Advertisement
RandomGuy32

PlaceholderName.java

Sep 3rd, 2015
385
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 10.79 KB | None | 0 0
  1. import javax.swing.JFrame;
  2. import javax.swing.JPanel;
  3. import javax.imageio.ImageIO;
  4. import java.awt.Graphics;
  5. import java.awt.image.BufferedImage;
  6. import java.io.IOException;
  7. import java.lang.InterruptedException;
  8. import java.util.List;
  9. import java.util.ArrayList;
  10. import java.awt.Dimension;
  11. import java.awt.Point;
  12. import java.io.DataOutputStream;
  13. import java.io.FileOutputStream;
  14. import java.io.FileInputStream;
  15. import java.io.File;
  16.  
  17. public class PlaceholderName {
  18.     public static final String version = "0.0.4.1";
  19.    
  20.     public static void main(String[] args) throws IOException, InterruptedException {
  21.         // I hate all of this
  22.         JFrame frame = new JFrame("PlaceholderName v" + version);
  23.         Canvas canvas = new Canvas();
  24.        
  25.         // canvas.setPreferredSize(new Dimension(Game.outerWidth, Game.outerHeight));
  26.        
  27.         frame.getContentPane().add(canvas);
  28.         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  29.         // frame.setSize(Game.outerWidth + 30, Game.outerHeight + 30);
  30.        
  31.         frame.setResizable(true);
  32.         canvas.setPreferredSize(new Dimension(Game.outerWidth, Game.outerHeight));
  33.         frame.pack();
  34.         frame.setResizable(false);
  35.         frame.setLocation(10, 10);
  36.        
  37.         frame.setVisible(true);
  38.        
  39.         Level.loadTileset();
  40.        
  41.         Level.addChunk(0, 0).addTile(0, 0, Level.tileset.get(1));
  42.         Level.addChunk(1, 0).addTile(0, 0, Level.tileset.get(2));
  43.         Level.addChunk(2, 0).addTile(0, 0, Level.tileset.get(3));
  44.         Level.addChunk(3, 0).addTile(0, 0, Level.tileset.get(4));
  45.         Level.addChunk(4, 0).addTile(0, 0, Level.tileset.get(5));
  46.         Level.addChunk(5, 0).addTile(0, 0, Level.tileset.get(6));
  47.         Level.addChunk(6, 0).addTile(0, 0, Level.tileset.get(7));
  48.         Level.addChunk(7, 0).addTile(0, 0, Level.tileset.get(8));
  49.        
  50.         // System.out.println(FileManager.ROOT);
  51.        
  52.         FileManager.save("__test3");
  53.        
  54.         Game.tick(canvas);
  55.     }
  56. }
  57. class Game {
  58.     public static final int tps = 20;
  59.     public static boolean running = true;
  60.     public static boolean paused = false;   // yeah, as if
  61.    
  62.     public static final int outerWidth = 896;
  63.     public static final int outerHeight = 512;
  64.    
  65.     public static void tick(Canvas canvas) throws InterruptedException {
  66.         while (Game.running) {
  67.             canvas.repaint();
  68.             Thread.sleep(1000 / Game.tps);
  69.         }
  70.     }
  71. }
  72. class FileManager {
  73.     public static final String ROOT = System.getProperty("user.dir") + "\\saves\\";
  74.     public static final byte FORMATVER = 2;
  75.    
  76.     public static void save(String fileName) throws IOException {
  77.         File file = new File(ROOT + fileName + ".lvl");
  78.         if (!file.exists()) {
  79.             file.mkdirs();
  80.             file.delete();
  81.             file.createNewFile();
  82.         }
  83.        
  84.         // exactly
  85.         DataOutputStream dataStream = new DataOutputStream(new FileOutputStream(file, false));
  86.        
  87.         // first byte of data is save file format version
  88.         // may be useful in the future
  89.         dataStream.writeByte(FORMATVER);
  90.        
  91.         /* == TILE DATA == */
  92.         // chunks are written one by one into file
  93.         for (int i = 0; i < Level.chunks.length; i++) {
  94.             if (Level.chunks[i] == null || Level.chunks[i].tilesN == 0) {
  95.                 // Unicode non-character 0xfdd0 is used as token for empty chunks
  96.                 dataStream.writeShort(0xfdd0);
  97.             }
  98.             else {
  99.                 // filled chunks are checked tile by tile, which are added to the file
  100.                 for (int j = 0; j < 64; j++) {
  101.                     if (j <= 56 && Level.chunks[i].tiles[j] == null && Level.chunks[i].tiles[j + 1] == null && Level.chunks[i].tiles[j + 2] == null && Level.chunks[i].tiles[j + 3] == null && Level.chunks[i].tiles[j + 4] == null && Level.chunks[i].tiles[j + 5] == null && Level.chunks[i].tiles[j + 6] == null && Level.chunks[i].tiles[j + 7] == null) {
  102.                         // a row of 8 empty tiles is represented by Unicode non-character 0xfdd1
  103.                         dataStream.writeShort(0xfdd1);
  104.                         // parser skips ahead 7 tiles
  105.                         j += 7;
  106.                     }
  107.                     // empty tiles are equal to null
  108.                     else if (Level.chunks[i].tiles[j] == null) {
  109.                         dataStream.writeShort(0);
  110.                     }
  111.                     else {
  112.                         dataStream.writeShort(Level.chunks[i].tiles[j].id);
  113.                     }
  114.                 }
  115.             }
  116.         }
  117.        
