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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. #MySQL database host
  5. mySQLHost: localhost
  6. #MySQL connection port number
  7. mySQLPort: 3306
  8. #MySQL database name
  9. mySQLDatabase: ""
  10. #MySQL database user
  11. mySQLUser: ""
  12. #MySQL user's password
  13. mySQLPassword: ""
  14. #MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&c&lSHOP"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 36
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: true
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose if the gui shall be closed after using the Sell All feature
  59. closeGuiAfterSellAll: false
  60. #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  61. openBulkGuiImmediately: false
  62. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  63. #Format is same as for regular items in shops.yml
  64. itemStackSizeCappedAt:
  65. 1:
  66. material: ENDER_PEARL
  67. size: 16
  68. 2:
  69. material: SNOW_BALL
  70. size: 16
  71. 3:
  72. material: SIGN
  73. size: 16
  74. 4:
  75. material: EGG
  76. size: 16
  77. 5:
  78. material: BUCKET
  79. size: 1
  80. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  81. disableShopsInGamemodes:
  82. - ADVENTURE
  83. - CREATIVE
  84. - SPECTATOR
  85. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  86. disableShopsInWorlds: []
  87.  
  88. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  89. displayPriceModifiersInPercents: true
  90.  
  91. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  92. disableSudoWorldPermissionCheck: false
  93.  
  94. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  95. disableSudoShopPermissionCheck: false
  96.  
  97. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  98. sellHandAllExcludeFreeItems: true
  99.  
  100. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  101. shopItemLoreFormat:
  102. #This lore will be applied to items
  103. item:
  104. - "&7Buy price: &c%buy%$"
  105. - "&7Sell price: &a%sell%$"
  106. - "&9Click with MMB to sell all"
  107. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  108. itemBuyGUI:
  109. - "&7Buy price: &c%buy%$"
  110. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  111. itemSellGUI:
  112. - "&7Sell price: &a%sell%$"
  113. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  114. itemSellGUISellAll:
  115. - "&7Sell all for: &a%sell%$"
  116. #This one to permissions
  117. permission:
  118. - "&7Buy price: &c%buy%$"
  119. #And this one to enchantments
  120. enchantment:
  121. - "&7Buy price: &c%buy%$"
  122. #And the last one to commands
  123. command:
  124. - "&7Buy price: &c%buy%$"
  125.  
  126. #Logging settings
  127. log:
  128. #Define whether transactions will be logged to the console/main server log
  129. toConsole: true
  130. #Define whether transactions will be logged to a separate log
  131. toFile: false
  132. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  133. formatDate: "yyyy/MM/dd HH:mm:ss"
  134. #Log message for bought items
  135. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  136. #Log message for sold items
  137. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  138. #Log message for sold all items
  139. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  140.  
  141. # Sell hand command settings
  142. sellHand:
  143. # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  144. allowAllQuantites: true
  145.  
  146. # Sell all command settings
  147. sellAll:
  148. # When set to true, players will get a detailed summary with prices of each item stack sold
  149. detailedSummary: false
  150.  
  151. buttons:
  152. #"Go back button"
  153. goBack:
  154. item:
  155. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  156. material: NETHER_STAR
  157. #Amount of the item
  158. amount: 1
  159. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  160. damage: 0
  161. #(optional) Custom name
  162. name: "&cBack to categories"
  163. #(optional) Lore, can contain multiple lines
  164. lore:
  165. - "&aClick here to return to the main menu"
  166. #Slot in each shop's GUI
  167. slot: 49
  168. #"Previous page" button
  169. previousPage:
  170. item:
  171. material: PAPER
  172. quantity: 1
  173. name: "&e&lPrevious page"
  174. slot: 45
  175. #"Next page" button
  176. nextPage:
  177. item:
  178. material: PAPER
  179. quantity: 1
  180. name: "&e&lNext page"
  181. slot: 53
  182.  
