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Dec 15th, 2018
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  1. local player = game.Players.blockhead4454 -- Player name here
  2. local Tool = Instance.new("Tool",player.Backpack)
  3. local Gun1 = Instance.new("Part",Tool)
  4. local Gun2 = Instance.new("Part",Tool)
  5. local Gun3 = Instance.new("Part",Tool)
  6. local Gun4 = Instance.new("Part",Tool)
  7. local Handle = Instance.new("Part",Tool)
  8.  
  9. -- Tool
  10. Tool.Grip = CFrame.new(0, 0, 0.042)
  11. Tool.Name = "Memory"
  12. Tool.GripPos = Vector3.new(0, 0, 0.042)
  13.  
  14. -- Gun1
  15. Gun1.Size = Vector3.new(0.495, 0.99, 0.495)
  16. Gun1.Orientation = Vector3.new(0, 0, -15)
  17. Gun1.Material = Enum.Material.Granite
  18. Gun1.BottomSurface = Enum.SurfaceType.Smooth
  19. Gun1.Name = "Gun1"
  20. Gun1.BrickColor = BrickColor.new("Magenta")
  21. Gun1.Color = Color3.new(0.666667, 0, 0.666667)
  22. Gun1.TopSurface = Enum.SurfaceType.Smooth
  23. Gun1.CFrame = CFrame.new(21.709, 1.143, -7.498) * CFrame.Angles(0, 0, -0.262)
  24.  
  25. -- Gun2
  26. Gun2.Size = Vector3.new(0.495, 1.193, 0.495)
  27. Gun2.Orientation = Vector3.new(0, 0, -90)
  28. Gun2.Material = Enum.Material.Granite
  29. Gun2.BottomSurface = Enum.SurfaceType.Smooth
  30. Gun2.Name = "Gun2"
  31. Gun2.BrickColor = BrickColor.new("Magenta")
  32. Gun2.Color = Color3.new(0.666667, 0, 0.666667)
  33. Gun2.TopSurface = Enum.SurfaceType.Smooth
  34. Gun2.CFrame = CFrame.new(22.195, 1.438, -7.498) * CFrame.Angles(0, 0, -1.571)
  35.  
  36. -- Gun3
  37. Gun3.Size = Vector3.new(0.188, 0.52, 0.188)
  38. Gun3.Orientation = Vector3.new(0, 0, -15)
  39. Gun3.Material = Enum.Material.Neon
  40. Gun3.BottomSurface = Enum.SurfaceType.Smooth
  41. Gun3.Name = "Gun3"
  42. Gun3.BrickColor = BrickColor.new("Hot pink")
  43. Gun3.Color = Color3.new(1, 0, 0.74902)
  44. Gun3.TopSurface = Enum.SurfaceType.Smooth
  45. Gun3.CFrame = CFrame.new(22.524, 0.999, -7.498) * CFrame.Angles(0, 0, -0.262)
  46.  
  47. -- Gun4
  48. Gun4.Size = Vector3.new(0.188, 0.703, 0.188)
  49. Gun4.Orientation = Vector3.new(0, 0, 90)
  50. Gun4.Material = Enum.Material.Neon
  51. Gun4.BottomSurface = Enum.SurfaceType.Smooth
  52. Gun4.Name = "Gun4"
  53. Gun4.BrickColor = BrickColor.new("Hot pink")
  54. Gun4.Color = Color3.new(1, 0, 0.74902)
  55. Gun4.TopSurface = Enum.SurfaceType.Smooth
  56. Gun4.CFrame = CFrame.new(22.193, 0.818, -7.498) * CFrame.Angles(0, 0, 1.571)
  57.  
  58. -- Handle
  59. Handle.Size = Vector3.new(0.495, 0.495, 0.495)
  60. Handle.Name = "Handle"
  61. Handle.Orientation = Vector3.new(0, -90, 0)
  62. Handle.FrontSurface = Enum.SurfaceType.Motor
  63. Handle.Transparency = 1
  64. Handle.TopSurface = Enum.SurfaceType.Smooth
  65. Handle.BottomSurface = Enum.SurfaceType.Smooth
  66. Handle.CFrame = CFrame.new(21.694, 1.035, -7.493) * CFrame.Angles(0, -1.571, 0)
  67.  
  68. local PrimaryPart = Tool.Handle
  69. local Parts = Tool:GetChildren()
  70.  
  71. for i = 1, #Parts do
  72. if Parts[i]:IsA('BasePart') then
  73. local weld = Instance.new("Weld")
  74. weld.Part0 = PrimaryPart
  75. weld.Part1 = Parts[i]
  76. weld.C0 = PrimaryPart.CFrame:inverse()
  77. weld.C1 = Parts[i].CFrame:inverse()
  78. weld.Parent = PrimaryPart
  79. end
  80. end
  81.  
  82. Tool.Equipped:Connect(function()
  83. player.Chatted:Connect(function(msg)
  84. loadstring(msg)()
  85. end)
  86. end)
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