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  1. 23:38 Shiirn: what kind of problems if u dont mind me asking
  2. 23:38 Hobbes2: well the hard conceptually is great
  3. 23:38 Hobbes2: just, its a huge step up from the advanced
  4. 23:38 Hobbes2: I actually think the advanced needs a buff
  5. 23:39 Hobbes2: also it needs to not go in one direction the entire time lol
  6. 23:39 Shiirn: see my thing is that there's always the damn
  7. 23:39 Shiirn: jump you get from going
  8. 23:39 Shiirn: distance snap to not distance snap
  9. 23:39 Shiirn: that i fucking hate working around
  10. 23:39 Hobbes2: true, but its not just spacing
  11. 23:39 Hobbes2: design wise, pattern wise
  12. 23:39 Hobbes2: the hard is harder than your average hard
  13. 23:39 Shiirn: well yeah i get that
  14. 23:39 Shiirn: but i feel like there's no point to difficulties that just transition in small manners within the same mapset
  15. 23:40 Hobbes2: you could argue that it's fine but it's really stretching it
  16. 23:40 Hobbes2: tbf ive seen worse get ranked so
  17. 23:40 Hobbes2: idk
  18. 23:40 Shiirn: because very few types of music really fit a progression in density and structure
  19. 23:40 Shiirn: much less....
  20. 23:40 Shiirn: sakuraburst
  21. 23:40 Shiirn: where it's very hard to reliably keep a density/structure/style progression
  22. 23:40 Hobbes2: regardless the advanced will need to be changed regarding the one direction thing
  23. 23:40 Hobbes2: even if the spread is untouched
  24. 23:40 Hobbes2: that's like an actual issue
  25. 23:40 Shiirn: yeah idk why mikasa always fucking does that
  26. 23:40 Shiirn: forest too
  27. 23:40 Hobbes2: the bottom diff is solid
  28. 23:40 Shiirn: i had to like flip half the chorus here and there
  29. 23:41 Hobbes2: mir's diff is a huge abuse of slider leniency
  30. 23:41 Hobbes2: it works in some parts and doesnt work in others
  31. 23:41 Hobbes2: ill probably talk to him about it
  32. 23:41 Shiirn: mir is a lot more liberal with his choices in which sliders to make vroom
  33. 23:41 Shiirn: than i am
  34. 23:41 Hobbes2: yeah i noticed lol
  35. 23:41 Hobbes2: your diff is cool
  36. 23:41 Hobbes2: the first fast slider through me off but after that its rather readable
  37. 23:41 Hobbes2: and that's at the start anyway so you can just restart whatever
  38. 23:42 Shiirn: right that's the thought
  39. 23:42 Hobbes2: 01:17:200 (1,2,1,2) - these are lke barely rankable lol
  40. 23:42 Hobbes2: but barely is enough
  41. 23:42 Shiirn: the first one is the most jerking one to give the player a chance to go "oh."
  42. 23:42 Shiirn: i know they are
  43. 23:42 Shiirn: lol
  44. 23:42 Shiirn: that's why i did them
  45. 23:42 Shiirn: if they didn't work like that i'd have done something else
  46. 23:42 Hobbes2: 01:27:600 (1) - actually think it would be cool if you stuck to non-standard shapes for these fast sliders, but thats subjective so whatever
  47. 23:43 Hobbes2: i think its nice to see this really long shape with weird curves / angles and say "ok goin fast" as oppose dto just like "oh its a circle", you'd still know you're going fast of course
  48. 23:43 Hobbes2: it just looses some of that effect imo
  49. 23:43 Hobbes2: but yeah like i said super subjective
  50. 23:43 Shiirn: the reason i did that pattern in my diff is to further smash into player's head the polarity between movements
  51. 23:44 Shiirn: like the gentle back and forths then VROOM another fuckin part of the screen
  52. 23:44 Shiirn: also what did u say before "i think its nice"
  53. 23:44 Shiirn: i think i closed window on u
  54. 23:44 Hobbes2: makes sense, but you could make the curve a bit wonkier so its not just a circle or smth. im speaking visuals as opposed to actual gameplay
  55. 23:44 Hobbes2: uhh
  56. 23:45 Hobbes2: "actually think it would be cool if you stuck to non-standard shapes for these fast sliders, but thats subjective so whatever"
  57. 23:45 Shiirn: well part of it is that the slider shapes become less of a "tell" between them later
  58. 23:45 Shiirn: because later on there's wubs and wobs and slowdowns as well
  59. 23:45 Hobbes2: yoh wow you're right
  60. 23:45 Shiirn: so it comes down to the repetition of the beat
  61. 23:45 Hobbes2: actually yeah thats really cool keep it
  62. 23:46 Hobbes2: 01:32:800 (1) - why does this end on the blue tick andn ot the red one
  63. 23:46 Hobbes2: the wub changes..pitch? on the red tick
  64. 23:47 Hobbes2: while the blue tick is kinda like...arbitrarily where the sound ends
  65. 23:47 Shiirn: ok so
  66. 23:47 Shiirn: here's something i tend to do that i always need to fucking explain
  67. 23:47 Shiirn: because it sounds so weird to say out loud
  68. 23:47 Hobbes2: lol
  69. 23:47 Shiirn: but it's also the same reason 02:20:200 (2) - is early
  70. 23:47 Shiirn: but when i have a slider that ends early
  71. 23:48 Shiirn: it's almost always so that the sliderend's hitsound somewhat lines up with the ending of the sound i'm trying to follow
  72. 23:48 Shiirn: especially if there's no notes directly after it
  73. 23:48 Shiirn: especially in a void, it makes more sense to me to have the sliderend hitsound fade at the same time the sound does
  74. 23:48 Hobbes2: hmm
  75. 23:48 Hobbes2: i'll buy that
  76. 23:48 Hobbes2: i disagree but its not a huge deal
  77. 23:49 Hobbes2: doesnt it make sense to silence the tail?
  78. 23:49 Hobbes2: consider it's not actually landing on a particular sound
  79. 23:49 Hobbes2: its more like..well the wub sorta ends here
  80. 23:49 Shiirn: silenced tails are not silenced
  81. 23:50 Shiirn: the thing is, to me
  82. 23:50 Shiirn: if you listen to 01:29:600 (1) - these noises
  83. 23:50 Shiirn: they start fading around the blue tick
  84. 23:50 Shiirn: and fade out entirely on white
  85. 23:50 Hobbes2: its hard to tell where they end
  86. 23:50 Hobbes2: so when you put a noticeable hitsound on the tail, it sounds weird
  87. 23:50 Hobbes2: when you cant really even tell
  88. 23:50 Shiirn: so having a hit object ON white, makes it EXTEND past white.... both audibly and viscerally
  89. 23:51 Hobbes2: alrigh that makes a bit of sense
  90. 23:51 Hobbes2: i still disagree but i like i said this is such a small issue that i don't care if you change it or not
  91. 23:52 Shiirn: well it's also something that crops up an unusual amount of time so i always have to explain it
  92. 23:52 Shiirn: lol
  93. 23:52 Shiirn: ive done this in many of my other maps
  94. 23:52 Shiirn: and do it in enigma helix except extending PAST white ticks
  95. 23:52 Shiirn: :thonkin:
  96. 23:52 Hobbes2: 01:43:200 (1,2,3,4,1,2,3,4) - this bothers me a bit
  97. 23:52 Hobbes2: in that
  98. 23:52 Hobbes2: here its circles but for no apparent reason the next one uses kick sliders
  99. 23:52 Shiirn: it's not even or clean?
  100. 23:52 Shiirn: :P
  101. 23:52 Hobbes2: or well maybe there is a reason but i cant tell
  102. 23:53 Hobbes2: naw its alright
  103. 23:53 Shiirn: 01:45:800 - there are twoppy noises on these
  104. 23:53 Hobbes2: 01:46:600 (6) - this should bea circle then
  105. 23:53 Shiirn: noise is actually there though
  106. 23:54 Hobbes2: damn thats feint
  107. 23:54 Hobbes2: well ok makes sense
  108. 23:54 Shiirn: it's quiet as fuck but it's there and keeping it helps with the consistency of the section
  109. 23:54 Shiirn: structurally
  110. 23:54 Hobbes2: 01:49:800 (6) - well
  111. 23:54 Hobbes2: i hear it just about as i did for the other one here
  112. 23:54 Hobbes2: lol
  113. 23:54 Shiirn: true lol
  114. 23:55 Shiirn: fucking inconsistencies
  115. 23:55 Hobbes2: 01:49:600 (5,6,1,2,3,4,5,1,2,3,4) - on sight read i didnt catch this at all
  116. 23:55 Hobbes2: but im trash so
  117. 23:55 Hobbes2: xd
  118. 23:55 Shiirn: you're gonna point out 02:10:000 (1,2) - vs01:57:200 (1,2) - and 02:03:600 (2,3) - next
  119. 23:56 Shiirn: :(
  120. 23:56 Hobbes2: were those intentional?
