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Aug 14th, 2019
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  1. [05:51:11] Initialized Wii U memory space. Base: 0x7f0572540000
  2. [05:51:11] ------- Init Cemu 1.15.11c -------
  3. [05:51:11] mlc01 path: Z:\home\riffel\.cemu\mlc01\
  4. [05:51:11] Cemuhook version: 0.5.7.3
  5. [05:51:11] CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
  6. [05:51:11] RAM: 7843MB
  7. [05:51:11] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [05:51:17] Loading U-King.rpx
  9. [05:51:17] Creating OpenGL canvas
  10. [05:51:18] Loaded RPL module u-king (checksum 0x6267BFD0)
  11. [05:51:18] Thread quantum set to 100000
  12. [05:51:18] ------- Loaded title -------
  13. [05:51:18] TitleId: 00050000-101c9500
  14. [05:51:18] TitleVersion: v208
  15. [05:51:18] Update path: <mlc01>\usr\title\00050000\101C9500\
  16. [05:51:18] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
  17. [05:51:18] Save path: <mlc01>\usr\save\00050000\101C9500\user\ (not present)
  18. [05:51:18] shaderCache name: dcac9927
  19. [05:51:18] gameprofile path: gameProfiles\00050000101c9500.ini
  20. [05:51:18] RPX hash: fb7911ad
  21. [05:51:18] Loaded module 'u-king' with checksum 0x6267bfd0
  22. [05:51:18] RPL link time: 185ms
  23. [05:51:18] HLE scan time: 133ms
  24. [05:51:18] ------- Active settings -------
  25. [05:51:18] CPU-Mode: Dual-core recompiler (gameprofile)
  26. [05:51:18] Load shared libraries: true (gameprofile)
  27. [05:51:18] GPUBufferCacheAccuracy: low (gameprofile)
  28. [05:51:18] Use precompiled shaders: auto (gameprofile)
  29. [05:51:18] Full sync at GX2DrawDone: true
  30. [05:51:18] ------- Init OpenGL graphics backend -------
  31. [05:51:18] GL_VENDOR: NVIDIA Corporation
  32. [05:51:18] GL_RENDERER: GeForce GTX 1050/PCIe/SSE2
  33. [05:51:18] GL_VERSION: 4.6.0 NVIDIA 430.40
  34. [05:51:18] Using precompiled shaders: false
  35. [05:51:18] OpenGL extensions:
  36. [05:51:18] ARB_clip_control: available
  37. [05:51:18] ARB_get_program_binary: available
  38. [05:51:18] ARB_clear_texture: available
  39. [05:51:18] ARB_copy_image: available
  40. [05:51:18] NV_depth_buffer_float: available
  41. [05:51:18] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
  42. [05:51:18] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  43. [05:51:18] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
  44. [05:51:18] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  45. [05:51:18] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  46. [05:51:18] ------- Init Audio backend -------
  47. [05:51:18] DirectSound: available
  48. [05:51:18] XAudio 2.8: not supported
  49. [05:51:18] XAudio 2.7: not supported
  50. [05:51:18] ------- Run title -------
  51. [05:51:18] Shader cache loaded. Commited mem 6MB. Took 16ms
  52. [05:51:18] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  53. [05:51:19] Custom timer mode: none
  54. [05:51:19] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  55. [05:51:19] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  56. [05:51:19] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  57. [05:51:19] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  58. [05:51:19] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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