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- #include "pch.h" //
- #include <iostream> //
- #include <string> //
- #include <ctime> //
- #include <conio.h> //
- using namespace std;
- bool play = false;
- string languages = "en";
- int graphics = 1;
- enum dir:char
- {
- _left = 'd',
- _right = 'a',
- _up = 'w',
- _down = 's'
- };
- int yPlayer = 8, xPlayer = 0; // player:cordinats
- void Menu()
- {
- system("cls");
- string menu;
- _menu:
- if (languages == "en")
- {
- cout << "Play" << endl;
- cout << "Setting" << endl;
- cout << "Exit" << endl;
- cin >> menu;
- if (menu == "play")
- {
- play = true;
- }
- else if (menu == "setting")
- {
- system("cls");
- cout << "languages: " << languages << endl;
- cout << "graphics: " << graphics << endl;
- cout << endl;
- cout << "keyboard: " << endl;
- cout << "left: " << _left << endl;
- cout << "right: " << _right << endl;
- cout << "up: " << _up << endl;
- cout << "down: " << _down << endl;
- cin >> menu;
- if (menu == "lang")
- {
- cout << "English: en" << endl;
- cout << "Russia: ru" << endl;
- cin >> menu;
- if (menu == "en")
- {
- languages = "en";
- }
- else if (menu == "ru")
- {
- languages = "ru";
- }
- goto _menu;
- }
- else if (menu == "graphics")
- {
- cout << "1" << endl;
- cout << "2" << endl;
- cout << "3" << endl;
- cin >> menu;
- if (menu == "1") graphics = 1;
- else if (menu == "2") graphics = 2;
- else if (menu == "3") graphics = 3;
- goto _menu;
- }
- else if (menu == "keyboard")
- {
- cout << "left: " << endl;
- cout << "right: " << endl;
- cout << "up: " << endl;
- cin >> menu;
- if (menu == "left")
- {
- cout << "left" << endl;
- //cin >> _left;
- }
- else if (menu == "right")
- {
- cout << "right" << endl;
- //cin >> _right;
- }
- else if (menu == "up")
- {
- cout << "up" << endl;
- //cin >> _up;
- }
- cout << "Временно не доступно" << endl;
- system("pause");
- }
- goto _menu;
- }
- else if (menu == "Exit")
- {
- return;
- }
- else
- {
- goto _menu;
- }
- }
- else if (languages == "ru")
- {
- setlocale(LC_ALL, "ru");
- cout << "Играть" << endl;
- cout << "Настройки" << endl;
- cout << "Выход" << endl;
- cin >> menu;
- if (menu == "play")
- {
- play = true;
- }
- else if (menu == "setting")
- {
- system("cls");
- cout << "Языки: " << languages << endl;
- cout << "Графика: " << graphics << endl;
- cout << endl;
- cout << "Клавиатура: " << endl;
- cout << "лево: " << _left << endl;
- cout << "право: " << _right << endl;
- cout << "вверх: " << _up << endl;
- cin >> menu;
- if (menu == "lang")
- {
- cout << "Англиский: en" << endl;
- cout << "Русский: ru" << endl;
- cin >> menu;
- if (menu == "en")
- {
- languages = "en";
- }
- else if (menu == "ru")
- {
- languages = "ru";
- }
- goto _menu;
- }
- else if (menu == "graphics")
- {
- cout << "1" << endl;
- cout << "2" << endl;
- cout << "3" << endl;
- cin >> menu;
- if (menu == "1") graphics = 1;
- else if (menu == "2") graphics = 2;
- else if (menu == "3") graphics = 3;
- goto _menu;
- }
- else if (menu == "keyboard")
- {
- cout << "лево: " << endl;
- cout << "право: " << endl;
- cout << "вверх: " << endl;
- cin >> menu;
- if (menu == "left")
- {
- cout << "лево" << endl;
- //cin >> _left;
- }
- else if (menu == "right")
- {
- cout << "право" << endl;
- //cin >> _right;
- }
- else if (menu == "up")
- {
- cout << "вверх" << endl;
- //cin >> _up;
- }
- cout << "Временно не доступно" << endl;
- system("pause");
- }
- goto _menu;
- }
- else if (menu == "exit")
- {
- return;
- }
- else
- {
- goto _menu;
- }
- }
- }
- void Game()
- {
- system("cls");
- for (int y = -1; y <= 9; y++)
- {
- for (int x = 0; x <= 167; x++)
- {
- // y : x
- if ( y == 9 && x == x // 167 x 1
- || y == 7 && x == 5
- || y == 7 && x == 6
- || y == 7 && x == 7 // 1 x 5
- || y == 7 && x == 8
- || y == 7 && x == 9
- || y == 6 && x == 10 // 1 x 1
- || y == 7 && x == 11
- || y == 7 && x == 12
- || y == 7 && x == 13 // 1 x 5
- || y == 7 && x == 14
- || y == 7 && x == 15
- || y == 8 && x == 15 // 1 x 1
- || y == 8 && x == 25 // 2 x 1
- || y == 7 && x == 25
- )
- {
- cout << "+"; // render world
- if (yPlayer == y && xPlayer == x)
- {
- if (_kbhit()) // player:keyboard
- {
- switch (_getch())
- {
- case _left:
- xPlayer -= 1;
- break;
- case _right:
- xPlayer += 1;
- break;
- case _up:
- yPlayer += 2;
- break;
- case _down:
- yPlayer -= 2;
- break;
- }
- }
- }
- }
- else if (yPlayer == y && xPlayer == x) { cout << "#"; } // render player
- else { cout << " "; } // render world
- //cheak: y
- if (yPlayer < -2) { yPlayer += 2; }
- else if (yPlayer > 9) { yPlayer -= 2; }
- //cheak: x
- else if (xPlayer < 0) { xPlayer += 1; }
- else if (xPlayer > 167) { xPlayer -= 1; }
- }
- }
- if (_kbhit()) // player:keyboard
- {
- switch (_getch())
- {
- case _left:
- xPlayer += 1;
- break;
- case _right:
- xPlayer -= 1;
- break;
- case _up:
- yPlayer -= 2;
- break;
- case _down:
- yPlayer += 2;
- break;
- }
- }
- }
- int main()
- {
- //Menu();
- while (play) Game();
- }
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