  118.        
  119.        
  120.         dataStream.flush(); // Java is just one giant joke
  121.         dataStream.close();
  122.     }
  123.     public static void load(String fileName) throws IOException {
  124.        
  125.     }
  126. }
  127. class Level {
  128.     // Java taught me that your program becomes better when you have as many unnecessary classes as possible
  129.     public static List<Entity> entities = new ArrayList<Entity>();
  130.     public static List<Tile> tileset = new ArrayList<Tile>();
  131.    
  132.     public static Chunk getChunk(int x, int y) {
  133.         return chunks[y * (Game.outerHeight / 128) + x];
  134.     }
  135.     public static Chunk addChunk(int x, int y) {
  136.         if (Level.chunks[y * (Game.outerHeight / 128) + x] == null) {
  137.             Level.chunks[y * (Game.outerHeight / 128) + x] = new Chunk();
  138.         }
  139.         else {
  140.             System.out.println("NOTICE: Chunk at (" + x + "," + y + ") already exists.");
  141.         }
  142.         return Level.chunks[y * (Game.outerHeight / 128) + x];
  143.     }
  144.     public static void loadTileset() {
  145.         Level.tileset.add(null);
  146.         Level.tileset.add(new BasicFloortile());
  147.         Level.tileset.add(new BasicCeilingtile());
  148.         Level.tileset.add(new BasicWalltileLeft());
  149.         Level.tileset.add(new BasicWalltileRight());
  150.         Level.tileset.add(new BasicCornertileTopLeft());
  151.         Level.tileset.add(new BasicCornertileTopRight());
  152.         Level.tileset.add(new BasicCornertileBottomRight());
  153.         Level.tileset.add(new BasicCornertileBottomLeft());
  154.     }
  155.     public static Chunk[] chunks = new Chunk[(Game.outerWidth / 128) * (Game.outerHeight / 128)];
  156. }
  157. class Chunk {
  158.     public Chunk() {};
  159.     public Chunk(Tile[] tiles_) {
  160.         tiles = tiles_;
  161.     }
  162.    
  163.     public Tile[] tiles = new Tile[64];
  164.     public int tilesN = 0;
  165.    
  166.     public Tile getTile(int x, int y) {
  167.         return this.tiles[y * 8 + x];
  168.     }
  169.     public void addTile(int x, int y, Tile tile) {
  170.         if (this.tiles[y * 8 + x] == null) {
  171.             this.tiles[y * 8 + x] = tile;
  172.             this.tilesN++;
  173.         }
  174.         else {
  175.             System.out.println("NOTICE: Tile at (" + x + "," + y + ") already exists.");
  176.         }
  177.     }
  178. }
  179. class Canvas extends JPanel {
  180.     public Canvas() throws IOException {
  181.         setDoubleBuffered(true);
  182.         cursor = this.getMousePosition();
  183.     }
  184.    
  185.     public Point cursor;   
  186.     public BufferedImage loadImage(String name) {
  187.         // ????
  188.         try {
  189.             return ImageIO.read(getClass().getResource("/assets/image/" + name));
  190.         }
  191.         catch (Throwable t) {
  192.             // fuck everything
  193.             t.printStackTrace();
  194.             return null;
  195.         }
  196.     }
  197.     public void paint(Graphics g) {
  198.         /*
  199.         for (int i = 0; i < Level.tileset.size(); i++) {
  200.             g.drawImage(loadImage(Level.tileset.get(i).sprite), Level.tileset.get(i).x, Level.tileset.get(i).y, null);
  201.         }
  202.         */
  203.         for (int i = 0; i < Level.chunks.length; i++) {
  204.             if (Level.chunks[i] != null && Level.chunks[i].tilesN != 0) {
  205.                 for (int j = 0; j < Level.chunks[i].tiles.length; j++) {
  206.                     if (Level.chunks[i].tiles[j] != null) {
  207.                         g.drawImage(loadImage(Level.chunks[i].tiles[j].sprite.src), ((i % (Game.outerWidth / 128)) * 128) + ((j % 8) * 16), ((i / (Game.outerWidth / 128)) * 128) + ((j / 8) * 16), null);
  208.                     }
  209.                 }
  210.             }
  211.         }
  212.         for (int i = 0; i < Level.entities.size(); i++) {
  213.             // fghjkl
  214.             g.drawImage(loadImage(Level.entities.get(i).sprite.src), Level.entities.get(i).x, Level.entities.get(i).y, null);
  215.         }
  216.     }
  217. }
  218. class Sprite {
  219.     public Sprite(String src_) {
  220.         x = 0;
  221.         y = 0;
  222.         offsetX = 0;
  223.         offsetY = 0;
  224.         src = src_;
  225.     }
  226.     public Sprite(int x_, int y_, String src_) {
  227.         x = x_;
  228.         y = y_;
  229.         offsetX = 0;
  230.         offsetY = 0;
  231.         src = src_;
  232.     }
  233.     public Sprite(int x_, int y_, int offsetX_, int offsetY_, String src_) {
  234.         x = x_;
  235.         y = y_;
  236.         offsetX = offsetX_;
  237.         offsetY = offsetY_;
  238.         src = src_;
  239.     }
  240.    
