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- function Player(ent_index) {
- this.ent_index = ent_index;
- this.known_desync = 2; // 1 = normal 2 = opposite
- }
- function dist(v1 , v2){
- deltaX = v1[0] - v2[0];
- deltaY = v1[1] - v2[1];
- deltaZ = v1[2] - v2[2];
- distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ);
- return distance;
- }
- function arrayRemove(arr, value) {
- return arr.filter(function(ele){
- return ele.ent_index != value;
- });
- }
- function find_enemy(index) {
- for(i = 0; i < enemies_list.length; i++)
- {
- if(enemies_list[i].ent_index == index)
- return enemies_list[i];
- }
- return Player(-1);
- }
- var other_weapons =
- [
- "knife",
- "knife_t",
- "knife_karambit",
- "knife_m9_bayonet",
- "knife_survival_bowie",
- "knife_butterfly",
- "knife_flip",
- "knife_push",
- "knife_tactical",
- "knife_falchion",
- "knife_gut",
- "knife_ursus",
- "knife_gypsy_jackknife",
- "knife_stiletto",
- "knife_widowmaker",
- "knife_css",
- "knife_cord",
- "knife_canis",
- "knife_outdoor",
- "knife_skeleton",
- "bayonet",
- "hegrenade",
- "smokegrenade",
- "molotov",
- "incgrenade",
- "flashbang",
- "decoy",
- "taser"
- ];
- function is_gun(weapon_name) {
- for(var i = 0; i < other_weapons.length; i++) {
- if(weapon_name == "weapon_" + other_weapons[i])
- {
- return false;
- }
- }
- return true;
- }
- function rotate(add, flip, start, degree, distance) {
- rad = degree * (Math.PI/180);
- ind0 = (flip ? Math.cos(rad) : Math.sin(rad)) * distance;
- ind1 = (flip ? Math.sin(rad) : Math.cos(rad)) * distance;
- start[0] += add ? ind0 : -ind0
- start[1] += add ? ind1 : -ind1;
- return start;
- }
- best_enemy = new Player(-1);
- enemies_list = [];
- function do_aa()
- {
- if(!UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Anti aim lua" ))
- return;
- // UI.SetValue("Anti-Aim", "Fake angles", "Hide real angle" , true);
- local_index = Entity.GetLocalPlayer();
- closest_enemy = 0;
- if(!Entity.IsValid(local_index))
- {
- enemies_list = [];
- return;
- }
- enemies = Entity.GetEnemies();
- if(Entity.IsAlive(local_index) == false)
- {
- best_enemy = new Player(-1);
- return;
- }
- for ( i = 0; i < enemies.length; i++)
- {
- should_push = true;
- for(j = 0; j <enemies_list.length;j++)
- {
- if (enemies_list[j].ent_index == enemies[i])
- should_push = false;
- }
- if(should_push)
- {
- enemies_list.push(new Player(enemies[i]));
- }
- }
- local_eye_pos = Entity.GetEyePosition(local_index);
- closest = -1;
- for ( i = 0; i < enemies_list.length; i++)
- {
- if (Entity.IsAlive(enemies_list[i].ent_index) == true && Entity.IsValid(enemies_list[i].ent_index) == true && Entity.IsDormant(enemies_list[i].ent_index) == false)
- {
- enemy_eye_pos = Entity.GetEyePosition(enemies_list[i].ent_index);
- distance = dist(local_eye_pos , enemy_eye_pos);
- if(closest == -1)
- {
- closest = distance;
- closest_enemy = enemies_list[i];
- }
- else
- {
- if(distance < closest)
- {
- closest = distance;
- closest_enemy = enemies_list[i];
- }
- }
- }
- }
- if(Entity.IsAlive(best_enemy.ent_index) == true && Entity.IsValid(best_enemy.ent_index) == true && Entity.IsDormant(best_enemy.ent_index) == false)
- closest_enemy = best_enemy;
- else {
- best_enemy = new Player(-1)
- }
- if(closest == -1)
- return;
- var hotkey = UI.IsHotkeyActive( "Anti-Aim", "Fake angles", "inverter" );
- origin = Entity.GetRenderOrigin(Entity.GetLocalPlayer());
- originenemy = Entity.GetRenderOrigin(closest_enemy.ent_index);
- distleft = dist([origin[0] - 58 , origin[1] , origin[2]] , originenemy);
- distright = dist([origin[0] + 58 , origin[1] , origin[2]] , originenemy);
- hitbox_pos = Entity.GetHitboxPosition(closest_enemy.ent_index, 0);
- hitbox_pos2 = Entity.GetHitboxPosition(closest_enemy.ent_index, 5);
- result = Trace.Bullet(local_index, local_eye_pos, hitbox_pos);
- result2 = Trace.Bullet(local_index, local_eye_pos, hitbox_pos2);
- if(result[1] >= 1 || result2[1] >= 1)
- {
- if(closest_enemy.known_desync == 1) // if he thinks u have normal then you set it to opposite
- {
- if(UI.IsHotkeyActive( "Anti-Aim", "Fake angles", "inverter" ))
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- //UI.SetValue("Anti-Aim", "Fake angles", "Fake desync" , false);
- }
- if(closest_enemy.known_desync == 2)
- {
- if(!UI.IsHotkeyActive( "Anti-Aim", "Fake angles", "inverter" ))
