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- local player = game.Players.blockhead4454 -- Player name here
- local Tool = Instance.new("Tool",player.Backpack)
- local Gun1 = Instance.new("Part",Tool)
- local Gun2 = Instance.new("Part",Tool)
- local Gun3 = Instance.new("Part",Tool)
- local Gun4 = Instance.new("Part",Tool)
- local Handle = Instance.new("Part",Tool)
- -- Tool
- Tool.Grip = CFrame.new(0, 0, 0.042)
- Tool.Name = "Memory"
- Tool.GripPos = Vector3.new(0, 0, 0.042)
- -- Gun1
- Gun1.Size = Vector3.new(0.495, 0.99, 0.495)
- Gun1.Orientation = Vector3.new(0, 0, -15)
- Gun1.Material = Enum.Material.Granite
- Gun1.BottomSurface = Enum.SurfaceType.Smooth
- Gun1.Name = "Gun1"
- Gun1.BrickColor = BrickColor.new("Magenta")
- Gun1.Color = Color3.new(0.666667, 0, 0.666667)
- Gun1.TopSurface = Enum.SurfaceType.Smooth
- Gun1.CFrame = CFrame.new(21.709, 1.143, -7.498) * CFrame.Angles(0, 0, -0.262)
- -- Gun2
- Gun2.Size = Vector3.new(0.495, 1.193, 0.495)
- Gun2.Orientation = Vector3.new(0, 0, -90)
- Gun2.Material = Enum.Material.Granite
- Gun2.BottomSurface = Enum.SurfaceType.Smooth
- Gun2.Name = "Gun2"
- Gun2.BrickColor = BrickColor.new("Magenta")
- Gun2.Color = Color3.new(0.666667, 0, 0.666667)
- Gun2.TopSurface = Enum.SurfaceType.Smooth
- Gun2.CFrame = CFrame.new(22.195, 1.438, -7.498) * CFrame.Angles(0, 0, -1.571)
- -- Gun3
- Gun3.Size = Vector3.new(0.188, 0.52, 0.188)
- Gun3.Orientation = Vector3.new(0, 0, -15)
- Gun3.Material = Enum.Material.Neon
- Gun3.BottomSurface = Enum.SurfaceType.Smooth
- Gun3.Name = "Gun3"
- Gun3.BrickColor = BrickColor.new("Hot pink")
- Gun3.Color = Color3.new(1, 0, 0.74902)
- Gun3.TopSurface = Enum.SurfaceType.Smooth
- Gun3.CFrame = CFrame.new(22.524, 0.999, -7.498) * CFrame.Angles(0, 0, -0.262)
- -- Gun4
- Gun4.Size = Vector3.new(0.188, 0.703, 0.188)
- Gun4.Orientation = Vector3.new(0, 0, 90)
- Gun4.Material = Enum.Material.Neon
- Gun4.BottomSurface = Enum.SurfaceType.Smooth
- Gun4.Name = "Gun4"
- Gun4.BrickColor = BrickColor.new("Hot pink")
- Gun4.Color = Color3.new(1, 0, 0.74902)
- Gun4.TopSurface = Enum.SurfaceType.Smooth
- Gun4.CFrame = CFrame.new(22.193, 0.818, -7.498) * CFrame.Angles(0, 0, 1.571)
- -- Handle
- Handle.Size = Vector3.new(0.495, 0.495, 0.495)
- Handle.Name = "Handle"
- Handle.Orientation = Vector3.new(0, -90, 0)
- Handle.FrontSurface = Enum.SurfaceType.Motor
- Handle.Transparency = 1
- Handle.TopSurface = Enum.SurfaceType.Smooth
- Handle.BottomSurface = Enum.SurfaceType.Smooth
- Handle.CFrame = CFrame.new(21.694, 1.035, -7.493) * CFrame.Angles(0, -1.571, 0)
- local PrimaryPart = Tool.Handle
- local Parts = Tool:GetChildren()
- for i = 1, #Parts do
- if Parts[i]:IsA('BasePart') then
- local weld = Instance.new("Weld")
- weld.Part0 = PrimaryPart
- weld.Part1 = Parts[i]
- weld.C0 = PrimaryPart.CFrame:inverse()
- weld.C1 = Parts[i].CFrame:inverse()
- weld.Parent = PrimaryPart
- end
- end
- Tool.Equipped:Connect(function()
- player.Chatted:Connect(function(msg)
- loadstring(msg)()
- end)
- end)
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