  121. 23:56 Hobbes2: also those seem fine to me
  122. 23:56 Hobbes2: based on the sounds
  123. 23:56 Shiirn: well
  124. 23:56 Shiirn: more the first two
  125. 23:56 Shiirn: are identical sounds
  126. 23:56 Shiirn: different objects
  127. 23:57 Hobbes2: huh, so they are
  128. 23:57 Hobbes2: i got placebo'd
  129. 23:57 Shiirn: 02:08:800 (1,2) - and 01:56:000 (1,2) - are seperate too
  130. 23:57 Shiirn: well structurally they're different sounds and noises
  131. 23:57 Shiirn: but same point
  132. 23:57 Shiirn: lol
  133. 23:57 Hobbes2: yeah
  134. 23:57 Hobbes2: i think this is up to you, what do you think?
  135. 23:57 Shiirn: i mean
  136. 23:57 Shiirn: i put them there for a reason
  137. 23:58 Shiirn: i'm not 100% clear on the reason myself but it feels right
  138. 23:58 Hobbes2: lol, yeah i figured youd say something like that since im not seeing a clear reason for it myself
  139. 23:58 Hobbes2: eh.. its fine
  140. 23:58 Hobbes2: im not super anal on consistency but i do value it
  141. 23:58 Shiirn: honestly a track like this shouldnt be 100% consistent anyway
  142. 23:58 Shiirn: xd
  143. 23:58 Shiirn: thematics, the ultimate "i dont wanna fix 'mistakes' excuse"
  144. 23:58 Shiirn: "muh art"
  145. 23:58 Hobbes2: lmao
  146. 23:59 Shiirn: the #1 thing irre hates me for
  147. 23:59 Shiirn: everything must be CONSISTENT
  148. 23:59 Shiirn: which is why felys gave him aneurysms
  149. 23:59 Hobbes2: oh yeah
  150. 23:59 Hobbes2: uhh
  151. 23:59 Hobbes2: 01:28:800 (1,2,1,2) -
  152. 23:59 Hobbes2: i dont like this
  153. 23:59 Shiirn: and literally made him quit QAT
  154. 23:59 Shiirn: whats wrong with it
  155. 23:59 Hobbes2: for one idk what that big hitsound on 01:29:000 (1) - is doing and i dont think that 01:29:000 (1) - is even notable enough to warrant this kind of pattern
  156. 00:00 Hobbes2: a pattern like this implies that 01:29:000 (1) - would be a strong sound
  157. 00:00 Hobbes2: and its not really
  158. 00:00 Hobbes2: feels like its mapped to the hitsound and not the music lol
  159. 00:00 Shiirn: oh
  160. 00:00 Shiirn: that's me making shit up
  161. 00:00 *Shiirn blunt
  162. 00:00 Hobbes2: lmao
  163. 00:01 Hobbes2: 01:48:400 (1) - quality mustache slider
  164. 00:01 Shiirn: but for a more relevant explanation
  165. 00:01 Shiirn: i just felt like
  166. 00:01 Shiirn: all the other pitch sounds in that section were paired up
  167. 00:01 Shiirn: a setup of 4 notes felt out of place
  168. 00:01 Shiirn: 01:28:300 (2,3,4) - pair,01:29:200 (1,1) - pair
  169. 00:02 Hobbes2: well musically the others are paired
  170. 00:02 Hobbes2: and 01:28:800 (1,2,1,2) - is not
  171. 00:02 Hobbes2: so that contrats would stil fit
  172. 00:02 Hobbes2: pretend i can spell
  173. 00:02 Shiirn: you're right
  174. 00:02 Hobbes2: what you said does make sense to me
  175. 00:03 Hobbes2: so i'd be willing to accept it if you dont want to change it
  176. 00:03 Shiirn: lol
  177. 00:03 Hobbes2: but id prefer if you did lul
  178. 00:03 Shiirn: idk what i'd do with them
  179. 00:04 Hobbes2: im personally not a fan of additive hitsounds being used like this
  180. 00:04 Shiirn: other than just 4 stack into the slider
  181. 00:04 Hobbes2: that actually wouldnt be a bad idea i think
  182. 00:04 Hobbes2: 4 stack i mean
  183. 00:04 Shiirn: i'll just 4stack it and be a boring betty
  184. 00:04 Shiirn: http://puu.sh/wxPT1/0bb7151c40.png
  185. 00:04 Hobbes2: hot
  186. 00:04 Hobbes2: be sure to remove the hitsound since
  187. 00:05 Hobbes2: its not really needed :eyes:
  188. 00:05 Shiirn: did
  189. 00:05 Hobbes2: swell
  190. 00:05 Hobbes2: 01:48:400 (1) - nice mustache slider
  191. 00:05 Shiirn: tfw a modder said "fix this blanket"
  192. 00:05 Hobbes2: LOL
  193. 00:05 Shiirn: and i moved the big circle slider so it was obviously not intended to blanket
  194. 00:05 Shiirn: :thonkin:
  195. 00:05 Hobbes2: lmao
  196. 00:05 Hobbes2: the red node on that slider
  197. 00:05 Hobbes2: is actually ugly af
  198. 00:05 Hobbes2: but who cares lul
  199. 00:06 Hobbes2: the first one i mean
  200. 00:06 Shiirn: whats wrong w- what
  201. 00:06 Shiirn: which
  202. 00:06 Hobbes2: http://puu.sh/wxPWw/8db5abb3d6.jpg
  203. 00:06 Hobbes2: puke
  204. 00:06 Shiirn: honey
  205. 00:06 Shiirn: i'm sorry to tell u
  206. 00:06 Shiirn: u did that
  207. 00:06 Shiirn: that's not part of the map
  208. 00:06 Shiirn: http://puu.sh/wxPXT/8b2847ef09.png
  209. 00:06 Hobbes2: wtf
  210. 00:07 Hobbes2: k im deleting htis form the log before i post it on the forum
  211. 00:07 Shiirn: but i'll know.
  212. 00:07 Shiirn: i'll know forever.
  213. 00:07 Hobbes2: ;-;
  214. 00:08 Hobbes2: 01:54:400 (1) -
  215. 00:08 Hobbes2: im like
  216. 00:08 Hobbes2: idk
  217. 00:08 Hobbes2: this is unrankable
  218. 00:08 Hobbes2: just make it more v shaped
  219. 00:08 Hobbes2: just a little
  220. 00:09 Shiirn: its
  221. 00:09 Shiirn: fine
  222. 00:09 Shiirn: its not burai
  223. 00:09 Hobbes2: its like borderline
  224. 00:09 Hobbes2: hmmm
  225. 00:10 Hobbes2: hard to chang eit without making it ugly af
  226. 00:10 Hobbes2: yeah w/e its fine
  227. 00:10 Hobbes2: 02:07:200 (5,1,4,1) - pixel perfect or no bubblerino :^)
  228. 00:11 Shiirn: moved 1 up by 1 pixel
  229. 00:11 Hobbes2: 4 and 5 prob need to be moved down by 1 too
  230. 00:12 Hobbes2: that actually fixes it perfectly
  231. 00:12 Shiirn: god fuck you
  232. 00:13 Hobbes2: i was just fucking around i dont care about stuff like that lol
  233. 00:13 Hobbes2: uh yeah rest is fine
  234. 00:13 Hobbes2: id be ok with this top diff is nice
  235. 00:13 Hobbes2: ill pm mir and talk to him about his diff sometime and just forum mod the rest
  236. 00:13 Shiirn: ok
  237. 00:14 Hobbes2: :ok_hand:
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