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- Vengeance at its Finest
- islegendary=False
- requiredquestpoints=50
- rewardquestpoints=2
- canpreview=true
- previewtext=Xuman needs you help exacting revenge on an old foe
- ignoresquestlimit=False
- repeatdays=-1
- objectives
- {
- stage=0
- {
- {
- description=Quest start
- hint=Poggers in chat
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
- send_chat(delay=1;message=&bYou enter the hideout and are greeted by Xuman frantically scribbling on a large blueprint.)
- show_title(delay=3;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest started!)
- }
- conditions
- {
- has_completed(flipped=False;completedquestname=To Do Good)
- }
- type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
- }
- }
- stage=1
- {
- {
- description=Talk to Xuman
- hint=Go on, he's right there.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=4;message=&bYou look uneasily at Xuman. Up till now all you’ve done is stop small crime.)
- }
- type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Oh you’re here! Just the person i was looking for!;chatline2=This here is the blueprint for the new Vanha State Prison they’re building near Tesla, and you’re gonna help me break in and execute someone.)
- }
- }
- stage=2
- {
- {
- description=Talk to Xuman again
- hint=Go on, he's right there.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=20;message=&bSighing wearily, you give him a thumbs up. If he’s this passionate about this, there’s no stopping him, might as well keep him safe while he’s at it.)
- }
- type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Calm down there, you look like you’re about to black out again.;chatline2=The target’s name is Gisei, the Governor of my old town. During the Night of the Torn Veil, he blocked off my hometown's exits, lets the heill's mobs on them, and ran.;chatline3=A few lucky survivors managed to escape though, and he was eventually imprisoned for life.;chatline4=But that’s not enough.;chatline5=He ruined many lives, he ruined my family and friends, and we will make him pay.;chatline6=I know you still don’t think this is a good idea, but please, I need your help for this. You’re the only one I can trust.)
- }
- }
- stage=3
- {
- {
- description=Talk to Xuman once again
- hint=Please just listen to his dialogue, its important
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=20;message=&bAs you fit the earpiece in, Xuman leaves the hideout with Cobalion in order to prepare for the break in.)
- warp(delay=22;world=Vanha;x=-581;y=111;z=-764;yaw=90)
- fire_command(delay=22;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["95 96 640","-Near Tesla"],Name:"Vanha State Prison Location"}})
- }
- type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=That’s the spirit!;chatline2=Getting into the Prison should be fairly easy, since they finished construction only 2 days ago, and most of the perimeter security is not in place yet.;chatline3=All we have to do is hop the fence with a ladder and we’re in!;chatline4=The hard part will be getting to the second floor where Gisei is being held, due to there being a motion detector on the staircase.;chatline5=I'll deal with the sensor, and you my friend, have to find the keys to the cells.;chatline6=Here, take this earpiece, it’ll allow me to communicate directly with you within the prison compounds.)
- }
- }
- stage=4
- {
- {
- description=Find the Vanha State Prison
- hint=Xuman gave you a lil paper
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bXuman said that we’d hop the fence… I doubt he’d try and do it from the front.)
- }
- type=enter_zone(minx=65;maxx=122;miny=92;maxy=111;minz=638;maxz=715;world=Vanha)
- }
- }
- stage=5
- {
- {
- description=Find another entry
- hint=Xuman said to meet him round the back.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bYour earpiece buzzes as Xuman dials in.)
- show_chat_gui(delay=3;name=Xuman;chatline1=I see you near the ladder, glad you could make it.;chatline2=I’m already inside searching for the power switch for this darn thing.;chatline3=Just hop in, the back door is unlocked.)
- }
- type=enter_zone(minx=101;maxx=109;miny=105;maxy=96;minz=709;maxz=712;world=Vanha)
- }
- }
- stage=6
- {
- {
- description=Enter the prison
- hint=Climb the ladder and get inside.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bAs the door locks in place behind you, the place turns eerily silent, and the smell of paint lingers in the air.)
