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- def handle_events(events, player, speed, controller):
- c = { K_LEFT: move_left, K_RIGHT: move_right,
- K_UP: move_up, K_DOWN: move_down }
- if len(events) == 0:
- return
- else:
- event = events.pop(0)
- if event.type == KEYDOWN:
- c.get(event.key, default)(player, speed)
- Kör metoden utmärkt
- --------------------------
- def c():
- return { K_LEFT: move_left, K_RIGHT: move_right,
- K_UP: move_up, K_DOWN: move_down }
- def handle_events(events, player, speed, controller):
- if len(events) == 0:
- return
- else:
- event = events.pop(0)
- if event.type == KEYDOWN:
- c().get(event.key, default)(player, speed)
- dict is not callable
- Varför?
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