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- struct gameOffsets
- {
- DWORD lPlayer = 0xCBD6A4;
- DWORD fJump = 0x5170DF0;
- DWORD flags = 0x104;
- }offsets;
- struct values
- {
- DWORD localPlayer;
- DWORD process;
- DWORD gameModule;
- BYTE flag;
- }val;
- int main()
- {
- val.process = MemClass.getProcess("csgo.exe");
- val.gameModule = MemClass.getModule(val.process, "client_panorama.dll");
- val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer);
- if (val.localPlayer == NULL)
- while (val.localPlayer == NULL)
- val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer);
- while (true)
- {
- val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.flags);
- if (GetAsyncKeyState(VK_SPACE) && val.flag & (1 << 0))
- MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6);
- Sleep(1);
- }
- return 0;
- }
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