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- # This is a template config file
- # define your parameter and its value like:
- HelpMessages:
- banner:
- msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
- help:
- msg: "/tokenenchant or /tokenenchant help : display this help menu."
- reload:
- msg: "/tokenenchant reload : reloads config file."
- permission: "tokenenchant.reload"
- set:
- msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
- permission: "tokenenchant.add"
- add:
- msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
- permission: "tokenenchant.add"
- pay:
- msg: "/tokenenchant pay <name> <amount> : pay <name> <amount> tokens."
- permission: "tokenenchant.pay"
- remove:
- msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
- permission: "tokenenchant.add"
- balance:
- msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
- permission: "tokenenchant.balance"
- withdraw:
- msg: "/tokenenchant withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
- permission: "tokenenchant.withdraw"
- expexchange:
- msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
- permission: "tokenenchant.expexchange"
- givetokens:
- msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
- permission: "tokenenchant.expexchange"
- enchant:
- msg: "/tokenenchant enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
- permission: "tokenenchant.enchant"
- repair:
- msg: "/tokenenchant repair [name] : repairs all the enchantments of the item <name> is holding."
- permission: "tokenenchant.repair"
- refund:
- msg: "/tokenenchant refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
- permission: "tokenenchant.refund"
- givebp:
- msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
- permission: "tokenenchant.givebp"
- baltop:
- msg: "/tokenenchant baltop : list top token balance."
- permission: "tokenenchant.baltop"
- giveall:
- msg: "/tokenenchant giveall <amount> : give <amount> tokens to all online players."
- permission: "tokenenchant.giveall"
- list:
- msg: "/tokenenchant list : lists currently registered enchantments."
- permission: "tokenenchant.list"
- tosql:
- msg: "/tokenenchant tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
- permission: "tokenenchant.tosql"
- news:
- msg: "/tokenenchant news : display the news associated with the current release."
- permission: "tokenenchant.news"
- #
- Messages:
- ErrorMessage: "&c [TE] : Some error occured."
- SelfBalance: "&a[TE] You currently have &b%token% &atokens."
- NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
- NoTargetPlayer: "&a[TE] A player needs to be specified."
- PlayerOffline: "&a[TE] &e%player% &ais currently offline."
- PlayerNotFound: "&a[TE] &e%player% &awas not found."
- Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
- SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
- AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
- PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
- Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
- Deducted: "&a[TE] &e%token% &atokens have been deducted."
- RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
- NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
- NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
- NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
- WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
- InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
- ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
- NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
- CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
- CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
- EnchantSuccess:
- msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
- sound: LEVEL_UP
- RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
- MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
- NoPermission: "&c[TE] You don't have a permission for this!"
- NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
- TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
- NoPriceSet: "&a[TE] Price is not set for this."
- CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
- NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
- CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
- RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
- BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
- VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
- TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
- TokenBalTopList: "%rank%. %name%, %balance%"
- TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
- OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
- CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
- CannotUseMoreEnchant:
- msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
- sound: ITEM_BREAK
- CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
- CEListList: "%name% (%version%), max:%max%, %description%"
- CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
- #
- # Data Storage
- #
- DatabaseConfig:
- # MySQL:
- # host: localhost
- # port: 3306
- # user: root
- # password: yourpassword
- # database: TokenEnchant
- # tokentable: tokens
- #
- # if UseToken is true, the plugin use its own tokens, if it's false
- # it uses economy thorugh Vault
- UseToken: true
- # if this option is true, the cost of enchant is dynamically calculated
- # and displayed at where {ench_cost} is specified on the sign.
- UseDynamicSignUpdate: true
- Currency: token # token, money, or (exp...not supported atm)
- # formating of number
- BeautifyNumber: false
- MaxCharLength: 4;
- # the folloiwngs are units of order.
