Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Current time: 2018/02/13 19:11:41
- Version 1.63.131129
- Unsupported language German in stringtable
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language German in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
- Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 19:11:53 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 19:11:54 Connected to Steam servers
- =====================================================================
- == D:\home\sid_341218\arma2\arma2oaserver.exe
- == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
- =====================================================================
- Exe timestamp: 2017/11/22 22:00:23
- Current time: 2018/02/13 19:12:23
- Version 1.63.131129
- Unsupported language German in stringtable
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language German in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 19:12:56 "MPframework inited"
- 19:12:56 "dayz_preloadFinished reset"
- 19:12:56 "<infiSTAR.de> updatearmalog callExtension: "
- 19:12:59 "IAH_fnc_getIntFromString: 1"
- 19:12:59 "<infiSTAR.de> infiSTAR dll loaded successfully"
- 19:12:59 "<infiSTAR.de> License accepted!"
- 19:12:59 "<infiSTAR.de> Loading infiSTAR code.."
- 19:12:59 "Epoch detected"
- 19:12:59 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
- 19:12:59 Warning Message: Script low_admins.sqf not found
- 19:12:59 Warning Message: Script normal_admins.sqf not found
- 19:12:59 Warning Message: Script super_admins.sqf not found
- 19:12:59 Warning Message: Script blacklist.sqf not found
- 19:12:59 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 19:12:59 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 19:12:59 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 19:12:59 "<infiSTAR.de> _simple: y10304a34215841898909"
- 19:12:59 "<infiSTAR.de> _dialogIds: g5d6f8b897b33801d282029"
- 19:12:59 "<infiSTAR.de> _badtxts: x32691f6b4228708e1b2f"
- 19:12:59 "<infiSTAR.de> _randvar1: n4b1b26829b9d5d64166052"
- 19:12:59 "<infiSTAR.de> _randvar2: d8642123f49539284682b"
- 19:12:59 "<infiSTAR.de> _randvar0: n90543a669b204e71762979"
- 19:12:59 "<infiSTAR.de> _randvar3: h534b28742b214b6470"
- 19:12:59 "<infiSTAR.de> _randvar4: d548a7413186f101e42825428"
- 19:12:59 "<infiSTAR.de> _randvar5: x9e22634b6151606f32"
- 19:12:59 "<infiSTAR.de> _randvar6: b22894b239f122b0b1031"
- 19:12:59 "<infiSTAR.de> _randvar8: r2089693e243e813919125920"
- 19:12:59 "<infiSTAR.de> _randvar9: e33704290493b7f0222488a"
- 19:12:59 "<infiSTAR.de> _randvar11: p5b20843f32126e6081"
- 19:12:59 "<infiSTAR.de> _randvar12: e7f6183812214321e79226e79"
- 19:12:59 "<infiSTAR.de> _randvar13: y53431b582b73198d3f"
- 19:12:59 "<infiSTAR.de> _randvar19: f8e10136f996d30845198"
- 19:12:59 "<infiSTAR.de> _randvar27: e12508f79496f734e502081"
- 19:12:59 "<infiSTAR.de> _randvar26: v8370645b88709e68198f"
- 19:12:59 "<infiSTAR.de> _randvar25: l091d59448388216639"
- 19:12:59 "<infiSTAR.de> _randvar31: l124f80534b64226944"
- 19:12:59 "<infiSTAR.de> _randvar33: w448353303263317b1b1310"
- 19:12:59 "<infiSTAR.de> _randvar34: m56628d8b63708e1e4f"
- 19:12:59 "<infiSTAR.de> _randvar35: r5f60331f536b56912003"
- 19:12:59 "<infiSTAR.de> _randvar36: q82005161295b722e3b2674"
- 19:12:59 "<infiSTAR.de> _randvar37: m234f193e6b127b830443407b"
- 19:12:59 "<infiSTAR.de> _randvar39: r02198b808060497364"
- 19:12:59 "<infiSTAR.de> _clickOnMapTimer: g908b6f706b41346b229a"
- 19:12:59 "<infiSTAR.de> _clickOnMapCaught: s703e1f60817b724040536d"
