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All Animations & Special Actions

Mar 16th, 2011
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  1. #include <a_samp>
  2. // All animation and Special Actions 1.4 by PatrickW, 009, O.K.Style | Fix by Ym[0]n
  3. #if !defined SPECIAL_ACTION_PISSING
  4.     #define SPECIAL_ACTION_PISSING 68
  5. #endif
  6. #define COLOR_INTERFACE 0xFDE39DFF
  7. public OnFilterScriptInit()
  8. {
  9.     SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Loaded. Info: /asahelp");
  10.     return 1;
  11. }
  12. public OnFilterScriptExit()
  13. {
  14.     SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Unloaded.");
  15.     return 1;
  16. }
  17. public OnPlayerConnect(playerid)
  18. {
  19.     SendClientMessage(playerid, COLOR_INTERFACE, "You can try all animations on this server. Info: /asahelp");
  20.     return 1;
  21. }
  22. public OnPlayerCommandText(playerid, cmdtext[])
  23. {
  24.     new tmp[256], cmd[256], idx;
  25.     cmd = strtok(cmdtext, idx);
  26.     tmp = strtok(cmdtext, idx);
  27.     if(strcmp(cmd, "/asahelp", true) == 0)
  28.     {
  29.         SendClientMessage(playerid, COLOR_INTERFACE, "All Animations and Special Actions v1.4 by O.K.Style™:");
  30.         SendClientMessage(playerid, COLOR_INTERFACE, "List of animations: /animlist");
  31.         SendClientMessage(playerid, COLOR_INTERFACE, "Syntax of usage: /anim [animid].");
  32.         SendClientMessage(playerid, COLOR_INTERFACE, "Stop the anim: /stopanim");
  33.         SendClientMessage(playerid, COLOR_INTERFACE, "Stop the special action: /stopspac");
  34.         SendClientMessage(playerid, COLOR_INTERFACE, "Made: 13.08.2008 & Updated 14.03.2011.");
  35.         SendClientMessage(playerid, COLOR_INTERFACE, "Thanks 2: PatrickW, 009, Wooz1e, Ym[0]n.");
  36.         return 1;
  37.     }
  38.     if(strcmp(cmdtext, "/animairport", true) == 0) return ApplyAnimation(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 0, 1, 1, 1, 1, 1);
  39.     if(strcmp(cmd, "/animattractors", true) == 0)
  40.     {
  41.         switch(strval(tmp))
  42.         {
  43.             case 1: ApplyAnimation(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
  44.             case 2: ApplyAnimation(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
  45.             case 3: ApplyAnimation(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
  46.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animattractors [1 - 3]");
  47.         }
  48.         return 1;
  49.     }
  50.     if(strcmp(cmd, "/animbar", true) == 0)
  51.     {
  52.         switch(strval(tmp))
  53.         {
  54.             case 1: ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
  55.             case 2: ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
  56.             case 3: ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
  57.             case 4: ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
  58.             case 5: ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
  59.             case 6: ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
  60.             case 7: ApplyAnimation(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
  61.             case 8: ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
  62.             case 9: ApplyAnimation(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
  63.             case 10: ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  64.             case 11: ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  65.             case 12: ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
  66.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbar [1 - 12]");
  67.         }
  68.         return 1;
  69.     }
  70.     if(strcmp(cmd, "/animbaseball", true) == 0)
  71.     {
  72.         switch(strval(tmp))
  73.         {
  74.             case 1: ApplyAnimation(playerid, "BASEBALL", "Bat_1", 4.1, 0, 1, 1, 1, 1, 1);
  75.             case 2: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  76.             case 3: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  77.             case 4: ApplyAnimation(playerid, "BASEBALL", "Bat_4", 4.1, 0, 1, 1, 1, 1, 1);
  78.             case 5: ApplyAnimation(playerid, "BASEBALL", "Bat_block", 4.1, 0, 1, 1, 1, 1, 1);
  79.             case 6: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  80.             case 7: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  81.             case 8: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  82.             case 9: ApplyAnimation(playerid, "BASEBALL", "Bat_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  83.             case 10: ApplyAnimation(playerid, "BASEBALL", "Bat_M", 4.1, 0, 1, 1, 1, 1, 1);
  84.             case 11: ApplyAnimation(playerid, "BASEBALL", "BAT_PART", 4.1, 0, 1, 1, 1, 1, 1);
  85.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbaseball [1 - 11]");
  86.         }
  87.         return 1;
  88.     }
  89.     if(strcmp(cmd, "/animbdfire", true) == 0)
  90.     {
  91.         switch(strval(tmp))
  92.         {
  93.             case 1: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire1", 4.1, 0, 1, 1, 1, 1, 1);
  94.             case 2: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire2", 4.1, 0, 1, 1, 1, 1, 1);
  95.             case 3: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  96.             case 4: ApplyAnimation(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  97.             case 5: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 0, 1, 1, 1, 1, 1);
  98.             case 6: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 0, 1, 1, 1, 1, 1);
  99.             case 7: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 0, 1, 1, 1, 1, 1);
  100.             case 8: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 0, 1, 1, 1, 1, 1);
  101.             case 9: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  102.             case 10: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  103.             case 11: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  104.             case 12: ApplyAnimation(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  105.             case 13: ApplyAnimation(playerid, "BD_FIRE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  106.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbdfire [1 - 13]");
  107.         }
  108.         return 1;
  109.     }
  110.     if(strcmp(cmd, "/animbeach", true) == 0)
  111.     {
  112.         switch(strval(tmp))
  113.         {
  114.             case 1: ApplyAnimation(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1, 1);
  115.             case 2: ApplyAnimation(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  116.             case 3: ApplyAnimation(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  117.             case 4: ApplyAnimation(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1, 1);
  118.             case 5: ApplyAnimation(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1, 1);
  119.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbeach [1 - 5]");
  120.         }
  121.         return 1;
  122.     }
  123.     if(strcmp(cmd, "/animbenchpress", true) == 0)
  124.     {
  125.         switch(strval(tmp))
  126.         {
  127.             case 1: ApplyAnimation(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  128.             case 2: ApplyAnimation(playerid, "benchpress", "gym_bp_down", 4.1, 0, 1, 1, 1, 1, 1);
  129.             case 3: ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  130.             case 4: ApplyAnimation(playerid, "benchpress", "gym_bp_geton", 4.1, 0, 1, 1, 1, 1, 1);
  131.             case 5: ApplyAnimation(playerid, "benchpress", "gym_bp_up_A", 4.1, 0, 1, 1, 1, 1, 1);
  132.             case 6: ApplyAnimation(playerid, "benchpress", "gym_bp_up_B", 4.1, 0, 1, 1, 1, 1, 1);
  133.             case 7: ApplyAnimation(playerid, "benchpress", "gym_bp_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  134.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbenchpress [1 - 7]");
  135.         }
  136.         return 1;
  137.     }
  138.     if(strcmp(cmd, "/animbfinj", true) == 0)
  139.     {
  140.         switch(strval(tmp))
  141.         {
  142.             case 1: ApplyAnimation(playerid, "BF_injection", "BF_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  143.             case 2: ApplyAnimation(playerid, "BF_injection", "BF_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  144.             case 3: ApplyAnimation(playerid, "BF_injection", "BF_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  145.             case 4: ApplyAnimation(playerid, "BF_injection", "BF_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  146.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbfinj [1 - 4]");
  147.         }
  148.         return 1;
  149.     }
  150.     if(strcmp(cmd, "/animbiked", true) == 0)
  151.     {
  152.         switch(strval(tmp))
  153.         {
  154.             case 1: ApplyAnimation(playerid, "BIKED", "BIKEd_Back", 4.1, 0, 1, 1, 1, 1, 1);
  155.             case 2: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  156.             case 3: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  157.             case 4: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  158.             case 5: ApplyAnimation(playerid, "BIKED", "BIKEd_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  159.             case 6: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  160.             case 7: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  161.             case 8: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  162.             case 9: ApplyAnimation(playerid, "BIKED", "BIKEd_hit", 4.1, 0, 1, 1, 1, 1, 1);
  163.             case 10: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  164.             case 11: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  165.             case 12: ApplyAnimation(playerid, "BIKED", "BIKEd_kick", 4.1, 0, 1, 1, 1, 1, 1);
  166.             case 13: ApplyAnimation(playerid, "BIKED", "BIKEd_Left", 4.1, 0, 1, 1, 1, 1, 1);
  167.             case 14: ApplyAnimation(playerid, "BIKED", "BIKEd_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  168.             case 15: ApplyAnimation(playerid, "BIKED", "BIKEd_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  169.             case 16: ApplyAnimation(playerid, "BIKED", "BIKEd_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  170.             case 17: ApplyAnimation(playerid, "BIKED", "BIKEd_Right", 4.1, 0, 1, 1, 1, 1, 1);
  171.             case 18: ApplyAnimation(playerid, "BIKED", "BIKEd_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  172.             case 19: ApplyAnimation(playerid, "BIKED", "BIKEd_Still", 4.1, 0, 1, 1, 1, 1, 1);
  173.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbiked [1 - 19]");
  174.         }
  175.         return 1;
  176.     }
  177.     if(strcmp(cmd, "/animbikeh", true) == 0)
  178.     {
  179.         switch(strval(tmp))
  180.         {
  181.             case 1: ApplyAnimation(playerid, "BIKEH", "BIKEh_Back", 4.1, 0, 1, 1, 1, 1, 1);
  182.             case 2: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  183.             case 3: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  184.             case 4: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  185.             case 5: ApplyAnimation(playerid, "BIKEH", "BIKEh_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  186.             case 6: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  187.             case 7: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  188.             case 8: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  189.             case 9: ApplyAnimation(playerid, "BIKEH", "BIKEh_hit", 4.1, 0, 1, 1, 1, 1, 1);
  190.             case 10: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  191.             case 11: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  192.             case 12: ApplyAnimation(playerid, "BIKEH", "BIKEh_kick", 4.1, 0, 1, 1, 1, 1, 1);
  193.             case 13: ApplyAnimation(playerid, "BIKEH", "BIKEh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  194.             case 14: ApplyAnimation(playerid, "BIKEH", "BIKEh_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  195.             case 15: ApplyAnimation(playerid, "BIKEH", "BIKEh_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  196.             case 16: ApplyAnimation(playerid, "BIKEH", "BIKEh_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  197.             case 17: ApplyAnimation(playerid, "BIKEH", "BIKEh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  198.             case 18: ApplyAnimation(playerid, "BIKEH", "BIKEh_Still", 4.1, 0, 1, 1, 1, 1, 1);
  199.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeh [1 - 18]");
  200.         }
  201.         return 1;
  202.     }
  203.     if(strcmp(cmd, "/animbikeleap", true) == 0)
  204.     {
  205.         switch(strval(tmp))
  206.         {
  207.             case 1: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_in", 4.1, 0, 1, 1, 1, 1, 1);
  208.             case 2: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_out", 4.1, 0, 1, 1, 1, 1, 1);
  209.             case 3: ApplyAnimation(playerid, "BIKELEAP", "bk_jmp", 4.1, 0, 1, 1, 1, 1, 1);
  210.             case 4: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_in", 4.1, 0, 1, 1, 1, 1, 1);
  211.             case 5: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_out", 4.1, 0, 1, 1, 1, 1, 1);
  212.             case 6: ApplyAnimation(playerid, "BIKELEAP", "struggle_cesar", 4.1, 0, 1, 1, 1, 1, 1);
  213.             case 7: ApplyAnimation(playerid, "BIKELEAP", "struggle_driver", 4.1, 0, 1, 1, 1, 1, 1);
  214.             case 8: ApplyAnimation(playerid, "BIKELEAP", "truck_driver", 4.1, 0, 1, 1, 1, 1, 1);
  215.             case 9: ApplyAnimation(playerid, "BIKELEAP", "truck_getin", 4.1, 0, 1, 1, 1, 1, 1);
  216.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeleap [1 - 9]");
  217.         }
  218.         return 1;
  219.     }
  220.     if(strcmp(cmd, "/animbikes", true) == 0)
  221.     {
  222.         switch(strval(tmp))
  223.         {
  224.             case 1: ApplyAnimation(playerid, "BIKES", "BIKEs_Back", 4.1, 0, 1, 1, 1, 1, 1);
  225.             case 2: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  226.             case 3: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  227.             case 4: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  228.             case 5: ApplyAnimation(playerid, "BIKES", "BIKEs_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  229.             case 6: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  230.             case 7: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  231.             case 8: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  232.             case 9: ApplyAnimation(playerid, "BIKES", "BIKEs_hit", 4.1, 0, 1, 1, 1, 1, 1);
  233.             case 10: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  234.             case 11: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  235.             case 12: ApplyAnimation(playerid, "BIKES", "BIKEs_kick", 4.1, 0, 1, 1, 1, 1, 1);
  236.             case 13: ApplyAnimation(playerid, "BIKES", "BIKEs_Left", 4.1, 0, 1, 1, 1, 1, 1);
  237.             case 14: ApplyAnimation(playerid, "BIKES", "BIKEs_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  238.             case 15: ApplyAnimation(playerid, "BIKES", "BIKEs_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  239.             case 16: ApplyAnimation(playerid, "BIKES", "BIKEs_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  240.             case 17: ApplyAnimation(playerid, "BIKES", "BIKEs_Right", 4.1, 0, 1, 1, 1, 1, 1);
  241.             case 18: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_L", 4.1, 0, 1, 1, 1, 1, 1);
  242.             case 19: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_R", 4.1, 0, 1, 1, 1, 1, 1);
  243.             case 20: ApplyAnimation(playerid, "BIKES", "BIKEs_Still", 4.1, 0, 1, 1, 1, 1, 1);
  244.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikes [1 - 20]");
  245.             }
  246.         return 1;
  247.     }
  248.     if(strcmp(cmd, "/animbikev", true) == 0)
  249.     {
  250.         switch(strval(tmp))
  251.         {
  252.             case 1: ApplyAnimation(playerid, "BIKEV", "BIKEv_Back", 4.1, 0, 1, 1, 1, 1, 1);
  253.             case 2: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  254.             case 3: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  255.             case 4: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  256.             case 5: ApplyAnimation(playerid, "BIKEV", "BIKEv_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  257.             case 6: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  258.             case 7: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  259.             case 8: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  260.             case 9: ApplyAnimation(playerid, "BIKEV", "BIKEv_hit", 4.1, 0, 1, 1, 1, 1, 1);
  261.             case 10: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  262.             case 11: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  263.             case 12: ApplyAnimation(playerid, "BIKEV", "BIKEv_kick", 4.1, 0, 1, 1, 1, 1, 1);
  264.             case 13: ApplyAnimation(playerid, "BIKEV", "BIKEv_Left", 4.1, 0, 1, 1, 1, 1, 1);
  265.             case 14: ApplyAnimation(playerid, "BIKEV", "BIKEv_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  266.             case 15: ApplyAnimation(playerid, "BIKEV", "BIKEv_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  267.             case 16: ApplyAnimation(playerid, "BIKEV", "BIKEv_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  268.             case 17: ApplyAnimation(playerid, "BIKEV", "BIKEv_Right", 4.1, 0, 1, 1, 1, 1, 1);
  269.             case 18: ApplyAnimation(playerid, "BIKEV", "BIKEv_Still", 4.1, 0, 1, 1, 1, 1, 1);
  270.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikev [1 - 18]");
  271.         }
  272.         return 1;
  273.     }
  274.     if(strcmp(cmd, "/animbikedbz", true) == 0)
  275.     {
  276.         switch(strval(tmp))
  277.         {
  278.             case 1: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  279.             case 2: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  280.             case 3: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  281.             case 4: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  282.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikedbz [1 - 4]");
  283.         }
  284.         return 1;
  285.     }
  286.     if(strcmp(cmd, "/animbmx", true) == 0)
  287.     {
  288.         switch(strval(tmp))
  289.         {
  290.             case 1: ApplyAnimation(playerid, "BMX", "BMX_back", 4.1, 0, 1, 1, 1, 1, 1);
  291.             case 2: ApplyAnimation(playerid, "BMX", "BMX_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  292.             case 3: ApplyAnimation(playerid, "BMX", "BMX_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  293.             case 4: ApplyAnimation(playerid, "BMX", "BMX_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  294.             case 5: ApplyAnimation(playerid, "BMX", "BMX_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  295.             case 6: ApplyAnimation(playerid, "BMX", "BMX_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  296.             case 7: ApplyAnimation(playerid, "BMX", "BMX_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  297.             case 8: ApplyAnimation(playerid, "BMX", "BMX_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  298.             case 9: ApplyAnimation(playerid, "BMX", "BMX_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  299.             case 10: ApplyAnimation(playerid, "BMX", "BMX_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  300.             case 11: ApplyAnimation(playerid, "BMX", "BMX_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  301.             case 12: ApplyAnimation(playerid, "BMX", "BMX_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  302.             case 13: ApplyAnimation(playerid, "BMX", "BMX_Left", 4.1, 0, 1, 1, 1, 1, 1);
  303.             case 14: ApplyAnimation(playerid, "BMX", "BMX_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  304.             case 15: ApplyAnimation(playerid, "BMX", "BMX_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  305.             case 16: ApplyAnimation(playerid, "BMX", "BMX_Right", 4.1, 0, 1, 1, 1, 1, 1);
  306.             case 17: ApplyAnimation(playerid, "BMX", "BMX_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  307.             case 18: ApplyAnimation(playerid, "BMX", "BMX_still", 4.1, 0, 1, 1, 1, 1, 1);
  308.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbmx [1 - 18]");
  309.         }
  310.         return 1;
  311.     }
  312.     if(strcmp(cmd, "/animbomber", true) == 0)
  313.     {
  314.         switch(strval(tmp))
  315.         {
  316.             case 1: ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
  317.             case 2: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  318.             case 3: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 1, 1, 1, 1, 1);
  319.             case 4: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
  320.             case 5: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
  321.             case 6: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  322.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbomber [1 - 6]");
  323.         }
  324.         return 1;
  325.     }
  326.     if(strcmp(cmd, "/animbox", true) == 0)
  327.     {
  328.         switch(strval(tmp))
  329.         {
  330.             case 1: ApplyAnimation(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
  331.             case 2: ApplyAnimation(playerid, "BOX", "boxhipup", 4.1, 0, 1, 1, 1, 1, 1);
  332.             case 3: ApplyAnimation(playerid, "BOX", "boxshdwn", 4.1, 0, 1, 1, 1, 1, 1);
  333.             case 4: ApplyAnimation(playerid, "BOX", "boxshup", 4.1, 0, 1, 1, 1, 1, 1);
  334.             case 5: ApplyAnimation(playerid, "BOX", "bxhipwlk", 4.1, 0, 1, 1, 1, 1, 1);
  335.             case 6: ApplyAnimation(playerid, "BOX", "bxhwlki", 4.1, 0, 1, 1, 1, 1, 1);
  336.             case 7: ApplyAnimation(playerid, "BOX", "bxshwlk", 4.1, 0, 1, 1, 1, 1, 1);
  337.             case 8: ApplyAnimation(playerid, "BOX", "bxshwlki", 4.1, 0, 1, 1, 1, 1, 1);
  338.             case 9: ApplyAnimation(playerid, "BOX", "bxwlko", 4.1, 0, 1, 1, 1, 1, 1);
  339.             case 10: ApplyAnimation(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
  340.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbox [1 - 10]");
  341.         }
  342.         return 1;
  343.     }
  344.     if(strcmp(cmd, "/animbsktball", true) == 0)
  345.     {
  346.         switch(strval(tmp))
  347.         {
  348.             case 1: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.1, 0, 1, 1, 1, 1, 1);
  349.             case 2: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 0, 1, 1, 1, 1, 1);
  350.             case 3: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepL", 4.1, 0, 1, 1, 1, 1, 1);
  351.             case 4: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepR", 4.1, 0, 1, 1, 1, 1, 1);
  352.             case 5: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1, 1);
  353.             case 6: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli", 4.1, 0, 1, 1, 1, 1, 1);
  354.             case 7: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli_O", 4.1, 0, 1, 1, 1, 1, 1);
  355.             case 8: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch", 4.1, 0, 1, 1, 1, 1, 1);
  356.             case 9: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch_O", 4.1, 0, 1, 1, 1, 1, 1);
  357.             case 10: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnd", 4.1, 0, 1, 1, 1, 1, 1);
  358.             case 11: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  359.             case 12: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle", 4.1, 0, 1, 1, 1, 1, 1);
  360.             case 13: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 0, 1, 1, 1, 1, 1);
  361.             case 14: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2_O", 4.1, 0, 1, 1, 1, 1, 1);
  362.             case 15: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  363.             case 16: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop_O", 4.1, 0, 1, 1, 1, 1, 1);
  364.             case 17: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle_O", 4.1, 0, 1, 1, 1, 1, 1);
  365.             case 18: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel", 4.1, 0, 1, 1, 1, 1, 1);
  366.             case 19: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel_0", 4.1, 0, 1, 1, 1, 1, 1);
  367.             case 20: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_End", 4.1, 0, 1, 1, 1, 1, 1);
  368.             case 21: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  369.             case 22: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  370.             case 23: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Net_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  371.             case 24: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  372.             case 25: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup_O", 4.1, 0, 1, 1, 1, 1, 1);
  373.             case 26: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_miss", 4.1, 0, 1, 1, 1, 1, 1);
  374.             case 27: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_score", 4.1, 0, 1, 1, 1, 1, 1);
  375.             case 28: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run", 4.1, 0, 1, 1, 1, 1, 1);
  376.             case 29: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run_O", 4.1, 0, 1, 1, 1, 1, 1);