- }
- type=enter_zone(minx=101;maxx=109;miny=97;maxy=100;minz=697;maxz=701;world=Vanha)
- }
- }
- stage=7
- {
- {
- description=Walk up the stairs
- hint=Xuman said not to
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=8)
- send_chat(delay=0;message=&bThe security system springs to life and deploys a KlinKlang from the vents above!)
- spawn_and_battle(delay=3;spec=Klinklang nodrops;level=100;bossLevel=2)
- }
- type=enter_zone(minx=90;maxx=100;miny=97;maxy=105;minz=702;maxz=704;world=Vanha)
- }
- {
- description=Find the keys for Gisei's cell.
- hint=Where would the cell keys be stored...
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=9)
- send_chat(delay=0;message=&bLarge monitors show multiple views of the prison’s corridors, including many of which you’ve passed by on your way here. Luckily for you, the guard seems to be asleep.)
- }
- type=enter_zone(minx=81;maxx=85;miny=97;maxy=99;minz=656;maxz=661;world=Vanha)
- }
- }
- stage=8
- {
- {
- description=Defeat the KlinKlang!
- hint=Xuman DID say there was a security system...
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
- warp(delay=0;world=Vanha;x=91;y=97;z=699)
- skip_to_stage(delay=2;stage=7)
- }
- type=kill_pokemon(spec=Klinklang)
- }
- {
- description=Lose to the Klinklang
- hint=Serves u rite, read the dialogue
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=91;y=97;z=699)
- skip_to_stage(delay=2;stage=7)
- send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
- }
- type=run_out_of_pokemon()
- }
- {
- description=Run from the Klinklang
- hint=Wowzers
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=91;y=97;z=699)
- skip_to_stage(delay=2;stage=7)
- send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
- }
- type=flee_from_pokemon(spec=Klinklang)
- }
- {
- description=End Abnormal
- hint=Please stop breaking my quests
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=91;y=97;z=699)
- skip_to_stage(delay=2;stage=7)
- send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
- }
- type=battle_end_abnormal()
- }
- }
- stage=9
- {
- {
- description=Find the keys
- hint=Search the place, where could they be?
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=10)
- send_chat(delay=0;message=&bSwiping the keys out of the cabinet, you dial in to Xuman and mutter a few words about obtaining the keys.)
- show_chat_gui(delay=4;name=Xuman;chatline1=Fantastic, I think I managed to stop the detection system from working too.;chatline2=Meet me upstairs, quickly.)
- }
- type=right_click_block(minx=83;maxx=83;miny=97;maxy=97;minz=659;maxz=659;world=Vanha)
- }
- {
- description=Search the cardboard box
- hint=Well, thats one thing down
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you rummage through the cardboard box, you come up empty handed.)
- }
- type=right_click_block(minx=89;maxx=89;miny=98;maxy=98;minz=661;maxz=661;world=Vanha)
- }
- {
- description=Check the Officer's desk
- hint=Thats another one down
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bThe drawers of the Officer's desk are devoid of any keys.)
- }
- type=right_click_block(minx=85;maxx=87;miny=97;maxy=98;minz=657;maxz=657;world=Vanha)
- }
- }
- stage=10
- {
- {
- description=Find Xuman on the 2nd floor
- hint=Up the staircase!
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=5;world=Vanha;x=95;y=81;z=682)
- send_chat(delay=3;message=&bYou toss the keys over to Xuman who lets himself into the cell quietly.)
- }
- type=chat_npc(uuid=1a5a5cfd-2a4d-49ac-a970-4504f163edf1;chatline1=There you are, give the keys, quick!)
- }
- }
- stage=11
- {
- {
- description=Patrol the area
- hint=Let Xuman do his thing, give the man some time.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=8;stage=12)
- send_chat(delay=8;message=&bYou hear a muffled groan from the cell. What’s taking Xuman so long?)
- }
- type=enter_zone(minx=73;maxx=117;miny=74;maxy=90;minz=645;maxz=708;world=Vanha)
- }
- }
- stage=12
- {
- {
- description=Investigate the noise
- hint=It came from the direction of Gisei's Cell
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bPeering into the cage, you witness Xuman bash in Gisei’s nose as he slumps to the ground. This isn’t right, he said to just take his life, not cause suffering.)