  183. #Elements of the bulk buy GUI
  184. amountSelectionGUIBulkBuy:
  185. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  186. size: 18
  187. #Choose if buttons type should be replaced with the bought item's type
  188. replaceButtonsType: true
  189. #Buttons
  190. buttons:
  191. #"Buy 1 stack" button
  192. buy1:
  193. #When no material is specified it will be the type of the item being bought
  194. item:
  195. quantity: 1
  196. name: "&aBuy 1 stack"
  197. lore:
  198. - "&7Price: &c%buy%$"
  199. #Value indicated the amount of stacks
  200. value: 1
  201. slot: 0
  202. #"Buy 2 stacks" button
  203. buy2:
  204. item:
  205. quantity: 2
  206. name: "&aBuy 2 stacks"
  207. lore:
  208. - "&7Price: &c%buy%$"
  209. value: 2
  210. slot: 1
  211. #"Buy 3 stacks" button
  212. buy3:
  213. item:
  214. quantity: 3
  215. name: "&aBuy 3 stacks"
  216. lore:
  217. - "&7Price: &c%buy%$"
  218. value: 3
  219. slot: 2
  220. #"Buy 4 stacks" button
  221. buy4:
  222. item:
  223. quantity: 4
  224. name: "&aBuy 4 stacks"
  225. lore:
  226. - "&7Price: &c%buy%$"
  227. value: 4
  228. slot: 3
  229. #"Buy 5 stacks" button
  230. buy5:
  231. item:
  232. quantity: 5
  233. name: "&aBuy 5 stacks"
  234. lore:
  235. - "&7Price: &c%buy%$"
  236. value: 5
  237. slot: 4
  238. #"Buy 6 stacks" button
  239. buy6:
  240. item:
  241. quantity: 6
  242. name: "&aBuy 6 stacks"
  243. lore:
  244. - "&7Price: &c%buy%$"
  245. value: 6
  246. slot: 5
  247. #"Buy 7 stacks" button
  248. buy7:
  249. item:
  250. quantity: 7
  251. name: "&aBuy 7 stacks"
  252. lore:
  253. - "&7Price: &c%buy%$"
  254. value: 7
  255. slot: 6
  256. #"Buy 8 stacks" button
  257. buy8:
  258. item:
  259. quantity: 8
  260. name: "&aBuy 8 stacks"
  261. lore:
  262. - "&7Price: &c%buy%$"
  263. value: 8
  264. slot: 7
  265. #"Buy 9 stacks" button
  266. buy9:
  267. item:
  268. quantity: 9
  269. name: "&aBuy 9 stacks"
  270. lore:
  271. - "&7Price: &c%buy%$"
  272. value: 9
  273. slot: 8
  274. #"Cancel" button
  275. cancel:
  276. item:
  277. material: STAINED_GLASS
  278. quantity: 1
  279. damage: 14
  280. name: "&c&lCancel"
  281. slot: 13
  282.  
