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- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- while wait() do
- for _, _P in next, Players:GetPlayers() do
- if _P and _P:FindFirstChild("inBlacksmith") then
- ReplicatedStorage.remotes.acceptTradeRequest:InvokeServer(_P)
- end
- end
- end
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