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- glViewport(0,0,128,128);
- //Render Object
- glBindTexture(GL_TEXTURE_2D, Texture);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- //Reset View-port
- glViewport(0 , 0,768 ,480);
- glBindTexture (GL_TEXTURE_2D, Texture);
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 1.0f); glVertex3f(0.0f, 0.0f, 0.0f); // bot left
- glTexCoord2f(1.0f, 1.0f); glVertex3f((float) 128, 0.0f, 0.0f); // bot right
- glTexCoord2f(1.0f, 0.0f); glVertex3f((float) 128, (float) 128, 0.0f); // top right
- glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, (float) 128, 0.0f); // top left
- glEnd();
- glDisable(GL_TEXTURE_2D);
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