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- function changevis()
- {
- configure = UI.GetValue("Visual", "SELF", "Chams", "Configure")
- /*
- 0 - visible
- 1 - attachments
- 2 - desync
- 3 - fakelag
- 4 - arms
- 5 - weapon
- */
- override = UI.GetValue("Visual", "SELF", "Chams", "Override")
- Cheat.Print("Configure state: " + configure + "\n")
- Cheat.Print("Override state: " + override + "\n")
- if (configure == 0)
- {
- UI.SetValue("Chams", "Override", true)
- }else{
- UI.SetValue("Chams", "Override", false)
- }
- }
- function visuals()
- {
- changevis()
- }
- Cheat.RegisterCallback("Draw", "visuals")
- // bug, override only works on weapon
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