Advertisement
Guest User

Untitled

a guest
Jul 22nd, 2019
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.17 KB | None | 0 0
  1. 13:19:29.9615 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
  3. at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
  4. at BanClient_0(Object banned, UInt64 , Boolean )
  5. at Sandbox.MySandboxGame.ProcessInvoke()
  6. at Sandbox.MySandboxGame.Update()
  7. at Sandbox.Engine.Platform.Game.UpdateInternal()
  8. at RunSingleFrame_0(Object )
  9. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  10. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  11. at Sandbox.Engine.Platform.Game.RunLoop()
  12. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  13. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
  14. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
  15. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  16. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  17. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  18. at System.Threading.ThreadHelper.ThreadStart()
  19. System.NullReferenceException: Object reference not set to an instance of an object.
  20. at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
  21. at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
  22. at BanClient_0(Object banned, UInt64 , Boolean )
  23. at Sandbox.MySandboxGame.ProcessInvoke()
  24. at Sandbox.MySandboxGame.Update()
  25. at Sandbox.Engine.Platform.Game.UpdateInternal()
  26. at RunSingleFrame_0(Object )
  27. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  28. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  29. at Sandbox.Engine.Platform.Game.RunLoop()
  30. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  31. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
  32. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
  33. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  34. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  35. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  36. at System.Threading.ThreadHelper.ThreadStart()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement