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Kusa_Haenai_wWW

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Jul 21st, 2019
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  1. every seconds:
  2. loop all players:
  3. if {level::%loop-player%} is not set:
  4. set {level::%loop-player%} to 1
  5. if {needexp::%loop-player%} is not set:
  6. set {needexp::%loop-player%} to 10
  7. if {exp::%loop-player%} is not set:
  8. set {exp::%loop-player%} to 0
  9. if {sp::%loop-player%} is not set:
  10. set {sp::%loop-player%} to 0
  11. if {a.%loop-player%} is not set:
  12. set {a.%loop-player%} to 3
  13. if {b.%loop-player%} is not set:
  14. set {b.%loop-player%} to 5
  15.  
  16. every seconds:
  17. loop all players:
  18. if {exp::%loop-player%} >= {needexp::%loop-player%}:
  19. add 1 to {level::%loop-player%}
  20. set {needexp::%loop-player%} to round({needexp::%loop-player%} * 1.2 + {level::%loop-player%})
  21. set {exp::%loop-player%} to 0
  22. add 1 to {sp::%loop-player%}
  23. message "&e=========================" to loop-player
  24. message "&a&lLevel Up!!" to loop-player
  25. message "&a現在の&eレベル&8: &c&l%{level::%loop-player%}%" to loop-player
  26. message "&e=========================" to loop-player
  27.  
  28. on left click holding a stick:
  29. if {ya.%player%} is set:
  30. cancel event
  31. else:
  32. set {ya.%player%} to 3
  33. shoot arrow at speed {b.%player%}
  34.  
  35. every 2 tick:
  36. loop all players:
  37. if {ya.%loop-player%} is set:
  38. remove 0.1 from {ya.%loop-player%}
  39. play entity_item_pickup at loop-player with volume 1 and pitch 1
  40. if {ya.%loop-player%} <= 0:
  41. delete {ya.%loop-player%}
  42. play entity_experience_orb_pickup at loop-player with volume 1 and pitch 1
  43.  
  44.  
  45. every tick:
  46. loop all players:
  47. if {ya.%loop-player%} is set:
  48. send action bar "&c%{ya.%loop-player%}%" to loop-player
  49. else:
  50. send action bar "&e&l装填完了!!!" to loop-player
  51.  
  52. on damage of player:
  53. if projectile is arrow:
  54. attacker is a player
  55. kill the victim
  56. play entity_firework_blast at attacker with volume 1 and pitch 1
  57. broadcast "&c%attacker% &e=> &b%victim%"
  58. add {a.%player%} to {exp::%player%}
  59.  
  60. command /battle:
  61. trigger:
  62. set {ggg} to random integer between 1 and 5
  63. if {ggg} is 1:
  64. teleport {1} to player
  65. if {ggg} is 2:
  66. teleport {2} to player
  67. if {ggg} is 3:
  68. teleport {3} to player
  69. if {ggg} is 4:
  70. teleport {4} to player
  71. if {ggg} is 5:
  72. teleport {5} to player
  73.  
  74. command /battleset [<text>]:
  75. permission: sk.admin
  76. trigger:
  77. if arg-1 is "1":
  78. set {1} to location of player
  79. if arg-1 is "2":
  80. set {2} to location of player
  81. if arg-1 is "3":
  82. set {3} to location of player
  83. if arg-1 is "4":
  84. set {4} to location of player
  85. if arg-1 is "5":
  86. set {5} to location of player
  87.  
  88. on right click holding a stick:
  89. if {skill1.%player%} is set:
  90. push player forward at speed 5
  91. else:
  92. cancel event
  93.  
  94. command /gunspeedup:
  95. trigger:
  96. if {sp::%player%} >= 1:
  97. add 0.2 to {b.%player%}
  98. message "&e&l強化完了!!"
  99. else:
  100. message "&bSP&cたりねえ"
  101.  
  102. command /gunup:
  103. trigger:
  104. if {sp::%player%} >= 5:
  105. if {skill1.%player%} is not set:
  106. set {skill1.%player%} to 1
  107.  
  108. command /status [<offline player>]:
  109. trigger:
  110. if arg-1 is not set:
  111. message "&e========================="
  112. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  113. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  114. message "&e========================="
  115. else:
  116. message "&e========================="
  117. message "&d%arg-1% さんのデータ"
  118. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  119. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  120. message "&e========================="
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