,17)
- ShowMessage("\\n<Ilias>...Give up on that. While it's frustrating, we are no match for her as we are now.")
- 0()
- EndIf()
- If(4,66,0)
- ShowMessageFace("vgirl_fc1",2,0,2,18)
- ShowMessage("\\n<Vanilla>I've heard rumours of her as well. There's no way we can win against the Queen Succubus...")
- 0()
- EndIf()
- ShowMessageFace("ruka_fc1",0,0,2,19)
- ShowMessage("\\n<Luka>But, what do we do then...")
- ChangeSwitch(2014,2014,0)
- 205(49,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x14,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x2a,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x22,0x3b,0x0c,0x5b,0x06,0x69,0x0a,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x09,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x1e,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x22,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- PictureDisplay(5,"80_nero_st01b",0,0,0,0,100,100,0,0)
- PictureMove(5,null,0,0,0,0,100,100,255,0,60,true)
- ShowMessageFace("nero_fc1",0,0,2,20)
- ShowMessage("\\n<Nero>...There is a way.")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,21)
- ShowMessage("\\n<Alice>Mmh, you are...!")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,22)
- ShowMessage("\\n<Ilias>You are...!")
- 0()
- EndIf()
- If(4,79,0)
- ShowMessageFace("nuruko_fc1",0,0,2,23)
- ShowMessage("\\n<Nuruko>Kyu?")
- 0()
- EndIf()
- ShowMessageFace("nero_fc1",2,0,2,24)
- ShowMessage("\\n<Nero>Oh, what a coincidence...")
- If(0,4,0)
- ShowMessageFace("alice_fc5",5,0,2,25)
- ShowMessage("\\n<Alice>You can stop pretending you're passing by, already. So, what is that method?")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,26)
- ShowMessage("\\n<Ilias>Quit pretending you're passing by. So, what is that method you speak of?")
- 0()
- EndIf()
- ShowMessageFace("nero_fc1",0,0,2,27)
- ShowMessage("\\n<Nero>To the West of this town, there's a cave. There, the great pirate Selene hid numerous treasures.")
- If(4,62,0)
- ShowMessageFace("gob_fc1",0,0,2,28)
- ShowMessage("\\n<Gob>Woah, amazing! My ex-bandit blood is stirring!")
- 0()
- EndIf()
- ShowMessageFace("nero_fc1",0,0,2,29)
- ShowMessage("\\n<Nero>Among the treasure, there's \"Poseidon's Bell\". It's a magic tool that prevents a ship from sinking no matter how stormy the sea is.")
- ShowMessageFace("ruka_fc1",0,0,2,30)
- ShowMessage("\\n<Luka>Then, if we have that...")
- ShowMessageFace("nero_fc1",0,0,2,31)
- ShowMessage("\\n<Nero>Yes, you'll be able to travel to Sentora Continent by ship. ...that's how it is, I'm in a hurry, so I'll be going.")
- If(0,6,0)
- If(1,1011,0,4,1)
- ShowMessageFace("sonia_fc1",0,0,2,32)
- ShowMessage("\\n<Sonya>Ah, wait a moment...")
- ShowMessageFace("nero_fc1",0,0,2,33)
- ShowMessage("\\n<Nero>What is it?")
- ShowMessageFace("sonia_fc1",0,0,2,34)
- ShowMessage("\\n<Sonya>We are grateful for the World Tree's fruit you gave us in Happiness Village. That must have been very expensive, right...?")
- ShowMessageFace("nero_fc1",0,0,2,35)
- ShowMessage("\\n<Nero>No, it wasn't that important to me. It's nothing compared to the trusting relationship between harpies and humans...")
- ShowMessageFace("nero_fc1",0,0,2,36)
- ShowMessage("\\n<Nero>...Well then, I'll excuse myself.")