  241.     public int x;
  242.     public int y;
  243.     public int offsetX;
  244.     public int offsetY;
  245.     public String src;
  246. }
  247. abstract class DynamicObject {
  248.     public DynamicObject(boolean[] solid_, String sprite_) {
  249.         sprite = new Sprite(sprite_);
  250.         solid = solid_;
  251.     }
  252.    
  253.     public final Sprite sprite;
  254.     public boolean[] solid;
  255.    
  256.     public boolean isSolid(String dir) {
  257.         switch (dir) {
  258.             case "top":
  259.                 return this.solid[0];
  260.             case "right":
  261.                 return this.solid[1];
  262.             case "bottom":
  263.                 return this.solid[2];
  264.             case "left":
  265.                 return this.solid[3];
  266.             default:
  267.                 System.err.println("ERROR: Invalid argument in DynamicObject.isSolid(String).");
  268.                 return false;
  269.         }
  270.     }
  271. }
  272. abstract class AbstractEntity extends DynamicObject {
  273.     public AbstractEntity(int x_, int y_, boolean[] solid_, String sprite_) {
  274.         super(solid_, sprite_);
  275.         sprite.x = x_;
  276.         sprite.y = y_;
  277.         x = x_;
  278.         y = y_;
  279.     }
  280.     public int x;
  281.     public int y;
  282. }
  283. class Entity extends AbstractEntity {
  284.     public Entity(int x_, int y_, boolean[] solid_, String sprite_, byte dir_) {
  285.         super(x_, y_, solid_, sprite_);
  286.         dir = dir_;
  287.         velX = 0f;
  288.         velY = 0f;
  289.     }
  290.    
  291.     public byte dir;
  292.     public float velX;
  293.     public float velY;
  294. }
  295. class Tile extends DynamicObject {
  296.     public Tile(boolean[] solid_, String sprite_, String name_) {
  297.         super(solid_, sprite_);
  298.         name = name_;
  299.         id = Tile.idIndex;
  300.         Tile.idIndex++;
  301.     }
  302.    
  303.     public String name;
  304.     public short id;
  305.    
  306.     public static short idIndex = 1;
  307. }
  308. class TileEntity extends AbstractEntity {
  309.     public TileEntity (int x_, int y_, short tileID) {
  310.         super(x_, y_, new boolean[] {false, false, false, false}, Level.tileset.get(tileID).sprite.src);
  311.     }
  312. }
  313.  
  314. /* ============================================================= */
  315. /* ========================= TILES ============================= */
  316. /* ============================================================= */
  317.  
  318. class BasicFloortile extends Tile {
  319.     public BasicFloortile() {
  320.         super(new boolean[] {true, true, true, true}, "tile/basic-floortile.png", "basic_floortile");
  321.     }
  322. }
  323. class BasicCeilingtile extends Tile {
  324.     public BasicCeilingtile() {
  325.         super(new boolean[] {true, true, true, true}, "tile/basic-ceilingtile.png", "basic_ceilingtile");
  326.     }
  327. }
  328. class BasicWalltileLeft extends Tile {
  329.     public BasicWalltileLeft() {
  330.         super(new boolean[] {true, true, true, true}, "tile/basic-walltile-left.png", "basic_walltile_left");
  331.     }
  332. }
  333. class BasicWalltileRight extends Tile {
  334.     public BasicWalltileRight() {
  335.         super(new boolean[] {true, true, true, true}, "tile/basic-walltile-right.png", "basic_walltile_right");
  336.     }
  337. }
  338. class BasicCornertileTopLeft extends Tile {
  339.     public BasicCornertileTopLeft() {
  340.         super(new boolean[] {true, true, true, true}, "tile/basic-cornertile-top-left.png", "basic_cornertile_top_left");
  341.     }
  342. }
  343. class BasicCornertileTopRight extends Tile {
  344.     public BasicCornertileTopRight() {
  345.         super(new boolean[] {true, true, true, true}, "tile/basic-cornertile-top-right.png", "basic_cornertile_top_right");
  346.     }
  347. }
  348. class BasicCornertileBottomRight extends Tile {
  349.     public BasicCornertileBottomRight() {
  350.         super(new boolean[] {true, true, true, true}, "tile/basic-cornertile-bottom-right.png", "basic_cornertile_bottom_right");
  351.     }
  352. }
  353. class BasicCornertileBottomLeft extends Tile {
  354.     public BasicCornertileBottomLeft() {
  355.         super(new boolean[] {true, true, true, true}, "tile/basic-cornertile-bottom-left.png", "basic_cornertile_bottom_left");
  356.     }
  357. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement