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- https://www.youtube.com/watch?v=-FWvpVdntpw
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- you know what's great about that
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- reaction is the two splits I can pause
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- before the clap because you're like like
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- that is C thank you all I am very
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- curious I have a very quick question you
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- guys worked on EverQuest and I know how
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- many people in the room go back that
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- foreign mmo's means a lot of us right
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- what's it like to see this level of
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- advancement and combat in speed and
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- visceral experience for you guys as
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- designers sometimes we I mean back in
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- the day we never thought stuff like this
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- is possible like in terms of and this is
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- this these are systems that we really
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- can't touch because that's not what an
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- MMO is and this is not something that we
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- can do technologically like it's too
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- hard to have this kind of pace so yeah I
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- mean it's it's it's I feel like we're
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- breaking barriers what we're doing right
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- it's great to not have sacred cows right
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- I do not tap to just be able to play
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- with things and see what feels good and
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- go with what feels good good rather than
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- have conventions that we need to stick
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- with yeah kill just totally nailed it
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- and go back even a conversation earlier
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- working with Stephen the because of how
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- Stephen interacts with you guys in
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- discord at the you know owner executive
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- all things level it's so unusual so the
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- influence that the audience has with
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- Stephen is a fan first and a player it's
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- just different so instead of like you
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- know kill saying with these white
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- elephant Stephen is emotional about you
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- know since he's played games as a seven
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- years old and the limits he wants to
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- push so even just for me seeing the
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- fidelity that you're able to do an
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- unreal engine and the size of the world
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- and the fact that we and without naming
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- certain EverQuest products big EverQuest
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- the one specifically we never could get
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- things like the under realm to work so
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- what stands out to it and I see you
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- nodding your so what stands out to me is
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- we couldn't get him to work at other
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- places but they're working now right so
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- from a technological standpoint what
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- we're able to do in a very short amount
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- of time using a really superior engine
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- and giving these talented people the
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- tools it just changes everything
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- also keep in mind like all that stuff
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- was live like that was all us playing
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- it's recorded game was literally every
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- single scene you saw there was recorded
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- on Thursday and then it was cut together
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- yesterday
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- yeah yesterday yesterday into the next
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- record speed no in truth and I'll say
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- are we done yet Stephens Dropbox I think
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- at 2:00 in the morning this morning I
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- get your text seriously though as fans
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- and I think this is true
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- thank you for live gameplay and not some
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- crazy cinematic to try to sell us like I
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- think we as gamers we know right we're
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- not playing in accion oh that looks
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- awesome and that's that the visual
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- effects are just unbelievable make you
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- feel epic right that's the that's the
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- new tagline make up make you feel it I
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- know there was a lot of a lot of flack
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- we got early on about you know unreal
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- not a capable MMORPG engine but the
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- bottom line is it is and is if you have
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- the right engineer absolutely and the
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- benefit of unreal not only is epic
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- support but also the ability for our
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- engineers to get into the source code of
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- that and make what needs to work for our
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- game work that's why you know talking a
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- little bit about phase one oh let's go
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- back to the timeline maybe pull that
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- timeline back up so we'll give you a
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- little details on phase one the first of
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- it it's not up here actually the first
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- thing should should be the battlegrounds
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- so when we would oh we have actually
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- another announcement as well we will
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- begin testing for phase one starting
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- with a select number of alpha
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- backers that we will randomly select and
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- include this is our stress test phase
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- and that will begin this week so I just
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- want you guys to know that one if you're
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- not an alpha one tester make sure to
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- give give some big props to alpha one
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- testers because they're going to be
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- going through some serious testing and
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- that series testing might be sitting at
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- the launcher it might be sitting at the
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- lobby and waiting for a game for hours
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- and put the windmill monster back into
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- the windmill monster we should totally
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- upgrade yeah that testing we're going to
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- start stress testing the server's we're
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- going to get matchmaking up and running
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- we have some some new UI that you've
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- just saw there a little bit and the
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- first so we're able to bring this alpha
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- 1 testing to you guys early a whole
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- quarter than what we actually put in our
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- roadmap early now I don't know how many
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- developments you guys follow from
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- MMORPGs perspective but the term early
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- is very rarely heard and one thing I
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- love about this team and and just the
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- absolute speed dedication commitment of
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- the veteran knowledge experience that's
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- on the team we've been able to pull
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- together is what allows us to to bring
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- something early and it feels good to
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- actually make a commitment and arrive
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- earlier than expected and I hope it
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- feels good for you guys too
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- but so we have three different modes
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- that will be present in alpha 1 phase 1
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- the first mode is going to be a
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- battlegrounds a last-man-standing mode
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- and that's going to have a hundred
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- players on a map it's going to have
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- a lot of high octane energy and activity
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- it's going to be very streamable it's
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- going to be no NDA there's going to be a
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- lot of a lot of different weapons and
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- skills that were going to be testing
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- each of the weapons and armor that you
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- can find in the world are going to have
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- unique spells and skills associated with
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- them that interact with the terrain from
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- a defensive standpoint from a utility
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- standpoint from an offensive standpoint
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- it's going to be able for you to build
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- buildings complete structures
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- watchtowers and defensive pillboxes type
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- structures arcane structures you're
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- going to have a lot of fun activity
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- there the second mode we will be
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- implementing which is there a timeline
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- on this one yeah there we go
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- the testing for the castle siege mode
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- will begin near the end of December the
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- castle siege mode is going to start with
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- a 100 versus 100 player map you're going
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- to be defenders versus the attackers
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- you're going to have a large
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- destructible castle you're going to have
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- siege weaponry that's deployable can be
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- piloted by the players there will be a
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- guild mode where you can queue into the
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- matchmaking process with twenty total
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- players so you will have guilt systems
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- in place account management systems is
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- completely revamped and will be launched
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- I believe on October 5th right over here
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- this is the plan the plan currently for
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- our new account management system you're
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- going to see the ability to make friends
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- to create guilds there you're going to
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- have objective based components to the
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- castle siege system defenders will have
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- key strategic objectives to maintain and
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- attackers will have destroyed key
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- strategic objectives to to swing the
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- battle in their favor
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- additionally there you're going to have
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- class kits this is where we will
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- introduce class kits into the
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- matchmaking system so you're going to
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- have the traditional
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- Trinity type class kits that are going
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- to be present representing different
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- skills that will be present eventually
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- in the MMORPG and then the other thing
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- the last mode that will be available and
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- you saw actually in this video for the
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- first time I think since we first even
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- showed the monster coin system back over
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- a year ago before Kickstarter you saw
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- players playing as monsters in the Horde
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- mode you will be able to play on the
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- Horde side as monsters as well as
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- defending a city with 50 cooperative
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- players in the center of a city or
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- castle against different waves of
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- monsters and then eventually bosses
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- where you'll begin to test boss
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- mechanics you'll have additional
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- features that are going to be present
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- co-op objectives waves being more
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- difficult than the previous you're going
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- to have the boss mechanics and legendary
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- creatures available and merchant systems
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- where you're going to collect the loot
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- and goods from the waves that you
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- destroy and then purchase an upgrade
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- items and gear and whatnot for your
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- character so you know this phase was as
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- we said added as a separate phase to
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- alpha one as a complementary bonus phase
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- to alpha one and the reason for that is
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- because we had the ability to test
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- systems that exist separate from the
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- traditional persistent MMORPG server
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- that has progression and levels and
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- whatnot because we really wanted to nail
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- down the action side of things and we
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- could do so with testing or castle siege
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- mechanics testing our monster coin
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- system testing account live account
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- operations it's basically just getting
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- all the players into one spot so we can
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- 00:10:07,330 --> 00:10:08,890
- just iterate over and over and over
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- again all these matches are gonna be
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- generating lots of data for us and we
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- 00:10:12,370 --> 00:10:14,080
- can use that data to really refine what
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- we're doing when we get to alpha -
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- absolutely I also want to say we've been
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- playing it every day in the office for
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- like basically three months and it's a
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- lot of fun right like we but you have
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- people yelling across them this at each
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- 00:10:26,620 --> 00:10:27,880
- other we all know who the best players
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- are and we will develop or wait do we
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- all know who is Eric Ryan I was the best
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- player
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- top five what's great and I have to
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- iterate cuz we talked about this right
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- before the panels so most people out
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- there on the show floor are gonna be
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- like let's go create a game and make a
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- battle royale game because there happens
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- to be some popular ones right now maybe
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- right you guys said let's take this mode
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- let's test it and let's make it part of
- 251
- 00:10:57,890 --> 00:10:59,900
- our MMO but let's give it to our fans
- 252
- 00:10:59,900 --> 00:11:02,450
- early so that they can actually use this
- 253
- 00:11:02,450 --> 00:11:04,700
- and we can use the data but they can
- 254
- 00:11:04,700 --> 00:11:06,170
- have a good time where will building out
- 255
- 00:11:06,170 --> 00:11:09,680
- our full scope world and and you say
- 256
- 00:11:09,680 --> 00:11:11,570
- like a hundred last-man-standing
- 257
- 00:11:11,570 --> 00:11:14,810