  377.             case 30: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  378.             case 31: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  379.             case 32: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  380.             case 33: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  381.             case 34: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk", 4.1, 0, 1, 1, 1, 1, 1);
  382.             case 35: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  383.             case 36: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  384.             case 37: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  385.             case 38: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  386.             case 39: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_O", 4.1, 0, 1, 1, 1, 1, 1);
  387.             case 40: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start", 4.1, 0, 1, 1, 1, 1, 1);
  388.             case 41: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start_O", 4.1, 0, 1, 1, 1, 1, 1);
  389.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbsktball [1 - 41]");
  390.         }
  391.         return 1;
  392.     }
  393.     if(strcmp(cmd, "/animbuddy", true) == 0)
  394.     {
  395.         switch(strval(tmp))
  396.         {
  397.             case 1: ApplyAnimation(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  398.             case 2: ApplyAnimation(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  399.             case 3: ApplyAnimation(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
  400.             case 4: ApplyAnimation(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  401.             case 5: ApplyAnimation(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
  402.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbuddy [1 - 5]");
  403.         }
  404.         return 1;
  405.     }
  406.     if(strcmp(cmd, "/animbus", true) == 0)
  407.     {
  408.         switch(strval(tmp))
  409.         {
  410.             case 1: ApplyAnimation(playerid, "BUS", "BUS_close", 4.1, 0, 1, 1, 1, 1, 1);
  411.             case 2: ApplyAnimation(playerid, "BUS", "BUS_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  412.             case 3: ApplyAnimation(playerid, "BUS", "BUS_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  413.             case 4: ApplyAnimation(playerid, "BUS", "BUS_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  414.             case 5: ApplyAnimation(playerid, "BUS", "BUS_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  415.             case 6: ApplyAnimation(playerid, "BUS", "BUS_jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  416.             case 7: ApplyAnimation(playerid, "BUS", "BUS_open", 4.1, 0, 1, 1, 1, 1, 1);
  417.             case 8: ApplyAnimation(playerid, "BUS", "BUS_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  418.             case 9: ApplyAnimation(playerid, "BUS", "BUS_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  419.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbus [1 - 9]");
  420.         }
  421.         return 1;
  422.     }
  423.     if(strcmp(cmd, "/animcamera", true) == 0)
  424.     {
  425.         switch(strval(tmp))
  426.         {
  427.             case 1: ApplyAnimation(playerid, "CAMERA", "camcrch_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  428.             case 2: ApplyAnimation(playerid, "CAMERA", "camcrch_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  429.             case 3: ApplyAnimation(playerid, "CAMERA", "camcrch_stay", 4.1, 0, 1, 1, 1, 1, 1);
  430.             case 4: ApplyAnimation(playerid, "CAMERA", "camcrch_to_camstnd", 4.1, 0, 1, 1, 1, 1, 1);
  431.             case 5: ApplyAnimation(playerid, "CAMERA", "camstnd_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  432.             case 6: ApplyAnimation(playerid, "CAMERA", "camstnd_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  433.             case 7: ApplyAnimation(playerid, "CAMERA", "camstnd_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  434.             case 8: ApplyAnimation(playerid, "CAMERA", "camstnd_to_camcrch", 4.1, 0, 1, 1, 1, 1, 1);
  435.             case 9: ApplyAnimation(playerid, "CAMERA", "piccrch_in", 4.1, 0, 1, 1, 1, 1, 1);
  436.             case 10: ApplyAnimation(playerid, "CAMERA", "piccrch_out", 4.1, 0, 1, 1, 1, 1, 1);
  437.             case 11: ApplyAnimation(playerid, "CAMERA", "piccrch_take", 4.1, 0, 1, 1, 1, 1, 1);
  438.             case 12: ApplyAnimation(playerid, "CAMERA", "picstnd_in", 4.1, 0, 1, 1, 1, 1, 1);
  439.             case 13: ApplyAnimation(playerid, "CAMERA", "picstnd_out", 4.1, 0, 1, 1, 1, 1, 1);
  440.             case 14: ApplyAnimation(playerid, "CAMERA", "picstnd_take", 4.1, 0, 1, 1, 1, 1, 1);
  441.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcamera [1 - 14]");
  442.         }
  443.         return 1;
  444.     }
  445.     if(strcmp(cmd, "/animcar", true) == 0)
  446.     {
  447.         switch(strval(tmp))
  448.         {
  449.             case 1: ApplyAnimation(playerid, "CAR", "Fixn_Car_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  450.             case 2: ApplyAnimation(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 1, 1, 1, 1, 1);
  451.             case 3: ApplyAnimation(playerid, "CAR", "flag_drop", 4.1, 0, 1, 1, 1, 1, 1);
  452.             case 4: ApplyAnimation(playerid, "CAR", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  453.             case 5: ApplyAnimation(playerid, "CAR", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  454.             case 6: ApplyAnimation(playerid, "CAR", "Tyd2car_bump", 4.1, 0, 1, 1, 1, 1, 1);
  455.             case 7: ApplyAnimation(playerid, "CAR", "Tyd2car_high", 4.1, 0, 1, 1, 1, 1, 1);
  456.             case 8: ApplyAnimation(playerid, "CAR", "Tyd2car_low", 4.1, 0, 1, 1, 1, 1, 1);
  457.             case 9: ApplyAnimation(playerid, "CAR", "Tyd2car_med", 4.1, 0, 1, 1, 1, 1, 1);
  458.             case 10: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnL", 4.1, 0, 1, 1, 1, 1, 1);
  459.             case 11: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnR", 4.1, 0, 1, 1, 1, 1, 1);
  460.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcar [1 - 11]");
  461.         }
  462.         return 1;
  463.     }
  464.     if(strcmp(cmd, "/animcarry", true) == 0)
  465.     {
  466.         switch(strval(tmp))
  467.         {
  468.             case 1: ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
  469.             case 2: ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
  470.             case 3: ApplyAnimation(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
  471.             case 4: ApplyAnimation(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
  472.             case 5: ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
  473.             case 6: ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
  474.             case 7: ApplyAnimation(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
  475.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarry [1 - 7]");
  476.         }
  477.         return 1;
  478.     }
  479.     if(strcmp(cmd, "/animcarchat", true) == 0)
  480.     {
  481.         switch(strval(tmp))
  482.         {
  483.             case 1: ApplyAnimation(playerid, "CAR_CHAT", "carfone_in", 4.1, 0, 1, 1, 1, 1, 1);
  484.             case 2: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA", 4.1, 0, 1, 1, 1, 1, 1);
  485.             case 3: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.1, 0, 1, 1, 1, 1, 1);
  486.             case 4: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB", 4.1, 0, 1, 1, 1, 1, 1);
  487.             case 5: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.1, 0, 1, 1, 1, 1, 1);
  488.             case 6: ApplyAnimation(playerid, "CAR_CHAT", "carfone_out", 4.1, 0, 1, 1, 1, 1, 1);
  489.             case 7: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.1, 0, 1, 1, 1, 1, 1);
  490.             case 8: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.1, 0, 1, 1, 1, 1, 1);
  491.             case 9: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.1, 0, 1, 1, 1, 1, 1);
  492.             case 10: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.1, 0, 1, 1, 1, 1, 1);
  493.             case 11: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.1, 0, 1, 1, 1, 1, 1);
  494.             case 12: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.1, 0, 1, 1, 1, 1, 1);
  495.             case 13: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.1, 0, 1, 1, 1, 1, 1);
  496.             case 14: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.1, 0, 1, 1, 1, 1, 1);
  497.             case 15: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.1, 0, 1, 1, 1, 1, 1);
  498.             case 16: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.1, 0, 1, 1, 1, 1, 1);
  499.             case 17: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.1, 0, 1, 1, 1, 1, 1);
  500.             case 18: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.1, 0, 1, 1, 1, 1, 1);
  501.             case 19: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_in", 4.1, 0, 1, 1, 1, 1, 1);
  502.             case 20: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_loop", 4.1, 0, 1, 1, 1, 1, 1);
  503.             case 21: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_out", 4.1, 0, 1, 1, 1, 1, 1);
  504.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarchat [1 - 21]");
  505.         }
  506.         return 1;
  507.     }
  508.     if(strcmp(cmd, "/animcasino", true) == 0)
  509.     {
  510.         switch(strval(tmp))
  511.         {
  512.             case 1: ApplyAnimation(playerid, "CASINO", "cards_in", 4.1, 0, 1, 1, 1, 1, 1);
  513.             case 2: ApplyAnimation(playerid, "CASINO", "cards_loop", 4.1, 0, 1, 1, 1, 1, 1);
  514.             case 3: ApplyAnimation(playerid, "CASINO", "cards_lose", 4.1, 0, 1, 1, 1, 1, 1);
  515.             case 4: ApplyAnimation(playerid, "CASINO", "cards_out", 4.1, 0, 1, 1, 1, 1, 1);
  516.             case 5: ApplyAnimation(playerid, "CASINO", "cards_pick_01", 4.1, 0, 1, 1, 1, 1, 1);
  517.             case 6: ApplyAnimation(playerid, "CASINO", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  518.             case 7: ApplyAnimation(playerid, "CASINO", "cards_raise", 4.1, 0, 1, 1, 1, 1, 1);
  519.             case 8: ApplyAnimation(playerid, "CASINO", "cards_win", 4.1, 0, 1, 1, 1, 1, 1);
  520.             case 9: ApplyAnimation(playerid, "CASINO", "dealone", 4.1, 0, 1, 1, 1, 1, 1);
  521.             case 10: ApplyAnimation(playerid, "CASINO", "manwinb", 4.1, 0, 1, 1, 1, 1, 1);
  522.             case 11: ApplyAnimation(playerid, "CASINO", "manwind", 4.1, 0, 1, 1, 1, 1, 1);
  523.             case 12: ApplyAnimation(playerid, "CASINO", "Roulette_bet", 4.1, 0, 1, 1, 1, 1, 1);
  524.             case 13: ApplyAnimation(playerid, "CASINO", "Roulette_in", 4.1, 0, 1, 1, 1, 1, 1);
  525.             case 14: ApplyAnimation(playerid, "CASINO", "Roulette_loop", 4.1, 0, 1, 1, 1, 1, 1);
  526.             case 15: ApplyAnimation(playerid, "CASINO", "Roulette_lose", 4.1, 0, 1, 1, 1, 1, 1);
  527.             case 16: ApplyAnimation(playerid, "CASINO", "Roulette_out", 4.1, 0, 1, 1, 1, 1, 1);
  528.             case 17: ApplyAnimation(playerid, "CASINO", "Roulette_win", 4.1, 0, 1, 1, 1, 1, 1);
  529.             case 18: ApplyAnimation(playerid, "CASINO", "Slot_bet_01", 4.1, 0, 1, 1, 1, 1, 1);
  530.             case 19: ApplyAnimation(playerid, "CASINO", "Slot_bet_02", 4.1, 0, 1, 1, 1, 1, 1);
  531.             case 20: ApplyAnimation(playerid, "CASINO", "Slot_in", 4.1, 0, 1, 1, 1, 1, 1);
  532.             case 21: ApplyAnimation(playerid, "CASINO", "Slot_lose_out", 4.1, 0, 1, 1, 1, 1, 1);
  533.             case 22: ApplyAnimation(playerid, "CASINO", "Slot_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
  534.             case 23: ApplyAnimation(playerid, "CASINO", "Slot_wait", 4.1, 0, 1, 1, 1, 1, 1);
  535.             case 24: ApplyAnimation(playerid, "CASINO", "Slot_win_out", 4.1, 0, 1, 1, 1, 1, 1);
  536.             case 25: ApplyAnimation(playerid, "CASINO", "wof", 4.1, 0, 1, 1, 1, 1, 1);
  537.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcasino [1 - 25]");
  538.         }
  539.         return 1;
  540.     }
  541.     if(strcmp(cmd, "/animchainsaw", true) == 0)
  542.     {
  543.         switch(strval(tmp))
  544.         {
  545.             case 1: ApplyAnimation(playerid, "CHAINSAW", "CSAW_1", 4.1, 0, 1, 1, 1, 1, 1);
  546.             case 2: ApplyAnimation(playerid, "CHAINSAW", "CSAW_2", 4.1, 0, 1, 1, 1, 1, 1);
  547.             case 3: ApplyAnimation(playerid, "CHAINSAW", "CSAW_3", 4.1, 0, 1, 1, 1, 1, 1);
  548.             case 4: ApplyAnimation(playerid, "CHAINSAW", "CSAW_G", 4.1, 0, 1, 1, 1, 1, 1);
  549.             case 5: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  550.             case 6: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  551.             case 7: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  552.             case 8: ApplyAnimation(playerid, "CHAINSAW", "csaw_part", 4.1, 0, 1, 1, 1, 1, 1);
  553.             case 9: ApplyAnimation(playerid, "CHAINSAW", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  554.             case 10: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  555.             case 11: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csawlo", 4.1, 0, 1, 1, 1, 1, 1);
  556.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsaw [1 - 11]");
  557.         }
  558.         return 1;
  559.     }
  560.     if(strcmp(cmd, "/animchoppa", true) == 0)
  561.     {
  562.         switch(strval(tmp))
  563.         {
  564.             case 1: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_back", 4.1, 0, 1, 1, 1, 1, 1);
  565.             case 2: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  566.             case 3: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  567.             case 4: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  568.             case 5: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  569.             case 6: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  570.             case 7: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  571.             case 8: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  572.             case 9: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  573.             case 10: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  574.             case 11: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  575.             case 12: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Left", 4.1, 0, 1, 1, 1, 1, 1);
  576.             case 13: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  577.             case 14: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Pushes", 4.1, 0, 1, 1, 1, 1, 1);
  578.             case 15: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_ride", 4.1, 0, 1, 1, 1, 1, 1);
  579.             case 16: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Right", 4.1, 0, 1, 1, 1, 1, 1);
  580.             case 17: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  581.             case 18: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Still", 4.1, 0, 1, 1, 1, 1, 1);
  582.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animchoppa [1 - 18]");
  583.         }
  584.         return 1;
  585.     }
  586.     if(strcmp(cmd, "/animclothes", true) == 0)
  587.     {
  588.         switch(strval(tmp))
  589.         {
  590.             case 1: ApplyAnimation(playerid, "CLOTHES", "CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  591.             case 2: ApplyAnimation(playerid, "CLOTHES", "CLO_In", 4.1, 0, 1, 1, 1, 1, 1);
  592.             case 3: ApplyAnimation(playerid, "CLOTHES", "CLO_Out", 4.1, 0, 1, 1, 1, 1, 1);
  593.             case 4: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Hat", 4.1, 0, 1, 1, 1, 1, 1);
  594.             case 5: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In", 4.1, 0, 1, 1, 1, 1, 1);
  595.             case 6: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  596.             case 7: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Legs", 4.1, 0, 1, 1, 1, 1, 1);
  597.             case 8: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  598.             case 9: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out", 4.1, 0, 1, 1, 1, 1, 1);
  599.             case 10: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  600.             case 11: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.1, 0, 1, 1, 1, 1, 1);
  601.             case 12: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Torso", 4.1, 0, 1, 1, 1, 1, 1);
  602.             case 13: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  603.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animclothes [1 - 13]");
  604.         }
  605.         return 1;
  606.     }
  607.     if(strcmp(cmd, "/animcoach", true) == 0)
  608.     {
  609.         switch(strval(tmp))
  610.         {
  611.             case 1: ApplyAnimation(playerid, "COACH", "COACH_inL", 4.1, 0, 1, 1, 1, 1, 1);
  612.             case 2: ApplyAnimation(playerid, "COACH", "COACH_inR", 4.1, 0, 1, 1, 1, 1, 1);
  613.             case 3: ApplyAnimation(playerid, "COACH", "COACH_opnL", 4.1, 0, 1, 1, 1, 1, 1);
  614.             case 4: ApplyAnimation(playerid, "COACH", "COACH_opnR", 4.1, 0, 1, 1, 1, 1, 1);
  615.             case 5: ApplyAnimation(playerid, "COACH", "COACH_outL", 4.1, 0, 1, 1, 1, 1, 1);
  616.             case 6: ApplyAnimation(playerid, "COACH", "COACH_outR", 4.1, 0, 1, 1, 1, 1, 1);
  617.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcoach [1 - 6]");
  618.         }
  619.         return 1;
  620.     }
  621.     if(strcmp(cmd, "/animcolt", true) == 0)
  622.     {
  623.         switch(strval(tmp))
  624.         {
  625.             case 1: ApplyAnimation(playerid, "COLT45", "2guns_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  626.             case 2: ApplyAnimation(playerid, "COLT45", "colt45_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  627.             case 3: ApplyAnimation(playerid, "COLT45", "colt45_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  628.             case 4: ApplyAnimation(playerid, "COLT45", "colt45_fire", 4.1, 0, 1, 1, 1, 1, 1);
  629.             case 5: ApplyAnimation(playerid, "COLT45", "colt45_fire_2hands", 4.1, 0, 1, 1, 1, 1, 1);
  630.             case 6: ApplyAnimation(playerid, "COLT45", "colt45_reload", 4.1, 0, 1, 1, 1, 1, 1);
  631.             case 7: ApplyAnimation(playerid, "COLT45", "sawnoff_reload", 4.1, 0, 1, 1, 1, 1, 1);
  632.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcolt [1 - 7]");
  633.         }
  634.         return 1;
  635.     }
  636.     if(strcmp(cmd, "/animcopambient", true) == 0)
  637.     {
  638.         switch(strval(tmp))
  639.         {
  640.             case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
  641.             case 2: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
  642.             case 3: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
  643.             case 4: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
  644.             case 5: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
  645.             case 6: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
  646.             case 7: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
  647.             case 8: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
  648.             case 9: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
  649.             case 10: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
  650.             case 11: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
  651.             case 12: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
  652.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopa [1 - 12]");
  653.         }
  654.         return 1;
  655.     }
  656.     if(strcmp(cmd, "/animcopdvbyz", true) == 0)
  657.     {
  658.         switch(strval(tmp))
  659.         {
  660.             case 1: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_B", 4.1, 0, 1, 1, 1, 1, 1);
  661.             case 2: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_FT", 4.1, 0, 1, 1, 1, 1, 1);
  662.             case 3: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_L", 4.1, 0, 1, 1, 1, 1, 1);
  663.             case 4: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_R", 4.1, 0, 1, 1, 1, 1, 1);
  664.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopdvb [1 - 4]");
  665.         }
  666.         return 1;
  667.     }
  668.     if(strcmp(cmd, "/animcrack", true) == 0)
  669.     {
  670.         switch(strval(tmp))
  671.         {
  672.             case 1: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  673.             case 2: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
  674.             case 3: ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
  675.             case 4: ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
  676.             case 5: ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
  677.             case 6: ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
  678.             case 7: ApplyAnimation(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
  679.             case 8: ApplyAnimation(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
  680.             case 9: ApplyAnimation(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
  681.             case 10: ApplyAnimation(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
  682.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrack[1 - 10]");
  683.         }
  684.         return 1;
  685.     }
  686.     if(strcmp(cmd, "/animcrib", true) == 0)
  687.     {
  688.         switch(strval(tmp))
  689.         {
  690.             case 1: ApplyAnimation(playerid, "CRIB", "CRIB_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  691.             case 2: ApplyAnimation(playerid, "CRIB", "CRIB_Use_Switch", 4.1, 0, 1, 1, 1, 1, 1);
  692.             case 3: ApplyAnimation(playerid, "CRIB", "PED_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  693.             case 4: ApplyAnimation(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1, 1);
  694.             case 5: ApplyAnimation(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1, 1);
  695.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrib [1 - 5]");
  696.         }
  697.         return 1;
  698.     }
  699.     if(strcmp(cmd, "/animdamjump", true) == 0)
  700.     {
  701.         switch(strval(tmp))
  702.         {
  703.             case 1: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  704.             case 2: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Land", 4.1, 0, 1, 1, 1, 1, 1);
  705.             case 3: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  706.             case 4: ApplyAnimation(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  707.             case 5: ApplyAnimation(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
  708.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdamjump [1 - 5]");
  709.         }
  710.         return 1;
  711.     }
  712.     if(strcmp(cmd, "/animdancing", true) == 0)
  713.     {
  714.         switch(strval(tmp))
  715.         {
  716.             case 1: ApplyAnimation(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
  717.             case 2: ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
  718.             case 3: ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
  719.             case 4: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
  720.             case 5: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
  721.             case 6: ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  722.             case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
  723.             case 8: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
  724.             case 9: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
  725.             case 10: ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
  726.             case 11: ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
  727.             case 12: ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
  728.             case 13: ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
  729.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdance [1 - 13]");
  730.         }
  731.         return 1;
  732.     }
  733.     if(strcmp(cmd, "/animdealer", true) == 0)
  734.     {
  735.         switch(strval(tmp))
  736.         {
  737.             case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  738.             case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  739.             case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
  740.             case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
  741.             case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
  742.             case 6: ApplyAnimation(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  743.             case 7: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  744.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdealer [1 - 7]");
  745.         }
  746.         return 1;
  747.     }
  748.     if(strcmp(cmd, "/animdildo", true) == 0)
  749.     {
  750.         switch(strval(tmp))
  751.         {
  752.             case 1: ApplyAnimation(playerid, "DILDO", "DILDO_1", 4.1, 0, 1, 1, 1, 1, 1);
  753.             case 2: ApplyAnimation(playerid, "DILDO", "DILDO_2", 4.1, 0, 1, 1, 1, 1, 1);
  754.             case 3: ApplyAnimation(playerid, "DILDO", "DILDO_3", 4.1, 0, 1, 1, 1, 1, 1);
  755.             case 4: ApplyAnimation(playerid, "DILDO", "DILDO_block", 4.1, 0, 1, 1, 1, 1, 1);
  756.             case 5: ApplyAnimation(playerid, "DILDO", "DILDO_G", 4.1, 0, 1, 1, 1, 1, 1);