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- //UI.SetValue("Anti-Aim", "Fake angles", "Fake desync" , true);
- // if he thinks you have opposite then you set it to normal
- }
- }
- else {
- if(closest_enemy.known_desync == 1) // if he thinks u have normal then you set it to opposite
- {
- if(distleft < distright)
- {
- //Global.Print("left")
- if(!hotkey)
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- }
- if(distright < distleft) {
- // Global.Print("right")
- if(hotkey)
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- }
- //UI.SetValue("Anti-Aim", "Fake angles", "Fake desync" , false);
- }
- if(closest_enemy.known_desync == 2)
- {
- if(distleft < distright)
- {
- //Global.Print("left")
- if(hotkey)
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- }
- if(distright < distleft) {
- //Global.Print("right")
- if(!hotkey)
- UI.ToggleHotkey("Anti-Aim", "Fake angles", "inverter");
- }
- //UI.SetValue("Anti-Aim", "Fake angles", "Fake desync" , true);
- // if he thinks you have opposite then you set it to normal
- }
- }
- }
- function GetScriptOption(name)
- {
- var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", name);
- return Value;
- }
- function radian(degree)
- {
- return degree * Math.PI / 180.0;
- }
- function ExtendVector(vector, angle, extension)
- {
- var radianAngle = radian(angle);
- return [extension * Math.cos(radianAngle) + vector[0], extension * Math.sin(radianAngle) + vector[1], vector[2]];
- }
- function VectorAdd(a, b)
- {
- return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
- }
- function VectorSubtract(a, b)
- {
- return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
- }
- function VectorMultiply(a, b)
- {
- return [a[0] * b[0], a[1] * b[1], a[2] * b[2]];
- }
- function VectorLength(x, y, z)
- {
- return Math.sqrt(x * x + y * y + z * z);
- }
- function VectorNormalize(vec)
- {
- var length = VectorLength(vec[0], vec[1], vec[2]);
- return [vec[0] / length, vec[1] / length, vec[2] / length];
- }
- function VectorDot(a, b)
- {
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
- }
- function VectorDistance(a, b)
- {
- return VectorLength(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
- }
- function ClosestPointOnRay(target, rayStart, rayEnd)
- {
- var to = VectorSubtract(target, rayStart);
- var dir = VectorSubtract(rayEnd, rayStart);
- var length = VectorLength(dir[0], dir[1], dir[2]);
- dir = VectorNormalize(dir);
- var rangeAlong = VectorDot(dir, to);
- if (rangeAlong < 0.0)
- {
- return rayStart;
- }
- if (rangeAlong > length)
- {
- return rayEnd;
- }
- return VectorAdd(rayStart, VectorMultiply(dir, [rangeAlong, rangeAlong, rangeAlong]));
- }
- var lastHitTime = 0.0;
- var lastImpactTimes =
- [
- 0.0
- ];
- var lastImpacts =
- [
- [0.0, 0.0, 0.0]
- ];
- function OnHurt()
- {
- if (Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) return;
- var hitbox = Event.GetInt('hitgroup');
- entity = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
- if (hitbox == 1 || hitbox == 6 || hitbox == 7) //head, both toe
- {
- var curtime = Global.Curtime();
- lastHitTime = curtime;
- ent = find_enemy(entity);
- ent.ent_index = entity;
- ent.known_desync = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") ? 1 : 2;
- best_enemy = ent;
- }
- }
- function OnBulletImpact()
- {
- var curtime = Global.Curtime();
- if (Math.abs(lastHitTime - curtime) < 0.2) return;
- var entity = Entity.GetEntityFromUserID(Event.GetInt("userid"));
- var impact = [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z"), curtime];
- var source;
- if (Entity.IsValid(entity) && Entity.IsEnemy(entity))
- {
- if (!Entity.IsDormant(entity))
- {
- source = Entity.GetEyePosition(entity);
- }
- else if (Math.abs(lastImpactTimes[entity] - curtime) < 0.1)
- {
- source = lastImpacts[entity];
- }
- else
- {
- lastImpacts[entity] = impact;
- lastImpactTimes[entity] = curtime;
- return;
- }
- var local = Entity.GetLocalPlayer();
- var localEye = Entity.GetEyePosition(local);
- var localOrigin = Entity.GetProp(local, "CBaseEntity", "m_vecOrigin");
- var localBody = VectorMultiply(VectorAdd(localEye, localOrigin), [0.5, 0.5, 0.5]);
- var bodyVec = ClosestPointOnRay(localBody, source, impact);
- var bodyDist = VectorDistance(localBody, bodyVec);
- if (bodyDist < 256.0) //he clearly shot at us!