- total win fantastic design 100 verse 100
- 258
- 00:11:14,810 --> 00:11:17,000
- castle siege a min that goes back to my
- 259
- 00:11:17,000 --> 00:11:18,589
- old school Dark Age of Camelot days I
- 260
- 00:11:18,589 --> 00:11:21,020
- want to be part of that fight right and
- 261
- 00:11:21,020 --> 00:11:22,580
- then you go horde mode and go wait I can
- 262
- 00:11:22,580 --> 00:11:24,290
- play a monster and defend this crazy
- 263
- 00:11:24,290 --> 00:11:25,730
- place it gets a bunch of players and
- 264
- 00:11:25,730 --> 00:11:26,690
- make their lives miserable
- 265
- 00:11:26,690 --> 00:11:29,540
- awesome I'm in on that and I can do one
- 266
- 00:11:29,540 --> 00:11:31,970
- of those any night I want like it's not
- 267
- 00:11:31,970 --> 00:11:34,370
- but but the beauty of your product and
- 268
- 00:11:34,370 --> 00:11:36,230
- this is where I think really intrepid is
- 269
- 00:11:36,230 --> 00:11:37,670
- going to really truly break the ground
- 270
- 00:11:37,670 --> 00:11:39,800
- is that that's all going to be one game
- 271
- 00:11:39,800 --> 00:11:42,410
- as an MMO and I think that's the part
- 272
- 00:11:42,410 --> 00:11:44,600
- that we all love is MMO players well I
- 273
- 00:11:44,600 --> 00:11:46,190
- mean there's there's more actually
- 274
- 00:11:46,190 --> 00:11:51,310
- though so the more side of that thing is
- 275
- 00:11:51,310 --> 00:11:54,680
- so each of these modes in alpha 1 phase
- 276
- 00:11:54,680 --> 00:11:57,529
- 1 right oh did we bring up the phase 2
- 277
- 00:11:57,529 --> 00:11:59,150
- I'm sorry before we get into the phase 1
- 278
- 00:11:59,150 --> 00:12:01,160
- different aspects let's bring up the
- 279
- 00:12:01,160 --> 00:12:02,630
- timeline the next one there should be
- 280
- 00:12:02,630 --> 00:12:06,620
- one more ok so alpha 1 phase 2 so phase
- 281
- 00:12:06,620 --> 00:12:09,980
- 2 begins in the beginning of second
- 282
- 00:12:09,980 --> 00:12:13,730
- quarter of next year and phase 2 is the
- 283
- 00:12:13,730 --> 00:12:16,370
- more traditional alpha that everyone
- 284
- 00:12:16,370 --> 00:12:18,230
- signed up for alpha 1 that is going to
- 285
- 00:12:18,230 --> 00:12:20,690
- be where we integrate action combat into
- 286
- 00:12:20,690 --> 00:12:22,970
- the tab targeted systems you'll have
- 287
- 00:12:22,970 --> 00:12:25,220
- progression to level 20 you will nodes
- 288
- 00:12:25,220 --> 00:12:27,080
- will be fully featured and progressed to
- 289
- 00:12:27,080 --> 00:12:29,480
- stage 3 stage 3 is when most of the
- 290
- 00:12:29,480 --> 00:12:31,459
- systems come online for node development
- 291
- 00:12:31,459 --> 00:12:32,810
- that's where you can declare citizenship
- 292
- 00:12:32,810 --> 00:12:34,250
- that's where player government happens
- 293
- 00:12:34,250 --> 00:12:37,040
- that's where building of housing and 3
- 294
- 00:12:37,040 --> 00:12:40,430
- holds become a thing we have 4 out of
- 295
- 00:12:40,430 --> 00:12:42,500
- our nine races will be available all
- 296
- 00:12:42,500 --> 00:12:45,920
- eight base class Ark types will be
- 297
- 00:12:45,920 --> 00:12:48,540
- available we will have a character
- 298
- 00:12:48,540 --> 00:12:50,250
- creation sweet that will be implemented
- 299
- 00:12:50,250 --> 00:12:51,630
- actually the character creation sweet
- 300
- 00:12:51,630 --> 00:12:52,950
- we're hoping to implement in phase one
- 301
- 00:12:52,950 --> 00:12:57,060
- of alpha one 25% of the total world
- 302
- 00:12:57,060 --> 00:12:59,190
- space will be implemented and playable
- 303
- 00:12:59,190 --> 00:13:01,620
- so that's roughly 120 square kilometers
- 304
- 00:13:01,620 --> 00:13:04,280
- that is a significant size of the world
- 305
- 00:13:04,280 --> 00:13:07,110
- and then we will have two to three
- 306
- 00:13:07,110 --> 00:13:09,360
- servers that are available we have just
- 307
- 00:13:09,360 --> 00:13:11,460
- under 10,000 testers for alpha 1 and
- 308
- 00:13:11,460 --> 00:13:14,340
- then alpha 2 testing will begin in the
- 309
- 00:13:14,340 --> 00:13:16,080
- beginning of third quarter of next year
- 310
- 00:13:16,080 --> 00:13:18,750
- alpha 2 is will have more details on
- 311
- 00:13:18,750 --> 00:13:20,850
- that but it's going to be a much closer
- 312
- 00:13:20,850 --> 00:13:25,770
- to complete situation for the MMO now
- 313
- 00:13:25,770 --> 00:13:28,800
- here's the exciting news for alpha 1
- 314
- 00:13:28,800 --> 00:13:30,810
- phase 1 because this was a bonus phase
- 315
- 00:13:30,810 --> 00:13:32,940
- what we're going to be doing is with
- 316
- 00:13:32,940 --> 00:13:35,970
- these three modes of gameplay in alpha 1
- 317
- 00:13:35,970 --> 00:13:38,730
- phase 1 there will be roughly a little
- 318
- 00:13:38,730 --> 00:13:41,460
- bit of a over a month testing period
- 319
- 00:13:41,460 --> 00:13:43,650
- where alpha 1 testers will test each
- 320
- 00:13:43,650 --> 00:13:47,340
- mode and then we will open up the phase
- 321
- 00:13:47,340 --> 00:13:51,180
- 1 to every registered account on ashes
- 322
- 00:13:51,180 --> 00:13:55,510
- of creation we hope to see over
- 323
- 00:14:00,800 --> 00:14:03,230
- so our alpha one testers are going to be
- 324
- 00:14:03,230 --> 00:14:04,579
- testing each of these phase though
- 325
- 00:14:04,579 --> 00:14:07,189
- they'll have roughly about four months
- 326
- 00:14:07,189 --> 00:14:09,860
- worth of pre testing time where it's
- 327
- 00:14:09,860 --> 00:14:12,290
- just alpha one testers and then we want
- 328
- 00:14:12,290 --> 00:14:14,209
- to hit those servers as hard as we can
- 329
- 00:14:14,209 --> 00:14:16,309
- with as many possible people as we can
- 330
- 00:14:16,309 --> 00:14:18,049
- because we know that ashes of creation
- 331
- 00:14:18,049 --> 00:14:19,999
- as an MMORPG is going to be one of the
- 332
- 00:14:19,999 --> 00:14:22,610
- largest mm RPGs that is ever going to be
- 333
- 00:14:22,610 --> 00:14:24,829
