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- Trigger("Player 1"){
- Conditions:
- Switch("Switch1", set);
- Actions:
- Wait(0);
- Set Switch("Switch1", clear);
- Wait(0);
- Preserve Trigger();
- Comment("COMPLEX-HYPER P1");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 2"){
- Conditions:
- Switch("Switch1", not set);
- Actions:
- Wait(0);
- Set Switch("Switch1", set);
- Wait(0);
- Preserve Trigger();
- Comment("COMPLEX-HYPER P2");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Always();
- Actions:
- Set Deaths("Current Player", "Cantina", Add, 1);
- Preserve Trigger();
- Comment("Clock\r\nCave = 1m digit\r\nCave-in = 10s digit\r\nJump Gate = 1s digit\r\nCantina = 1 trigger cycle\r\nCantina-Jump Gate Table\r\n0-11 = 0s\r\n12-23 = 1s\r\n24-35 = 2s\r\n36-47 = 3s\r\n48-59 = 4s\r\n60-71 = 5s\r\n72-83 = 6s\r\n84-95 = 7s\r\n96-107 = 8s\r\n108-118 = 9s");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 119);
- Actions:
- Set Deaths("Current Player", "Cave-in", Add, 1);
- Set Deaths("Current Player", "Cantina", Set To, 0);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cave-in", Exactly, 6);
- Actions:
- Set Deaths("Current Player", "Cave", Add, 1);
- Set Deaths("Current Player", "Cave-in", Set To, 0);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 12);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 24);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 36);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 48);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 60);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 72);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 84);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 96);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 108);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 0);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Set To, 0);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Player 8", "Cave-in", Exactly, 0);
- Deaths("Player 8", "Cantina", Exactly, 1);
- Actions:
- Set Resources("Current Player", Set To, 3000, ore);
- Set Resources("Current Player", Set To, 1500, gas);
- Set Resources("CPUs", Set To, 5000, ore and gas);
- Modify Unit Energy("Current Player", "Terran Comsat Station", 50, 0, "Anywhere");
- Modify Unit Energy("Current Player", "Terran Science Vessel", 50, 0, "Anywhere");
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
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