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- //Generated with http://www.mvmwaves.com by @rickstain
- #base robot_giant.pop
- #base robot_standard.pop
- WaveSchedule
- {
- StartingCurrency 400
- RespawnWaveTime 10
- FixedRespawnWaveTime no
- CanBotsAttackWhileInSpawnRoom yes
- AddSentryBusterWhenDamageDealtExceeds 3000
- AddSentryBusterWhenKillCountExceeds 15
- Advanced 1
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 65
- Checkpoint Yes
- WaveSpawn
- {
- Where spawnbot
- TotalCount 48
- MaxActive 10
- SpawnCount 10
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "Crossbow Medic"
- Health 150
- Class Medic
- Skill Normal
- MaxVisionRange 400
- Attributes RemoveOnDeath
- WeaponRestrictions PrimaryOnly
- Item "The Crusader's Crossbow"
- Item "The Chargin' Targe"
- Item "Frying Pan"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 20
- MaxActive 5
- SpawnCount 5
- WaitBeforeStarting 10
- WaitBetweenSpawns 20
- TotalCurrency 400
- TFBot
- {
- Name "Demopan"
- Health 200
- Class Demoman
- Skill Normal
- MaxVisionRange 400
- Attributes RemoveOnDeath
- Item "Ali Baba's Wee Booties"
- Item "The Chargin' Targe"
- Item "Frying Pan"
- Item "Treasure Hat 1"
- Item "TTG Glasses"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 10
- MaxActive 5
- SpawnCount 5
- WaitBeforeStarting 20
- WaitBetweenSpawns 25
- TotalCurrency 400
- TFBot
- {
- Name "WindowMaker Engieneer"
- Health 125
- Class Engineer
- Skill Hard
- MaxVisionRange 400
- Attributes RemoveOnDeath
- WeaponRestrictions PrimaryOnly
- Item "The Widowmaker"
- Item "TF_WEAPON_SHOTGUN_SOLDIER"
- Item "The Escape Plan"
- }
- }
- }
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 65
- Checkpoint Yes
- WaveSpawn
- {
- Where spawnbot
- TotalCount 5
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- TotalCurrency 400
- FirstSpawnOutput
- {
- Target boss_spawn_relay
- Action Trigger
- }
- Tank
- {
- Name "Fast Tank"
- Health 200
- Speed 750
- Skin 0
- StartingPathTrackNode "boss_path_a1"
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 2
- MaxActive 2
- SpawnCount 2
- WaitBeforeStarting 20
- WaitBetweenSpawns 20
- TotalCurrency 4000
- TFBot
- {
- Name "Giant Engineer"
- Health 2000
- Class Engineer
- Skill Hard
- Scale 2
- MaxVisionRange 400
- Item "The Frontier Justice"
- Item "TTG Max Pistol - Poker Night"
- Item "The Jag"
- Item "Mining Light"
- Item "Friendly Item"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 5
- MaxActive 5
- SpawnCount 5
- WaitBeforeStarting 25
- WaitBetweenSpawns 30
- TotalCurrency 400
- TFBot
- {
- Name "CM5K Soldier"
- Health 200
- Class Soldier
- Skill Normal
- MaxVisionRange 400
- Attributes RemoveOnDeath
- Item "The Cow Mangler 5000"
- Item "The Righteous Bison"
- Item "The Half-Zatoichi"
- }
- }
- }
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 65
- Checkpoint Yes
- WaveSpawn
- {
- Where spawnbot
- TotalCount 15
- MaxActive 15
- SpawnCount 5
- WaitBeforeStarting 30
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "The Big Weak Heavy"
- Health 150
- Class Heavy
- Skill Hard
- Scale 1.5
- MaxVisionRange 400
- Attributes RemoveOnDeath
- WeaponRestrictions PrimaryOnly
- Item "Natascha"
- Item "TF_WEAPON_SHOTGUN_HWG"
- Item "Frying Pan"
- Item "The Soviet Gentleman"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 4
- MaxActive 4
- SpawnCount 2
- WaitBeforeStarting 35
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "Always Raging Soldier"
- Health 2000
- Class Soldier
- Skill Hard
- Scale 2
- MaxVisionRange 400
- Attributes AlwaysCrit
- Item "The Black Box"
- Item "The Buff Banner"
- Item "The Equalizer"
- Item "L4D Hat"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 20
- MaxActive 20
- SpawnCount 5
- WaitBeforeStarting 40
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "Crossbow Medic"
- Health 150
- Class Medic
- Skill Normal
- MaxVisionRange 400
- Attributes RemoveOnDeath
- WeaponRestrictions PrimaryOnly
- Item "The Crusader's Crossbow"
- Item "The Chargin' Targe"
- Item "Frying Pan"
- }
- }
- }
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 65
- Checkpoint Yes
- WaveSpawn
- {
- Where spawnbot
- TotalCount 100
- MaxActive 20
- SpawnCount 20
- WaitBeforeStarting 5
- WaitBetweenSpawns 5
- TotalCurrency 400
- TFBot
- {
- Name "WindowMaker Engieneer"
- Health 125
- Class Engineer
- Skill Hard
- MaxVisionRange 400
- Attributes RemoveOnDeath
- WeaponRestrictions PrimaryOnly
- Item "The Widowmaker"
- Item "TF_WEAPON_SHOTGUN_SOLDIER"
- Item "The Escape Plan"
- }
- }
- }
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 65
- Checkpoint Yes
- WaveSpawn
- {
- Where spawnbot
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "Giant Kirbaaay"
- Health 4999
- Class Pyro
- Skill Hard
- Scale 2
- MaxVisionRange 400
- Attributes RemoveOnDeath
- Item "The Phlogistinator"
- Item "The Scorch Shot"
- Item "The Axtinguisher"
- Item "Respectless Rubber Glove"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 10
- WaitBetweenSpawns 10
- TotalCurrency 400
- TFBot
- {
- Name "Giant AwesomeFaceOnAcid"
- Health 4500
- Class Soldier
- Skill Hard
- Scale 2
- MaxVisionRange 400
- Attributes AlwaysCrit
- Item "Botkiller Rocket Launcher"
- Item "TF_WEAPON_SHOTGUN_SOLDIER"
- Item "The Escape Plan"
- Item "Furious Fukaamigasa"
- }
- }
- WaveSpawn
- {
- Where spawnbot
- TotalCount 15
- WaitBeforeStarting 15
- WaitBetweenSpawns 15
- TotalCurrency 400
- FirstSpawnOutput
- {
- Target boss_spawn_relay
- Action Trigger
- }
- Tank
- {
- Name "Fast Tank"
- Health 200
- Speed 750
- Skin 0
- StartingPathTrackNode "boss_path_a1"
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- }
- }
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