- launched we have a lot of pre signed up
- 334
- 00:14:24,829 --> 00:14:27,259
- people more so when you compare to other
- 335
- 00:14:27,259 --> 00:14:28,999
- products that have launched in the past
- 336
- 00:14:28,999 --> 00:14:30,829
- the sheer support for a
- 337
- 00:14:30,829 --> 00:14:35,170
- subscription-based non pay2win MMORPG is
- 338
- 00:14:35,170 --> 00:14:38,269
- huge and we are really excited about
- 339
- 00:14:38,269 --> 00:14:40,399
- that because this is the direction we
- 340
- 00:14:40,399 --> 00:14:42,110
- feel that the genre should be moving in
- 341
- 00:14:42,110 --> 00:14:44,779
- and I think we've turned some heads for
- 342
- 00:14:44,779 --> 00:14:46,339
- some notable companies some large
- 343
- 00:14:46,339 --> 00:14:48,170
- publishers towards this direction away
- 344
- 00:14:48,170 --> 00:14:51,649
- from a free-to-play pay2win cash grab
- 345
- 00:14:51,649 --> 00:14:53,600
- model and that was our objective ever
- 346
- 00:14:53,600 --> 00:14:55,999
- from the beginning was to really show
- 347
- 00:14:55,999 --> 00:14:58,220
- that the community has been shrinking
- 348
- 00:14:58,220 --> 00:15:00,649
- because we've had these types of games
- 349
- 00:15:00,649 --> 00:15:02,660
- rammed down our throats and that's not
- 350
- 00:15:02,660 --> 00:15:05,449
- what people want it's not that MMOs are
- 351
- 00:15:05,449 --> 00:15:07,429
- dying it's that the the monetization
- 352
- 00:15:07,429 --> 00:15:14,269
- scheme is dying so so so we're excited
- 353
- 00:15:14,269 --> 00:15:16,879
- about that now here's the cool thing we
- 354
- 00:15:16,879 --> 00:15:19,639
- will be implementing in alpha 1 a phase
- 355
- 00:15:19,639 --> 00:15:23,410
- 1 character creation suite and housing
- 356
- 00:15:23,410 --> 00:15:25,699
- suite as well where you'll be able to
- 357
- 00:15:25,699 --> 00:15:29,749
- earn in the phase 1 the matchmaking
- 358
- 00:15:29,749 --> 00:15:31,600
- system you'll be able to earn cosmetics
- 359
- 00:15:31,600 --> 00:15:35,240
- you'll be able to share everything you
- 360
- 00:15:35,240 --> 00:15:37,490
- earned there in the MMORPG when it
- 361
- 00:15:37,490 --> 00:15:39,410
- launches and the arena system will
- 362
- 00:15:39,410 --> 00:15:41,540
- persist post-launch as well so this will
- 363
- 00:15:41,540 --> 00:15:44,149
- be an all-action based arena that exist
- 364
- 00:15:44,149 --> 00:15:46,279
- side by side with ashes of creation as a
- 365
- 00:15:46,279 --> 00:15:48,410
- mode that players would get to plan and
- 366
- 00:15:48,410 --> 00:15:51,439
- earn unique cosmetics in and they'll be
- 367
- 00:15:51,439 --> 00:15:53,720
- able to build a home starting in phase 1
- 368
- 00:15:53,720 --> 00:15:56,360
- as well that'll probably come in the the
- 369
- 00:15:56,360 --> 00:15:57,709
- horde mode stage near the end of the
- 370
- 00:15:57,709 --> 00:15:59,509
- horde mode the housing and the crew and
- 371
- 00:15:59,509 --> 00:16:00,769
- the character creation suite you'll be
- 372
- 00:16:00,769 --> 00:16:01,910
- able to build a character you'll be able
- 373
- 00:16:01,910 --> 00:16:03,649
- to save that character and use that
- 374
- 00:16:03,649 --> 00:16:07,699
- character for the MMORPG and you'll be
- 375
- 00:16:07,699 --> 00:16:10,189
- able to set your furniture and housing
- 376
- 00:16:10,189 --> 00:16:12,060
- condition
- 377
- 00:16:12,060 --> 00:16:16,950
- phase 1 yep you guys get all that you
- 378
- 00:16:16,950 --> 00:16:18,180
- realize wherever there's a lot of weight
- 379
- 00:16:18,180 --> 00:16:20,880
- a lot of words yeah that was really good
- 380
- 00:16:20,880 --> 00:16:25,380
- Steven by the way so I mean at the end
- 381
- 00:16:25,380 --> 00:16:26,940
- of the day the action combat video just
- 382
- 00:16:26,940 --> 00:16:28,710
- some eise's what we're all hoping for
- 383
- 00:16:28,710 --> 00:16:30,930
- you're adding in a great mode in the
- 384
- 00:16:30,930 --> 00:16:32,460
- arena mode that's going to allow all of
- 385
- 00:16:32,460 --> 00:16:34,470
- us to have a great time and then and
- 386
- 00:16:34,470 --> 00:16:35,730
- then we're building out an amazing world
- 387
- 00:16:35,730 --> 00:16:36,630
- that we're all gonna be able to share
- 388
- 00:16:36,630 --> 00:16:39,510
- and and thank you for being a fan first
- 389
- 00:16:39,510 --> 00:16:42,210
- and a designer later no offense to the
- 390
- 00:16:42,210 --> 00:16:44,910
- designers in the room Hey but but it's
- 391
- 00:16:44,910 --> 00:16:46,710
- true and it did to kind of cut touch on
- 392
- 00:16:46,710 --> 00:16:48,510
- you made a point earlier when you're a
- 393
- 00:16:48,510 --> 00:16:51,390
- kid and you see something playing any
- 394
- 00:16:51,390 --> 00:16:54,030
- game or watching a movie you want to
- 395
- 00:16:54,030 --> 00:16:56,550
- beat that and you're like why do I have
- 396
- 00:16:56,550 --> 00:16:59,430
- to be this why can't I be Darth Maul
- 397
- 00:16:59,430 --> 00:17:02,130
- right why can't I be Darth Vader why do
- 398
- 00:17:02,130 --> 00:17:03,750
- I have to be Luke Skywalker and I think
- 399
- 00:17:03,750 --> 00:17:05,849
- that's but that's the part of it how you
- 400
- 00:17:05,849 --> 00:17:07,920
- put these things into games is that
- 401
- 00:17:07,920 --> 00:17:19,800
- funny I'm sorry I'm a Star Trek got a
- 402
- 00:17:19,800 --> 00:17:21,420
- Halloween he came with a lightsaber and
- 403
- 00:17:21,420 --> 00:17:33,510
- I gave him a combat but it's true you
- 404
- 00:17:33,510 --> 00:17:35,190
- wanna see you see these amazing
- 405
- 00:17:35,190 --> 00:17:36,540
- creations and you want to play them and
- 406
- 00:17:36,540 --> 00:17:38,280
- I think you're you're I think that's the
- 407
- 00:17:38,280 --> 00:17:39,480
- best part of ashes is that you're
- 408
- 00:17:39,480 --> 00:17:41,310
- building a game with that philosophy at
- 409
- 00:17:41,310 --> 00:17:44,250
