Guest User

Untitled

a guest
Mar 8th, 2018
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.82 KB | None | 0 0
  1. uniform sampler2D sampler2d0;
  2.  
  3. //-------------
  4.  
  5. varying vec2 textureCoordinate;
  6. varying vec3 lightVector;
  7. varying vec3 eyeVector;
  8.  
  9. //uniform sampler2D sampler2d1;
  10. uniform sampler2D sampler2d1;
  11. uniform sampler2D sampler2d2;
  12. uniform sampler2D sampler2d4;
  13. uniform sampler2D sampler2d3;
  14. uniform sampler2D sampler2d5;
  15.  
  16. uniform float scale;
  17.  
  18. uniform vec4 ambientColor;
  19. uniform vec4 diffuseColor;
  20.  
  21.  
  22.  
  23.  
  24. void main(void)
  25. {
  26. vec4 corTexFriso;
  27. vec4 corTexPadrao;
  28.  
  29. corTexFriso = texture2D(sampler2d0, gl_TexCoord[0].xy);
  30. corTexPadrao = texture2D(sampler2d3, gl_TexCoord[0].xy);
  31.  
  32. if(corTexFriso.r <= 0.15 && corTexFriso.g <= 0.15 && corTexFriso.b <= 0.15)
  33. {
  34. gl_FragColor = corTexFriso;
  35. }
  36. else
  37. {
  38. gl_FragColor = corTexPadrao;
  39. }
  40.  
  41.  
  42.  
  43.  
  44. // gl_FragColor = texture2D(sampler2d3, gl_TexCoord[0].xy);
  45. }
Add Comment
Please, Sign In to add comment