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Mar 18th, 2019
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  1. https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-entity-component-system-c-game-design-pattern-part-1-r4803/
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  3. https://www.gamedev.net/articles/programming/general-and-gameplay-programming/c-custom-memory-allocation-r3010/
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  5. https://blog.molecular-matters.com/2011/07/05/memory-system-part-1/
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  7. https://www.gamedev.net/profile/147695-tiagocosta/content/?type=forums_topic&sortby=views&sortdirection=desc
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  9. https://www.gamedev.net/forums/topic/598865-how-are-games-and-programs-hacked/
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  11. https://github.com/tiagovcosta/aquaengine
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  13. http://gameprogrammingpatterns.com/object-pool.html
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  15. https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-entity-component-system-bountyhunter-game-part-2-r4804/
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  17. https://github.com/tobias-stein/EntityComponentSystem
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  19. https://github.com/tobias-stein/BountyHunterDemo
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  21. https://github.com/haroldserrano?tab=repositories
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  23. https://www.quora.com/profile/Harold-Serrano
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