- its core so GZ got a lot this is this is
- 410
- 00:17:44,250 --> 00:17:47,040
- my dream come true and and my endeavour
- 411
- 00:17:47,040 --> 00:17:48,690
- is to make sure that it's your guys's
- 412
- 00:17:48,690 --> 00:17:51,680
- dreams come true as well
- 413
- 00:17:52,980 --> 00:17:55,320
- do we even have time for questions we
- 414
- 00:17:55,320 --> 00:17:57,780
- really don't we have like three minutes
- 415
- 00:17:57,780 --> 00:18:01,440
- do we yeah we could maybe take just
- 416
- 00:18:01,440 --> 00:18:03,390
- maybe two questions few questions if
- 417
- 00:18:03,390 --> 00:18:04,560
- somebody there's a microphone we have
- 418
- 00:18:04,560 --> 00:18:06,210
- Bernie if it works super pressing
- 419
- 00:18:06,210 --> 00:18:08,160
- questions first to the mic go ahead go
- 420
- 00:18:08,160 --> 00:18:09,170
- ahead
- 421
- 00:18:09,170 --> 00:18:13,010
- hey Steven hello friend I think you know
- 422
- 00:18:13,010 --> 00:18:25,890
- yes Ziqi my guilty's want to know let's
- 423
- 00:18:25,890 --> 00:18:28,500
- see how will rating be balanced around
- 424
- 00:18:28,500 --> 00:18:30,780
- both action combat and tap target
- 425
- 00:18:30,780 --> 00:18:32,700
- without making one superior to the other
- 426
- 00:18:32,700 --> 00:18:34,500
- oh good question a good question it's a
- 427
- 00:18:34,500 --> 00:18:38,340
- great question and you know to preface
- 428
- 00:18:38,340 --> 00:18:40,170
- that before I hand it off to Jeff and a
- 429
- 00:18:40,170 --> 00:18:44,550
- kill is is that balance I mean us as
- 430
- 00:18:44,550 --> 00:18:46,440
- gamers we know that that balance is
- 431
- 00:18:46,440 --> 00:18:49,830
- probably the most difficult design
- 432
- 00:18:49,830 --> 00:18:53,430
- aspect right I mean especially for an
- 433
- 00:18:53,430 --> 00:18:56,070
- MMO because it's so big right because
- 434
- 00:18:56,070 --> 00:18:57,390
- there's so many players there's so many
- 435
- 00:18:57,390 --> 00:18:59,160
- different permeations of class
- 436
- 00:18:59,160 --> 00:19:00,690
- combinations that can be present
- 437
- 00:19:00,690 --> 00:19:02,370
- especially when you're involving you
- 438
- 00:19:02,370 --> 00:19:04,320
- know a skill tree that players can spec
- 439
- 00:19:04,320 --> 00:19:06,720
- into individually and make combos that
- 440
- 00:19:06,720 --> 00:19:08,850
- try to break the system or whatever this
- 441
- 00:19:08,850 --> 00:19:11,730
- deal may be but the to answer I mean the
- 442
- 00:19:11,730 --> 00:19:13,170
- short answer your question is testing
- 443
- 00:19:13,170 --> 00:19:15,210
- the short answer is testing we have a
- 444
- 00:19:15,210 --> 00:19:17,490
- lot of testing phases the reason why
- 445
- 00:19:17,490 --> 00:19:22,740
- phase one will be moved into a from
- 446
- 00:19:22,740 --> 00:19:24,390
- alpha one testers to opening up to
- 447
- 00:19:24,390 --> 00:19:26,460
- everyone that's registered right now is
- 448
- 00:19:26,460 --> 00:19:29,280
- because we want to see every possible
- 449
- 00:19:29,280 --> 00:19:31,350
- combination of skill from an action
- 450
- 00:19:31,350 --> 00:19:33,600
- standpoint and then the reason why we
- 451
- 00:19:33,600 --> 00:19:36,480
- have now over 40,000 people who are
- 452
- 00:19:36,480 --> 00:19:38,730
- signed up for alphas and betas is
- 453
- 00:19:38,730 --> 00:19:40,950
- because we want that testing phase to
- 454
- 00:19:40,950 --> 00:19:43,350
- give us a lot of data and with that data
- 455
- 00:19:43,350 --> 00:19:45,300
- is what we use to balance right I mean
- 456
- 00:19:45,300 --> 00:19:48,060
- we set the stage first but the even
- 457
- 00:19:48,060 --> 00:19:49,650
- shorter answer it'll perfectly it'll be
- 458
- 00:19:49,650 --> 00:19:52,820
- perfectly balanced first time out
- 459
- 00:19:52,920 --> 00:19:57,700
- yeah what no what we hope is to build
- 460
- 00:19:57,700 --> 00:19:59,530
- lots of knobs into the system right like
- 461
- 00:19:59,530 --> 00:20:01,060
- lots of places where we can tune and
- 462
- 00:20:01,060 --> 00:20:02,260
- balance it and figure out kind of
- 463
- 00:20:02,260 --> 00:20:03,340
- whether I think is because obviously
- 464
- 00:20:03,340 --> 00:20:05,020
- that's a hard thing right is to make
- 465
- 00:20:05,020 --> 00:20:08,080
- sure that someone who can Dodge has it
- 466
- 00:20:08,080 --> 00:20:09,940
- has doesn't have too much an advantage
- 467
- 00:20:09,940 --> 00:20:11,710
- over someone who can't AB target them
- 468
- 00:20:11,710 --> 00:20:13,840
- right and and it is not something that
- 469
- 00:20:13,840 --> 00:20:16,240
- we think is going to be easy but we need
- 470
- 00:20:16,240 --> 00:20:17,830
- to we need to have people in there we
- 471
- 00:20:17,830 --> 00:20:19,360
- need to have people testing it and and
- 472
- 00:20:19,360 --> 00:20:21,280
- we need to get it wrong right and then
- 473
- 00:20:21,280 --> 00:20:22,960
- we'll find out how to get it right so we
- 474
- 00:20:22,960 --> 00:20:24,220
- don't have a great answer because we
- 475
- 00:20:24,220 --> 00:20:27,270
- don't we haven't found that answer yet
- 476
- 00:20:27,270 --> 00:20:29,530
- the way we approach it is it's basically
- 477
- 00:20:29,530 --> 00:20:31,330
- two different philosophies one is like a
- 478
- 00:20:31,330 --> 00:20:34,330
- slower tactical way of fighting and the
- 479
- 00:20:34,330 --> 00:20:35,800
- other one is kind of like a more
- 480
- 00:20:35,800 --> 00:20:37,990
- frenetic strategic way of writing right
- 481
- 00:20:37,990 --> 00:20:40,240
- and so we're trying to give like roles
- 482
- 00:20:40,240 --> 00:20:42,730
- to both in order to make that make more
- 483
- 00:20:42,730 --> 00:20:44,710
- sense right where you might bring
- 484
- 00:20:44,710 --> 00:20:46,750
- somebody who is purely tab targeting and
- 485
- 00:20:46,750 --> 00:20:48,880
- somebody who is purely action based and
- 486
- 00:20:48,880 --> 00:20:51,580
