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- import turtle
- from random import *
- wn = turtle.Screen()
- wn.title("Pong en classe de Première")
- wn.bgcolor("black")
- wn.setup(width=800, height=600)
- wn.tracer(0)
- # Function
- def paddle_a_up():
- y = paddle_a.ycor()
- y += 20
- paddle_a.sety(y)
- def paddle_a_down():
- y = paddle_a.ycor()
- y -= 20
- paddle_a.sety(y)
- def paddle_b_up():
- y = paddle_b.ycor()
- y += 20
- paddle_b.sety(y)
- def paddle_b_down():
- y = paddle_b.ycor()
- y -= 20
- paddle_b.sety(y)
- # Keyboard binding
- wn.listen()
- wn.onkeypress(paddle_a_up, "z")
- wn.onkeypress(paddle_a_down, "s")
- wn.onkeypress(paddle_b_up, "Up")
- wn.onkeypress(paddle_b_down, "Down")
- # Joueur A
- paddle_a = turtle.Turtle()
- paddle_a.speed(1000)
- paddle_a.shape("square")
- paddle_a.color("white")
- paddle_a.shapesize(stretch_wid=5, stretch_len=1)
- paddle_a.penup()
- paddle_a.goto(-350, 0)
- # Joueur B
- paddle_b = turtle.Turtle()
- paddle_b.speed(0)
- paddle_b.shape("square")
- paddle_b.color("white")
- paddle_b.shapesize(stretch_wid=5, stretch_len=1)
- paddle_b.penup()
- paddle_b.goto(350, 0)
- # Balle
- colours = ["cyan", "purple", "white", "blue"]
- shape = ["square", "square", "turtle", "classic"]
- for i in range(0, 5):
- y = randint(-150, 150)
- G = [-0.15, 0.15]
- ball = turtle.Turtle()
- ball.speed(0)
- ball.shape(shape[randint(0, 3)])
- ball.color(colours[randint(0, 3)])
- ball.penup()
- ball.goto(0, y)
- ball.dx = G[randint(0, 1)]
- ball.dy = G[randint(0, 1)]
- # Pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.goto(0, 260)
- pen.write("Joueur A : 0 Joueur B : 0", align="center", font=("Courier", 18, "normal"))
- # Score
- score_a = 0
- score_b = 0
- # Main game loop
- while(True):
- wn.update()
- # Move the ball
- ball.setx(ball.xcor() + ball.dx)
- ball.sety(ball.ycor() + ball.dy)
- # Border checking
- if(ball.ycor() > 290):
- ball.sety(290)
- ball.dy *= -1
- if(ball.ycor() < -290):
- ball.sety(-290)
- ball.dy *= -1
- if(ball.xcor() > 390):
- ball.dx *= -1
- score_a += 1
- pen.clear()
- pen.write("Joueur A : " + str(score_a) + " Joueur B : " + str(score_b), align="center", font=("Courier", 18, "normal"))
- if(ball.xcor() < -390):
- ball.dx *= -1
- score_b += 1
- pen.clear()
- pen.write("Joueur A : " + str(score_a) + " Joueur B : " + str(score_b), align="center", font=("Courier", 18, "normal"))
- # Paddle and ball collisions
- if(ball.xcor() > 340 and ball.xcor() < 350 and ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
- ball.dx *= -1
- if(ball.xcor() < -340 and ball.xcor() > -350 and ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
- ball.dx *= -1
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