- {
- //Global.Print("in range \n");
- var realAngle = Local.GetRealYaw();
- var fakeAngle = Local.GetFakeYaw();
- var headVec = ClosestPointOnRay(localEye, source, impact);
- var headDist = VectorDistance(localEye, headVec);
- var feetVec = ClosestPointOnRay(localOrigin, source, impact);
- var feetDist = VectorDistance(localOrigin, feetVec);
- var closestRayPoint;
- var realPos;
- var fakePos;
- if (bodyDist < headDist && bodyDist < feetDist) //that's a pelvis
- { //pelvis direction = goalfeetyaw + 180
- closestRayPoint = bodyVec;
- realPos = ExtendVector(bodyVec, realAngle + 180.0, 10.0);
- fakePos = ExtendVector(bodyVec, fakeAngle + 180.0, 10.0);
- }
- else if (feetDist < headDist) //ow my toe
- { //toe direction = goalfeetyaw -30 +- 90
- closestRayPoint = feetVec;
- var realPos1 = ExtendVector(bodyVec, realAngle - 30.0 + 90.0, 10.0);
- var realPos2 = ExtendVector(bodyVec, realAngle - 30.0 - 90.0, 10.0);
- var fakePos1 = ExtendVector(bodyVec, fakeAngle - 30.0 + 90.0, 10.0);
- var fakePos2 = ExtendVector(bodyVec, fakeAngle - 30.0 - 90.0, 10.0);
- if (VectorDistance(feetVec, realPos1) < VectorDistance(feetVec, realPos2))
- {
- realPos = realPos1;
- }
- else
- {
- realPos = realPos2;
- }
- if (VectorDistance(feetVec, fakePos1) < VectorDistance(feetVec, fakePos2))
- {
- fakePos = fakePos1;
- }
- else
- {
- fakePos = fakePos2;
- }
- }
- else //ow my head i feel like i slept for 2 days
- {
- closestRayPoint = headVec;
- realPos = ExtendVector(bodyVec, realAngle, 10.0);
- fakePos = ExtendVector(bodyVec, fakeAngle, 10.0);
- }
- lastHitTime = curtime;
- // Global.Print("swap ")
- ent = find_enemy(entity);
- ent.ent_index = entity;
- ent.known_desync = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") ? 1 : 2;
- best_enemy = ent;
- }
- lastImpacts[entity] = impact;
- lastImpactTimes[entity] = curtime;
- }
- }
- function on_player_disconnect(){
- if(!UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Anti aim lua" ))
- return;
- var uid = Event.GetInt("userid");
- arrayRemove(enemies_list ,Entity.GetEntityFromUserID(uid) );
- }
- function Main()
- {
- UI.AddCheckbox( "Anti aim lua" );
- // Cheat.RegisterCallback("player_hurt", "OnHurt");
- Cheat.RegisterCallback("bullet_impact", "OnBulletImpact");
- Global.RegisterCallback("Draw", "do_aa")
- Global.RegisterCallback("player_disconnect", "on_player_disconnect")
- // Global.RegisterCallback("CreateMove", "onCreateMove")
- // Global.RegisterCallback("player_connect_full", "player_connect")
- }
- Main();
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