- 0()
- EndIf()
- 0()
- EndIf()
- PictureMove(5,null,0,0,0,0,100,100,0,0,30,true)
- PictureClear(5)
- 205(49,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x12,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x22,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x06,0x69,0x0a,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x09,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
- ChangeSwitch(2014,2014,1)
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,37)
- ShowMessage("\\n<Alice>Poseidon's Bell huh, that's certainly some useful information but... what is that guy's goal?")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",2,0,2,38)
- ShowMessage("\\n<Ilias>Poseidon's Bell... there was that, too. But, what is that man's purpose?")
- 0()
- EndIf()
- ShowMessageFace("ruka_fc1",0,0,2,39)
- ShowMessage("\\n<Luka>I don't know what his reasons are, but it is true that he's helping us. He said that the Poseidon's Bell is in the cave west of here...")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,40)
- ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
- ShowMessageFace("alice_fc5",3,0,2,41)
- ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",0,0,2,42)
- ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
- ShowMessageFace("iriasu_fc4",2,0,2,43)
- ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- ShowMessageFace("ruka_fc1",0,0,2,44)
- ShowMessage("\\n<Luka>Well then, let's head to the Treasure Cave! It seems to be a troublesome place, so let's prepare ourselves well, first!")
- If(4,62,0)
- ShowMessageFace("gob_fc1",0,0,2,45)
- ShowMessage("\\n<Gob>Yayy, pirate treasure huuunt!")
- 0()
- EndIf()
- If(4,41,0)
- ShowMessageFace("stein_fc2",1,0,2,46)
- ShowMessage("\\n<Promestein>So next is a cave. I need to prepare for sample collection...")
- 0()
- EndIf()
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1019,0,3,0)
- ShowMessageFace("",0,0,2,47)
- ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
- ShowMessageFace("ruka_fc1",0,0,2,48)
- ShowMessage("\\n<Luka>So Poseidon's Bell is required after all. If I'm not wrong, he said that it's in the cave to the West...")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,49)
- ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
- ShowMessageFace("alice_fc5",3,0,2,50)
- ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",0,0,2,51)
- ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
- ShowMessageFace("iriasu_fc4",2,0,2,52)
- ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- EndEventProcessing()
- 0()
- EndIf()
- If(1,1019,0,4,0)
- If(8,513)
- ChangeVariable(1019,1019,0,0,5)
- ShowMessageFace("",0,0,2,53)
- ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
- ShowMessageFace("ruka_fc1",0,0,2,54)
- ShowMessage("\\n<Luka>Um, we have a tool called Poseidon's Bell...")
- If(4,62,0)
- ShowMessageFace("gob_fc1",0,0,2,55)
- ShowMessage("\\n<Gob>It's pirate treasure we found in the cave to the West!")
- 0()
- EndIf()
- ShowMessageFace("",0,0,2,56)
- ShowMessage("\\n<Sailor>Poseidon's Bell? Eh, ain't that a legendary item? Let me give it a look if you really have it.")
- ShowMessageFace("",0,0,2,57)
- ShowMessage("Luka showed the Poseidon's Bell to the Sailor...")
- ShowMessageFace("",0,0,2,58)
- ShowMessage("\\n<Sailor>There ain't no mistake, it's the real thing... a'ight, the ship can leave with this!")
- ShowMessageFace("",0,0,2,59)
- ShowMessage("\\n<Sailor>Payment? No need fer that. We've got plenty of cargo, it's good enough that we can sail!")
- If(4,72,0)
- ShowMessageFace("phoenix_fc1",1,0,2,60)
- ShowMessage("\\n<Mini>Ohh, so generous!")
- 0()
- EndIf()
- ShowMessageFace("",0,0,2,61)
- ShowMessage("You can now sail from and to Ilias Continent! Will you depart immediately?")
- ShowChoices(strings("Prepare for a little longer","Depart!"),1)
- IfPlayerPicksChoice(0,null)
- ShowMessageFace("",0,0,2,62)
- ShowMessage("\\n<Sailor>Got it, I'll wait. Hurry and finish your preparations.")
