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- https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-entity-component-system-c-game-design-pattern-part-1-r4803/
- https://www.gamedev.net/articles/programming/general-and-gameplay-programming/c-custom-memory-allocation-r3010/
- https://blog.molecular-matters.com/2011/07/05/memory-system-part-1/
- https://www.gamedev.net/profile/147695-tiagocosta/content/?type=forums_topic&sortby=views&sortdirection=desc
- https://www.gamedev.net/forums/topic/598865-how-are-games-and-programs-hacked/
- https://github.com/tiagovcosta/aquaengine
- http://gameprogrammingpatterns.com/object-pool.html
- https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-entity-component-system-bountyhunter-game-part-2-r4804/
- https://github.com/tobias-stein/EntityComponentSystem
- https://github.com/tobias-stein/BountyHunterDemo
- https://github.com/haroldserrano?tab=repositories
- https://www.quora.com/profile/Harold-Serrano
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