- they fill a role with that so that's
- 487
- 00:20:51,580 --> 00:20:52,810
- kind of how we're approaching it
- 488
- 00:20:52,810 --> 00:20:55,090
- philosophically but of course like when
- 489
- 00:20:55,090 --> 00:20:56,320
- the rubber hits the road everything's
- 490
- 00:20:56,320 --> 00:20:58,660
- going to change and explode so that's
- 491
- 00:20:58,660 --> 00:20:59,800
- what we're prepared for and that's what
- 492
- 00:20:59,800 --> 00:21:01,750
- we're planning for yeah are you ready
- 493
- 00:21:01,750 --> 00:21:02,980
- I'm going to switch from a warp drive
- 494
- 00:21:02,980 --> 00:21:07,540
- question go ahead real time how in-depth
- 495
- 00:21:07,540 --> 00:21:09,070
- do you plan on having the character
- 496
- 00:21:09,070 --> 00:21:12,850
- creator in terms of like temp character
- 497
- 00:21:12,850 --> 00:21:14,770
- templates like just phases or you're
- 498
- 00:21:14,770 --> 00:21:16,480
- gonna be able to fully mold the face
- 499
- 00:21:16,480 --> 00:21:18,910
- like it's clear so there's a few things
- 500
- 00:21:18,910 --> 00:21:21,100
- one well actually Matt why don't you
- 501
- 00:21:21,100 --> 00:21:22,600
- grab that this is character creation on
- 502
- 00:21:22,600 --> 00:21:26,080
- how I mean I'll be real quick but
- 503
- 00:21:26,080 --> 00:21:28,120
- basically from you know facial feature
- 504
- 00:21:28,120 --> 00:21:30,610
- customization hair color design facial
- 505
- 00:21:30,610 --> 00:21:32,530
- hair right because we have dwarfs orcs
- 506
- 00:21:32,530 --> 00:21:34,420
- tone our and a lot coming so we have to
- 507
- 00:21:34,420 --> 00:21:36,730
- go from you know pedestrian to be steel
- 508
- 00:21:36,730 --> 00:21:40,330
- all of it it's gonna be very in-depth I
- 509
- 00:21:40,330 --> 00:21:42,820
- mean yeah we'll probably have presets
- 510
- 00:21:42,820 --> 00:21:44,020
- for everybody just to make it easy to
- 511
- 00:21:44,020 --> 00:21:46,180
- get in the game but you'll have all the
- 512
- 00:21:46,180 --> 00:21:48,400
- knobs and dials it yeah probably expect
- 513
- 00:21:48,400 --> 00:21:50,050
- and then some I mean it's just if you
- 514
- 00:21:50,050 --> 00:21:51,970
- look at the number of modular pieces on
- 515
- 00:21:51,970 --> 00:21:53,230
- the character like we're talking about
- 516
- 00:21:53,230 --> 00:21:54,670
- earlier at the number of pieces that are
- 517
- 00:21:54,670 --> 00:21:56,920
- built that lends itself to hair region
- 518
- 00:21:56,920 --> 00:22:00,040
- of the face super complex super complex
- 519
- 00:22:00,040 --> 00:22:01,580
- yeah
- 520
- 00:22:01,580 --> 00:22:05,960
- I think that's in yeah you want to be
- 521
- 00:22:05,960 --> 00:22:07,220
- around for though we're gonna be around
- 522
- 00:22:07,220 --> 00:22:09,080
- after it by the way OB Hank sorry yet
- 523
- 00:22:09,080 --> 00:22:12,350
- tonight everybody oh we have a so many
- 524
- 00:22:12,350 --> 00:22:15,740
- things with we have a party tonight at
- 525
- 00:22:15,740 --> 00:22:18,680
- the Hilton it's at the top of the Hilton
- 526
- 00:22:18,680 --> 00:22:20,180
- starting at 7 o'clock there's gonna be
- 527
- 00:22:20,180 --> 00:22:21,680
- drinks and appetizers you can come we're
- 528
- 00:22:21,680 --> 00:22:23,150
- all going to be there we can ask as many
- 529
- 00:22:23,150 --> 00:22:25,970
- questions as you want we also have a
- 530
- 00:22:25,970 --> 00:22:29,300
- gift to everybody who attended our panel
- 531
- 00:22:29,300 --> 00:22:31,760
- today you will all be getting the PAX
- 532
- 00:22:31,760 --> 00:22:33,650
- package cosmetics so that's a mount
- 533
- 00:22:33,650 --> 00:22:36,620
- that's a cloak and it's a statue for pax
- 534
- 00:22:36,620 --> 00:22:44,120
- and then the last thing I want to do is
- 535
- 00:22:44,120 --> 00:22:46,970
- thank everybody honestly not just here
- 536
- 00:22:46,970 --> 00:22:48,500
- at this panel but also everybody
- 537
- 00:22:48,500 --> 00:22:50,180
- watching from the stream everybody who's
- 538
- 00:22:50,180 --> 00:22:51,650
- been a part of our community for the
- 539
- 00:22:51,650 --> 00:22:54,230
- past year who has been following
- 540
- 00:22:54,230 --> 00:22:55,850
- development who's been giving us
- 541
- 00:22:55,850 --> 00:22:57,740
- feedback who's been on discord on our
- 542
- 00:22:57,740 --> 00:23:00,560
- forums who has been supporting this
- 543
- 00:23:00,560 --> 00:23:03,020
- project you know I know that the the
- 544
- 00:23:03,020 --> 00:23:06,440
- community out there for new MMORPGs can
- 545
- 00:23:06,440 --> 00:23:08,870
- be a dangerous one with as many lasting
- 546
- 00:23:08,870 --> 00:23:10,400
- as long as they have in development and
- 547
- 00:23:10,400 --> 00:23:12,380
- and we recognize that which is why we
- 548
- 00:23:12,380 --> 00:23:13,820
- want to be as in touch with you as
- 549
- 00:23:13,820 --> 00:23:16,040
- possible which is why we want to be here
- 550
- 00:23:16,040 --> 00:23:17,480
- at these events we want to talk to you
- 551
- 00:23:17,480 --> 00:23:18,920
- on disk or we want to get your feedback
- 552
- 00:23:18,920 --> 00:23:21,890
- and we appreciate you guys supporting us
- 553
- 00:23:21,890 --> 00:23:24,290
- because this is why we're doing it not
- 554
- 00:23:24,290 --> 00:23:26,300
- just a love of the genre but a love of
- 555
- 00:23:26,300 --> 00:23:28,460
- the people in the genre we all share a
- 556
- 00:23:28,460 --> 00:23:32,240
- common passion for gaming for for
- 557
- 00:23:32,240 --> 00:23:34,520
- building communities for conflict for
- 558
- 00:23:34,520 --> 00:23:36,500
- cooperation for things that make this
- 559
- 00:23:36,500 --> 00:23:39,380
- such an awesome and unique genre and we
- 560
- 00:23:39,380 --> 00:23:40,670
- couldn't do this without you we thank
- 561
- 00:23:40,670 --> 00:23:42,890
- you guys all of you thanks everybody
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