  757.             case 6: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  758.             case 7: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  759.             case 8: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  760.             case 9: ApplyAnimation(playerid, "DILDO", "DILDO_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  761.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdildo [1 - 9]");
  762.         }
  763.         return 1;
  764.     }
  765.     if(strcmp(cmd, "/animdodge", true) == 0)
  766.     {
  767.         switch(strval(tmp))
  768.         {
  769.             case 1: ApplyAnimation(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
  770.             case 2: ApplyAnimation(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
  771.             case 3: ApplyAnimation(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
  772.             case 4: ApplyAnimation(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
  773.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdodge [1 - 4]");
  774.         }
  775.         return 1;
  776.     }
  777.     if(strcmp(cmd, "/animdozer", true) == 0)
  778.     {
  779.         switch(strval(tmp))
  780.         {
  781.             case 1: ApplyAnimation(playerid, "DOZER", "DOZER_Align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  782.             case 2: ApplyAnimation(playerid, "DOZER", "DOZER_Align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  783.             case 3: ApplyAnimation(playerid, "DOZER", "DOZER_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  784.             case 4: ApplyAnimation(playerid, "DOZER", "DOZER_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  785.             case 5: ApplyAnimation(playerid, "DOZER", "DOZER_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  786.             case 6: ApplyAnimation(playerid, "DOZER", "DOZER_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  787.             case 7: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  788.             case 8: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  789.             case 9: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  790.             case 10: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  791.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdozer [1 - 10]");
  792.         }
  793.         return 1;
  794.     }
  795.     if(strcmp(cmd, "/animdrivebys", true) == 0)
  796.     {
  797.         switch(strval(tmp))
  798.         {
  799.             case 1: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  800.             case 2: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  801.             case 3: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  802.             case 4: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  803.             case 5: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  804.             case 6: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  805.             case 7: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  806.             case 8: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  807.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdrivebys [1 - 8]");
  808.         }
  809.         return 1;
  810.     }
  811.     if(strcmp(cmd, "/animfat", true) == 0)
  812.     {
  813.         switch(strval(tmp))
  814.         {
  815.             case 1: ApplyAnimation(playerid, "FAT", "FatIdle", 4.1, 0, 1, 1, 1, 1, 1);
  816.             case 2: ApplyAnimation(playerid, "FAT", "FatIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  817.             case 3: ApplyAnimation(playerid, "FAT", "FatIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  818.             case 4: ApplyAnimation(playerid, "FAT", "FatIdle_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  819.             case 5: ApplyAnimation(playerid, "FAT", "FatRun", 4.1, 0, 1, 1, 1, 1, 1);
  820.             case 6: ApplyAnimation(playerid, "FAT", "FatRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  821.             case 7: ApplyAnimation(playerid, "FAT", "FatRun_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  822.             case 8: ApplyAnimation(playerid, "FAT", "FatRun_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  823.             case 9: ApplyAnimation(playerid, "FAT", "FatSprint", 4.1, 0, 1, 1, 1, 1, 1);
  824.             case 10: ApplyAnimation(playerid, "FAT", "FatWalk", 4.1, 0, 1, 1, 1, 1, 1);
  825.             case 11: ApplyAnimation(playerid, "FAT", "FatWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  826.             case 12: ApplyAnimation(playerid, "FAT", "FatWalkstart_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  827.             case 13: ApplyAnimation(playerid, "FAT", "FatWalkSt_armed", 4.1, 0, 1, 1, 1, 1, 1);
  828.             case 14: ApplyAnimation(playerid, "FAT", "FatWalkSt_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  829.             case 15: ApplyAnimation(playerid, "FAT", "FatWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  830.             case 16: ApplyAnimation(playerid, "FAT", "FatWalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  831.             case 17: ApplyAnimation(playerid, "FAT", "FatWalk_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  832.             case 18: ApplyAnimation(playerid, "FAT", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  833.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfat [1 - 18]");
  834.         }
  835.         return 1;
  836.     }
  837.     if(strcmp(cmd, "/animfightb", true) == 0)
  838.     {
  839.         switch(strval(tmp))
  840.         {
  841.             case 1: ApplyAnimation(playerid, "FIGHT_B", "FightB_1", 4.1, 0, 1, 1, 1, 1, 1);
  842.             case 2: ApplyAnimation(playerid, "FIGHT_B", "FightB_2", 4.1, 0, 1, 1, 1, 1, 1);
  843.             case 3: ApplyAnimation(playerid, "FIGHT_B", "FightB_3", 4.1, 0, 1, 1, 1, 1, 1);
  844.             case 4: ApplyAnimation(playerid, "FIGHT_B", "FightB_block", 4.1, 0, 1, 1, 1, 1, 1);
  845.             case 5: ApplyAnimation(playerid, "FIGHT_B", "FightB_G", 4.1, 0, 1, 1, 1, 1, 1);
  846.             case 6: ApplyAnimation(playerid, "FIGHT_B", "FightB_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  847.             case 7: ApplyAnimation(playerid, "FIGHT_B", "FightB_M", 4.1, 0, 1, 1, 1, 1, 1);
  848.             case 8: ApplyAnimation(playerid, "FIGHT_B", "HitB_1", 4.1, 0, 1, 1, 1, 1, 1);
  849.             case 9: ApplyAnimation(playerid, "FIGHT_B", "HitB_2", 4.1, 0, 1, 1, 1, 1, 1);
  850.             case 10: ApplyAnimation(playerid, "FIGHT_B", "HitB_3", 4.1, 0, 1, 1, 1, 1, 1);
  851.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightb [1 - 10]");
  852.         }
  853.         return 1;
  854.     }
  855.     if(strcmp(cmd, "/animfightc", true) == 0)
  856.     {
  857.         switch(strval(tmp))
  858.         {
  859.             case 1: ApplyAnimation(playerid, "FIGHT_C", "FightC_1", 4.1, 0, 1, 1, 1, 1, 1);
  860.             case 2: ApplyAnimation(playerid, "FIGHT_C", "FightC_2", 4.1, 0, 1, 1, 1, 1, 1);
  861.             case 3: ApplyAnimation(playerid, "FIGHT_C", "FightC_3", 4.1, 0, 1, 1, 1, 1, 1);
  862.             case 4: ApplyAnimation(playerid, "FIGHT_C", "FightC_block", 4.1, 0, 1, 1, 1, 1, 1);
  863.             case 5: ApplyAnimation(playerid, "FIGHT_C", "FightC_blocking", 4.1, 0, 1, 1, 1, 1, 1);
  864.             case 6: ApplyAnimation(playerid, "FIGHT_C", "FightC_G", 4.1, 0, 1, 1, 1, 1, 1);
  865.             case 7: ApplyAnimation(playerid, "FIGHT_C", "FightC_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  866.             case 8: ApplyAnimation(playerid, "FIGHT_C", "FightC_M", 4.1, 0, 1, 1, 1, 1, 1);
  867.             case 9: ApplyAnimation(playerid, "FIGHT_C", "FightC_Spar", 4.1, 0, 1, 1, 1, 1, 1);
  868.             case 10: ApplyAnimation(playerid, "FIGHT_C", "HitC_1", 4.1, 0, 1, 1, 1, 1, 1);
  869.             case 11: ApplyAnimation(playerid, "FIGHT_C", "HitC_2", 4.1, 0, 1, 1, 1, 1, 1);
  870.             case 12: ApplyAnimation(playerid, "FIGHT_C", "HitC_3", 4.1, 0, 1, 1, 1, 1, 1);
  871.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightc [1 - 12]");
  872.         }
  873.         return 1;
  874.     }
  875.     if(strcmp(cmd, "/animfightd", true) == 0)
  876.     {
  877.         switch(strval(tmp))
  878.         {
  879.             case 1: ApplyAnimation(playerid, "FIGHT_D", "FightD_1", 4.1, 0, 1, 1, 1, 1, 1);
  880.             case 2: ApplyAnimation(playerid, "FIGHT_D", "FightD_2", 4.1, 0, 1, 1, 1, 1, 1);
  881.             case 3: ApplyAnimation(playerid, "FIGHT_D", "FightD_3", 4.1, 0, 1, 1, 1, 1, 1);
  882.             case 4: ApplyAnimation(playerid, "FIGHT_D", "FightD_block", 4.1, 0, 1, 1, 1, 1, 1);
  883.             case 5: ApplyAnimation(playerid, "FIGHT_D", "FightD_G", 4.1, 0, 1, 1, 1, 1, 1);
  884.             case 6: ApplyAnimation(playerid, "FIGHT_D", "FightD_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  885.             case 7: ApplyAnimation(playerid, "FIGHT_D", "FightD_M", 4.1, 0, 1, 1, 1, 1, 1);
  886.             case 8: ApplyAnimation(playerid, "FIGHT_D", "HitD_1", 4.1, 0, 1, 1, 1, 1, 1);
  887.             case 9: ApplyAnimation(playerid, "FIGHT_D", "HitD_2", 4.1, 0, 1, 1, 1, 1, 1);
  888.             case 10: ApplyAnimation(playerid, "FIGHT_D", "HitD_3", 4.1, 0, 1, 1, 1, 1, 1);
  889.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightd [1 - 10]");
  890.         }
  891.         return 1;
  892.     }
  893.     if(strcmp(cmd, "/animfighte", true) == 0)
  894.     {
  895.         switch(strval(tmp))
  896.         {
  897.             case 1: ApplyAnimation(playerid, "FIGHT_E", "FightKick", 4.1, 0, 1, 1, 1, 1, 1);
  898.             case 2: ApplyAnimation(playerid, "FIGHT_E", "FightKick_B", 4.1, 0, 1, 1, 1, 1, 1);
  899.             case 3: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick", 4.1, 0, 1, 1, 1, 1, 1);
  900.             case 4: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick_B", 4.1, 0, 1, 1, 1, 1, 1);
  901.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfighte [1 - 4]");
  902.         }
  903.         return 1;
  904.     }
  905.     if(strcmp(cmd, "/animfinale", true) == 0)
  906.     {
  907.         switch(strval(tmp))
  908.         {
  909.             case 1: ApplyAnimation(playerid, "FINALE", "FIN_Climb_In", 4.1, 0, 1, 1, 1, 1, 1);
  910.             case 2: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_ClimbOut2", 4.1, 0, 1, 1, 1, 1, 1);
  911.             case 3: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  912.             case 4: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Stomp", 4.1, 0, 1, 1, 1, 1, 1);
  913.             case 5: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  914.             case 6: ApplyAnimation(playerid, "FINALE", "FIN_Hang_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  915.             case 7: ApplyAnimation(playerid, "FINALE", "FIN_Hang_R", 4.1, 0, 1, 1, 1, 1, 1);
  916.             case 8: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  917.             case 9: ApplyAnimation(playerid, "FINALE", "FIN_Jump_On", 4.1, 0, 1, 1, 1, 1, 1);
  918.             case 10: ApplyAnimation(playerid, "FINALE", "FIN_Land_Car", 4.1, 0, 1, 1, 1, 1, 1);
  919.             case 11: ApplyAnimation(playerid, "FINALE", "FIN_Land_Die", 4.1, 0, 1, 1, 1, 1, 1);
  920.             case 12: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp", 4.1, 0, 1, 1, 1, 1, 1);
  921.             case 13: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_L", 4.1, 0, 1, 1, 1, 1, 1);
  922.             case 14: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  923.             case 15: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_R", 4.1, 0, 1, 1, 1, 1, 1);
  924.             case 16: ApplyAnimation(playerid, "FINALE", "FIN_Let_Go", 4.1, 0, 1, 1, 1, 1, 1);
  925.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale [1 - 16]");
  926.         }
  927.         return 1;
  928.     }
  929.     if(strcmp(cmd, "/animfinale2", true) == 0)
  930.     {
  931.         switch(strval(tmp))
  932.         {
  933.             case 1: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  934.             case 2: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Fall", 4.1, 0, 1, 1, 1, 1, 1);
  935.             case 3: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  936.             case 4: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  937.             case 5: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Swing", 4.1, 0, 1, 1, 1, 1, 1);
  938.             case 6: ApplyAnimation(playerid, "FINALE2", "FIN_Cop2_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  939.             case 7: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_P", 4.1, 0, 1, 1, 1, 1, 1);
  940.             case 8: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_S", 4.1, 0, 1, 1, 1, 1, 1);
  941.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale2 [1 - 8]");
  942.         }
  943.         return 1;
  944.     }
  945.     if(strcmp(cmd, "/animflame", true) == 0) return ApplyAnimation(playerid, "FLAME", "FLAME_fire", 4.1, 0, 1, 1, 1, 1, 1);
  946.     if(strcmp(cmd, "/animflowers", true) == 0)
  947.     {
  948.         switch(strval(tmp))
  949.         {
  950.             case 1: ApplyAnimation(playerid, "Flowers", "Flower_attack", 4.1, 0, 1, 1, 1, 1, 1);
  951.             case 2: ApplyAnimation(playerid, "Flowers", "Flower_attack_M", 4.1, 0, 1, 1, 1, 1, 1);
  952.             case 3: ApplyAnimation(playerid, "Flowers", "Flower_Hit", 4.1, 0, 1, 1, 1, 1, 1);
  953.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animflowers [1 - 3]");
  954.         }
  955.         return 1;
  956.     }
  957.     if(strcmp(cmd, "/animfood", true) == 0)
  958.     {
  959.         switch(strval(tmp))
  960.         {
  961.             case 1: ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
  962.             case 2: ApplyAnimation(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
  963.             case 3: ApplyAnimation(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
  964.             case 4: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
  965.             case 5: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
  966.             case 6: ApplyAnimation(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  967.             case 7: ApplyAnimation(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  968.             case 8: ApplyAnimation(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
  969.             case 9: ApplyAnimation(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
  970.             case 10: ApplyAnimation(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  971.             case 11: ApplyAnimation(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  972.             case 12: ApplyAnimation(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
  973.             case 13: ApplyAnimation(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
  974.             case 14: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
  975.             case 15: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
  976.             case 16: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
  977.             case 17: ApplyAnimation(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  978.             case 18: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  979.             case 19: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  980.             case 20: ApplyAnimation(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
  981.             case 21: ApplyAnimation(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  982.             case 22: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
  983.             case 23: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
  984.             case 24: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
  985.             case 25: ApplyAnimation(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
  986.             case 26: ApplyAnimation(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  987.             case 27: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  988.             case 28: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  989.             case 29: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  990.             case 30: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  991.             case 31: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  992.             case 32: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  993.             case 33: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
  994.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfood [1 - 33]");
  995.         }
  996.         return 1;
  997.     }
  998.     if(strcmp(cmd, "/animfreeweights", true) == 0)
  999.     {
  1000.         switch(strval(tmp))
  1001.         {
  1002.             case 1: ApplyAnimation(playerid, "Freeweights", "gym_barbell", 4.1, 0, 1, 1, 1, 1, 1);
  1003.             case 2: ApplyAnimation(playerid, "Freeweights", "gym_free_A", 4.1, 0, 1, 1, 1, 1, 1);
  1004.             case 3: ApplyAnimation(playerid, "Freeweights", "gym_free_B", 4.1, 0, 1, 1, 1, 1, 1);
  1005.             case 4: ApplyAnimation(playerid, "Freeweights", "gym_free_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1006.             case 5: ApplyAnimation(playerid, "Freeweights", "gym_free_down", 4.1, 0, 1, 1, 1, 1, 1);
  1007.             case 6: ApplyAnimation(playerid, "Freeweights", "gym_free_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1008.             case 7: ApplyAnimation(playerid, "Freeweights", "gym_free_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  1009.             case 8: ApplyAnimation(playerid, "Freeweights", "gym_free_putdown", 4.1, 0, 1, 1, 1, 1, 1);
  1010.             case 9: ApplyAnimation(playerid, "Freeweights", "gym_free_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  1011.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfw [1 - 9]");
  1012.         }
  1013.         return 1;
  1014.     }
  1015.     if(strcmp(cmd, "/animgangs", true) == 0)
  1016.     {
  1017.         switch(strval(tmp))
  1018.         {
  1019.             case 1: ApplyAnimation(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  1020.             case 2: ApplyAnimation(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1021.             case 3: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  1022.             case 4: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  1023.             case 5: ApplyAnimation(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  1024.             case 6: ApplyAnimation(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
  1025.             case 7: ApplyAnimation(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
  1026.             case 8: ApplyAnimation(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
  1027.             case 9: ApplyAnimation(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
  1028.             case 10: ApplyAnimation(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
  1029.             case 11: ApplyAnimation(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
  1030.             case 12: ApplyAnimation(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
  1031.             case 13: ApplyAnimation(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
  1032.             case 14: ApplyAnimation(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
  1033.             case 15: ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
  1034.             case 16: ApplyAnimation(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1035.             case 17: ApplyAnimation(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
  1036.             case 18: ApplyAnimation(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
  1037.             case 19: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
  1038.             case 20: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  1039.             case 21: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
  1040.             case 22: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  1041.             case 23: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  1042.             case 24: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  1043.             case 25: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  1044.             case 26: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  1045.             case 27: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
  1046.             case 28: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
  1047.             case 29: ApplyAnimation(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
  1048.             case 30: ApplyAnimation(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
  1049.             case 31: ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
  1050.             case 32: ApplyAnimation(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  1051.             case 33: ApplyAnimation(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  1052.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgangs [1 - 33]");
  1053.         }
  1054.         return 1;
  1055.     }
  1056.     if(strcmp(cmd, "/animghands", true) == 0)
  1057.     {
  1058.         switch(strval(tmp))
  1059.         {
  1060.             case 1: ApplyAnimation(playerid, "GHANDS", "gsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1061.             case 2: ApplyAnimation(playerid, "GHANDS", "gsign1LH", 4.1, 0, 1, 1, 1, 1, 1);
  1062.             case 3: ApplyAnimation(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1063.             case 4: ApplyAnimation(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1, 1);
  1064.             case 5: ApplyAnimation(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1065.             case 6: ApplyAnimation(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1, 1);
  1066.             case 7: ApplyAnimation(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1067.             case 8: ApplyAnimation(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1, 1);
  1068.             case 9: ApplyAnimation(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1069.             case 10: ApplyAnimation(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1, 1);
  1070.             case 11: ApplyAnimation(playerid, "GHANDS", "LHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1071.             case 12: ApplyAnimation(playerid, "GHANDS", "LHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1072.             case 13: ApplyAnimation(playerid, "GHANDS", "LHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1073.             case 14: ApplyAnimation(playerid, "GHANDS", "LHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1074.             case 15: ApplyAnimation(playerid, "GHANDS", "LHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1075.             case 16: ApplyAnimation(playerid, "GHANDS", "RHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1076.             case 17: ApplyAnimation(playerid, "GHANDS", "RHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1077.             case 18: ApplyAnimation(playerid, "GHANDS", "RHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1078.             case 19: ApplyAnimation(playerid, "GHANDS", "RHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1079.             case 20: ApplyAnimation(playerid, "GHANDS", "RHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1080.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghands [1 - 20]");
  1081.         }
  1082.         return 1;
  1083.     }
  1084.     if(strcmp(cmd, "/animghetto", true) == 0)
  1085.     {
  1086.         switch(strval(tmp))
  1087.         {
  1088.             case 1: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1089.             case 2: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1090.             case 3: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1091.             case 4: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1092.             case 5: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1093.             case 6: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1094.             case 7: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1095.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghettodb [1 - 7]");
  1096.         }
  1097.         return 1;
  1098.     }
  1099.     if(strcmp(cmd, "/animgog", true) == 0) return ApplyAnimation(playerid, "goggles", "goggles_put_on", 4.1, 0, 1, 1, 1, 1, 1);
  1100.     if(strcmp(cmd, "/animgraffity", true) == 0)
  1101.     {
  1102.         switch(strval(tmp))
  1103.         {
  1104.             case 1: ApplyAnimation(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1, 1);
  1105.             case 2: ApplyAnimation(playerid, "GRAFFITI", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1106.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgraffity [1 - 2]");
  1107.         }
  1108.         return 1;
  1109.     }
  1110.     if(strcmp(cmd, "/animgraveyard", true) == 0)
  1111.     {
  1112.         switch(strval(tmp))
  1113.         {
  1114.             case 1: ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1115.             case 2: ApplyAnimation(playerid, "GRAVEYARD", "mrnM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1116.             case 3: ApplyAnimation(playerid, "GRAVEYARD", "prst_loopa", 4.1, 0, 1, 1, 1, 1, 1);
  1117.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgreya [1 - 3]");
  1118.         }
  1119.         return 1;
  1120.     }
  1121.     if(strcmp(cmd, "/animgrenade", true) == 0)
  1122.     {
  1123.         switch(strval(tmp))
  1124.         {
  1125.             case 1: ApplyAnimation(playerid, "GRENADE", "WEAPON_start_throw", 4.1, 0, 1, 1, 1, 1, 1);
  1126.             case 2: ApplyAnimation(playerid, "GRENADE", "WEAPON_throw", 4.1, 0, 1, 1, 1, 1, 1);
  1127.             case 3: ApplyAnimation(playerid, "GRENADE", "WEAPON_throwu", 4.1, 0, 1, 1, 1, 1, 1);
  1128.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgren [1 - 3]");
  1129.         }
  1130.         return 1;
  1131.     }
  1132.     if(strcmp(cmd, "/animgym", true) == 0)
  1133.     {