- 19:12:59 "<infiSTAR.de> _fnc_handlerandvar10: b195b401149630a90721044"
- 19:12:59 "<infiSTAR.de> _remark: s112172199941690319"
- 19:12:59 "<infiSTAR.de> _AHpos: s5f3016742320741b2052"
- 19:12:59 "<infiSTAR.de> _loadedcheckpos: v99133e3860413403643359"
- 19:12:59 "<infiSTAR.de> _loadedchecktime: l1b1e688b53606b9041407669"
- 19:12:59 "<infiSTAR.de> _MenuChecksRunningx: t50439f74438b3321902b8b"
- 19:12:59 "<infiSTAR.de> _oneachframe: r6438424839265b5984"
- 19:12:59 "<infiSTAR.de> _anotherloop: n223e526440641e7b137e"
- 19:12:59 "<infiSTAR.de> _clientoncetwo: t792392541f10814024932340"
- 19:12:59 "<infiSTAR.de> _lastUnlock: p419e084388697271241e"
- 19:12:59 "<infiSTAR.de> _AdminReqCheck: k222b2220136e5044910e0e18"
- 19:12:59 "<infiSTAR.de> _antidupeCheckVar: x601f52911d32321b8b2f"
- 19:12:59 "<infiSTAR.de> _antiantihack1_rndvar: x70994f141979706b8364"
- 19:12:59 "<infiSTAR.de> _antiantihack2_rndvar: f8e318431945e5b481f3832"
- 19:12:59 "<infiSTAR.de> _antidupePVResVar: q728424192b712d529e4951"
- 19:12:59 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_s7458136e8d5943668031"
- 19:12:59 "<infiSTAR.de> _randvar10: PVAHR_0_z3269303643085f1471"
- 19:12:59 "<infiSTAR.de> AntiHack LOADED!"
- 19:12:59 "<infiSTAR.de> CREATING AdminMenu"
- 19:12:59 "<infiSTAR.de> AdminMenu LOADED!"
- 19:12:59 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
- 19:12:59 "<infiSTAR.de> AntiHack FULLY LOADED"
- 19:13:00 "extDB: Connected to database."
- 19:13:01 "Loading custom server compiles"
- 19:13:01 "Deploy Anything: loading version 2.8.2 ..."
- 19:13:01 "Deploy Anything: adding deployables to safe vehicle list..."
- 19:13:02 "<infiSTAR.de> starting main server loop"
- 19:13:02 "HIVE: Starting"
- 19:13:02 ["TIME SYNC: Local Time set to:",[2012,8,2,12,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,13]]
- 19:13:02 "HIVE: trying to get objects"
- 19:13:02 "HIVE: found 317 objects"
- 19:13:02 "HIVE: Request sent"
- 19:13:02 "HIVE: Streamed 317 objects"
- 19:13:02 "Res3tting B!S effects..."
- 19:13:03 "SERVER FPS: 41 PLAYERS: 1"
- 19:13:09 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1 (scope = private?)
- 19:13:09 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1,
- 19:13:09 Cannot create entity with abstract type BRDM2_HQ_Base (scope = private?)
- 19:13:09 Cannot create non-ai vehicle BRDM2_HQ_Base,
- 19:13:09 Cannot create entity with abstract type SUV_Base_EP1 (scope = private?)
- 19:13:09 Cannot create non-ai vehicle SUV_Base_EP1,
- 19:13:09 Cannot create entity with abstract type ATV_Base_EP1 (scope = private?)
- 19:13:09 Cannot create non-ai vehicle ATV_Base_EP1,
- 19:13:09 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 317 objects in 7.437 seconds (unscheduled)"
- 19:13:09 "Total Number of spawn locations 6"
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9588.91,11650,0] with 9 items."
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7493.26,7639.43,0] with 6 items."
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6822.77,8385.4,0] with 5 items."
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5846.52,7375.53,0] with 3 items."
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1624.84,11873.7,0] with 4 items."
- 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [1963.03,5186.58,0] with 7 items."
- 19:13:24 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 19:13:24 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [5116.39,10773.8,0] with 7 items."
- 19:13:25 "HIVE: Vehicle Spawn limit reached!"