- OrderChars:
- - k
- - M
- - B
- - T
- - Q
- - P
- - E
- - Z
- EnchantSign: "&5&l&oEnchant"
- CostPlaceHolder: "{ench_cost}"
- #
- ExchangeSign: "[&9Exchange&8]"
- ExchangeRate: 1
- RatePlaceHolder: "{ex_rate}"
- #
- ExpExchangeSign: "[&9EXP Exch&8]"
- ExpExchangeRate: 20
- ExpRatePlaceHolder: "{exp_rate}"
- #
- WithdrawSign: "[&9Withdraw&8]"
- #
- RepairSign: "[&9Repair&8]"
- RepairBase: 1
- RepairDiscount: 0.05
- RepairRatePlaceHolder: "{rep_rate}"
- #
- #
- TokenItem: MAGMA_CREAM
- TokenItemName: "&aTokenItem"
- TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
- #
- # Enchantment lore prefix
- EnchantmentLorePrefix: "&r&7"
- #
- #
- # option to force remove potion effects at the login
- ForceRemovePotionAtJoin : true
- #
- # option to use WorldGuard region
- # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
- UseWorldGuardNewFlag: true
- # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
- UseRomanNumeral: true
- # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
- PureRomanNumeral: false
- # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
- # and use custom enchantment name using the lore.
- # also it will convert enchantment.level.xxx into xxxx
- # default : true
- CustomEnchantDisplay: false
- #
- UseEnchantGlowForPotion: true
- #
- MaxEnchantLevel: 100
- #
- UseEnchantmentTable: false
- DefaultEnchantChance: 0.7
- UseTokenEnchantSettingForVanillaEnchant: false
- # if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
- # if you want other plugin to handle TEBlockExplodeEvent, set it to false;
- PickupTEExplodedBlocks: true
- # if you want TE to handle TEBlockExplodeEvent, make sure the following option has lower event priority
- # than other plugins, which might also be listening to TEBlockExplodeEvent.
- TEBlockExplodeEventPriority: MONITOR
- # fly permission node
- # if a player has the following permission node, his fly own't be turned off
- FlyPermissionNode:
- - "essentials.fly"
- #
- TokenFormula:
- # Valid values are: LINEAR and EXPONENTIAL
- # If an invalid value is entered, this will reset to the default setting, which is LINEAR
- # CONSTANT: price
- # LINEAR: price + (level * price)
- # EXPONENTIAL: price + price * level ^ exponent
- # EXPONENTIAL2: price * 2 ^ (level - 1)
- Curve: Linear
- Constant:
- Linear:
- Exponential:
- exponent: 1.80
- # if this option is true, when you tried to enchant an item, which already has enchantment
- # level, the excess enchantment level will be removed and set to the max level.
- CapOverEnchant: false
- # Refund related
- AllowRefund: false
- RefundRate: 0.8
- # default values
- DefaultPotionDuration: 200
- DefaultPotionAmplifier: 2
- # option to limit the number of custom enchants on an item.
- # The number of max enchants can be specified with permission nodes.
- # tokenenchant.multiple_enchants.x
- # if the permission node does not exist, the default number will be applied
- # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
- # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
- # but you will not be able to add more custom enchants.
- ApplyMaxNumberOfEnchants: false
- MaximumMaxNumberOfEnchants: 10
- DefaultMaxNumberOfEnchants: 3
- ExcludeVanilla: true
- AllowOverMaxEnchantUse: true
- # Friendly fire option
- # it currently supports Factions plugin and mcMMO's party
- # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
- FriendlyFire_Faction: true
- FriendlyFire_McMMO: true
- # Prevents self damaging initiating custom effect (default : true)
- # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
- # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
- IgnoreSelfDamage: true
- #
- # Merge mode: when two items of the same type is merged in anvil, ADD or MAX or NONE
- MergeMode: ADD
- #
- # the mode of permission node for each effect, default=ENCHANT
- # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
- # USE : the permission node is considered to determine whether a player can use the effect or not.
- PermissionMode: ENCHANT
- #
- # Command execution with token
- # This format is from a plugin called Aliazes.
- # default permission for each command te.command.<cmd>
- # If you crate an alias "cmd:" as shown beloe, you need to give a permission
- # node "tokenenchant.alias.command.cmd" to a player
- #
- #cmd: <-- The command.
- # price: 20 <-- The amount of toke a player needs to execute this command.
- # permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
- # - te.command.user <-- For users, this permission should be added as default.
- # - te.command.mod <-- For mods, this permission should be added as default.
- # - te.command.admin <-- For admins, this permission should be added as default.
- # alias: <-- Additional aliases section.
- # - cmd2 <-- Additional aliases 1, can be as many as you want.
- # default: <-- Default meaning anything below will be ran for the player in all worlds.
- # - "!te_rawmessage %p &aHello" <-- To Print this message.
- # - "@who" <-- Will run /who command as player.
- # - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
- # - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
- # - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
- # - if %# = 1 >pex user %1 group list
- # world_nether: <-- The world you wish commands below to be shown in.
- # - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
- Commands:
- # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
- # backpack9:
- # permission:
- # - my.permission.for.backpack9
- # price: 30
- # default:
- # - "!pex user %p add chestbackpack.slots.9"
- # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
- # backpack18:
- # permission:
- # - my.permission.for.backpack18
- # price: 60
- # default:
- # - "!pex user %p add chestbackpack.slots.18"
- # # example of allowing a player to set his prefix using PermissionsEx command.
- # setprefix:
- # permission:
- # - my.permission.for.setprefix
- # price: 160
- # default:
- # - "!pex user %p prefix %1"
- # letmefly:
- # permission:
- # - my.permission.for.letmefly
- # price: 160
- # default:
- # - ">fly"
- #
- # potion effects included in the default TE:
- # Haste (Bukkit name: FAST_DIGGING)
- # Speed (Bukkit name: SPEED)
- # Nightvision (Bukkit name: NIGHT_VISION)
- # Jump (Bukkit name: JUMP)
- # Regeneration (Bukkit name: REGENERATION);
- # FireResistance (Bukki name: FIRE_RESISTANCE)
- # DamageResist (Bukkit name: DAMAGE_RESISTANCE
- # Aqua (Bukkit name: WATER_BREATHING)
- # Saturation (Bukkit name: SATURATION)
- # HealthBoost (Bukkit name: HEALTH_BOOST)
- # Strength (Bukkit name: INCREASE_DAMAGE)
- # Blindness (Bukkit name: BLINDNESS)
- # Confusion (Bukkit name: CONFUSION)
- # Harm (aka Instant Damage, Bukkit name: HARM)
- # Hunger (Bukkit name: HUNGER)
- # Poison (Bukkit name: POISON)
- # Slow (Bukkit name: SLOW)
- # Weakness (Bukkit name: WEAKNESS)
- # Wither (Bukkit name: WITHER)
- # Molten (custom : attacker catches fire)
- # Fly (custom effect : item holder can fly)
- # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
- # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
- # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
- # BedrockBreaker (custom: allow you to break a bedrock block)
- #
- # You can set the duration to -1 to give infinite potion effects.
- #
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
- #
- Potions:
- Haste:
- alias: "SpeedDigging" #You can use your own name for enchant using alias.
- duration: 200
- amplifier: 2
- price: 25
- max: 2
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- enchant_chance: 0.8
- Hardened:
- price: 20
- max: 1
- max_protection: 0.95 # maximum up to this percentage will be reduced.
- occurrence: always # you can also make it occur randomly
- Speed:
- alias: "&b&oSpeed"
- price: 15
- max: 2
- duration_multiplier: -1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- allowed_items:
- - DIAMOND_BOOTS
- - GOLD_BOOTS
- Nightvision:
- alias: "&4Night&cVision&3"
- price: 15
- max: 1
- duration_multiplier: -1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Jump:
- alias: "&6&oJump"
- price: 10
- max: 4
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Harm:
- price: 10
- max: 1
- #
- # level_multiplier * the level of potion will be used as
- # the level of Harm potion.
- level_multiplier: 1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- Regeneration:
- price: 10
- max: 2
- duration_multiplier: 1800
- #
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- FireProtection:
- price: 10
- max: 1
- duration_multiplier: 1800
- occurrence: always
- Strength:
- alias: "&c&nFuerza&6"
- price: 75
- max: 2
- duration_multiplier: -1
- occurrence: always
- Aqua:
- price: 10
- max: 1
- duration_multiplier: -1
- occurrence: always
- Saturation:
- alias: "&6&oHambricia&e"
- price: 10
- max: 3
- duration_multiplier: -1
- occurrence: always
- HealthBoost:
- alias: "&dMoreLife"
- price: 50
- max: 5
- duration_multiplier: 1200
- occurrence: always
- Confusion:
- alias: "&3Confusion&a"
- price: 10
- max: 1
- occurrence: always # you can set it to random as well.
- Blindness:
- alias: "&8Ceguera&7"
- price: 10
- max: 1
- occurrence: always # you can set it to random as well.
