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fix 2.0

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Jun 25th, 2019
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  1. const baseBet = 1;
  2.  
  3. const multiplier = 1.12;
  4.  
  5. let gameCounter = 0;
  6. let currentBet;
  7. let shouldRun = true;
  8.  
  9. engine.on('game_starting', function(info) {
  10. console.info('Game number: '+ gameCounter +' Starting in ' + info.time_till_start/1000 + 's');
  11.  
  12. console.info('calculating bet & bet multiplier...');
  13. switch(gameCounter) {
  14. case 0:
  15. currentBet = baseBet;
  16. break;
  17. case 1:
  18. currentBet = currentBet * 8.5;
  19. break;
  20. case 2:
  21. currentBet = currentBet * 9.6;
  22. break;
  23. case 3:
  24. currentBet = currentBet * 9.6;
  25. break;
  26. case 4:
  27. currentBet = currentBet * 9.6;
  28. break;
  29. default:
  30. currentBet = baseBet;
  31. shouldRun = false;
  32. gameCounter = 0;
  33. }
  34.  
  35. if(currentBet < engine.getBalance()){
  36. if (shouldRun) {
  37. console.info('betting: ' + currentBet + ' will cash out on: ' + multiplier);
  38. engine.placeBet(Math.floor(currentBet) * 100, Math.round(multiplier * 100));
  39. } else {
  40. console.info('bet will not be placed on this game');
  41. }
  42. } else {
  43. console.warn('balance limit reached betting that amount');
  44. if (shouldRun) {
  45. engine.placeBet(Math.floor(engine.getBalance()/100) * 100, Math.round(multiplier * 100));
  46. } else {
  47. console.info('bet will not be placed on this game');
  48. }
  49. }
  50. });
  51.  
  52. engine.on('game_started', function(data) {
  53. if (shouldRun) gameCounter++;
  54. else gameCounter = 0;
  55. });
  56.  
  57. engine.on('cashed_out', function(resp) {
  58. if(resp.username == engine.getUsername() && shouldRun) {
  59. console.info('cashed out on game: ' + gameCounter + ' restarting cycle...');
  60. gameCounter = 0;
  61. }
  62. });
  63.  
  64. engine.on('game_crash', function(data) {
  65. if(!engine.lastGamePlayed()) gameCounter = 0;
  66. });
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