  1134.         switch(strval(tmp))
  1135.         {
  1136.             case 1: ApplyAnimation(playerid, "GYMNASIUM", "GYMshadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  1137.             case 2: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1138.             case 3: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_fast", 4.1, 0, 1, 1, 1, 1, 1);
  1139.             case 4: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_faster", 4.1, 0, 1, 1, 1, 1, 1);
  1140.             case 5: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  1141.             case 6: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_geton", 4.1, 0, 1, 1, 1, 1, 1);
  1142.             case 7: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  1143.             case 8: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1144.             case 9: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_still", 4.1, 0, 1, 1, 1, 1, 1);
  1145.             case 10: ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1146.             case 11: ApplyAnimation(playerid, "GYMNASIUM", "gym_shadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  1147.             case 12: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1148.             case 13: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1149.             case 14: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  1150.             case 15: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_geton", 4.1, 0, 1, 1, 1, 1, 1);
  1151.             case 16: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_jog", 4.1, 0, 1, 1, 1, 1, 1);
  1152.             case 17: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1153.             case 18: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_tired", 4.1, 0, 1, 1, 1, 1, 1);
  1154.             case 19: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_walk", 4.1, 0, 1, 1, 1, 1, 1);
  1155.             case 20: ApplyAnimation(playerid, "GYMNASIUM", "gym_walk_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1156.             case 21: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_fast", 4.1, 0, 1, 1, 1, 1, 1);
  1157.             case 22: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_med", 4.1, 0, 1, 1, 1, 1, 1);
  1158.             case 23: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1159.             case 24: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_still", 4.1, 0, 1, 1, 1, 1, 1);
  1160.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgym [1 - 24]");
  1161.             }
  1162.         return 1;
  1163.     }
  1164.     if(strcmp(cmd, "/animhaircut", true) == 0)
  1165.     {
  1166.         switch(strval(tmp))
  1167.         {
  1168.             case 1: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Beard_01", 4.1, 0, 1, 1, 1, 1, 1);
  1169.             case 2: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  1170.             case 3: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut", 4.1, 0, 1, 1, 1, 1, 1);
  1171.             case 4: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_In", 4.1, 0, 1, 1, 1, 1, 1);
  1172.             case 5: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1173.             case 6: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_01", 4.1, 0, 1, 1, 1, 1, 1);
  1174.             case 7: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_02", 4.1, 0, 1, 1, 1, 1, 1);
  1175.             case 8: ApplyAnimation(playerid, "HAIRCUTS", "BRB_In", 4.1, 0, 1, 1, 1, 1, 1);
  1176.             case 9: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1177.             case 10: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1178.             case 11: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  1179.             case 12: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1180.             case 13: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1181.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animhaircut [1 - 13]");
  1182.         }
  1183.         return 1;
  1184.     }
  1185.     if(strcmp(cmd, "/animheist", true) == 0)
  1186.     {
  1187.         switch(strval(tmp))
  1188.         {
  1189.             case 1: ApplyAnimation(playerid, "HEIST9", "CAS_G2_GasKO", 4.1, 0, 1, 1, 1, 1, 1);
  1190.             case 2: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  1191.             case 3: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  1192.             case 4: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  1193.             case 5: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  1194.             case 6: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  1195.             case 7: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  1196.             case 8: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  1197.             case 9: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  1198.             case 10: ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 4.1, 0, 1, 1, 1, 1, 1);
  1199.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animheist [1 - 10]");
  1200.         }
  1201.         return 1;
  1202.     }
  1203.     if(strcmp(cmd, "/animinthouse", true) == 0)
  1204.     {
  1205.         switch(strval(tmp))
  1206.         {
  1207.             case 1: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  1208.             case 2: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  1209.             case 3: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_L", 4.1, 0, 1, 1, 1, 1, 1);
  1210.             case 4: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_R", 4.1, 0, 1, 1, 1, 1, 1);
  1211.             case 5: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_L", 4.1, 0, 1, 1, 1, 1, 1);
  1212.             case 6: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_R", 4.1, 0, 1, 1, 1, 1, 1);
  1213.             case 7: ApplyAnimation(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 1, 1, 1, 1, 1);
  1214.             case 8: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1215.             case 9: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1216.             case 10: ApplyAnimation(playerid, "INT_HOUSE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  1217.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animinthouse [1 - 10]");
  1218.         }
  1219.         return 1;
  1220.     }
  1221.     if(strcmp(cmd, "/animintoffice", true) == 0)
  1222.     {
  1223.         switch(strval(tmp))
  1224.         {
  1225.             case 1: ApplyAnimation(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1226.             case 2: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.1, 0, 1, 1, 1, 1, 1);
  1227.             case 3: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1228.             case 4: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 1, 1);
  1229.             case 5: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.1, 0, 1, 1, 1, 1, 1);
  1230.             case 6: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1231.             case 7: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  1232.             case 8: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.1, 0, 1, 1, 1, 1, 1);
  1233.             case 9: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1234.             case 10: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  1235.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintoffice [1 - 10]");
  1236.         }
  1237.         return 1;
  1238.     }
  1239.     if(strcmp(cmd, "/animintshop", true) == 0)
  1240.     {
  1241.         switch(strval(tmp))
  1242.         {
  1243.             case 1: ApplyAnimation(playerid, "INT_SHOP", "shop_cashier", 4.1, 0, 1, 1, 1, 1, 1);
  1244.             case 2: ApplyAnimation(playerid, "INT_SHOP", "shop_in", 4.1, 0, 1, 1, 1, 1, 1);
  1245.             case 3: ApplyAnimation(playerid, "INT_SHOP", "shop_lookA", 4.1, 0, 1, 1, 1, 1, 1);
  1246.             case 4: ApplyAnimation(playerid, "INT_SHOP", "shop_lookB", 4.1, 0, 1, 1, 1, 1, 1);
  1247.             case 5: ApplyAnimation(playerid, "INT_SHOP", "shop_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1248.             case 6: ApplyAnimation(playerid, "INT_SHOP", "shop_out", 4.1, 0, 1, 1, 1, 1, 1);
  1249.             case 7: ApplyAnimation(playerid, "INT_SHOP", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  1250.             case 8: ApplyAnimation(playerid, "INT_SHOP", "shop_shelf", 4.1, 0, 1, 1, 1, 1, 1);
  1251.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintshop [1 - 8]");
  1252.         }
  1253.         return 1;
  1254.     }
  1255.     if(strcmp(cmd, "/animjst", true) == 0)
  1256.     {
  1257.         switch(strval(tmp))
  1258.         {
  1259.             case 1: ApplyAnimation(playerid, "JST_BUISNESS", "girl_01", 4.1, 0, 1, 1, 1, 1, 1);
  1260.             case 2: ApplyAnimation(playerid, "JST_BUISNESS", "girl_02", 4.1, 0, 1, 1, 1, 1, 1);
  1261.             case 3: ApplyAnimation(playerid, "JST_BUISNESS", "player_01", 4.1, 0, 1, 1, 1, 1, 1);
  1262.             case 4: ApplyAnimation(playerid, "JST_BUISNESS", "smoke_01", 4.1, 0, 1, 1, 1, 1, 1);
  1263.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animjst [1 - 4]");
  1264.         }
  1265.         return 1;
  1266.     }
  1267.     if(strcmp(cmd, "/animkart", true) == 0)
  1268.     {
  1269.         switch(strval(tmp))
  1270.         {
  1271.             case 1: ApplyAnimation(playerid, "KART", "KART_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1272.             case 2: ApplyAnimation(playerid, "KART", "KART_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1273.             case 3: ApplyAnimation(playerid, "KART", "KART_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1274.             case 4: ApplyAnimation(playerid, "KART", "KART_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1275.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkart [1 - 4]");
  1276.         }
  1277.         return 1;
  1278.     }
  1279.     if(strcmp(cmd, "/animkissing", true) == 0)
  1280.     {
  1281.         switch(strval(tmp))
  1282.         {
  1283.             case 1: ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  1284.             case 2: ApplyAnimation(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
  1285.             case 3: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  1286.             case 4: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  1287.             case 5: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
  1288.             case 6: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  1289.             case 7: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  1290.             case 8: ApplyAnimation(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
  1291.             case 9: ApplyAnimation(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
  1292.             case 10: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  1293.             case 11: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  1294.             case 12: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  1295.             case 13: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  1296.             case 14: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  1297.             case 15: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  1298.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkissing [1 - 15]");
  1299.         }
  1300.         return 1;
  1301.     }
  1302.     if(strcmp(cmd, "/animknife", true) == 0)
  1303.     {
  1304.         switch(strval(tmp))
  1305.         {
  1306.             case 1: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Damage", 4.1, 0, 1, 1, 1, 1, 1);
  1307.             case 2: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1, 1);
  1308.             case 3: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Player", 4.1, 0, 1, 1, 1, 1, 1);
  1309.             case 4: ApplyAnimation(playerid, "KNIFE", "KILL_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  1310.             case 5: ApplyAnimation(playerid, "KNIFE", "knife_1", 4.1, 0, 1, 1, 1, 1, 1);
  1311.             case 6: ApplyAnimation(playerid, "KNIFE", "knife_2", 4.1, 0, 1, 1, 1, 1, 1);
  1312.             case 7: ApplyAnimation(playerid, "KNIFE", "knife_3", 4.1, 0, 1, 1, 1, 1, 1);
  1313.             case 8: ApplyAnimation(playerid, "KNIFE", "knife_4", 4.1, 0, 1, 1, 1, 1, 1);
  1314.             case 9: ApplyAnimation(playerid, "KNIFE", "knife_block", 4.1, 0, 1, 1, 1, 1, 1);
  1315.             case 10: ApplyAnimation(playerid, "KNIFE", "Knife_G", 4.1, 0, 1, 1, 1, 1, 1);
  1316.             case 11: ApplyAnimation(playerid, "KNIFE", "knife_hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  1317.             case 12: ApplyAnimation(playerid, "KNIFE", "knife_hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  1318.             case 13: ApplyAnimation(playerid, "KNIFE", "knife_hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  1319.             case 14: ApplyAnimation(playerid, "KNIFE", "knife_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1320.             case 15: ApplyAnimation(playerid, "KNIFE", "knife_part", 4.1, 0, 1, 1, 1, 1, 1);
  1321.             case 16: ApplyAnimation(playerid, "KNIFE", "WEAPON_knifeidle", 4.1, 0, 1, 1, 1, 1, 1);
  1322.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animknife [1 - 16]");
  1323.         }
  1324.         return 1;
  1325.     }
  1326.     if(strcmp(cmd, "/animlapdan1", true) == 0)
  1327.     {
  1328.         switch(strval(tmp))
  1329.         {
  1330.             case 1: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1331.             case 2: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1332.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan1 [1 - 2]");
  1333.         }
  1334.         return 1;
  1335.     }
  1336.     if(strcmp(cmd, "/animlapdan2", true) == 0)
  1337.     {
  1338.         switch(strval(tmp))
  1339.         {
  1340.             case 1: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1341.             case 2: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1342.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan2 [1 - 2]");
  1343.         }
  1344.         return 1;
  1345.     }
  1346.     if(strcmp(cmd, "/animlapdan3", true) == 0)
  1347.     {
  1348.         switch(strval(tmp))
  1349.         {
  1350.             case 1: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1351.             case 2: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1352.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan3 [1 - 2]");
  1353.         }
  1354.         return 1;
  1355.     }
  1356.     if(strcmp(cmd, "/animlowrider", true) == 0)
  1357.     {
  1358.         switch(strval(tmp))
  1359.         {
  1360.             case 1: ApplyAnimation(playerid, "LOWRIDER", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1361.             case 2: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.1, 0, 1, 1, 1, 1, 1);
  1362.             case 3: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.1, 0, 1, 1, 1, 1, 1);
  1363.             case 4: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hurry", 4.1, 0, 1, 1, 1, 1, 1);
  1364.             case 5: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  1365.             case 6: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  1366.             case 7: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1367.             case 8: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1368.             case 9: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  1369.             case 10: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  1370.             case 11: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1371.             case 12: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1372.             case 13: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.1, 0, 1, 1, 1, 1, 1);
  1373.             case 14: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1374.             case 15: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1375.             case 16: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.1, 0, 1, 1, 1, 1, 1);
  1376.             case 17: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  1377.             case 18: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1378.             case 19: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1379.             case 20: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.1, 0, 1, 1, 1, 1, 1);
  1380.             case 21: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1381.             case 22: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1382.             case 23: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.1, 0, 1, 1, 1, 1, 1);
  1383.             case 24: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1384.             case 25: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1385.             case 26: ApplyAnimation(playerid, "LOWRIDER", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1386.             case 27: ApplyAnimation(playerid, "LOWRIDER", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1387.             case 28: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  1388.             case 29: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkC", 4.1, 0, 1, 1, 1, 1, 1);
  1389.             case 30: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  1390.             case 31: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  1391.             case 32: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  1392.             case 33: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  1393.             case 34: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  1394.             case 35: ApplyAnimation(playerid, "LOWRIDER", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1395.             case 36: ApplyAnimation(playerid, "LOWRIDER", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1396.             case 37: ApplyAnimation(playerid, "LOWRIDER", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1397.             case 38: ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  1398.             case 39: ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  1399.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlowrider [1 - 39]");
  1400.         }
  1401.         return 1;
  1402.     }
  1403.     if(strcmp(cmd, "/animmdchase", true) == 0)
  1404.     {
  1405.         switch(strval(tmp))
  1406.         {
  1407.             case 1: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Hangon", 4.1, 0, 1, 1, 1, 1, 1);
  1408.             case 2: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Tumble", 4.1, 0, 1, 1, 1, 1, 1);
  1409.             case 3: ApplyAnimation(playerid, "MD_CHASE", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
  1410.             case 4: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L1", 4.1, 0, 1, 1, 1, 1, 1);
  1411.             case 5: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L2", 4.1, 0, 1, 1, 1, 1, 1);
  1412.             case 6: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L3", 4.1, 0, 1, 1, 1, 1, 1);
  1413.             case 7: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R1", 4.1, 0, 1, 1, 1, 1, 1);
  1414.             case 8: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R2", 4.1, 0, 1, 1, 1, 1, 1);
  1415.             case 9: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R3", 4.1, 0, 1, 1, 1, 1, 1);
  1416.             case 10: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1417.             case 11: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_Turn", 4.1, 0, 1, 1, 1, 1, 1);
  1418.             case 12: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_2_HANG", 4.1, 0, 1, 1, 1, 1, 1);
  1419.             case 13: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1420.             case 14: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_F", 4.1, 0, 1, 1, 1, 1, 1);
  1421.             case 15: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1422.             case 16: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1423.             case 17: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_F", 4.1, 0, 1, 1, 1, 1, 1);
  1424.             case 18: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_F", 4.1, 0, 1, 1, 1, 1, 1);
  1425.             case 19: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1426.             case 20: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll_F", 4.1, 0, 1, 1, 1, 1, 1);
  1427.             case 21: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch", 4.1, 0, 1, 1, 1, 1, 1);
  1428.             case 22: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch_F", 4.1, 0, 1, 1, 1, 1, 1);
  1429.             case 23: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Shot_F", 4.1, 0, 1, 1, 1, 1, 1);
  1430.             case 24: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1431.             case 25: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1432.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmdchase [1 - 25]");
  1433.         }
  1434.         return 1;
  1435.     }
  1436.     if(strcmp(cmd, "/animmddend", true) == 0)
  1437.     {
  1438.         switch(strval(tmp))
  1439.         {
  1440.             case 1: ApplyAnimation(playerid, "MD_END", "END_SC1_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1441.             case 2: ApplyAnimation(playerid, "MD_END", "END_SC1_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1442.             case 3: ApplyAnimation(playerid, "MD_END", "END_SC1_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1443.             case 4: ApplyAnimation(playerid, "MD_END", "END_SC1_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1444.             case 5: ApplyAnimation(playerid, "MD_END", "END_SC2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1445.             case 6: ApplyAnimation(playerid, "MD_END", "END_SC2_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1446.             case 7: ApplyAnimation(playerid, "MD_END", "END_SC2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1447.             case 8: ApplyAnimation(playerid, "MD_END", "END_SC2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1448.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmddend [1 - 8]");
  1449.         }
  1450.         return 1;
  1451.     }
  1452.     if(strcmp(cmd, "/animmedic", true) == 0) return ApplyAnimation(playerid, "MEDIC", "CPR", 4.1, 0, 1, 1, 1, 1, 1);
  1453.     if(strcmp(cmd, "/animmisc", true) == 0)
  1454.     {
  1455.         switch(strval(tmp))
  1456.         {
  1457.             case 1: ApplyAnimation(playerid, "MISC", "bitchslap", 4.1, 0, 1, 1, 1, 1, 1);
  1458.             case 2: ApplyAnimation(playerid, "MISC", "BMX_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1459.             case 3: ApplyAnimation(playerid, "MISC", "BMX_comeon", 4.1, 0, 1, 1, 1, 1, 1);
  1460.             case 4: ApplyAnimation(playerid, "MISC", "bmx_idleloop_01", 4.1, 0, 1, 1, 1, 1, 1);
  1461.             case 5: ApplyAnimation(playerid, "MISC", "bmx_idleloop_02", 4.1, 0, 1, 1, 1, 1, 1);
  1462.             case 6: ApplyAnimation(playerid, "MISC", "bmx_talkleft_in", 4.1, 0, 1, 1, 1, 1, 1);
  1463.             case 7: ApplyAnimation(playerid, "MISC", "bmx_talkleft_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1464.             case 8: ApplyAnimation(playerid, "MISC", "bmx_talkleft_out", 4.1, 0, 1, 1, 1, 1, 1);
  1465.             case 9: ApplyAnimation(playerid, "MISC", "bmx_talkright_in", 4.1, 0, 1, 1, 1, 1, 1);
  1466.             case 10: ApplyAnimation(playerid, "MISC", "bmx_talkright_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1467.             case 11: ApplyAnimation(playerid, "MISC", "bmx_talkright_out", 4.1, 0, 1, 1, 1, 1, 1);
  1468.             case 12: ApplyAnimation(playerid, "MISC", "bng_wndw", 4.1, 0, 1, 1, 1, 1, 1);
  1469.             case 13: ApplyAnimation(playerid, "MISC", "bng_wndw_02", 4.1, 0, 1, 1, 1, 1, 1);
  1470.             case 14: ApplyAnimation(playerid, "MISC", "Case_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  1471.             case 15: ApplyAnimation(playerid, "MISC", "door_jet", 4.1, 0, 1, 1, 1, 1, 1);
  1472.             case 16: ApplyAnimation(playerid, "MISC", "GRAB_L", 4.1, 0, 1, 1, 1, 1, 1);
  1473.             case 17: ApplyAnimation(playerid, "MISC", "GRAB_R", 4.1, 0, 1, 1, 1, 1, 1);
  1474.             case 18: ApplyAnimation(playerid, "MISC", "Hiker_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  1475.             case 19: ApplyAnimation(playerid, "MISC", "Hiker_Pose_L", 4.1, 0, 1, 1, 1, 1, 1);
  1476.             case 20: ApplyAnimation(playerid, "MISC", "Idle_Chat_02", 4.1, 0, 1, 1, 1, 1, 1);
  1477.             case 21: ApplyAnimation(playerid, "MISC", "KAT_Throw_K", 4.1, 0, 1, 1, 1, 1, 1);
  1478.             case 22: ApplyAnimation(playerid, "MISC", "KAT_Throw_O", 4.1, 0, 1, 1, 1, 1, 1);
  1479.             case 23: ApplyAnimation(playerid, "MISC", "KAT_Throw_P", 4.1, 0, 1, 1, 1, 1, 1);
  1480.             case 24: ApplyAnimation(playerid, "MISC", "PASS_Rifle_O", 4.1, 0, 1, 1, 1, 1, 1);
  1481.             case 25: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ped", 4.1, 0, 1, 1, 1, 1, 1);
  1482.             case 26: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ply", 4.1, 0, 1, 1, 1, 1, 1);
  1483.             case 27: ApplyAnimation(playerid, "MISC", "pickup_box", 4.1, 0, 1, 1, 1, 1, 1);
  1484.             case 28: ApplyAnimation(playerid, "MISC", "Plane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1485.             case 29: ApplyAnimation(playerid, "MISC", "Plane_exit", 4.1, 0, 1, 1, 1, 1, 1);
  1486.             case 30: ApplyAnimation(playerid, "MISC", "Plane_hijack", 4.1, 0, 1, 1, 1, 1, 1);
  1487.             case 31: ApplyAnimation(playerid, "MISC", "Plunger_01", 4.1, 0, 1, 1, 1, 1, 1);
  1488.             case 32: ApplyAnimation(playerid, "MISC", "Plyrlean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1489.             case 33: ApplyAnimation(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