  283. #Elements of the bulk buy GUI
  284. amountSelectionGUIBulkSell:
  285. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  286. size: 18
  287. #Choose if buttons type should be replaced with the sold item's type
  288. replaceButtonsType: true
  289. #Buttons
  290. buttons:
  291. #"Sell 1 stack" button
  292. sell1:
  293. #When no material is specified it will be the type of the item being bought
  294. item:
  295. quantity: 1
  296. name: "&aSell 1 stack"
  297. lore:
  298. - "&7Price: &c%sell%$"
  299. #Value indicated the amount of stacks
  300. value: 1
  301. slot: 0
  302. #"Sell 2 stacks" button
  303. sell2:
  304. item:
  305. quantity: 2
  306. name: "&aSell 2 stacks"
  307. lore:
  308. - "&7Price: &c%sell%$"
  309. value: 2
  310. slot: 1
  311. #"Sell 3 stacks" button
  312. sell3:
  313. item:
  314. quantity: 3
  315. name: "&aSell 3 stacks"
  316. lore:
  317. - "&7Price: &c%sell%$"
  318. value: 3
  319. slot: 2
  320. #"Sell 4 stacks" button
  321. sell4:
  322. item:
  323. quantity: 4
  324. name: "&aSell 4 stacks"
  325. lore:
  326. - "&7Price: &c%sell%$"
  327. value: 4
  328. slot: 3
  329. #"Sell 5 stacks" button
  330. sell5:
  331. item:
  332. quantity: 5
  333. name: "&aSell 5 stacks"
  334. lore:
  335. - "&7Price: &c%sell%$"
  336. value: 5
  337. slot: 4
  338. #"Sell 6 stacks" button
  339. sell6:
  340. item:
  341. quantity: 6
  342. name: "&aSell 6 stacks"
  343. lore:
  344. - "&7Price: &c%sell%$"
  345. value: 6
  346. slot: 5
  347. #"Sell 7 stacks" button
  348. sell7:
  349. item:
  350. quantity: 7
  351. name: "&aSell 7 stacks"
  352. lore:
  353. - "&7Price: &c%sell%$"
  354. value: 7
  355. slot: 6
  356. #"Sell 8 stacks" button
  357. sell8:
  358. item:
  359. quantity: 8
  360. name: "&aSell 8 stacks"
  361. lore:
  362. - "&7Price: &c%sell%$"
  363. value: 8
  364. slot: 7
  365. #"Sell 9 stacks" button
  366. sell9:
  367. item:
  368. quantity: 9
  369. name: "&aSell 9 stacks"
  370. lore:
  371. - "&7Price: &c%sell%$"
  372. value: 9
  373. slot: 8
  374. #"Cancel" button
  375. cancel:
  376. item:
  377. material: STAINED_GLASS
  378. quantity: 1
  379. damage: 14
  380. name: "&c&lCancel"
  381. slot: 13
  382.  
  383. #Elements of the buy/sell GUI
  384. amountSelectionGUI:
  385. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  386. size: 54
  387. #Slot of the item being bought/sold
  388. itemSlot: 22
  389. #Buttons
  390. buttons:
  391. #"Set to 1" button
  392. set1:
  393. item:
  394. material: STAINED_GLASS_PANE
  395. quantity: 1
  396. damage: 14
  397. name: "&c&lSet to 1"
  398. slot: 18
  399. #"Remove 10" button
  400. remove10:
  401. item:
  402. material: STAINED_GLASS_PANE
  403. quantity: 10
  404. damage: 14
  405. name: "&c&lRemove 10"
  406. slot: 19
  407. #"Remove 1" button
  408. remove1:
  409. item:
  410. material: STAINED_GLASS_PANE
  411. quantity: 1
  412. damage: 14
  413. name: "&c&lRemove 1"
  414. slot: 20
  415. #"Add 1" button
  416. add1:
  417. item:
  418. material: STAINED_GLASS_PANE
  419. quantity: 1
  420. damage: 5
  421. name: "&a&lAdd 1"
  422. slot: 24
  423. #"Add 10" button
  424. add10:
  425. item:
  426. material: STAINED_GLASS_PANE
  427. quantity: 10
  428. damage: 5
  429. name: "&a&lAdd 10"
  430. slot: 25
  431. #"Set to 16" button
  432. set16:
  433. item:
  434. material: STAINED_GLASS_PANE
  435. quantity: 16
  436. damage: 5
  437. name: "&a&lSet to 16"
  438. slot: 26
  439. #"Set to 64" button
  440. set64:
  441. item:
  442. material: STAINED_GLASS_PANE
  443. quantity: 64
  444. damage: 5
  445. name: "&a&lSet to 64"
  446. slot: 26
  447. #"Confirm" button
  448. confirm:
  449. item:
  450. material: STAINED_GLASS
  451. quantity: 1
  452. damage: 5
  453. name: "&a&lConfirm"
  454. slot: 39
  455. #"Sell all" button
  456. sellAll:
  457. item:
  458. material: STAINED_GLASS
  459. quantity: 1
  460. damage: 5
  461. name: "&a&lSell all"
  462. slot: 40
  463. #"Buy more" button
  464. buyMore:
  465. item:
  466. material: STAINED_GLASS
  467. quantity: 64
  468. damage: 5
  469. name: "&a&lBuy more"
  470. slot: 49
  471. #"Sell more" button
  472. sellMore:
  473. item:
  474. material: STAINED_GLASS
  475. quantity: 64
  476. damage: 5
  477. name: "&a&lSell more"
  478. slot: 49
  479. #"Cancel" button
  480. #"Cancel" button
  481. cancel:
  482. item:
  483. material: STAINED_GLASS
  484. quantity: 1
  485. damage: 14
  486. name: "&c&lCancel"
  487. slot: 41
  488.  