- 19:13:25 "HIVE: Spawning # of Debris: 500"
- 19:13:28 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
- 19:13:30 "<infiSTAR.de> CONNECTLOG: CONNECT - xTimeToShine(76561198136622596)"
- 19:13:30 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
- 19:13:30 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 19:13:30 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,13]]
- 19:13:30 "EPOCH EVENTS INIT"
- 19:13:30 "RUNNING EVENT: military on [2018,2,13,12,13]"
- 19:13:30 "WAI: AI Config File Loaded"
- 19:13:30 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:92) Status: LOGGING IN"
- 19:13:30 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
- 19:13:30 "WAI: Blacklist Loaded"
- 19:13:30 "WAI: Custom Config File Loaded"
- 19:13:31 "WAI: AI Monitor Started"
- 19:13:31 "WAI: Initialising missions"
- 19:13:31 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:92) Status: LOGIN PUBLISHING, Location Zub @065097"
- 19:13:32 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:13:32 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
- 19:13:32 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:13:33 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:92) Status: CLIENT LOADED & PLAYING"
- 19:13:34 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
- 19:13:34 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) - Left SafeZone @065097"
- 19:13:49 MuzzleFlashROT - unknown animation source ammoRandom
- 19:13:57 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 19:13:57 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 19:13:57 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (xTimeToShine) REMOTE xTimeToShine Adminkilled xTimeToShine"
- 19:13:57 "<infiSTAR.de> AdminLog: 0h 00min | xTimeToShine Adminkilled xTimeToShine"
- 19:13:57 "xTimeToShine (76561198136622596) xTimeToShine starb durch hohen Blutverlust. @065097 [6551.66,5596.24,0.368378]"
- 19:14:09 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
- 19:14:09 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198136622596","xTimeToShine"]"
- 19:14:14 "<infiSTAR.de> CONNECTLOG: CONNECT - xTimeToShine(76561198136622596)"
- 19:14:15 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGGING IN"
- 19:14:17 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGIN PUBLISHING, Location Nizhnoye @129068"
- 19:14:17 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:14:17 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
- 19:14:17 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:14:17 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:95) Status: CLIENT LOADED & PLAYING"
- 19:14:20 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
- 19:14:20 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) - Left SafeZone @812895"
- 19:14:25 "INFO: Cannot Sync Character xTimeToShine near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes."
- 19:14:34 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 19:14:36 "HIVE: Spawning # of Ammo Boxes: 3"
- 19:14:36 "HIVE: Spawning # of Veins: 50"
- 19:14:37 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 87.75 seconds (scheduled)"
- =====================================================================
- == D:\home\sid_341218\arma2\arma2oaserver.exe
- == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
- =====================================================================
- Exe timestamp: 2017/11/22 22:00:23
- Current time: 2018/02/13 19:15:43
- Version 1.63.131129
- Unsupported language German in stringtable
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language German in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 19:17:03 "MPframework inited"
- 19:17:03 "dayz_preloadFinished reset"
- 19:17:03 "<infiSTAR.de> updatearmalog callExtension: "
- 19:17:06 "IAH_fnc_getIntFromString: 1"
- 19:17:06 "<infiSTAR.de> infiSTAR dll loaded successfully"
- 19:17:06 "<infiSTAR.de> License accepted!"
- 19:17:06 "<infiSTAR.de> Loading infiSTAR code.."
- 19:17:06 "Epoch detected"
- 19:17:06 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
- 19:17:06 Warning Message: Script low_admins.sqf not found
- 19:17:06 Warning Message: Script normal_admins.sqf not found
- 19:17:06 Warning Message: Script super_admins.sqf not found
- 19:17:06 Warning Message: Script blacklist.sqf not found
- 19:17:06 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 19:17:06 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 19:17:06 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 19:17:06 "<infiSTAR.de> _simple: d684249614b8e597123647f10"
- 19:17:06 "<infiSTAR.de> _dialogIds: j90037043406210895f516f14"
- 19:17:06 "<infiSTAR.de> _badtxts: j238312500f82814e23"
- 19:17:06 "<infiSTAR.de> _randvar1: c816220726f1313193824"
- 19:17:06 "<infiSTAR.de> _randvar2: p4400201d336d1869137f"
- 19:17:06 "<infiSTAR.de> _randvar0: s10247f5439738f520f322e"
- 19:17:06 "<infiSTAR.de> _randvar3: v2b42249434107250332293"
- 19:17:06 "<infiSTAR.de> _randvar4: u59201b406b3b633424"
- 19:17:06 "<infiSTAR.de> _randvar5: t707f6f6b92832079582e06"
- 19:17:06 "<infiSTAR.de> _randvar6: v936f50809b2099447059"
- 19:17:06 "<infiSTAR.de> _randvar8: x5e8b62238e1d6f8b49622b"
- 19:17:06 "<infiSTAR.de> _randvar9: q2b4903283e8979563e327e"
- 19:17:06 "<infiSTAR.de> _randvar11: o34292679442b7f14592990"
- 19:17:06 "<infiSTAR.de> _randvar12: v7269735b19533b401b00139b"
- 19:17:06 "<infiSTAR.de> _randvar13: e4a2b404819561b51896f2a"
- 19:17:06 "<infiSTAR.de> _randvar19: w66102d392e3b5b1a5a"
- 19:17:06 "<infiSTAR.de> _randvar27: u2f7d1970306b21318f9086"
- 19:17:06 "<infiSTAR.de> _randvar26: d9b4384806d03401f5b1b"
- 19:17:06 "<infiSTAR.de> _randvar25: q2b4221020859589943597b6b"
- 19:17:06 "<infiSTAR.de> _randvar31: i902013108d611074806b6938"
- 19:17:06 "<infiSTAR.de> _randvar33: f687d3d348323604204"
- 19:17:06 "<infiSTAR.de> _randvar34: j706e326173345873547010"
- 19:17:06 "<infiSTAR.de> _randvar35: m5f294a893f4424817a8b7a4e"
- 19:17:06 "<infiSTAR.de> _randvar36: i8e286e103000307e80"
- 19:17:06 "<infiSTAR.de> _randvar37: r938943537360647b40287f"
- 19:17:06 "<infiSTAR.de> _randvar39: r2373486d6d6054394618"
- 19:17:06 "<infiSTAR.de> _clickOnMapTimer: g4f54886f928382825e60"
- 19:17:06 "<infiSTAR.de> _clickOnMapCaught: a291b204f1939542f8f80"
- 19:17:06 "<infiSTAR.de> _fnc_handlerandvar10: k3230645b8414790d831259"
- 19:17:06 "<infiSTAR.de> _remark: t795323642450798064"
- 19:17:06 "<infiSTAR.de> _AHpos: c5b4d20844403104e2b202b"
- 19:17:06 "<infiSTAR.de> _loadedcheckpos: g9836832b90230f7b606812"
- 19:17:06 "<infiSTAR.de> _loadedchecktime: j4f4b635b3672501b3b5471"
- 19:17:06 "<infiSTAR.de> _MenuChecksRunningx: h7b2f610d906e4184707039"
- 19:17:06 "<infiSTAR.de> _oneachframe: c233b480b991218804e7919"
- 19:17:06 "<infiSTAR.de> _anotherloop: a497b485a799d006921648d"
- 19:17:06 "<infiSTAR.de> _clientoncetwo: r6f102e0e444100792b"
- 19:17:06 "<infiSTAR.de> _lastUnlock: c69661b4d90820d446282"
- 19:17:06 "<infiSTAR.de> _AdminReqCheck: w8f417053702084606b435059"
- 19:17:06 "<infiSTAR.de> _antidupeCheckVar: z29140463143e6b123333"
- 19:17:06 "<infiSTAR.de> _antiantihack1_rndvar: w64807348604951881f0359"
- 19:17:06 "<infiSTAR.de> _antiantihack2_rndvar: e12230262746043793f3f"
- 19:17:06 "<infiSTAR.de> _antidupePVResVar: i6b498d023a4080501b4386"
- 19:17:06 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_b10898f30608b110e7334"
- 19:17:06 "<infiSTAR.de> _randvar10: PVAHR_0_s140b62421830207b7b1b"
- 19:17:06 "<infiSTAR.de> AntiHack LOADED!"