- EndEventProcessing()
- 0()
- IfPlayerPicksChoice(1,null)
- DefineLabel("出発")
- ShowMessageFace("",0,0,2,63)
- ShowMessage("\\n<Sailor>Great, then get on. We're setting sail right away!")
- If(0,4,0)
- ShowMessageFace("alice_fc5",1,0,2,64)
- ShowMessage("\\n<Alice>Finally, it's time to leave Ilias Continent! Now, let's journey to a new continent!")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",0,0,2,65)
- ShowMessage("\\n<Ilias>Now, time to leave the Ilias Continent! The new continent is waiting for us!")
- 0()
- EndIf()
- If(4,68,0)
- ShowMessageFace("dragonp_fc1",0,0,2,66)
- ShowMessage("\\n<Papi>Ugaa! Let's rampaaagee!")
- 0()
- EndIf()
- If(4,62,0)
- ShowMessageFace("gob_fc1",6,0,2,67)
- ShowMessage("\\n<Gob>S...ship... I'm sacred...")
- If(4,58,0)
- ShowMessageFace("inp_fc2",2,0,2,68)
- ShowMessage("\\n<Remi>I'm...scared too...")
- 0()
- EndIf()
- 0()
- EndIf()
- ShowMessageFace(binary"",0,0,2,69)
- ShowMessage("Luka and others boarded ship heading to Sentora Continent!")
- 221()
- 211(0)
- Wait(120)
- TeleportPlayer(0,587,1,1,0,2)
- EndEventProcessing()
- 0()
- 404()
- 0()
- Else()
- ShowMessageFace("",0,0,2,70)
- ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
- ShowMessageFace("ruka_fc1",0,0,2,71)
- ShowMessage("\\n<Luka>So Poseidon's Bell is required after all. If I'm not wrong, he said that it's in the cave to the West...")
- If(0,4,0)
- ShowMessageFace("alice_fc5",0,0,2,72)
- ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
- ShowMessageFace("alice_fc5",3,0,2,73)
- ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- If(0,5,0)
- ShowMessageFace("iriasu_fc4",0,0,2,74)
- ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
- ShowMessageFace("iriasu_fc4",2,0,2,75)
- ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
- 0()
- EndIf()
- EndEventProcessing()
- 0()
- EndIf()
- 0()
- EndIf()
- If(1,1019,0,5,0)
- ShowMessageFace("",0,0,2,76)
- ShowMessage("\\n<Sailor>Now, finished your preparations?")
- ShowMessageFace("",0,0,2,77)
- ShowMessage("You can now sail from and to Ilias Continent! Will you depart immediately?")
- ShowChoices(strings("Prepare for a little longer","Depart!"),1)
- IfPlayerPicksChoice(0,null)
- ShowMessageFace("",0,0,2,78)
- ShowMessage("\\n<Sailor>Got it, I'll wait. Hurry and finish your preparations.")
- EndEventProcessing()
- 0()
- IfPlayerPicksChoice(1,null)
- JumpToLabel("出発")
- 0()
- 404()
- 0()
- EndIf()
- If(1,1019,0,6,0)
- ShowMessageFace("",0,0,2,79)
- ShowMessage("\\n<Sailor>Want to get on the ship sailing to Port Natalia?")
- ShowChoices(strings("Get on","Don't"),2)
- IfPlayerPicksChoice(0,null)
- ShowMessageFace("",0,0,2,80)
- ShowMessage("\\n<Sailor>Well then, hop on!")
- 221()
- 250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0b,0x57,0x61,0x74,0x65,0x72,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
- Wait(60)
- TeleportPlayer(0,141,10,49,2,2)
- 314(0,0)
- 222()
- EndEventProcessing()
- 0()
- IfPlayerPicksChoice(1,null)
- EndEventProcessing()
- 0()
- 404()
- 0()
- EndIf()
- 0()
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