  489. shopMenuItems:
  490. #Has to be unique, value doesn't matter
  491. 1:
  492. item:
  493. #The same rules apply for material, amount, damage and lore as for goBackButton
  494. material: TNT
  495. quantity: 1
  496. damage: 0
  497. name: "&c&lRaid Shop"
  498. #Shop ID from shops.yml
  499. shop: "raid"
  500. #Slot in shops menu, counting from 0 to 53
  501. slot: 12
  502. 2:
  503. item:
  504. material: IRON_INGOT
  505. quantity: 1
  506. damage: 0
  507. name: "&c&lMinerals Shop"
  508. shop: "minerals"
  509. slot: 20
  510. 3:
  511. item:
  512. material: DIAMOND_PICKAXE
  513. quantity: 1
  514. damage: 0
  515. name: "&c&lTools Shop"
  516. shop: "tools"
  517. slot: 21
  518. 4:
  519. item:
  520. material: WHEAT
  521. quantity: 1
  522. damage: 0
  523. name: "&c&lFarming Shop"
  524. shop: "farming"
  525. slot: 22
  526. 5:
  527. item:
  528. material: GRASS
  529. quantity: 1
  530. damage: 0
  531. name: "&c&lBlocks Shop"
  532. shop: "blocks"
  533. slot: 19
  534. 6:
  535. item:
  536. material: MOB_SPAWNER
  537. quantity: 1
  538. damage: 0
  539. name: "&c&lSpawner Shop"
  540. shop: "spawners"
  541. slot: 13
  542. 7:
  543. item:
  544. material: POTION
  545. quantity: 1
  546. damage: 0
  547. name: "&c&lPotions Shop"
  548. shop: "potions"
  549. slot: 14
  550. 8:
  551. item:
  552. material: ROTTEN_FLESH
  553. quantity: 1
  554. damage: 0
  555. name: "&c&lMisc Shop"
  556. shop: "misc"
  557. slot: 24
  558. 9:
  559. item:
  560. material: COOKED_BEEF
  561. quantity: 1
  562. damage: 0
  563. name: "&c&lFood Shop"
  564. shop: "food"
  565. slot: 23
  566. 40:
  567. item:
  568. material: STAINED_CLAY
  569. quantity: 1
  570. damage: 13
  571. name: "&c&lColored Blocks"
  572. shop: "coloredblocks"
  573. slot: 25
  574. 10:
  575. item:
  576. material: STAINED_GLASS_PANE
  577. quantity: 1
  578. damage: 15
  579. name: "&r"
  580. shop: ""
  581. slot: 0
  582. 11:
  583. item:
  584. material: STAINED_GLASS_PANE
  585. quantity: 1
  586. damage: 15
  587. name: "&r"
  588. shop: ""
  589. slot: 1
  590. 12:
  591. item:
  592. material: STAINED_GLASS_PANE
  593. quantity: 1
  594. damage: 15
  595. name: "&r"
  596. shop: ""
  597. slot: 2
  598. 13:
  599. item:
  600. material: STAINED_GLASS_PANE
  601. quantity: 1
  602. damage: 15
  603. name: "&r"
  604. shop: ""
  605. slot: 3
  606. 14:
  607. item:
  608. material: STAINED_GLASS_PANE
  609. quantity: 1
  610. damage: 15
  611. name: "&r"
  612. shop: ""
  613. slot: 4
  614. 15:
  615. item:
  616. material: STAINED_GLASS_PANE
  617. quantity: 1
  618. damage: 15
  619. name: "&r"
  620. shop: ""
  621. slot: 5
  622. 16:
  623. item:
  624. material: STAINED_GLASS_PANE
  625. quantity: 1
  626. damage: 15
  627. name: "&r"
  628. shop: ""
  629. slot: 6
  630. 17:
  631. item:
  632. material: STAINED_GLASS_PANE
  633. quantity: 1
  634. damage: 15
  635. name: "&r"
  636. shop: ""
  637. slot: 7
  638. 18:
  639. item:
  640. material: STAINED_GLASS_PANE
  641. quantity: 1
  642. damage: 15
  643. name: "&r"
  644. shop: ""
  645. slot: 8
  646. 19:
  647. item:
  648. material: STAINED_GLASS_PANE
  649. quantity: 1
  650. damage: 15
  651. name: "&r"
  652. shop: ""
  653. slot: 9
  654. 20:
  655. item:
  656. material: STAINED_GLASS_PANE
  657. quantity: 1
  658. damage: 15
  659. name: "&r"
  660. shop: ""
  661. slot: 18
  662. 21:
  663. item:
  664. material: STAINED_GLASS_PANE
  665. quantity: 1
  666. damage: 15
  667. name: "&r"
  668. shop: ""
  669. slot: 27
  670. 22:
  671. item:
  672. material: STAINED_GLASS_PANE
  673. quantity: 1
  674. damage: 15
  675. name: "&r"
  676. shop: ""
  677. slot: 17
  678. 23:
  679. item:
  680. material: STAINED_GLASS_PANE
  681. quantity: 1
  682. damage: 15
  683. name: "&r"
  684. shop: ""
  685. slot: 26
  686. 24:
  687. item:
  688. material: STAINED_GLASS_PANE
  689. quantity: 1
  690. damage: 15
  691. name: "&r"
  692. shop: ""
  693. slot: 28
  694. 25:
  695. item:
  696. material: STAINED_GLASS_PANE
  697. quantity: 1
  698. damage: 15
  699. name: "&r"
  700. shop: ""
  701. slot: 29
  702. 26:
  703. item:
  704. material: STAINED_GLASS_PANE
  705. quantity: 1
  706. damage: 15
  707. name: "&r"
  708. shop: ""
  709. slot: 30
  710. 27:
  711. item:
  712. material: STAINED_GLASS_PANE
  713. quantity: 1
  714. damage: 15
  715. name: "&r"
  716. shop: ""
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  719. item:
  720. material: STAINED_GLASS_PANE
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  723. name: "&r"
  724. shop: ""
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  727. item:
  728. material: STAINED_GLASS_PANE
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  731. name: "&r"
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  735. item:
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  739. name: "&r"
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  742. 31:
  743. item:
  744. material: STAINED_GLASS_PANE
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  747. name: "&r"
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  750. 32:
  751. item:
  752. material: STAINED_GLASS_PANE
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  759. item:
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  766. 38:
  767. item:
  768. material: STAINED_GLASS_PANE
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  771. name: "&r"
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  774. 39:
  775. item:
  776. material: STAINED_GLASS_PANE
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  779. name: "&r"
  780. shop: ""
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  782.  
  783. specialElements:
  784. balance:
  785. item:
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  787. quantity: 1
  788. name: "&6&lYour balance"
  789. lore:
  790. - "&7$%balance%"
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