Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- worlds["Exmaple"] = "exmaple"
- renders["day"] = {
- "world": "Exmaple",
- "title": "Daytime",
- "rendermode": lighting,
- "dimension": "overworld",
- "northdirection": "upper-left",
- }
- outputdir = "output"
- processes = 1
- # This was commented out because I don't need it right now
- #worlds["Exmaple1"] = "exmaple1"
- #lighting_spawn_overlay = [ClearBase(), EdgeLines(), SpawnOverlay()]
- #renders["day1"] = {
- # "world": "Exmaple1",
- # "title": "Daytime1",
- # "rendermode": lighting,
- # "dimension": "overworld",
- # "northdirection": "upper-left",
- #}
- #renders["night"] = {
- # "world": "Exmaple",
- # "title": "Nightime",
- # "rendermode": night,
- # "dimension": "overworld",
- # "northdirection": "upper-left",
- #}
- #renders["day_rot"] = {
- # "world": "Exmaple",
- # "title": "Daytime_rotation",
- # "rendermode": lighting,
- # "dimension": "overworld",
- # "northdirection": "lower-right",
- #}
- #renders["night_rot"] = {
- # "world": "Exmaple",
- # "title": "Nightime_rotation",
- # "rendermode": night,
- # "dimension": "overworld",
- # "northdirection": "lower-right",
- #}
- #renders["spawnoverlay"] = {
- # "world": "Exmaple",
- # "title": "Spawn Overlay",
- # "rendermode": lighting_spawn_overlay,
- # "dimension": "overworld",
- # "overlay": ["day", "night"],
- # "northdirection": "upper-left",
- #}
- #renders["spawnoverlayrot"] = {
- # "world": "Exmaple",
- # "title": "Spawn Overlay rot",
- # "rendermode": lighting_spawn_overlay,
- # "dimension": "overworld",
- # "overlay": ["day_rot", "night_rot"],
- # "northdirection": "lower-right",
- #}
- #renders["spawnoverlay1"] = {
- # "world": "Exmaple1",
- # "title": "Spawn Overlay",
- # "rendermode": lighting_spawn_overlay,
- # "dimension": "overworld",
- # "overlay": ["day1"],
- # "northdirection": "upper-left",
- #}
- #import multiprocessing
- #processes = multiprocessing.cpu_count() - 1
- #if processes < 1: processes = 1
Add Comment
Please, Sign In to add comment