- SoulBound:
- price: 10
- max: 4
- event_priority: LOW
- occurrence: always
- #this option allow the enchantment level to automatically decrease upon death
- decrement_chance: 1.0
- # if this flag is set to "true", soul-bounded item will have its soul attached to it, and only the lawful owner can pick it up unless you have 'tokenenchant.soulbound.admin' permission node.
- no_pickup: true
- # this option is to set custom Death Event process priority.
- event_priority: LOW
- Explosive:
- alias: "&cExplosive"
- price: 10
- max: 12 # the level of Explosive will be used as the radius of explosion.
- radius: 3 # radius
- # you can set the multiplier to calculate the total amount of blocks to be exploded
- # level 150 and multipler 2 = 150 x 2 blocks within the radius 3 will be exploded
- multiplier: 2
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- - plotworld
- # you can turn on automatic pickup.
- pickup: false
- # you can turn on automatic smelting
- smelt: false
- # you can turn on/off explostion sound/visual effects
- effect: false
- # you can turn on/off explostion sound effects
- sound: false
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: random
- use_explode_event: false # use efficient explode event.
- block_break_event_priority: MONITOR
- Excavation:
- alias: "&4Excavation"
- price: 10
- # the level of Explosive will be used as the radius of excavation.
- max: 10
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- - plotworld
- pickup: false
- smelt: false
- effect: false
- sound: false
- occurrence: random
- # You can set the list of blocks exempt from explosiont.
- # use this list to avoid your crates being exploded.
- # AIR and BEDROCK are already exempted by defalt
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- - STONE_PLATE
- - "STAINED_GLASS:11"
- Tile:
- alias: "&cTile"
- use_explode_event: false
- price: 10
- max: 3
- invalid_in_world:
- - plotworld
- pickup: false
- smelt: false
- effect: false
- sound: false
- multiplier: 0.5
- occurrence: always
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- Disk:
- alias: "&cDisk"
- use_explode_event: false
- price: 10
- max: 3
- radius : -1 # if radius is set to -1, enchantment level will be used as a radius. if you do not have radius: option it is set to -1
- invalid_in_world:
- - plotworld
- pickup: false
- smelt: false
- effect: false
- sound: false
- multiplier: 0.5
- occurrence: always
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- Sphered:
- use_explode_event: false
- alias: Circle
- price: 10
- max: 3
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- - plotworld
- # you can turn on automatic pickup.
- pickup: false
- # you can turn on automatic smelting
- smelt: false
- # you can turn on/off explostion sound/visual effects
- effect: false
- # you can turn on/off explostion sound effects
- sound: false
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- Poison:
- alias: "&2&nPoison&a"
- price: 450
- max: 1
- occurrence: always # you can set it to random as well.
- Wither:
- alias: "&5&nWither&d"
- price: 250
- max: 1
- occurrence: always # you can set it to random as well.
- AutoSell:
- alias: "&b&l&oAuto&3&l&oSell&c"
- price: 30000
- max: 1
- wait_for_inv_full: true
- display_message: true
- display_format:
- - "&dÛž &aItems Vendidos&7:&r &9x1%itemssold% &7&o(Cantidad Total)"
- - "&eÛ© &aDinero&7:&r &e+&f%price%"
- use_right_click: false # true will allow you to initiate autosell with right click
- occurrence: always
- Decapitate:
- alias: "&6Dec&eapi&6tac&eion&c"
- price: 100
- max: 1
- drop_player_head: true
- drop_mob_head: false # if this is true friendly mobs drops their head
- drop_hostile_mob_head: false # this is for hostile mobs.
- killed_message: "El decapitador de esta cabeza fue %killer% "
- head_message: "Cabeza de %killed% "
- decapitated_message: "&b%killed% &fHa sido decapitado por&b %killer%"
- display_message: false
- occurrence: always
- Vampire:
- alias: "&4Vampire&c"
- price: 10
- max: 10
- occurrence: random
- KillReward:
- alias: "&aRecompensa"
- price: 25
- max: 10
- occurrence: always
- rewards:
- 1:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 1!"
- commands:
- - "!eco give %player% 100000"
- 2:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 2!"
- commands:
- - "!eco give %player% 200000"
- 3:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 3!"
- commands:
- - "!eco give %player% 300000"
- 4:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 4!"
- commands:
- - "!eco give %player% 400000"
- 5:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 5!"
- commands:
- - "!eco give %player% 500000"
- 6:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 6!"
- commands:
- - "!eco give %player% 650000"
- 7:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 7!"
- commands:
- - "!eco give %player% 750000"
- 8:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 8!"
- commands:
- - "!eco give %player% 900000"
- 9:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 9!"
- commands:
- - "!eco give %player% 1000000"
- 10:
- reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel X!"
- commands:
- - "!te add %player% 1"
- Fly:
- alias: "&f&l&oFly"
- price: 500
- max: 1
- max_speed: 0.2 # value between 0.1 - 1.0. (0.2 is the default fly speed)
- default_speed: 0.05 # if not specified 0.05 will be used.
- invalid_in_world:
- - PvP
- - ZonaPvP
- occurrence: always # you can set it to random as well.
- #
- # Supported Enchantment:
- # Sharpness (Bukkit name: DAMAGE_ALL)
- # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
- # Smite (Bukkit name: DAMAGE_UNDEAD)
- # Efficiency (Bukkit name: DIG_SPEED)
- # Unbreaking (Bukkit name: DURABILITY)
- # Fireaspect (Bukkit name: FIRE_ASPECT)
- # Knockback (Bukkit name: KNOCKBACK)
- # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
- # Looting (Bukkit name: LOOT_BONUS_MOBS)
- # Respiration (Bukkit name: OXYGEN
- # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
- # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
- # Featherfall (Bukkit name: PROTECTION_FALL)
- # Fireprotection (Bukkit name: PROTECTION_FIRE)
- # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
- # Silktouch (Bukkit name: SILK_TOUCH)
- # Aquaaffinity (Bukkit name: WATER_WORKER)
- # Flame (Bukkit name: ARROW_FIRE)
- # Power (Bukkit name: ARROW_DAMAGE)
- # Punch (Bukkit name: ARROW_KNOCKBACK)
- # Infinity (Bukkit name: ARROW_INFINITE)
- # Thorns (Bukkit name: THORNS)
- #
- Enchants:
- Power:
- price: 10
- max: 10
- Flame:
- price: 10
- max: 10
- Infinity:
- price: 10
- max: 10
- Punch:
- price: 10
- max: 10
- Sharpness:
- price: 10
- max: 10
- Baneofarthropods:
- price: 10
- max: 10
- Smite:
- price: 10
- max: 10
- Depth:
- price: 10
- max: 10
- Efficiency:
- price: 10
- max: 10
- Unbreaking:
- price: 10
- max: 10
- Fireaspect:
- price: 10
- max: 10
- Knockback:
- price: 10
- max: 10
- Fortune:
- price: 10
- max: 10
- Looting:
- price: 10
- max: 10
- Luck:
- price: 10
- max: 10
- Mending:
- price: 10
- max: 10
- Respiration:
- price: 10
- max: 10
- Protection:
- price: 10
- max: 10
- Blastprotection:
- price: 10
- max: 10
- Featherfall:
- price: 10
- max: 10
- Fireprotection:
- price: 10
- max: 10
- Projectileprot:
- price: 10
- max: 10
- Silktouch:
- price: 10
- max: 10
- Aquaaffinity:
- price: 10
- max: 10
- Thorns:
- price: 10
- max: 10
- Sweeping:
- price: 10
- max: 10
- Binding:
- price: 10
- max: 10
- Vanishing:
- price: 10
- max: 10
- Loyalty:
- price: 10
- max: 10
- Impaling:
- price: 10
- max: 10
- Riptide:
- price: 10
- max: 10
- Channeling:
- price: 10
- max: 10
- Conflicts:
- 1:
- - Explosive
- - Excavation
- - Sphered
- - Disk
- - Tile
- 2:
- - Silktouch
- - Fortune
- # list of items players are allowed to enchant
- Items:
- DIAMOND_PICKAXE:
- - Fortune
- - Efficiency
- - Tile
- - Disk
- - Sphered
- - Excavation
- - Explosive
- - Fly
- - Speed
- - Jump
- - Haste
- - AutoSell
- - Saturation
- - SoulBound
- - Nightvision
- IRON_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- STONE_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- WOOD_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
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