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- 13:19:29.9615 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
- at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
- at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
- at BanClient_0(Object banned, UInt64 , Boolean )
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- System.NullReferenceException: Object reference not set to an instance of an object.
- at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
- at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
- at BanClient_0(Object banned, UInt64 , Boolean )
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
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