- }
- type=enter_zone(minx=93;maxx=97;miny=81;maxy=83;minz=679;maxz=683;world=Vanha)
- }
- }
- stage=13
- {
- {
- description=Signal to Xuman
- hint=Knock on the iron bars to grab his attention.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bXuman nods before pulling out a small knife and slitting Gisei’s throat, letting him roll over with a gurgle.)
- warp(delay=2;world=Vanha;x=95;y=102;z=682)
- show_chat_gui(delay=3;name=Xuman;chatline1=Right, lets get out of here.;chatline2=There should be an exit on the first floor.;chatline3=It'll be by the West wing, lets move it.)
- }
- type=right_click_block(minx=97;maxx=97;miny=81;maxy=84;minz=679;maxz=683;world=Vanha)
- }
- }
- stage=14
- {
- {
- description=Leave the Prison!
- hint=Xuman said there was an exit by the West side.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- show_chat_gui(delay=1;name=Officer Ordis;chatline1=HEY! WHAT ARE YOU DOING HERE?!)
- }
- type=enter_zone(minx=75;maxx=79;miny=96;maxy=103;minz=690;maxz=703;world=Vanha)
- }
- }
- stage=15
- {
- {
- description=Defeat the Officer!
- hint=He's right in front of you.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=16)
- send_chat(delay=0;message=&bAs the officer slumps over defeated, Xuman comes through the door and makes a beeline for the ladder.)
- }
- type=defeat_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
- }
- {
- description=Lose to the Officer
- hint=NEEEEERRRRRRDDDDDD
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you back away from the Officer, you hear a reassuring growl from Cobalion. Taking advantage of the Officer’s shock, you and Xuman make a break for the ladder.)
- skip_to_stage(delay=0;stage=16)
- }
- type=lose_to_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
- }
- {
- description=Run past the officer
- hint=Ur a dum dum
- timestocomplete=1
- hidden=True
- infinite=True
- triggers
- {
- warp(delay=0;world=Vanha;x=77;y=97;z=693)
- send_chat(delay=0;message=&bAs you try and break past the Officer, he barely grabs on to you and shoves you back.)
- }
- type=exit_zone(minx=74;maxx=79;miny=94;maxy=109;minz=689;maxz=698;world=Vanha)
- }
- }
- stage=16
- {
- {
- description=Leave the prison!
- hint=Climb the ladder and book it outta there.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- show_chat_gui(delay=1;name=Xuman;chatline1=I’d call that a success. Let’s split up for now though, and meet up back at the hideout.)
- }
- type=enter_zone(minx=66;maxx=73;miny=95;maxy=106;minz=694;maxz=703;world=Vanha)
- }
- }
- stage=17
- {
- {
- description=Return to the hideout
- hint=You went there for the start of the quest!
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
- }
- type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
- }
- }
- stage=18
- {
- {
- description=Talk to Xuman
- hint=Same dude right in front of you
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=15;message=&bOpening the small sachet, stacks of gold coins fall out, along with a small silver key wrapped in a note. Pocketing the key, you unwrap the note as Xuman turns back to his table.)
- fire_command(delay=15;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["I know its out there, that yellow headed pokemon.","It... It did something weird to me.","I don't know, i never want to know ever again.","GeT ME awAy FrOM ThAt AccURSeD PlaCEEe333Ee"],Name:"Tattered Note"}})
- give_money(delay=15;amount=500)
- show_title(delay=18;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest Complete!)
- warp(delay=18;world=Vanha;x=-581;y=111;z=-764;yaw=90)
- }
- type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=I don’t know how I could ever thank you enough for this.;chatline2=After 10 years, I finally managed to make him pay for what he did.;chatline3=I know that killing him won’t change anything, and that most of my family and friends are already dead.;chatline4=But at the very least I put him down, and he won’t be able to do anything of the sort again.;chatline5=Please, take this. I don’t want anything to do with him anymore.)
- }
- }
- }
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