  1490.             case 34: ApplyAnimation(playerid, "MISC", "Run_Dive", 4.1, 0, 1, 1, 1, 1, 1);
  1491.             case 35: ApplyAnimation(playerid, "MISC", "Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
  1492.             case 36: ApplyAnimation(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1, 1);
  1493.             case 37: ApplyAnimation(playerid, "MISC", "Seat_talk_01", 4.1, 0, 1, 1, 1, 1, 1);
  1494.             case 38: ApplyAnimation(playerid, "MISC", "Seat_talk_02", 4.1, 0, 1, 1, 1, 1, 1);
  1495.             case 39: ApplyAnimation(playerid, "MISC", "SEAT_watch", 4.1, 0, 1, 1, 1, 1, 1);
  1496.             case 40: ApplyAnimation(playerid, "MISC", "smalplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1497.             case 41: ApplyAnimation(playerid, "MISC", "smlplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1498.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animms [1 - 41]");
  1499.         }
  1500.         return 1;
  1501.     }
  1502.     if(strcmp(cmd, "/animmtb", true) == 0)
  1503.     {
  1504.         switch(strval(tmp))
  1505.         {
  1506.             case 1: ApplyAnimation(playerid, "MTB", "MTB_back", 4.1, 0, 1, 1, 1, 1, 1);
  1507.             case 2: ApplyAnimation(playerid, "MTB", "MTB_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  1508.             case 3: ApplyAnimation(playerid, "MTB", "MTB_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  1509.             case 4: ApplyAnimation(playerid, "MTB", "MTB_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1510.             case 5: ApplyAnimation(playerid, "MTB", "MTB_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1511.             case 6: ApplyAnimation(playerid, "MTB", "MTB_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1512.             case 7: ApplyAnimation(playerid, "MTB", "MTB_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  1513.             case 8: ApplyAnimation(playerid, "MTB", "MTB_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  1514.             case 9: ApplyAnimation(playerid, "MTB", "MTB_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1515.             case 10: ApplyAnimation(playerid, "MTB", "MTB_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1516.             case 11: ApplyAnimation(playerid, "MTB", "MTB_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  1517.             case 12: ApplyAnimation(playerid, "MTB", "MTB_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  1518.             case 13: ApplyAnimation(playerid, "MTB", "MTB_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1519.             case 14: ApplyAnimation(playerid, "MTB", "MTB_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  1520.             case 15: ApplyAnimation(playerid, "MTB", "MTB_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  1521.             case 16: ApplyAnimation(playerid, "MTB", "MTB_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1522.             case 17: ApplyAnimation(playerid, "MTB", "MTB_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1523.             case 18: ApplyAnimation(playerid, "MTB", "MTB_still", 4.1, 0, 1, 1, 1, 1, 1);
  1524.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmtb [1 - 18]");
  1525.         }
  1526.         return 1;
  1527.     }
  1528.     if(strcmp(cmd, "/animmusculcar", true) == 0)
  1529.     {
  1530.         switch(strval(tmp))
  1531.         {
  1532.             case 1: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1533.             case 2: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1534.             case 3: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_run", 4.1, 0, 1, 1, 1, 1, 1);
  1535.             case 4: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_walkst", 4.1, 0, 1, 1, 1, 1, 1);
  1536.             case 5: ApplyAnimation(playerid, "MUSCULAR", "Mscle_run_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1537.             case 6: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle", 4.1, 0, 1, 1, 1, 1, 1);
  1538.             case 7: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1539.             case 8: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1540.             case 9: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1541.             case 10: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun", 4.1, 0, 1, 1, 1, 1, 1);
  1542.             case 11: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1543.             case 12: ApplyAnimation(playerid, "MUSCULAR", "MuscleSprint", 4.1, 0, 1, 1, 1, 1, 1);
  1544.             case 13: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk", 4.1, 0, 1, 1, 1, 1, 1);
  1545.             case 14: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  1546.             case 15: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1547.             case 16: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1548.             case 17: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1549.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmusculcar [1 - 17]");
  1550.         }
  1551.         return 1;
  1552.     }
  1553.     if(strcmp(cmd, "/animnevada", true) == 0)
  1554.     {
  1555.         switch(strval(tmp))
  1556.         {
  1557.             case 1: ApplyAnimation(playerid, "NEVADA", "NEVADA_getin", 4.1, 0, 1, 1, 1, 1, 1);
  1558.             case 2: ApplyAnimation(playerid, "NEVADA", "NEVADA_getout", 4.1, 0, 1, 1, 1, 1, 1);
  1559.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animnevada [1 - 2]");
  1560.         }
  1561.         return 1;
  1562.     }
  1563.     if(strcmp(cmd, "/animonlookers", true) == 0)
  1564.     {
  1565.         switch(strval(tmp))
  1566.         {
  1567.             case 1: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_in", 4.1, 0, 1, 1, 1, 1, 1);
  1568.             case 2: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1569.             case 3: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_out", 4.1, 0, 1, 1, 1, 1, 1);
  1570.             case 4: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1571.             case 5: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1572.             case 6: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1573.             case 7: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_point", 4.1, 0, 1, 1, 1, 1, 1);
  1574.             case 8: ApplyAnimation(playerid, "ON_LOOKERS", "panic_cower", 4.1, 0, 1, 1, 1, 1, 1);
  1575.             case 9: ApplyAnimation(playerid, "ON_LOOKERS", "panic_hide", 4.1, 0, 1, 1, 1, 1, 1);
  1576.             case 10: ApplyAnimation(playerid, "ON_LOOKERS", "panic_in", 4.1, 0, 1, 1, 1, 1, 1);
  1577.             case 11: ApplyAnimation(playerid, "ON_LOOKERS", "panic_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1578.             case 12: ApplyAnimation(playerid, "ON_LOOKERS", "panic_out", 4.1, 0, 1, 1, 1, 1, 1);
  1579.             case 13: ApplyAnimation(playerid, "ON_LOOKERS", "panic_point", 4.1, 0, 1, 1, 1, 1, 1);
  1580.             case 14: ApplyAnimation(playerid, "ON_LOOKERS", "panic_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1581.             case 15: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1582.             case 16: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1583.             case 17: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1584.             case 18: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1585.             case 19: ApplyAnimation(playerid, "ON_LOOKERS", "point_in", 4.1, 0, 1, 1, 1, 1, 1);
  1586.             case 20: ApplyAnimation(playerid, "ON_LOOKERS", "point_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1587.             case 21: ApplyAnimation(playerid, "ON_LOOKERS", "point_out", 4.1, 0, 1, 1, 1, 1, 1);
  1588.             case 22: ApplyAnimation(playerid, "ON_LOOKERS", "shout_01", 4.1, 0, 1, 1, 1, 1, 1);
  1589.             case 23: ApplyAnimation(playerid, "ON_LOOKERS", "shout_02", 4.1, 0, 1, 1, 1, 1, 1);
  1590.             case 24: ApplyAnimation(playerid, "ON_LOOKERS", "shout_in", 4.1, 0, 1, 1, 1, 1, 1);
  1591.             case 25: ApplyAnimation(playerid, "ON_LOOKERS", "shout_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1592.             case 26: ApplyAnimation(playerid, "ON_LOOKERS", "shout_out", 4.1, 0, 1, 1, 1, 1, 1);
  1593.             case 27: ApplyAnimation(playerid, "ON_LOOKERS", "wave_in", 4.1, 0, 1, 1, 1, 1, 1);
  1594.             case 28: ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1595.             case 29: ApplyAnimation(playerid, "ON_LOOKERS", "wave_out", 4.1, 0, 1, 1, 1, 1, 1);
  1596.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlookers [1 - 29]");
  1597.         }
  1598.         return 1;
  1599.     }
  1600.     if(strcmp(cmd, "/animotb", true) == 0)
  1601.     {
  1602.         switch(strval(tmp))
  1603.         {
  1604.             case 1: ApplyAnimation(playerid, "OTB", "betslp_in", 4.1, 0, 1, 1, 1, 1, 1);
  1605.             case 2: ApplyAnimation(playerid, "OTB", "betslp_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  1606.             case 3: ApplyAnimation(playerid, "OTB", "betslp_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1607.             case 4: ApplyAnimation(playerid, "OTB", "betslp_out", 4.1, 0, 1, 1, 1, 1, 1);
  1608.             case 5: ApplyAnimation(playerid, "OTB", "betslp_tnk", 4.1, 0, 1, 1, 1, 1, 1);
  1609.             case 6: ApplyAnimation(playerid, "OTB", "wtchrace_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  1610.             case 7: ApplyAnimation(playerid, "OTB", "wtchrace_in", 4.1, 0, 1, 1, 1, 1, 1);
  1611.             case 8: ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1612.             case 9: ApplyAnimation(playerid, "OTB", "wtchrace_lose", 4.1, 0, 1, 1, 1, 1, 1);
  1613.             case 10: ApplyAnimation(playerid, "OTB", "wtchrace_out", 4.1, 0, 1, 1, 1, 1, 1);
  1614.             case 11: ApplyAnimation(playerid, "OTB", "wtchrace_win", 4.1, 0, 1, 1, 1, 1, 1);
  1615.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animotb [1 - 11]");
  1616.         }
  1617.         return 1;
  1618.     }
  1619.     if(strcmp(cmd, "/animparachute", true) == 0)
  1620.     {
  1621.         switch(strval(tmp))
  1622.         {
  1623.             case 1: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  1624.             case 2: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 0, 1, 1, 1, 1, 1);
  1625.             case 3: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1, 1, 1, 1);
  1626.             case 4: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_L", 4.1, 0, 1, 1, 1, 1, 1);
  1627.             case 5: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_R", 4.1, 0, 1, 1, 1, 1, 1);
  1628.             case 6: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel", 4.1, 0, 1, 1, 1, 1, 1);
  1629.             case 7: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel_O", 4.1, 0, 1, 1, 1, 1, 1);
  1630.             case 8: ApplyAnimation(playerid, "PARACHUTE", "PARA_float", 4.1, 0, 1, 1, 1, 1, 1);
  1631.             case 9: ApplyAnimation(playerid, "PARACHUTE", "PARA_float_O", 4.1, 0, 1, 1, 1, 1, 1);
  1632.             case 10: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land", 4.1, 0, 1, 1, 1, 1, 1);
  1633.             case 11: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1634.             case 12: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water", 4.1, 0, 1, 1, 1, 1, 1);
  1635.             case 13: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water_O", 4.1, 0, 1, 1, 1, 1, 1);
  1636.             case 14: ApplyAnimation(playerid, "PARACHUTE", "PARA_open", 4.1, 0, 1, 1, 1, 1, 1);
  1637.             case 15: ApplyAnimation(playerid, "PARACHUTE", "PARA_open_O", 4.1, 0, 1, 1, 1, 1, 1);
  1638.             case 16: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1639.             case 17: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1640.             case 18: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_O", 4.1, 0, 1, 1, 1, 1, 1);
  1641.             case 19: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL", 4.1, 0, 1, 1, 1, 1, 1);
  1642.             case 20: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL_O", 4.1, 0, 1, 1, 1, 1, 1);
  1643.             case 21: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR", 4.1, 0, 1, 1, 1, 1, 1);
  1644.             case 22: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR_O", 4.1, 0, 1, 1, 1, 1, 1);
  1645.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animparachute [1 - 22]");
  1646.         }
  1647.         return 1;
  1648.     }
  1649.     if(strcmp(cmd, "/animpark", true) == 0)
  1650.     {
  1651.         switch(strval(tmp))
  1652.         {
  1653.             case 1: ApplyAnimation(playerid, "PARK", "Tai_Chi_in", 4.1, 0, 1, 1, 1, 1, 1);
  1654.             case 2: ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1655.             case 3: ApplyAnimation(playerid, "PARK", "Tai_Chi_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1656.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpark [1 - 3]");
  1657.         }
  1658.         return 1;
  1659.     }
  1660.     if(strcmp(cmd, "/animpaulnmac", true) == 0)
  1661.     {
  1662.         switch(strval(tmp))
  1663.         {
  1664.             case 1: ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.1, 0, 1, 1, 1, 1, 1);
  1665.             case 2: ApplyAnimation(playerid, "PAULNMAC", "Piss_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1666.             case 3: ApplyAnimation(playerid, "PAULNMAC", "Piss_out", 4.1, 0, 1, 1, 1, 1, 1);
  1667.             case 4: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_A", 4.1, 0, 1, 1, 1, 1, 1);
  1668.             case 5: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_B", 4.1, 0, 1, 1, 1, 1, 1);
  1669.             case 6: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_A", 4.1, 0, 1, 1, 1, 1, 1);
  1670.             case 7: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_B", 4.1, 0, 1, 1, 1, 1, 1);
  1671.             case 8: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  1672.             case 9: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  1673.             case 10: ApplyAnimation(playerid, "PAULNMAC", "wank_in", 4.1, 0, 1, 1, 1, 1, 1);
  1674.             case 11: ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1675.             case 12: ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.1, 0, 1, 1, 1, 1, 1);
  1676.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpaulnmac [1 - 12]");
  1677.         }
  1678.         return 1;
  1679.     }
  1680.     if(strcmp(cmd, "/animped", true) == 0)
  1681.     {
  1682.         switch(strval(tmp))
  1683.         {
  1684.             case 1: ApplyAnimation(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
  1685.             case 2: ApplyAnimation(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
  1686.             case 3: ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
  1687.             case 4: ApplyAnimation(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
  1688.             case 5: ApplyAnimation(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
  1689.             case 6: ApplyAnimation(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
  1690.             case 7: ApplyAnimation(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
  1691.             case 8: ApplyAnimation(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
  1692.             case 9: ApplyAnimation(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
  1693.             case 10: ApplyAnimation(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
  1694.             case 11: ApplyAnimation(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
  1695.             case 12: ApplyAnimation(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
  1696.             case 13: ApplyAnimation(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1697.             case 14: ApplyAnimation(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1698.             case 15: ApplyAnimation(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1699.             case 16: ApplyAnimation(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1700.             case 17: ApplyAnimation(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1701.             case 18: ApplyAnimation(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1702.             case 19: ApplyAnimation(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1703.             case 20: ApplyAnimation(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1704.             case 21: ApplyAnimation(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1705.             case 22: ApplyAnimation(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1706.             case 23: ApplyAnimation(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1707.             case 24: ApplyAnimation(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1708.             case 25: ApplyAnimation(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1709.             case 26: ApplyAnimation(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1710.             case 27: ApplyAnimation(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1711.             case 28: ApplyAnimation(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1712.             case 29: ApplyAnimation(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1713.             case 30: ApplyAnimation(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1714.             case 31: ApplyAnimation(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1715.             case 32: ApplyAnimation(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1716.             case 33: ApplyAnimation(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1717.             case 34: ApplyAnimation(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1718.             case 35: ApplyAnimation(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1719.             case 36: ApplyAnimation(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1720.             case 37: ApplyAnimation(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1721.             case 38: ApplyAnimation(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
  1722.             case 39: ApplyAnimation(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1723.             case 40: ApplyAnimation(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1724.             case 41: ApplyAnimation(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1725.             case 42: ApplyAnimation(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
  1726.             case 43: ApplyAnimation(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1727.             case 44: ApplyAnimation(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1728.             case 45: ApplyAnimation(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1729.             case 46: ApplyAnimation(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1730.             case 47: ApplyAnimation(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1731.             case 48: ApplyAnimation(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
  1732.             case 49: ApplyAnimation(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1733.             case 50: ApplyAnimation(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1734.             case 51: ApplyAnimation(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1735.             case 52: ApplyAnimation(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1736.             case 53: ApplyAnimation(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1737.             case 54: ApplyAnimation(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1738.             case 55: ApplyAnimation(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
  1739.             case 56: ApplyAnimation(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
  1740.             case 57: ApplyAnimation(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
  1741.             case 58: ApplyAnimation(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1742.             case 59: ApplyAnimation(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1743.             case 60: ApplyAnimation(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1744.             case 61: ApplyAnimation(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
  1745.             case 62: ApplyAnimation(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
  1746.             case 63: ApplyAnimation(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
  1747.             case 64: ApplyAnimation(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1748.             case 65: ApplyAnimation(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1749.             case 66: ApplyAnimation(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
  1750.             case 67: ApplyAnimation(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1751.             case 68: ApplyAnimation(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
  1752.             case 69: ApplyAnimation(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
  1753.             case 70: ApplyAnimation(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
  1754.             case 71: ApplyAnimation(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
  1755.             case 72: ApplyAnimation(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  1756.             case 73: ApplyAnimation(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
  1757.             case 74: ApplyAnimation(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
  1758.             case 75: ApplyAnimation(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
  1759.             case 76: ApplyAnimation(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
  1760.             case 77: ApplyAnimation(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1761.             case 78: ApplyAnimation(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1762.             case 79: ApplyAnimation(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1763.             case 80: ApplyAnimation(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1764.             case 81: ApplyAnimation(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1765.             case 82: ApplyAnimation(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1766.             case 83: ApplyAnimation(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1767.             case 84: ApplyAnimation(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1768.             case 85: ApplyAnimation(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1769.             case 86: ApplyAnimation(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1770.             case 87: ApplyAnimation(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1771.             case 88: ApplyAnimation(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1772.             case 89: ApplyAnimation(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1773.             case 90: ApplyAnimation(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1774.             case 91: ApplyAnimation(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1775.             case 92: ApplyAnimation(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1776.             case 93: ApplyAnimation(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  1777.             case 94: ApplyAnimation(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  1778.             case 95: ApplyAnimation(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
  1779.             case 96: ApplyAnimation(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
  1780.             case 97: ApplyAnimation(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
  1781.             case 98: ApplyAnimation(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
  1782.             case 99: ApplyAnimation(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
  1783.             case 100: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
  1784.             case 101: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
  1785.             case 102: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
  1786.             case 103: ApplyAnimation(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
  1787.             case 104: ApplyAnimation(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
  1788.             case 105: ApplyAnimation(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
  1789.             case 106: ApplyAnimation(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1790.             case 107: ApplyAnimation(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1791.             case 108: ApplyAnimation(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1792.             case 109: ApplyAnimation(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1793.             case 110: ApplyAnimation(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1794.             case 111: ApplyAnimation(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
  1795.             case 112: ApplyAnimation(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1796.             case 113: ApplyAnimation(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1797.             case 114: ApplyAnimation(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1798.             case 115: ApplyAnimation(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1799.             case 116: ApplyAnimation(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1800.             case 117: ApplyAnimation(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
  1801.             case 118: ApplyAnimation(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
  1802.             case 119: ApplyAnimation(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
  1803.             case 120: ApplyAnimation(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
  1804.             case 121: ApplyAnimation(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
  1805.             case 122: ApplyAnimation(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
  1806.             case 123: ApplyAnimation(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
  1807.             case 124: ApplyAnimation(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
  1808.             case 125: ApplyAnimation(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
  1809.             case 126: ApplyAnimation(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
  1810.             case 127: ApplyAnimation(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
  1811.             case 128: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  1812.             case 129: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  1813.             case 130: ApplyAnimation(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
  1814.             case 131: ApplyAnimation(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
  1815.             case 132: ApplyAnimation(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
  1816.             case 133: ApplyAnimation(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
  1817.             case 134: ApplyAnimation(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
  1818.             case 135: ApplyAnimation(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
  1819.             case 136: ApplyAnimation(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
  1820.             case 137: ApplyAnimation(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
  1821.             case 138: ApplyAnimation(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
  1822.             case 139: ApplyAnimation(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
  1823.             case 140: ApplyAnimation(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
  1824.             case 141: ApplyAnimation(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  1825.             case 142: ApplyAnimation(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1826.             case 143: ApplyAnimation(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
  1827.             case 144: ApplyAnimation(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
  1828.             case 145: ApplyAnimation(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
  1829.             case 146: ApplyAnimation(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
  1830.             case 147: ApplyAnimation(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
  1831.             case 148: ApplyAnimation(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
  1832.             case 149: ApplyAnimation(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1833.             case 150: ApplyAnimation(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
  1834.             case 151: ApplyAnimation(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
  1835.             case 152: ApplyAnimation(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  1836.             case 153: ApplyAnimation(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1837.             case 154: ApplyAnimation(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1838.             case 155: ApplyAnimation(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1839.             case 156: ApplyAnimation(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
  1840.             case 157: ApplyAnimation(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
  1841.             case 158: ApplyAnimation(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
  1842.             case 159: ApplyAnimation(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
  1843.             case 160: ApplyAnimation(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
  1844.             case 161: ApplyAnimation(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
  1845.             case 162: ApplyAnimation(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
  1846.             case 163: ApplyAnimation(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
  1847.             case 164: ApplyAnimation(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
  1848.             case 165: ApplyAnimation(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
  1849.             case 166: ApplyAnimation(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
  1850.             case 167: ApplyAnimation(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  1851.             case 168: ApplyAnimation(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1852.             case 169: ApplyAnimation(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
  1853.             case 170: ApplyAnimation(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
  1854.             case 171: ApplyAnimation(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1855.             case 172: ApplyAnimation(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  1856.             case 173: ApplyAnimation(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  1857.             case 174: ApplyAnimation(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
  1858.             case 175: ApplyAnimation(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
  1859.             case 176: ApplyAnimation(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
  1860.             case 177: ApplyAnimation(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
  1861.             case 178: ApplyAnimation(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
  1862.             case 179: ApplyAnimation(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
  1863.             case 180: ApplyAnimation(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
  1864.             case 181: ApplyAnimation(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
  1865.             case 182: ApplyAnimation(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
  1866.             case 183: ApplyAnimation(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  1867.             case 184: ApplyAnimation(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
  1868.             case 185: ApplyAnimation(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
  1869.             case 186: ApplyAnimation(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
  1870.             case 187: ApplyAnimation(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
  1871.             case 188: ApplyAnimation(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1872.             case 189: ApplyAnimation(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
  1873.             case 190: ApplyAnimation(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1874.             case 191: ApplyAnimation(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
  1875.             case 192: ApplyAnimation(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1876.             case 193: ApplyAnimation(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1877.             case 194: ApplyAnimation(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
  1878.             case 195: ApplyAnimation(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
  1879.             case 196: ApplyAnimation(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
  1880.             case 197: ApplyAnimation(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
  1881.             case 198: ApplyAnimation(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  1882.             case 199: ApplyAnimation(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1883.             case 200: ApplyAnimation(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
  1884.             case 201: ApplyAnimation(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
  1885.             case 202: ApplyAnimation(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
  1886.             case 203: ApplyAnimation(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
  1887.             case 204: ApplyAnimation(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
  1888.             case 205: ApplyAnimation(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
  1889.             case 206: ApplyAnimation(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
  1890.             case 207: ApplyAnimation(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
  1891.             case 208: ApplyAnimation(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
  1892.             case 209: ApplyAnimation(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
  1893.             case 210: ApplyAnimation(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
  1894.             case 211: ApplyAnimation(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
  1895.             case 212: ApplyAnimation(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
  1896.             case 213: ApplyAnimation(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
  1897.             case 214: ApplyAnimation(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
  1898.             case 215: ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
  1899.             case 216: ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
  1900.             case 217: ApplyAnimation(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
  1901.             case 218: ApplyAnimation(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
  1902.             case 219: ApplyAnimation(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  1903.             case 220: ApplyAnimation(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
  1904.             case 221: ApplyAnimation(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
  1905.             case 222: ApplyAnimation(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
  1906.             case 223: ApplyAnimation(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
  1907.             case 224: ApplyAnimation(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
  1908.             case 225: ApplyAnimation(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
  1909.             case 226: ApplyAnimation(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
  1910.             case 227: ApplyAnimation(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
  1911.             case 228: ApplyAnimation(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
  1912.             case 229: ApplyAnimation(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
  1913.             case 230: ApplyAnimation(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1914.             case 231: ApplyAnimation(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1915.             case 232: ApplyAnimation(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1916.             case 233: ApplyAnimation(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1917.             case 234: ApplyAnimation(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  1918.             case 235: ApplyAnimation(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1919.             case 236: ApplyAnimation(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
  1920.             case 237: ApplyAnimation(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
  1921.             case 238: ApplyAnimation(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
  1922.             case 239: ApplyAnimation(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
  1923.             case 240: ApplyAnimation(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1924.             case 241: ApplyAnimation(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
  1925.             case 242: ApplyAnimation(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
  1926.             case 243: ApplyAnimation(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1927.             case 244: ApplyAnimation(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
  1928.             case 245: ApplyAnimation(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1929.             case 246: ApplyAnimation(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
  1930.             case 247: ApplyAnimation(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
  1931.             case 248: ApplyAnimation(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
  1932.             case 249: ApplyAnimation(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
  1933.             case 250: ApplyAnimation(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
  1934.             case 251: ApplyAnimation(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  1935.             case 252: ApplyAnimation(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  1936.             case 253: ApplyAnimation(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1937.             case 254: ApplyAnimation(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
  1938.             case 255: ApplyAnimation(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1939.             case 256: ApplyAnimation(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
  1940.             case 257: ApplyAnimation(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
  1941.             case 258: ApplyAnimation(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  1942.             case 259: ApplyAnimation(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
  1943.             case 260: ApplyAnimation(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
  1944.             case 261: ApplyAnimation(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
  1945.             case 262: ApplyAnimation(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
  1946.             case 263: ApplyAnimation(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1947.             case 264: ApplyAnimation(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1948.             case 265: ApplyAnimation(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1949.             case 266: ApplyAnimation(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
  1950.             case 267: ApplyAnimation(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
  1951.             case 268: ApplyAnimation(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1952.             case 269: ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  1953.             case 270: ApplyAnimation(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1954.             case 271: ApplyAnimation(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
  1955.             case 272: ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
  1956.             case 273: ApplyAnimation(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
  1957.             case 274: ApplyAnimation(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1958.             case 275: ApplyAnimation(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  1959.             case 276: ApplyAnimation(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
  1960.             case 277: ApplyAnimation(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1961.             case 278: ApplyAnimation(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1962.             case 279: ApplyAnimation(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1963.             case 280: ApplyAnimation(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1964.             case 281: ApplyAnimation(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  1965.             case 282: ApplyAnimation(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
  1966.             case 283: ApplyAnimation(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
  1967.             case 284: ApplyAnimation(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
  1968.             case 285: ApplyAnimation(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
  1969.             case 286: ApplyAnimation(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
  1970.             case 287: ApplyAnimation(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
  1971.             case 288: ApplyAnimation(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
  1972.             case 289: ApplyAnimation(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
  1973.             case 290: ApplyAnimation(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
  1974.             case 291: ApplyAnimation(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
  1975.             case 292: ApplyAnimation(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
  1976.             case 293: ApplyAnimation(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
  1977.             case 294: ApplyAnimation(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
  1978.             case 295: ApplyAnimation(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
  1979.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animped [1 - 295]");
  1980.         }
  1981.         return 1;
  1982.     }
  1983.     if(strcmp(cmd, "/animplayerdvbys", true) == 0)
  1984.     {
  1985.         switch(strval(tmp))
  1986.         {
  1987.             case 1: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyBwd", 4.1, 0, 1, 1, 1, 1, 1);
  1988.             case 2: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyFwd", 4.1, 0, 1, 1, 1, 1, 1);
  1989.             case 3: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1990.             case 4: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1991.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animplayerdvbys [1 - 4]");
  1992.         }
  1993.         return 1;
  1994.     }
  1995.     if(strcmp(cmd, "/animplayidles", true) == 0)
  1996.     {
  1997.         switch(strval(tmp))
  1998.         {
  1999.             case 1: ApplyAnimation(playerid, "PLAYIDLES", "shift", 4.1, 0, 1, 1, 1, 1, 1);
  2000.             case 2: ApplyAnimation(playerid, "PLAYIDLES", "shldr", 4.1, 0, 1, 1, 1, 1, 1);
  2001.             case 3: ApplyAnimation(playerid, "PLAYIDLES", "stretch", 4.1, 0, 1, 1, 1, 1, 1);
  2002.             case 4: ApplyAnimation(playerid, "PLAYIDLES", "strleg", 4.1, 0, 1, 1, 1, 1, 1);
  2003.             case 5: ApplyAnimation(playerid, "PLAYIDLES", "time", 4.1, 0, 1, 1, 1, 1, 1);
  2004.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animplayidles [1 - 5]");
  2005.         }
  2006.         return 1;
  2007.     }
  2008.     if(strcmp(cmd, "/animpolice", true) == 0)
  2009.     {
  2010.         switch(strval(tmp))
  2011.         {
  2012.             case 1: ApplyAnimation(playerid, "POLICE", "CopTraf_Away", 4.1, 0, 1, 1, 1, 1, 1);
  2013.             case 2: ApplyAnimation(playerid, "POLICE", "CopTraf_Come", 4.1, 0, 1, 1, 1, 1, 1);
  2014.             case 3: ApplyAnimation(playerid, "POLICE", "CopTraf_Left", 4.1, 0, 1, 1, 1, 1, 1);
  2015.             case 4: ApplyAnimation(playerid, "POLICE", "CopTraf_Stop", 4.1, 0, 1, 1, 1, 1, 1);
  2016.             case 5: ApplyAnimation(playerid, "POLICE", "COP_getoutcar_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2017.             case 6: ApplyAnimation(playerid, "POLICE", "Cop_move_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  2018.             case 7: ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
  2019.             case 8: ApplyAnimation(playerid, "POLICE", "Door_Kick", 4.1, 0, 1, 1, 1, 1, 1);
  2020.             case 9: ApplyAnimation(playerid, "POLICE", "plc_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
  2021.             case 10: ApplyAnimation(playerid, "POLICE", "plc_drgbst_02", 4.1, 0, 1, 1, 1, 1, 1);
  2022.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpolice [1 - 10]");
  2023.         }
  2024.         return 1;
  2025.     }
  2026.     if(strcmp(cmd, "/animpool", true) == 0)
  2027.     {
  2028.         switch(strval(tmp))
  2029.         {
  2030.             case 1: ApplyAnimation(playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1, 1);
  2031.             case 2: ApplyAnimation(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1, 1);
  2032.             case 3: ApplyAnimation(playerid, "POOL", "POOL_Long_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  2033.             case 4: ApplyAnimation(playerid, "POOL", "POOL_Long_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  2034.             case 5: ApplyAnimation(playerid, "POOL", "POOL_Long_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2035.             case 6: ApplyAnimation(playerid, "POOL", "POOL_Long_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  2036.             case 7: ApplyAnimation(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  2037.             case 8: ApplyAnimation(playerid, "POOL", "POOL_Med_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  2038.             case 9: ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2039.             case 10: ApplyAnimation(playerid, "POOL", "POOL_Med_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  2040.             case 11: ApplyAnimation(playerid, "POOL", "POOL_Place_White", 4.1, 0, 1, 1, 1, 1, 1);
  2041.             case 12: ApplyAnimation(playerid, "POOL", "POOL_Short_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  2042.             case 13: ApplyAnimation(playerid, "POOL", "POOL_Short_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  2043.             case 14: ApplyAnimation(playerid, "POOL", "POOL_Short_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2044.             case 15: ApplyAnimation(playerid, "POOL", "POOL_Short_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  2045.             case 16: ApplyAnimation(playerid, "POOL", "POOL_Walk", 4.1, 0, 1, 1, 1, 1, 1);
  2046.             case 17: ApplyAnimation(playerid, "POOL", "POOL_Walk_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2047.             case 18: ApplyAnimation(playerid, "POOL", "POOL_XLong_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  2048.             case 19: ApplyAnimation(playerid, "POOL", "POOL_XLong_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  2049.             case 20: ApplyAnimation(playerid, "POOL", "POOL_XLong_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2050.             case 21: ApplyAnimation(playerid, "POOL", "POOL_XLong_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  2051.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpool [1 - 21]");
  2052.         }
  2053.         return 1;
  2054.     }
  2055.     if(strcmp(cmd, "/animpoor", true) == 0)
  2056.     {
  2057.         switch(strval(tmp))
  2058.         {
  2059.             case 1: ApplyAnimation(playerid, "POOR", "WINWASH_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2060.             case 2: ApplyAnimation(playerid, "POOR", "WINWASH_Wash2Beg", 4.1, 0, 1, 1, 1, 1, 1);
  2061.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpoor [1 - 2]");
  2062.         }
  2063.         return 1;
  2064.     }
  2065.     if(strcmp(cmd, "/animpython", true) == 0)
  2066.     {
  2067.         switch(strval(tmp))
  2068.         {
  2069.             case 1: ApplyAnimation(playerid, "PYTHON", "python_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2070.             case 2: ApplyAnimation(playerid, "PYTHON", "python_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  2071.             case 3: ApplyAnimation(playerid, "PYTHON", "python_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2072.             case 4: ApplyAnimation(playerid, "PYTHON", "python_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  2073.             case 5: ApplyAnimation(playerid, "PYTHON", "python_reload", 4.1, 0, 1, 1, 1, 1, 1);
  2074.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpython [1 - 5]");
  2075.         }
  2076.         return 1;
  2077.     }
  2078.     if(strcmp(cmd, "/animquad", true) == 0)
  2079.     {
  2080.         switch(strval(tmp))
  2081.         {
  2082.             case 1: ApplyAnimation(playerid, "QUAD", "QUAD_back", 4.1, 0, 1, 1, 1, 1, 1);
  2083.             case 2: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_FT", 4.1, 0, 1, 1, 1, 1, 1);
  2084.             case 3: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2085.             case 4: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2086.             case 5: ApplyAnimation(playerid, "QUAD", "QUAD_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  2087.             case 6: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_B", 4.1, 0, 1, 1, 1, 1, 1);
  2088.             case 7: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2089.             case 8: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2090.             case 9: ApplyAnimation(playerid, "QUAD", "QUAD_geton_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2091.             case 10: ApplyAnimation(playerid, "QUAD", "QUAD_geton_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2092.             case 11: ApplyAnimation(playerid, "QUAD", "QUAD_hit", 4.1, 0, 1, 1, 1, 1, 1);
  2093.             case 12: ApplyAnimation(playerid, "QUAD", "QUAD_kick", 4.1, 0, 1, 1, 1, 1, 1);
  2094.             case 13: ApplyAnimation(playerid, "QUAD", "QUAD_Left", 4.1, 0, 1, 1, 1, 1, 1);
  2095.             case 14: ApplyAnimation(playerid, "QUAD", "QUAD_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  2096.             case 15: ApplyAnimation(playerid, "QUAD", "QUAD_reverse", 4.1, 0, 1, 1, 1, 1, 1);
  2097.             case 16: ApplyAnimation(playerid, "QUAD", "QUAD_ride", 4.1, 0, 1, 1, 1, 1, 1);
  2098.             case 17: ApplyAnimation(playerid, "QUAD", "QUAD_Right", 4.1, 0, 1, 1, 1, 1, 1);
  2099.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animquad [1 - 17]");
  2100.         }
  2101.         return 1;
  2102.     }
  2103.     if(strcmp(cmd, "/animquadbz", true) == 0)
  2104.     {
  2105.         switch(strval(tmp))
  2106.         {
  2107.             case 1: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  2108.             case 2: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  2109.             case 3: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2110.             case 4: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2111.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animquadbz [1 - 4]");
  2112.         }
  2113.         return 1;
  2114.     }
  2115.     if(strcmp(cmd, "/animrapping", true) == 0)
  2116.     {
  2117.         switch(strval(tmp))
  2118.         {
  2119.             case 1: ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.1, 0, 1, 1, 1, 1, 1);
  2120.             case 2: ApplyAnimation(playerid, "RAPPING", "RAP_A_IN", 4.1, 0, 1, 1, 1, 1, 1);
  2121.             case 3: ApplyAnimation(playerid, "RAPPING", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  2122.             case 4: ApplyAnimation(playerid, "RAPPING", "RAP_A_OUT", 4.1, 0, 1, 1, 1, 1, 1);
  2123.             case 5: ApplyAnimation(playerid, "RAPPING", "RAP_B_IN", 4.1, 0, 1, 1, 1, 1, 1);
  2124.             case 6: ApplyAnimation(playerid, "RAPPING", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  2125.             case 7: ApplyAnimation(playerid, "RAPPING", "RAP_B_OUT", 4.1, 0, 1, 1, 1, 1, 1);
  2126.             case 8: ApplyAnimation(playerid, "RAPPING", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  2127.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrapping [1 - 8]");
  2128.         }
  2129.         return 1;
  2130.     }
  2131.     if(strcmp(cmd, "/animrifle", true) == 0)
  2132.     {
  2133.         switch(strval(tmp))
  2134.         {
  2135.             case 1: ApplyAnimation(playerid, "RIFLE", "RIFLE_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2136.             case 2: ApplyAnimation(playerid, "RIFLE", "RIFLE_crouchload", 4.1, 0, 1, 1, 1, 1, 1);
  2137.             case 3: ApplyAnimation(playerid, "RIFLE", "RIFLE_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2138.             case 4: ApplyAnimation(playerid, "RIFLE", "RIFLE_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  2139.             case 5: ApplyAnimation(playerid, "RIFLE", "RIFLE_load", 4.1, 0, 1, 1, 1, 1, 1);
  2140.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrifle [1 - 5]");
  2141.         }
  2142.         return 1;
  2143.     }
  2144.     if(strcmp(cmd, "/animriot", true) == 0)
  2145.     {
  2146.         switch(strval(tmp))
  2147.         {
  2148.             case 1: ApplyAnimation(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1, 1);
  2149.             case 2: ApplyAnimation(playerid, "RIOT", "RIOT_ANGRY_B", 4.1, 0, 1, 1, 1, 1, 1);
  2150.             case 3: ApplyAnimation(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1, 1);
  2151.             case 4: ApplyAnimation(playerid, "RIOT", "RIOT_CHANT", 4.1, 0, 1, 1, 1, 1, 1);
  2152.             case 5: ApplyAnimation(playerid, "RIOT", "RIOT_FUKU", 4.1, 0, 1, 1, 1, 1, 1);
  2153.             case 6: ApplyAnimation(playerid, "RIOT", "RIOT_PUNCHES", 4.1, 0, 1, 1, 1, 1, 1);
  2154.             case 7: ApplyAnimation(playerid, "RIOT", "RIOT_shout", 4.1, 0, 1, 1, 1, 1, 1);
  2155.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animriot [1 - 7]");
  2156.         }
  2157.         return 1;
  2158.     }
  2159.     if(strcmp(cmd, "/animrobbank", true) == 0)
  2160.     {
  2161.         switch(strval(tmp))
  2162.         {
  2163.             case 1: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
  2164.             case 2: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
  2165.             case 3: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
  2166.             case 4: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
  2167.             case 5: ApplyAnimation(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
  2168.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrobbank [1 - 5]");
  2169.         }
  2170.         return 1;
  2171.     }
  2172.     if(strcmp(cmd, "/animrocket", true) == 0)
  2173.     {
  2174.         switch(strval(tmp))
  2175.         {
  2176.             case 1: ApplyAnimation(playerid, "ROCKET", "idle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  2177.             case 2: ApplyAnimation(playerid, "ROCKET", "RocketFire", 4.1, 0, 1, 1, 1, 1, 1);
  2178.             case 3: ApplyAnimation(playerid, "ROCKET", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  2179.             case 4: ApplyAnimation(playerid, "ROCKET", "walk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  2180.             case 5: ApplyAnimation(playerid, "ROCKET", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  2181.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrocket [1 - 5]");
  2182.         }
  2183.         return 1;
  2184.     }
  2185.     if(strcmp(cmd, "/animrustler", true) == 0)
  2186.     {
  2187.         switch(strval(tmp))
  2188.         {
  2189.             case 1: ApplyAnimation(playerid, "RUSTLER", "Plane_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2190.             case 2: ApplyAnimation(playerid, "RUSTLER", "Plane_close", 4.1, 0, 1, 1, 1, 1, 1);
  2191.             case 3: ApplyAnimation(playerid, "RUSTLER", "Plane_getin", 4.1, 0, 1, 1, 1, 1, 1);
  2192.             case 4: ApplyAnimation(playerid, "RUSTLER", "Plane_getout", 4.1, 0, 1, 1, 1, 1, 1);
  2193.             case 5: ApplyAnimation(playerid, "RUSTLER", "Plane_open", 4.1, 0, 1, 1, 1, 1, 1);
  2194.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrustler [1 - 5]");
  2195.         }
  2196.         return 1;
  2197.     }
  2198.     if(strcmp(cmd, "/animryder", true) == 0)
  2199.     {
  2200.         switch(strval(tmp))
  2201.         {
  2202.             case 1: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_01", 4.1, 0, 1, 1, 1, 1, 1);
  2203.             case 2: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_02", 4.1, 0, 1, 1, 1, 1, 1);
  2204.             case 3: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_03", 4.1, 0, 1, 1, 1, 1, 1);
  2205.             case 4: ApplyAnimation(playerid, "RYDER", "RYD_Die_PT1", 4.1, 0, 1, 1, 1, 1, 1);
  2206.             case 5: ApplyAnimation(playerid, "RYDER", "RYD_Die_PT2", 4.1, 0, 1, 1, 1, 1, 1);
  2207.             case 6: ApplyAnimation(playerid, "RYDER", "Van_Crate_L", 4.1, 0, 1, 1, 1, 1, 1);
  2208.             case 7: ApplyAnimation(playerid, "RYDER", "Van_Crate_R", 4.1, 0, 1, 1, 1, 1, 1);
  2209.             case 8: ApplyAnimation(playerid, "RYDER", "Van_Fall_L", 4.1, 0, 1, 1, 1, 1, 1);
  2210.             case 9: ApplyAnimation(playerid, "RYDER", "Van_Fall_R", 4.1, 0, 1, 1, 1, 1, 1);
  2211.             case 10: ApplyAnimation(playerid, "RYDER", "Van_Lean_L", 4.1, 0, 1, 1, 1, 1, 1);
  2212.             case 11: ApplyAnimation(playerid, "RYDER", "Van_Lean_R", 4.1, 0, 1, 1, 1, 1, 1);
  2213.             case 12: ApplyAnimation(playerid, "RYDER", "VAN_PickUp_E", 4.1, 0, 1, 1, 1, 1, 1);
  2214.             case 13: ApplyAnimation(playerid, "RYDER", "VAN_PickUp_S", 4.1, 0, 1, 1, 1, 1, 1);
  2215.             case 14: ApplyAnimation(playerid, "RYDER", "Van_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  2216.             case 15: ApplyAnimation(playerid, "RYDER", "Van_Stand_Crate", 4.1, 0, 1, 1, 1, 1, 1);
  2217.             case 16: ApplyAnimation(playerid, "RYDER", "Van_Throw", 4.1, 0, 1, 1, 1, 1, 1);
  2218.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animryder [1 - 16]");
  2219.         }
  2220.         return 1;
  2221.     }
  2222.     if(strcmp(cmd, "/animscratching", true) == 0)
  2223.     {
  2224.         switch(strval(tmp))
  2225.         {
  2226.             case 1: ApplyAnimation(playerid, "SCRATCHING", "scdldlp", 4.1, 0, 1, 1, 1, 1, 1);
  2227.             case 2: ApplyAnimation(playerid, "SCRATCHING", "scdlulp", 4.1, 0, 1, 1, 1, 1, 1);
  2228.             case 3: ApplyAnimation(playerid, "SCRATCHING", "scdrdlp", 4.1, 0, 1, 1, 1, 1, 1);
  2229.             case 4: ApplyAnimation(playerid, "SCRATCHING", "scdrulp", 4.1, 0, 1, 1, 1, 1, 1);
  2230.             case 5: ApplyAnimation(playerid, "SCRATCHING", "sclng_l", 4.1, 0, 1, 1, 1, 1, 1);
  2231.             case 6: ApplyAnimation(playerid, "SCRATCHING", "sclng_r", 4.1, 0, 1, 1, 1, 1, 1);
  2232.             case 7: ApplyAnimation(playerid, "SCRATCHING", "scmid_l", 4.1, 0, 1, 1, 1, 1, 1);
  2233.             case 8: ApplyAnimation(playerid, "SCRATCHING", "scmid_r", 4.1, 0, 1, 1, 1, 1, 1);
  2234.             case 9: ApplyAnimation(playerid, "SCRATCHING", "scshrtl", 4.1, 0, 1, 1, 1, 1, 1);
  2235.             case 10: ApplyAnimation(playerid, "SCRATCHING", "scshrtr", 4.1, 0, 1, 1, 1, 1, 1);
  2236.             case 11: ApplyAnimation(playerid, "SCRATCHING", "sc_ltor", 4.1, 0, 1, 1, 1, 1, 1);
  2237.             case 12: ApplyAnimation(playerid, "SCRATCHING", "sc_rtol", 4.1, 0, 1, 1, 1, 1, 1);
  2238.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animscratching [1 - 12]");
  2239.         }
  2240.         return 1;
  2241.     }
  2242.     if(strcmp(cmd, "/animshamal", true) == 0)
  2243.     {
  2244.         switch(strval(tmp))
  2245.         {
  2246.             case 1: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_align", 4.1, 0, 1, 1, 1, 1, 1);
  2247.             case 2: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2248.             case 3: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2249.             case 4: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_open", 4.1, 0, 1, 1, 1, 1, 1);
  2250.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshamal [1 - 4]");
  2251.         }
  2252.         return 1;
  2253.     }
  2254.     if(strcmp(cmd, "/animshop", true) == 0)
  2255.     {
  2256.         switch(strval(tmp))
  2257.         {
  2258.             case 1: ApplyAnimation(playerid, "SHOP", "ROB_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  2259.             case 2: ApplyAnimation(playerid, "SHOP", "ROB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  2260.             case 3: ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.1, 0, 1, 1, 1, 1, 1);
  2261.             case 4: ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.1, 0, 1, 1, 1, 1, 1);
  2262.             case 5: ApplyAnimation(playerid, "SHOP", "ROB_StickUp_In", 4.1, 0, 1, 1, 1, 1, 1);
  2263.             case 6: ApplyAnimation(playerid, "SHOP", "SHP_Duck", 4.1, 0, 1, 1, 1, 1, 1);
  2264.             case 7: ApplyAnimation(playerid, "SHOP", "SHP_Duck_Aim", 4.1, 0, 1, 1, 1, 1, 1);
  2265.             case 8: ApplyAnimation(playerid, "SHOP", "SHP_Duck_Fire", 4.1, 0, 1, 1, 1, 1, 1);
  2266.             case 9: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Aim", 4.1, 0, 1, 1, 1, 1, 1);
  2267.             case 10: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Duck", 4.1, 0, 1, 1, 1, 1, 1);
  2268.             case 11: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Fire", 4.1, 0, 1, 1, 1, 1, 1);
  2269.             case 12: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Grab", 4.1, 0, 1, 1, 1, 1, 1);
  2270.             case 13: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Threat", 4.1, 0, 1, 1, 1, 1, 1);
  2271.             case 14: ApplyAnimation(playerid, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
  2272.             case 15: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Glide", 4.1, 0, 1, 1, 1, 1, 1);
  2273.             case 16: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Land", 4.1, 0, 1, 1, 1, 1, 1);
  2274.             case 17: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  2275.             case 18: ApplyAnimation(playerid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 1, 1);
  2276.             case 19: ApplyAnimation(playerid, "SHOP", "SHP_Rob_HandsUp", 4.1, 0, 1, 1, 1, 1, 1);
  2277.             case 20: ApplyAnimation(playerid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 1, 1);
  2278.             case 21: ApplyAnimation(playerid, "SHOP", "SHP_Serve_End", 4.1, 0, 1, 1, 1, 1, 1);
  2279.             case 22: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Idle", 4.1, 0, 1, 1, 1, 1, 1);
  2280.             case 23: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  2281.             case 24: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Start", 4.1, 0, 1, 1, 1, 1, 1);
  2282.             case 25: ApplyAnimation(playerid, "SHOP", "Smoke_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  2283.             case 26: ApplyAnimation(playerid, "SHOP", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
  2284.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshop [1 - 26]");
  2285.         }
  2286.         return 1;
  2287.     }
  2288.     if(strcmp(cmd, "/animshotgun", true) == 0)
  2289.     {
  2290.         switch(strval(tmp))
  2291.         {
  2292.             case 1: ApplyAnimation(playerid, "SHOTGUN", "shotgun_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2293.             case 2: ApplyAnimation(playerid, "SHOTGUN", "shotgun_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2294.             case 3: ApplyAnimation(playerid, "SHOTGUN", "shotgun_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  2295.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshotgun [1 - 3]");
  2296.         }
  2297.         return 1;
  2298.     }
  2299.     if(strcmp(cmd, "/animsilenced", true) == 0)
  2300.     {
  2301.         switch(strval(tmp))
  2302.         {
  2303.             case 1: ApplyAnimation(playerid, "SILENCED", "CrouchReload", 4.1, 0, 1, 1, 1, 1, 1);
  2304.             case 2: ApplyAnimation(playerid, "SILENCED", "SilenceCrouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2305.             case 3: ApplyAnimation(playerid, "SILENCED", "Silence_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2306.             case 4: ApplyAnimation(playerid, "SILENCED", "Silence_reload", 4.1, 0, 1, 1, 1, 1, 1);
  2307.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsilenced [1 - 4]");
  2308.         }
  2309.         return 1;
  2310.     }
  2311.     if(strcmp(cmd, "/animskate", true) == 0)
  2312.     {
  2313.         switch(strval(tmp))
  2314.         {
  2315.             case 1: ApplyAnimation(playerid, "SKATE", "skate_idle", 4.1, 0, 1, 1, 1, 1, 1);
  2316.             case 2: ApplyAnimation(playerid, "SKATE", "skate_run", 4.1, 0, 1, 1, 1, 1, 1);
  2317.             case 3: ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  2318.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animskate [1 - 3]");
  2319.         }
  2320.         return 1;
  2321.     }
  2322.     if(strcmp(cmd, "/animsmoking", true) == 0)
  2323.     {
  2324.         switch(strval(tmp))
  2325.         {
  2326.             case 1: ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2327.             case 2: ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2328.             case 3: ApplyAnimation(playerid, "SMOKING", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2329.             case 4: ApplyAnimation(playerid, "SMOKING", "M_smk_drag", 4.1, 0, 1, 1, 1, 1, 1);
  2330.             case 5: ApplyAnimation(playerid, "SMOKING", "M_smk_in", 4.1, 0, 1, 1, 1, 1, 1);
  2331.             case 6: ApplyAnimation(playerid, "SMOKING", "M_smk_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2332.             case 7: ApplyAnimation(playerid, "SMOKING", "M_smk_out", 4.1, 0, 1, 1, 1, 1, 1);
  2333.             case 8: ApplyAnimation(playerid, "SMOKING", "M_smk_tap", 4.1, 0, 1, 1, 1, 1, 1);
  2334.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsmoking [1 - 8]");
  2335.         }
  2336.         return 1;
  2337.     }
  2338.     if(strcmp(cmd, "/animsniper", true) == 0) return ApplyAnimation(playerid, "SNIPER", "WEAPON_sniper", 4.1, 0, 1, 1, 1, 1, 1);
  2339.     if(strcmp(cmd, "/animspraycan", true) == 0)
  2340.     {
  2341.         switch(strval(tmp))
  2342.         {
  2343.             case 1: ApplyAnimation(playerid, "SPRAYCAN", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2344.             case 2: ApplyAnimation(playerid, "SPRAYCAN", "spraycan_full", 4.1, 0, 1, 1, 1, 1, 1);
  2345.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animspraycan [1 - 2]");
  2346.         }
  2347.         return 1;
  2348.     }
  2349.     if(strcmp(cmd, "/animstrip", true) == 0)
  2350.     {
  2351.         switch(strval(tmp))
  2352.         {
  2353.             case 1: ApplyAnimation(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  2354.             case 2: ApplyAnimation(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  2355.             case 3: ApplyAnimation(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
  2356.             case 4: ApplyAnimation(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
  2357.             case 5: ApplyAnimation(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
  2358.             case 6: ApplyAnimation(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
  2359.             case 7: ApplyAnimation(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
  2360.             case 8: ApplyAnimation(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
  2361.             case 9: ApplyAnimation(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
  2362.             case 10: ApplyAnimation(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
  2363.             case 11: ApplyAnimation(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
  2364.             case 12: ApplyAnimation(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
  2365.             case 13: ApplyAnimation(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
  2366.             case 14: ApplyAnimation(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
  2367.             case 15: ApplyAnimation(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
  2368.             case 16: ApplyAnimation(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
  2369.             case 17: ApplyAnimation(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
  2370.             case 18: ApplyAnimation(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  2371.             case 19: ApplyAnimation(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  2372.             case 20: ApplyAnimation(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
  2373.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animstrip [1 - 20]");
  2374.         }
  2375.         return 1;
  2376.     }
  2377.     if(strcmp(cmd, "/animsunbathe", true) == 0)
  2378.     {
  2379.         switch(strval(tmp))
  2380.         {
  2381.             case 1: ApplyAnimation(playerid, "SUNBATHE", "batherdown", 4.1, 0, 1, 1, 1, 1, 1);
  2382.             case 2: ApplyAnimation(playerid, "SUNBATHE", "batherup", 4.1, 0, 1, 1, 1, 1, 1);
  2383.             case 3: ApplyAnimation(playerid, "SUNBATHE", "Lay_Bac_in", 4.1, 0, 1, 1, 1, 1, 1);
  2384.             case 4: ApplyAnimation(playerid, "SUNBATHE", "Lay_Bac_out", 4.1, 0, 1, 1, 1, 1, 1);
  2385.             case 5: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.1, 0, 1, 1, 1, 1, 1);
  2386.             case 6: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.1, 0, 1, 1, 1, 1, 1);
  2387.             case 7: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.1, 0, 1, 1, 1, 1, 1);
  2388.             case 8: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in", 4.1, 0, 1, 1, 1, 1, 1);
  2389.             case 9: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_out", 4.1, 0, 1, 1, 1, 1, 1);
  2390.             case 10: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.1, 0, 1, 1, 1, 1, 1);
  2391.             case 11: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.1, 0, 1, 1, 1, 1, 1);
  2392.             case 12: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.1, 0, 1, 1, 1, 1, 1);
  2393.             case 13: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_in", 4.1, 0, 1, 1, 1, 1, 1);
  2394.             case 14: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_out", 4.1, 0, 1, 1, 1, 1, 1);
  2395.             case 15: ApplyAnimation(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.1, 0, 1, 1, 1, 1, 1);
  2396.             case 16: ApplyAnimation(playerid, "SUNBATHE", "SBATHE_F_Out", 4.1, 0, 1, 1, 1, 1, 1);
  2397.             case 17: ApplyAnimation(playerid, "SUNBATHE", "SitnWait_in_W", 4.1, 0, 1, 1, 1, 1, 1);
  2398.             case 18: ApplyAnimation(playerid, "SUNBATHE", "SitnWait_out_W", 4.1, 0, 1, 1, 1, 1, 1);
  2399.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbath [1 - 18]");
  2400.         }
  2401.         return 1;
  2402.     }
  2403.     if(strcmp(cmd, "/animswat", true) == 0)
  2404.     {
  2405.         switch(strval(tmp))
  2406.         {
  2407.             case 1: ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
  2408.             case 2: ApplyAnimation(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
  2409.             case 3: ApplyAnimation(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
  2410.             case 4: ApplyAnimation(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
  2411.             case 5: ApplyAnimation(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
  2412.             case 6: ApplyAnimation(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
  2413.             case 7: ApplyAnimation(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
  2414.             case 8: ApplyAnimation(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
  2415.             case 9: ApplyAnimation(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
  2416.             case 10: ApplyAnimation(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
  2417.             case 11: ApplyAnimation(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
  2418.             case 12: ApplyAnimation(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
  2419.             case 13: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
  2420.             case 14: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
  2421.             case 15: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2422.             case 16: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  2423.             case 17: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  2424.             case 18: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  2425.             case 19: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  2426.             case 20: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  2427.             case 21: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  2428.             case 22: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  2429.             case 23: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  2430.             case 24: ApplyAnimation(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  2431.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswat [1 - 24]");
  2432.         }
  2433.         return 1;
  2434.     }
  2435.     if(strcmp(cmd, "/animsweet", true) == 0)
  2436.     {
  2437.         switch(strval(tmp))
  2438.         {
  2439.             case 1: ApplyAnimation(playerid, "SWEET", "ho_ass_slapped", 4.1, 0, 1, 1, 1, 1, 1);
  2440.             case 2: ApplyAnimation(playerid, "SWEET", "LaFin_Player", 4.1, 0, 1, 1, 1, 1, 1);
  2441.             case 3: ApplyAnimation(playerid, "SWEET", "LaFin_Sweet", 4.1, 0, 1, 1, 1, 1, 1);
  2442.             case 4: ApplyAnimation(playerid, "SWEET", "plyr_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
  2443.             case 5: ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.1, 0, 1, 1, 1, 1, 1);
  2444.             case 6: ApplyAnimation(playerid, "SWEET", "sweet_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
  2445.             case 7: ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.1, 0, 1, 1, 1, 1, 1);
  2446.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsweet [1 - 7]");
  2447.         }
  2448.         return 1;
  2449.     }
  2450.     if(strcmp(cmd, "/animswim", true) == 0)
  2451.     {
  2452.         switch(strval(tmp))
  2453.         {
  2454.             case 1: ApplyAnimation(playerid, "SWIM", "Swim_Breast", 4.1, 0, 1, 1, 1, 1, 1);
  2455.             case 2: ApplyAnimation(playerid, "SWIM", "SWIM_crawl", 4.1, 0, 1, 1, 1, 1, 1);
  2456.             case 3: ApplyAnimation(playerid, "SWIM", "Swim_Dive_Under", 4.1, 0, 1, 1, 1, 1, 1);
  2457.             case 4: ApplyAnimation(playerid, "SWIM", "Swim_Glide", 4.1, 0, 1, 1, 1, 1, 1);
  2458.             case 5: ApplyAnimation(playerid, "SWIM", "Swim_jumpout", 4.1, 0, 1, 1, 1, 1, 1);
  2459.             case 6: ApplyAnimation(playerid, "SWIM", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
  2460.             case 7: ApplyAnimation(playerid, "SWIM", "Swim_Under", 4.1, 0, 1, 1, 1, 1, 1);
  2461.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswim [1 - 7]");
  2462.         }
  2463.         return 1;
  2464.     }
  2465.     if(strcmp(cmd, "/animsword", true) == 0)
  2466.     {
  2467.         switch(strval(tmp))
  2468.         {
  2469.             case 1: ApplyAnimation(playerid, "SWORD", "sword_1", 4.1, 0, 1, 1, 1, 1, 1);
  2470.             case 2: ApplyAnimation(playerid, "SWORD", "sword_2", 4.1, 0, 1, 1, 1, 1, 1);
  2471.             case 3: ApplyAnimation(playerid, "SWORD", "sword_3", 4.1, 0, 1, 1, 1, 1, 1);
  2472.             case 4: ApplyAnimation(playerid, "SWORD", "sword_4", 4.1, 0, 1, 1, 1, 1, 1);
  2473.             case 5: ApplyAnimation(playerid, "SWORD", "sword_block", 4.1, 0, 1, 1, 1, 1, 1);
  2474.             case 6: ApplyAnimation(playerid, "SWORD", "Sword_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  2475.             case 7: ApplyAnimation(playerid, "SWORD", "Sword_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  2476.             case 8: ApplyAnimation(playerid, "SWORD", "Sword_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  2477.             case 9: ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  2478.             case 10: ApplyAnimation(playerid, "SWORD", "sword_part", 4.1, 0, 1, 1, 1, 1, 1);
  2479.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsword [1 - 10]");
  2480.         }
  2481.         return 1;
  2482.     }
  2483.     if(strcmp(cmd, "/animtank", true) == 0)
  2484.     {
  2485.         switch(strval(tmp))
  2486.         {
  2487.             case 1: ApplyAnimation(playerid, "TANK", "TANK_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2488.             case 2: ApplyAnimation(playerid, "TANK", "TANK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2489.             case 3: ApplyAnimation(playerid, "TANK", "TANK_doorlocked", 4.1, 0, 1, 1, 1, 1, 1);
  2490.             case 4: ApplyAnimation(playerid, "TANK", "TANK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2491.             case 5: ApplyAnimation(playerid, "TANK", "TANK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2492.             case 6: ApplyAnimation(playerid, "TANK", "TANK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2493.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtank [1 - 6]");
  2494.         }
  2495.         return 1;
  2496.     }
  2497.     if(strcmp(cmd, "/animtattoos", true) == 0)
  2498.     {
  2499.         switch(strval(tmp))
  2500.         {
  2501.             case 1: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2502.             case 2: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2503.             case 3: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2504.             case 4: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2505.             case 5: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2506.             case 6: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2507.             case 7: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  2508.             case 8: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  2509.             case 9: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  2510.             case 10: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2511.             case 11: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2512.             case 12: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2513.             case 13: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2514.             case 14: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2515.             case 15: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2516.             case 16: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  2517.             case 17: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  2518.             case 18: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  2519.             case 19: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2520.             case 20: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2521.             case 21: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2522.             case 22: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2523.             case 23: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2524.             case 24: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2525.             case 25: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  2526.             case 26: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  2527.             case 27: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  2528.             case 28: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2529.             case 29: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
  2530.             case 30: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2531.             case 31: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2532.             case 32: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2533.             case 33: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2534.             case 34: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2535.             case 35: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  2536.             case 36: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  2537.             case 37: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2538.             case 38: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2539.             case 39: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2540.             case 40: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2541.             case 41: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2542.             case 42: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2543.             case 43: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  2544.             case 44: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  2545.             case 45: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  2546.             case 46: ApplyAnimation(playerid, "TATTOOS", "TAT_Drop_O", 4.1, 0, 1, 1, 1, 1, 1);
  2547.             case 47: ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  2548.             case 48: ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
  2549.             case 49: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  2550.             case 50: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  2551.             case 51: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  2552.             case 52: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  2553.             case 53: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
  2554.             case 54: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
  2555.             case 55: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  2556.             case 56: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  2557.             case 57: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  2558.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtattoos [1 - 57]");
  2559.         }
  2560.         return 1;
  2561.     }
  2562.     if(strcmp(cmd, "/animtec", true) == 0)
  2563.     {
  2564.         switch(strval(tmp))
  2565.         {
  2566.             case 1: ApplyAnimation(playerid, "TEC", "TEC_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2567.             case 2: ApplyAnimation(playerid, "TEC", "TEC_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  2568.             case 3: ApplyAnimation(playerid, "TEC", "TEC_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2569.             case 4: ApplyAnimation(playerid, "TEC", "TEC_reload", 4.1, 0, 1, 1, 1, 1, 1);
  2570.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtec [1 - 4]");
  2571.         }
  2572.         return 1;
  2573.     }
  2574.     if(strcmp(cmd, "/animtrain", true) == 0)
  2575.     {
  2576.         switch(strval(tmp))
  2577.         {
  2578.             case 1: ApplyAnimation(playerid, "TRAIN", "tran_gtup", 4.1, 0, 1, 1, 1, 1, 1);
  2579.             case 2: ApplyAnimation(playerid, "TRAIN", "tran_hng", 4.1, 0, 1, 1, 1, 1, 1);
  2580.             case 3: ApplyAnimation(playerid, "TRAIN", "tran_ouch", 4.1, 0, 1, 1, 1, 1, 1);
  2581.             case 4: ApplyAnimation(playerid, "TRAIN", "tran_stmb", 4.1, 0, 1, 1, 1, 1, 1);
  2582.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtrain [1 - 4]");
  2583.         }
  2584.         return 1;
  2585.     }
  2586.     if(strcmp(cmd, "/animtruck", true) == 0)
  2587.     {
  2588.         switch(strval(tmp))
  2589.         {
  2590.             case 1: ApplyAnimation(playerid, "TRUCK", "TRUCK_ALIGN_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2591.             case 2: ApplyAnimation(playerid, "TRUCK", "TRUCK_ALIGN_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2592.             case 3: ApplyAnimation(playerid, "TRUCK", "TRUCK_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2593.             case 4: ApplyAnimation(playerid, "TRUCK", "TRUCK_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2594.             case 5: ApplyAnimation(playerid, "TRUCK", "TRUCK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2595.             case 6: ApplyAnimation(playerid, "TRUCK", "TRUCK_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2596.             case 7: ApplyAnimation(playerid, "TRUCK", "TRUCK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2597.             case 8: ApplyAnimation(playerid, "TRUCK", "TRUCK_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2598.             case 9: ApplyAnimation(playerid, "TRUCK", "TRUCK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2599.             case 10: ApplyAnimation(playerid, "TRUCK", "TRUCK_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2600.             case 11: ApplyAnimation(playerid, "TRUCK", "TRUCK_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  2601.             case 12: ApplyAnimation(playerid, "TRUCK", "TRUCK_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  2602.             case 13: ApplyAnimation(playerid, "TRUCK", "TRUCK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2603.             case 14: ApplyAnimation(playerid, "TRUCK", "TRUCK_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2604.             case 15: ApplyAnimation(playerid, "TRUCK", "TRUCK_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2605.             case 16: ApplyAnimation(playerid, "TRUCK", "TRUCK_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2606.             case 17: ApplyAnimation(playerid, "TRUCK", "TRUCK_Shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  2607.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtruck [1 - 17]");
  2608.         }
  2609.         return 1;
  2610.     }
  2611.     if(strcmp(cmd, "/animuzi", true) == 0)
  2612.     {
  2613.         switch(strval(tmp))
  2614.         {
  2615.             case 1: ApplyAnimation(playerid, "UZI", "UZI_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  2616.             case 2: ApplyAnimation(playerid, "UZI", "UZI_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  2617.             case 3: ApplyAnimation(playerid, "UZI", "UZI_fire", 4.1, 0, 1, 1, 1, 1, 1);
  2618.             case 4: ApplyAnimation(playerid, "UZI", "UZI_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  2619.             case 5: ApplyAnimation(playerid, "UZI", "UZI_reload", 4.1, 0, 1, 1, 1, 1, 1);
  2620.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animuzi [1 - 5]");
  2621.         }
  2622.         return 1;
  2623.     }
  2624.     if(strcmp(cmd, "/animvan", true) == 0)
  2625.     {
  2626.         switch(strval(tmp))
  2627.         {
  2628.             case 1: ApplyAnimation(playerid, "VAN", "VAN_close_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2629.             case 2: ApplyAnimation(playerid, "VAN", "VAN_close_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2630.             case 3: ApplyAnimation(playerid, "VAN", "VAN_getin_Back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2631.             case 4: ApplyAnimation(playerid, "VAN", "VAN_getin_Back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2632.             case 5: ApplyAnimation(playerid, "VAN", "VAN_getout_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2633.             case 6: ApplyAnimation(playerid, "VAN", "VAN_getout_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2634.             case 7: ApplyAnimation(playerid, "VAN", "VAN_open_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2635.             case 8: ApplyAnimation(playerid, "VAN", "VAN_open_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2636.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvan [1 - 8]");
  2637.         }
  2638.         return 1;
  2639.     }
  2640.     if(strcmp(cmd, "/animvending", true) == 0)
  2641.     {
  2642.         switch(strval(tmp))
  2643.         {
  2644.             case 1: ApplyAnimation(playerid, "VENDING", "VEND_Drink2_P", 4.1, 0, 1, 1, 1, 1, 1);
  2645.             case 2: ApplyAnimation(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 1, 1, 1, 1, 1);
  2646.             case 3: ApplyAnimation(playerid, "VENDING", "vend_eat1_P", 4.1, 0, 1, 1, 1, 1, 1);
  2647.             case 4: ApplyAnimation(playerid, "VENDING", "VEND_Eat_P", 4.1, 0, 1, 1, 1, 1, 1);
  2648.             case 5: ApplyAnimation(playerid, "VENDING", "VEND_Use", 4.1, 0, 1, 1, 1, 1, 1);
  2649.             case 6: ApplyAnimation(playerid, "VENDING", "VEND_Use_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  2650.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvending [1 - 6]");
  2651.         }
  2652.         return 1;
  2653.     }
  2654.     if(strcmp(cmd, "/animvortex", true) == 0)
  2655.     {
  2656.         switch(strval(tmp))
  2657.         {
  2658.             case 1: ApplyAnimation(playerid, "VORTEX", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2659.             case 2: ApplyAnimation(playerid, "VORTEX", "CAR_jumpin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2660.             case 3: ApplyAnimation(playerid, "VORTEX", "vortex_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  2661.             case 4: ApplyAnimation(playerid, "VORTEX", "vortex_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  2662.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvortex [1 - 4]");
  2663.         }
  2664.         return 1;
  2665.     }
  2666.     if(strcmp(cmd, "/animwayfarer", true) == 0)
  2667.     {
  2668.         switch(strval(tmp))
  2669.         {
  2670.             case 1: ApplyAnimation(playerid, "WAYFARER", "WF_Back", 4.1, 0, 1, 1, 1, 1, 1);
  2671.             case 2: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  2672.             case 3: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  2673.             case 4: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  2674.             case 5: ApplyAnimation(playerid, "WAYFARER", "WF_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  2675.             case 6: ApplyAnimation(playerid, "WAYFARER", "WF_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  2676.             case 7: ApplyAnimation(playerid, "WAYFARER", "WF_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  2677.             case 8: ApplyAnimation(playerid, "WAYFARER", "WF_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  2678.             case 9: ApplyAnimation(playerid, "WAYFARER", "WF_hit", 4.1, 0, 1, 1, 1, 1, 1);
  2679.             case 10: ApplyAnimation(playerid, "WAYFARER", "WF_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  2680.             case 11: ApplyAnimation(playerid, "WAYFARER", "WF_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  2681.             case 12: ApplyAnimation(playerid, "WAYFARER", "WF_kick", 4.1, 0, 1, 1, 1, 1, 1);
  2682.             case 13: ApplyAnimation(playerid, "WAYFARER", "WF_Left", 4.1, 0, 1, 1, 1, 1, 1);
  2683.             case 14: ApplyAnimation(playerid, "WAYFARER", "WF_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  2684.             case 15: ApplyAnimation(playerid, "WAYFARER", "WF_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  2685.             case 16: ApplyAnimation(playerid, "WAYFARER", "WF_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  2686.             case 17: ApplyAnimation(playerid, "WAYFARER", "WF_Right", 4.1, 0, 1, 1, 1, 1, 1);
  2687.             case 18: ApplyAnimation(playerid, "WAYFARER", "WF_Still", 4.1, 0, 1, 1, 1, 1, 1);
  2688.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animway [1 - 18]");
  2689.         }
  2690.         return 1;
  2691.     }
  2692.     if(strcmp(cmd, "/animweap", true) == 0)
  2693.     {
  2694.         switch(strval(tmp))
  2695.         {
  2696.             case 1: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  2697.             case 2: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  2698.             case 3: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  2699.             case 4: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  2700.             case 5: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  2701.             case 6: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  2702.             case 7: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  2703.             case 8: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  2704.             case 9: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  2705.             case 10: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  2706.             case 11: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  2707.             case 12: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  2708.             case 13: ApplyAnimation(playerid, "WEAPONS", "SHP_G_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  2709.             case 14: ApplyAnimation(playerid, "WEAPONS", "SHP_G_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  2710.             case 15: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  2711.             case 16: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  2712.             case 17: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  2713.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animweap [1 - 17]");
  2714.         }
  2715.         return 1;
  2716.     }
  2717.     if(strcmp(cmd, "/animwuzi", true) == 0)
  2718.     {
  2719.         switch(strval(tmp))
  2720.         {
  2721.             case 1: ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.1, 0, 1, 1, 1, 1, 1);
  2722.             case 2: ApplyAnimation(playerid, "WUZI", "CS_Plyr_pt1", 4.1, 0, 1, 1, 1, 1, 1);
  2723.             case 3: ApplyAnimation(playerid, "WUZI", "CS_Plyr_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  2724.             case 4: ApplyAnimation(playerid, "WUZI", "CS_Wuzi_pt1", 4.1, 0, 1, 1, 1, 1, 1);
  2725.             case 5: ApplyAnimation(playerid, "WUZI", "CS_Wuzi_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  2726.             case 6: ApplyAnimation(playerid, "WUZI", "Walkstart_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  2727.             case 7: ApplyAnimation(playerid, "WUZI", "Wuzi_follow", 4.1, 0, 1, 1, 1, 1, 1);
  2728.             case 8: ApplyAnimation(playerid, "WUZI", "Wuzi_Greet_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
  2729.             case 9: ApplyAnimation(playerid, "WUZI", "Wuzi_Greet_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  2730.             case 10: ApplyAnimation(playerid, "WUZI", "Wuzi_grnd_chk", 4.1, 0, 1, 1, 1, 1, 1);
  2731.             case 11: ApplyAnimation(playerid, "WUZI", "Wuzi_stand_loop", 4.1, 0, 1, 1, 1, 1, 1);
  2732.             case 12: ApplyAnimation(playerid, "WUZI", "Wuzi_Walk", 4.1, 0, 1, 1, 1, 1, 1);
  2733.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animwuzi [1 - 12]");
  2734.         }
  2735.         return 1;
  2736.     }
  2737.     if(strcmp(cmd, "/animsnm", true) == 0)
  2738.     {
  2739.         switch(strval(tmp))
  2740.         {
  2741.             case 1: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEW", 4.1, 0, 1, 1, 1, 1, 1);
  2742.             case 2: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEP", 4.1, 0, 1, 1, 1, 1, 1);
  2743.             case 3: ApplyAnimation(playerid, "SNM", "SPANKINGW", 4.1, 0, 1, 1, 1, 1, 1);
  2744.             case 4: ApplyAnimation(playerid, "SNM", "SPANKINGP", 4.1, 0, 1, 1, 1, 1, 1);
  2745.             case 5: ApplyAnimation(playerid, "SNM", "SPANKEDW", 4.1, 0, 1, 1, 1, 1, 1);
  2746.             case 6: ApplyAnimation(playerid, "SNM", "SPANKEDP", 4.1, 0, 1, 1, 1, 1, 1);
  2747.             case 7: ApplyAnimation(playerid, "SNM", "SPANKING_ENDW", 4.1, 0, 1, 1, 1, 1, 1);
  2748.             case 8: ApplyAnimation(playerid, "SNM", "SPANKING_ENDP", 4.1, 0, 1, 1, 1, 1, 1);
  2749.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsnm [1 - 8]");
  2750.         }
  2751.         return 1;
  2752.     }
  2753.     if(strcmp(cmd, "/animblowjob", true) == 0)
  2754.     {
  2755.         switch(strval(tmp))
  2756.         {
  2757.             case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 0, 1, 1, 1, 1, 1);
  2758.             case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 0, 1, 1, 1, 1, 1);
  2759.             case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
  2760.             case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
  2761.             case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.1, 0, 1, 1, 1, 1, 1);
  2762.             case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.1, 0, 1, 1, 1, 1, 1);
  2763.             case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.1, 0, 1, 1, 1, 1, 1);
  2764.             case 8: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.1, 0, 1, 1, 1, 1, 1);
  2765.             case 9: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
  2766.             case 10: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
  2767.             case 11: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.1, 0, 1, 1, 1, 1, 1);
  2768.             case 12: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.1, 0, 1, 1, 1, 1, 1);
  2769.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animblowjob [1 - 12]");
  2770.         }
  2771.         return 1;
  2772.     }
  2773.     if(strcmp(cmd, "/animsex", true) == 0)
  2774.     {
  2775.         switch(strval(tmp))
  2776.         {
  2777.             case 1: ApplyAnimation(playerid, "SEX", "SEX_1_W", 4.1, 0, 1, 1, 1, 1, 1);
  2778.             case 2: ApplyAnimation(playerid, "SEX", "SEX_1_P", 4.1, 0, 1, 1, 1, 1, 1);
  2779.             case 3: ApplyAnimation(playerid, "SEX", "SEX_2_W", 4.1, 0, 1, 1, 1, 1, 1);
  2780.             case 4: ApplyAnimation(playerid, "SEX", "SEX_2_P", 4.1, 0, 1, 1, 1, 1, 1);
  2781.             case 5: ApplyAnimation(playerid, "SEX", "SEX_3_W", 4.1, 0, 1, 1, 1, 1, 1);
  2782.             case 6: ApplyAnimation(playerid, "SEX", "SEX_3_P", 4.1, 0, 1, 1, 1, 1, 1);
  2783.             case 7: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_W", 4.1, 0, 1, 1, 1, 1, 1);
  2784.             case 8: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_P", 4.1, 0, 1, 1, 1, 1, 1);
  2785.             case 9: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  2786.             case 10: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  2787.             case 11: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  2788.             case 12: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  2789.             case 13: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  2790.             case 14: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  2791.             case 15: ApplyAnimation(playerid, "SEX", "SEX_1TO2_W", 4.1, 0, 1, 1, 1, 1, 1);
  2792.             case 16: ApplyAnimation(playerid, "SEX", "SEX_1TO2_P", 4.1, 0, 1, 1, 1, 1, 1);
  2793.             case 17: ApplyAnimation(playerid, "SEX", "SEX_2TO3_W", 4.1, 0, 1, 1, 1, 1, 1);
  2794.             case 18: ApplyAnimation(playerid, "SEX", "SEX_2TO3_P", 4.1, 0, 1, 1, 1, 1, 1);
  2795.             case 19: ApplyAnimation(playerid, "SEX", "SEX_3TO1_W", 4.1, 0, 1, 1, 1, 1, 1);
  2796.             case 20: ApplyAnimation(playerid, "SEX", "SEX_3TO1_P", 4.1, 0, 1, 1, 1, 1, 1);
  2797.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsex [1 - 20]");
  2798.         }
  2799.         return 1;
  2800.     }
  2801.     if(strcmp(cmdtext, "/stopanim", true) == 0) return ClearAnimations(playerid);
  2802.     if(strcmp(cmdtext, "/beer", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
  2803.     if(strcmp(cmdtext, "/cellin", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
  2804.     if(strcmp(cmdtext, "/cellout", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
  2805.     if(strcmp(cmd, "/dance", true) == 0)
  2806.     {
  2807.         if(strlen(tmp) < 1 || strval(tmp)<1 || strval(tmp)>4) return SendClientMessage(playerid, COLOR_INTERFACE, "Неверный ID специального действия. Диапазон стилей танца: от 1 до 4.");
  2808.         switch(strval(tmp))
  2809.         {
  2810.             case 1: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
  2811.             case 2: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
  2812.             case 3: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
  2813.             case 4: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
  2814.             default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /dance [1 - 4]");
  2815.  
  2816.         }
  2817.     }
  2818.     if(strcmp(cmdtext, "/duck", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DUCK);
  2819.     if(strcmp(cmdtext, "/enterveh", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_ENTER_VEHICLE);
  2820.     if(strcmp(cmdtext, "/exitveh", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_EXIT_VEHICLE);
  2821.     if(strcmp(cmdtext, "/jetpack", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
  2822.     if(strcmp(cmdtext, "/handsup", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP);
  2823.     if(strcmp(cmdtext, "/pee", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  2824.     if(strcmp(cmdtext, "/sit", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
  2825.     if(strcmp(cmdtext, "/smoke", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
  2826.     if(strcmp(cmdtext, "/sprunk", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
  2827.     if(strcmp(cmdtext, "/wine", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
  2828.     if(strcmp(cmdtext, "/stopspac", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  2829.     if(strcmp(cmd, "/anim", true) == 0)
  2830.     {
  2831.         if(strlen(tmp) < 1 || strval(tmp) < 0 || strval(tmp) > GetMaxPlayers() || !IsPlayerConnected(strval(tmp))) return SendClientMessage(playerid, COLOR_INTERFACE, "Неверный ID игрока.");
  2832.         new AnimLib[32], AnimName[32], string[128], TargetName[MAX_PLAYER_NAME];
  2833.         GetPlayerName(strval(tmp), TargetName, sizeof(TargetName));
  2834.         GetAnimationName(GetPlayerAnimationIndex(strval(tmp)), AnimLib, sizeof(AnimLib), AnimName, sizeof(AnimName));
  2835.         format(string, sizeof(string), "the player %s is playing animation \"%s\" from library \"%s\".", TargetName, AnimName, AnimLib);
  2836.         SendClientMessage(playerid, COLOR_INTERFACE, string);
  2837.         return 1;
  2838.     }
  2839.     return 0;
  2840. }
  2841. strtok(const string[], &index)
  2842. {
  2843.     new length = strlen(string);
  2844.     while ((index < length) && (string[index] <= ' ')) index++;
  2845.     new offset = index;
  2846.     new result[20];
  2847.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  2848.     {
  2849.         result[index - offset] = string[index];
  2850.         index++;
  2851.     }
  2852.     result[index - offset] = EOS;
  2853.     return result;
  2854. }
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