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- uniform sampler2D sampler2d0;
- //-------------
- varying vec2 textureCoordinate;
- varying vec3 lightVector;
- varying vec3 eyeVector;
- //uniform sampler2D sampler2d1;
- uniform sampler2D sampler2d1;
- uniform sampler2D sampler2d2;
- uniform sampler2D sampler2d4;
- uniform sampler2D sampler2d3;
- uniform sampler2D sampler2d5;
- uniform float scale;
- uniform vec4 ambientColor;
- uniform vec4 diffuseColor;
- void main(void)
- {
- vec4 corTexFriso;
- vec4 corTexPadrao;
- corTexFriso = texture2D(sampler2d0, gl_TexCoord[0].xy);
- corTexPadrao = texture2D(sampler2d3, gl_TexCoord[0].xy);
- if(corTexFriso.r <= 0.15 && corTexFriso.g <= 0.15 && corTexFriso.b <= 0.15)
- {
- gl_FragColor = corTexFriso;
- }
- else
- {
- gl_FragColor = corTexPadrao;
- }
- // gl_FragColor = texture2D(sampler2d3, gl_TexCoord[0].xy);
- }
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