- 19:17:06 "<infiSTAR.de> CREATING AdminMenu"
- 19:17:06 "<infiSTAR.de> AdminMenu LOADED!"
- 19:17:06 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
- 19:17:06 "<infiSTAR.de> AntiHack FULLY LOADED"
- 19:17:06 "<infiSTAR.de> starting main server loop"
- 19:17:07 "extDB: Connected to database."
- 19:17:07 "Loading custom server compiles"
- 19:17:07 "Deploy Anything: loading version 2.8.2 ..."
- 19:17:07 "Deploy Anything: adding deployables to safe vehicle list..."
- 19:17:09 "HIVE: Starting"
- 19:17:09 ["TIME SYNC: Local Time set to:",[2012,8,2,12,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,17]]
- 19:17:09 "HIVE: trying to get objects"
- 19:17:09 "SERVER FPS: 27 PLAYERS: 1"
- 19:17:09 "HIVE: found 317 objects"
- 19:17:09 "HIVE: Request sent"
- 19:17:09 "HIVE: Streamed 317 objects"
- 19:17:09 "Res3tting B!S effects..."
- 19:17:15 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1 (scope = private?)
- 19:17:15 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1,
- 19:17:15 Cannot create entity with abstract type BRDM2_HQ_Base (scope = private?)
- 19:17:15 Cannot create non-ai vehicle BRDM2_HQ_Base,
- 19:17:16 Cannot create entity with abstract type SUV_Base_EP1 (scope = private?)
- 19:17:16 Cannot create non-ai vehicle SUV_Base_EP1,
- 19:17:16 Cannot create entity with abstract type ATV_Base_EP1 (scope = private?)
- 19:17:16 Cannot create non-ai vehicle ATV_Base_EP1,
- 19:17:16 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 317 objects in 7.293 seconds (unscheduled)"
- 19:17:16 "Total Number of spawn locations 6"
- 19:17:16 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 19:17:16 "EPOCH EVENTS INIT"
- 19:17:16 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 19:17:16 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGGING IN"
- 19:17:38 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGIN PUBLISHING, Location Lopatino @029056"
- 19:17:38 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2821.72,11995.8,0] with 5 items."
- 19:17:38 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5337.78,10383.5,0] with 11 items."
- 19:17:38 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,17]]
- 19:17:38 "WAI: AI Config File Loaded"
- 19:17:39 "WAI: Blacklist Loaded"
- 19:17:39 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
- 19:17:39 "WAI: Custom Config File Loaded"
- 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3846.03,3670.05,0] with 4 items."
- 19:17:39 "WAI: Initialising missions"
- 19:17:39 "WAI: AI Monitor Started"
- 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7355.79,5903.61,0] with 6 items."
- 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2028.4,5232.65,0] with 3 items."
- 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2531.48,6984.29,0] with 8 items."
- 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3273.03,8928.21,0] with 4 items."
- 19:17:41 "HIVE: Vehicle Spawn limit reached!"
- 19:17:41 "HIVE: Spawning # of Debris: 500"
- 19:17:43 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
- 19:17:53 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:17:53 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
- 19:17:53 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 19:17:53 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:95) Status: CLIENT LOADED & PLAYING"
- 19:17:55 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
- 19:17:55 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) - Left SafeZone @029056"
- 19:17:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 19:18:14 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 19:18:14 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 19:18:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (xTimeToShine) REMOTE xTimeToShine Adminkilled xTimeToShine"
- 19:18:14 "<infiSTAR.de> AdminLog: 0h 00min | xTimeToShine Adminkilled xTimeToShine"
- 19:18:14 "xTimeToShine (76561198136622596) xTimeToShine starb durch hohen Blutverlust. @029056 [2984.11,9709.76,0.00140381]"
- 19:18:26 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
- 19:18:26 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198136622596","xTimeToShine"]"
- 19:18:26 Warning: Cleanup player - person 3:25 not found
- 19:18:42 "HIVE: Spawning # of Ammo Boxes: 3"
- 19:18:43 "HIVE: Spawning # of Veins: 50"
- 19:18:44 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 87.748 seconds (scheduled)"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement