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- #include <a_samp>
- // All animation and Special Actions 1.4 by PatrickW, 009, O.K.Style | Fix by Ym[0]n
- #if !defined SPECIAL_ACTION_PISSING
- #define SPECIAL_ACTION_PISSING 68
- #endif
- #define COLOR_INTERFACE 0xFDE39DFF
- public OnFilterScriptInit()
- {
- SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Loaded. Info: /asahelp");
- return 1;
- }
- public OnFilterScriptExit()
- {
- SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Unloaded.");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, COLOR_INTERFACE, "You can try all animations on this server. Info: /asahelp");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new tmp[256], cmd[256], idx;
- cmd = strtok(cmdtext, idx);
- tmp = strtok(cmdtext, idx);
- if(strcmp(cmd, "/asahelp", true) == 0)
- {
- SendClientMessage(playerid, COLOR_INTERFACE, "All Animations and Special Actions v1.4 by O.K.Style™:");
- SendClientMessage(playerid, COLOR_INTERFACE, "List of animations: /animlist");
- SendClientMessage(playerid, COLOR_INTERFACE, "Syntax of usage: /anim [animid].");
- SendClientMessage(playerid, COLOR_INTERFACE, "Stop the anim: /stopanim");
- SendClientMessage(playerid, COLOR_INTERFACE, "Stop the special action: /stopspac");
- SendClientMessage(playerid, COLOR_INTERFACE, "Made: 13.08.2008 & Updated 14.03.2011.");
- SendClientMessage(playerid, COLOR_INTERFACE, "Thanks 2: PatrickW, 009, Wooz1e, Ym[0]n.");
- return 1;
- }
- if(strcmp(cmdtext, "/animairport", true) == 0) return ApplyAnimation(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 0, 1, 1, 1, 1, 1);
- if(strcmp(cmd, "/animattractors", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animattractors [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbar", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbar [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbaseball", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BASEBALL", "Bat_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BASEBALL", "Bat_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BASEBALL", "Bat_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BASEBALL", "Bat_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BASEBALL", "Bat_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BASEBALL", "BAT_PART", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbaseball [1 - 11]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbdfire", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BD_FIRE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbdfire [1 - 13]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbeach", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbeach [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbenchpress", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "benchpress", "gym_bp_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "benchpress", "gym_bp_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "benchpress", "gym_bp_up_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "benchpress", "gym_bp_up_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "benchpress", "gym_bp_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbenchpress [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbfinj", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BF_injection", "BF_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BF_injection", "BF_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BF_injection", "BF_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BF_injection", "BF_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbfinj [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbiked", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKED", "BIKEd_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BIKED", "BIKEd_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BIKED", "BIKEd_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BIKED", "BIKEd_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BIKED", "BIKEd_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BIKED", "BIKEd_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BIKED", "BIKEd_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BIKED", "BIKEd_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BIKED", "BIKEd_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BIKED", "BIKEd_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "BIKED", "BIKEd_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbiked [1 - 19]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbikeh", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKEH", "BIKEh_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BIKEH", "BIKEh_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BIKEH", "BIKEh_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BIKEH", "BIKEh_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BIKEH", "BIKEh_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BIKEH", "BIKEh_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BIKEH", "BIKEh_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BIKEH", "BIKEh_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BIKEH", "BIKEh_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BIKEH", "BIKEh_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeh [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbikeleap", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKELEAP", "bk_jmp", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BIKELEAP", "struggle_cesar", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BIKELEAP", "struggle_driver", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BIKELEAP", "truck_driver", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BIKELEAP", "truck_getin", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeleap [1 - 9]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbikes", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKES", "BIKEs_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BIKES", "BIKEs_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BIKES", "BIKEs_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BIKES", "BIKEs_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BIKES", "BIKEs_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BIKES", "BIKEs_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BIKES", "BIKEs_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BIKES", "BIKEs_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BIKES", "BIKEs_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "BIKES", "BIKEs_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikes [1 - 20]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbikev", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKEV", "BIKEv_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BIKEV", "BIKEv_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BIKEV", "BIKEv_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BIKEV", "BIKEv_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BIKEV", "BIKEv_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BIKEV", "BIKEv_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BIKEV", "BIKEv_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BIKEV", "BIKEv_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BIKEV", "BIKEv_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BIKEV", "BIKEv_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikev [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbikedbz", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikedbz [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbmx", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BMX", "BMX_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BMX", "BMX_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BMX", "BMX_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BMX", "BMX_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BMX", "BMX_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BMX", "BMX_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BMX", "BMX_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BMX", "BMX_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BMX", "BMX_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BMX", "BMX_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BMX", "BMX_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BMX", "BMX_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BMX", "BMX_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BMX", "BMX_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BMX", "BMX_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BMX", "BMX_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BMX", "BMX_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BMX", "BMX_still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbmx [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbomber", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbomber [1 - 6]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbox", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BOX", "boxhipup", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BOX", "boxshdwn", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BOX", "boxshup", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BOX", "bxhipwlk", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BOX", "bxhwlki", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BOX", "bxshwlk", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BOX", "bxshwlki", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BOX", "bxwlko", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbox [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbsktball", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepL", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepR", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnd", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel_0", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Net_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_miss", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_score", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start_O", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbsktball [1 - 41]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbuddy", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbuddy [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbus", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BUS", "BUS_close", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BUS", "BUS_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BUS", "BUS_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BUS", "BUS_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BUS", "BUS_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BUS", "BUS_jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BUS", "BUS_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BUS", "BUS_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BUS", "BUS_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbus [1 - 9]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcamera", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CAMERA", "camcrch_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CAMERA", "camcrch_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CAMERA", "camcrch_stay", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CAMERA", "camcrch_to_camstnd", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CAMERA", "camstnd_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CAMERA", "camstnd_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CAMERA", "camstnd_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CAMERA", "camstnd_to_camcrch", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CAMERA", "piccrch_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CAMERA", "piccrch_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CAMERA", "piccrch_take", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "CAMERA", "picstnd_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "CAMERA", "picstnd_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "CAMERA", "picstnd_take", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcamera [1 - 14]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcar", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CAR", "Fixn_Car_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CAR", "flag_drop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CAR", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CAR", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CAR", "Tyd2car_bump", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CAR", "Tyd2car_high", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CAR", "Tyd2car_low", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CAR", "Tyd2car_med", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnR", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcar [1 - 11]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcarry", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarry [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcarchat", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CAR_CHAT", "carfone_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CAR_CHAT", "carfone_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarchat [1 - 21]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcasino", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CASINO", "cards_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CASINO", "cards_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CASINO", "cards_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CASINO", "cards_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CASINO", "cards_pick_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CASINO", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CASINO", "cards_raise", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CASINO", "cards_win", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CASINO", "dealone", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CASINO", "manwinb", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CASINO", "manwind", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "CASINO", "Roulette_bet", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "CASINO", "Roulette_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "CASINO", "Roulette_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "CASINO", "Roulette_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "CASINO", "Roulette_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "CASINO", "Roulette_win", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "CASINO", "Slot_bet_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "CASINO", "Slot_bet_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "CASINO", "Slot_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "CASINO", "Slot_lose_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "CASINO", "Slot_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "CASINO", "Slot_wait", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "CASINO", "Slot_win_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "CASINO", "wof", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcasino [1 - 25]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animchainsaw", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CHAINSAW", "CSAW_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CHAINSAW", "CSAW_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CHAINSAW", "CSAW_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CHAINSAW", "CSAW_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CHAINSAW", "csaw_part", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CHAINSAW", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csawlo", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsaw [1 - 11]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animchoppa", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animchoppa [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animclothes", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CLOTHES", "CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CLOTHES", "CLO_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CLOTHES", "CLO_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Hat", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Legs", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Torso", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Watch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animclothes [1 - 13]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcoach", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "COACH", "COACH_inL", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "COACH", "COACH_inR", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "COACH", "COACH_opnL", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "COACH", "COACH_opnR", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "COACH", "COACH_outL", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "COACH", "COACH_outR", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcoach [1 - 6]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcolt", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "COLT45", "2guns_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "COLT45", "colt45_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "COLT45", "colt45_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "COLT45", "colt45_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "COLT45", "colt45_fire_2hands", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "COLT45", "colt45_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "COLT45", "sawnoff_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcolt [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcopambient", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopa [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcopdvbyz", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_FT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_R", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopdvb [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcrack", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrack[1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcrib", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CRIB", "CRIB_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CRIB", "CRIB_Use_Switch", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CRIB", "PED_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrib [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdamjump", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdamjump [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdancing", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdance [1 - 13]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdealer", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdealer [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdildo", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DILDO", "DILDO_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DILDO", "DILDO_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DILDO", "DILDO_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DILDO", "DILDO_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DILDO", "DILDO_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "DILDO", "DILDO_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdildo [1 - 9]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdodge", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdodge [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdozer", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DOZER", "DOZER_Align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DOZER", "DOZER_Align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DOZER", "DOZER_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DOZER", "DOZER_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DOZER", "DOZER_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DOZER", "DOZER_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdozer [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdrivebys", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdrivebys [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfat", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FAT", "FatIdle", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FAT", "FatIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FAT", "FatIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FAT", "FatIdle_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FAT", "FatRun", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FAT", "FatRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FAT", "FatRun_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FAT", "FatRun_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FAT", "FatSprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FAT", "FatWalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "FAT", "FatWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "FAT", "FatWalkstart_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "FAT", "FatWalkSt_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "FAT", "FatWalkSt_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "FAT", "FatWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "FAT", "FatWalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "FAT", "FatWalk_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "FAT", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfat [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfightb", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FIGHT_B", "FightB_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FIGHT_B", "FightB_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FIGHT_B", "FightB_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FIGHT_B", "FightB_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FIGHT_B", "FightB_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FIGHT_B", "FightB_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FIGHT_B", "FightB_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FIGHT_B", "HitB_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FIGHT_B", "HitB_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FIGHT_B", "HitB_3", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightb [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfightc", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FIGHT_C", "FightC_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FIGHT_C", "FightC_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FIGHT_C", "FightC_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FIGHT_C", "FightC_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FIGHT_C", "FightC_blocking", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FIGHT_C", "FightC_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FIGHT_C", "FightC_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FIGHT_C", "FightC_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FIGHT_C", "FightC_Spar", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FIGHT_C", "HitC_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "FIGHT_C", "HitC_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "FIGHT_C", "HitC_3", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightc [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfightd", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FIGHT_D", "FightD_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FIGHT_D", "FightD_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FIGHT_D", "FightD_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FIGHT_D", "FightD_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FIGHT_D", "FightD_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FIGHT_D", "FightD_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FIGHT_D", "FightD_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FIGHT_D", "HitD_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FIGHT_D", "HitD_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FIGHT_D", "HitD_3", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightd [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfighte", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FIGHT_E", "FightKick", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FIGHT_E", "FightKick_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick_B", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfighte [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfinale", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FINALE", "FIN_Climb_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_ClimbOut2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Stomp", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FINALE", "FIN_Hang_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FINALE", "FIN_Hang_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FINALE", "FIN_Jump_On", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FINALE", "FIN_Land_Car", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "FINALE", "FIN_Land_Die", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "FINALE", "FIN_Let_Go", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale [1 - 16]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfinale2", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Swing", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FINALE2", "FIN_Cop2_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_S", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale2 [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animflame", true) == 0) return ApplyAnimation(playerid, "FLAME", "FLAME_fire", 4.1, 0, 1, 1, 1, 1, 1);
- if(strcmp(cmd, "/animflowers", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "Flowers", "Flower_attack", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "Flowers", "Flower_attack_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "Flowers", "Flower_Hit", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animflowers [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfood", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfood [1 - 33]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfreeweights", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "Freeweights", "gym_barbell", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "Freeweights", "gym_free_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "Freeweights", "gym_free_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "Freeweights", "gym_free_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "Freeweights", "gym_free_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "Freeweights", "gym_free_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "Freeweights", "gym_free_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "Freeweights", "gym_free_putdown", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "Freeweights", "gym_free_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfw [1 - 9]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgangs", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgangs [1 - 33]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animghands", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GHANDS", "gsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GHANDS", "gsign1LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "GHANDS", "LHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "GHANDS", "LHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "GHANDS", "LHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "GHANDS", "LHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "GHANDS", "LHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "GHANDS", "RHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "GHANDS", "RHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "GHANDS", "RHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "GHANDS", "RHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "GHANDS", "RHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghands [1 - 20]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animghetto", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghettodb [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgog", true) == 0) return ApplyAnimation(playerid, "goggles", "goggles_put_on", 4.1, 0, 1, 1, 1, 1, 1);
- if(strcmp(cmd, "/animgraffity", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GRAFFITI", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgraffity [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgraveyard", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GRAVEYARD", "mrnM_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GRAVEYARD", "prst_loopa", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgreya [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgrenade", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GRENADE", "WEAPON_start_throw", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GRENADE", "WEAPON_throw", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GRENADE", "WEAPON_throwu", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgren [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgym", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GYMNASIUM", "GYMshadowbox", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_fast", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_faster", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_still", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "GYMNASIUM", "gym_shadowbox", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_jog", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "GYMNASIUM", "gym_walk_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_fast", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_med", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgym [1 - 24]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animhaircut", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Beard_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Buy", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "HAIRCUTS", "BRB_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animhaircut [1 - 13]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animheist", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "HEIST9", "CAS_G2_GasKO", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animheist [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animinthouse", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "INT_HOUSE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animinthouse [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animintoffice", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintoffice [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animintshop", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "INT_SHOP", "shop_cashier", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "INT_SHOP", "shop_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "INT_SHOP", "shop_lookA", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "INT_SHOP", "shop_lookB", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "INT_SHOP", "shop_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "INT_SHOP", "shop_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "INT_SHOP", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "INT_SHOP", "shop_shelf", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintshop [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animjst", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "JST_BUISNESS", "girl_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "JST_BUISNESS", "girl_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "JST_BUISNESS", "player_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "JST_BUISNESS", "smoke_01", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animjst [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animkart", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "KART", "KART_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "KART", "KART_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "KART", "KART_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "KART", "KART_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkart [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animkissing", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkissing [1 - 15]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animknife", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Damage", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Player", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "KNIFE", "KILL_Partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "KNIFE", "knife_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "KNIFE", "knife_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "KNIFE", "knife_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "KNIFE", "knife_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "KNIFE", "knife_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "KNIFE", "Knife_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "KNIFE", "knife_hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "KNIFE", "knife_hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "KNIFE", "knife_hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "KNIFE", "knife_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "KNIFE", "knife_part", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "KNIFE", "WEAPON_knifeidle", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animknife [1 - 16]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animlapdan1", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan1 [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animlapdan2", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan2 [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animlapdan3", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan3 [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animlowrider", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "LOWRIDER", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hurry", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "LOWRIDER", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "LOWRIDER", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkC", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "LOWRIDER", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "LOWRIDER", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "LOWRIDER", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlowrider [1 - 39]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animmdchase", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Hangon", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Tumble", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "MD_CHASE", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L1", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L2", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L3", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R1", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R2", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R3", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_Turn", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_2_HANG", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Shot_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmdchase [1 - 25]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animmddend", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "MD_END", "END_SC1_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "MD_END", "END_SC1_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "MD_END", "END_SC1_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "MD_END", "END_SC1_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "MD_END", "END_SC2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "MD_END", "END_SC2_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "MD_END", "END_SC2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "MD_END", "END_SC2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmddend [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animmedic", true) == 0) return ApplyAnimation(playerid, "MEDIC", "CPR", 4.1, 0, 1, 1, 1, 1, 1);
- if(strcmp(cmd, "/animmisc", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "MISC", "bitchslap", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "MISC", "BMX_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "MISC", "BMX_comeon", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "MISC", "bmx_idleloop_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "MISC", "bmx_idleloop_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "MISC", "bmx_talkleft_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "MISC", "bmx_talkleft_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "MISC", "bmx_talkleft_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "MISC", "bmx_talkright_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "MISC", "bmx_talkright_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "MISC", "bmx_talkright_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "MISC", "bng_wndw", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "MISC", "bng_wndw_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "MISC", "Case_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "MISC", "door_jet", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "MISC", "GRAB_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "MISC", "GRAB_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "MISC", "Hiker_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "MISC", "Hiker_Pose_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "MISC", "Idle_Chat_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "MISC", "KAT_Throw_K", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "MISC", "KAT_Throw_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "MISC", "KAT_Throw_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "MISC", "PASS_Rifle_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ped", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ply", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "MISC", "pickup_box", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "MISC", "Plane_door", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "MISC", "Plane_exit", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "MISC", "Plane_hijack", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "MISC", "Plunger_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "MISC", "Plyrlean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "MISC", "Run_Dive", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "MISC", "Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "MISC", "Seat_talk_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "MISC", "Seat_talk_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "MISC", "SEAT_watch", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimation(playerid, "MISC", "smalplane_door", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimation(playerid, "MISC", "smlplane_door", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animms [1 - 41]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animmtb", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "MTB", "MTB_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "MTB", "MTB_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "MTB", "MTB_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "MTB", "MTB_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "MTB", "MTB_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "MTB", "MTB_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "MTB", "MTB_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "MTB", "MTB_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "MTB", "MTB_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "MTB", "MTB_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "MTB", "MTB_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "MTB", "MTB_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "MTB", "MTB_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "MTB", "MTB_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "MTB", "MTB_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "MTB", "MTB_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "MTB", "MTB_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "MTB", "MTB_still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmtb [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animmusculcar", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_walkst", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "MUSCULAR", "Mscle_run_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "MUSCULAR", "MuscleSprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmusculcar [1 - 17]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animnevada", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "NEVADA", "NEVADA_getin", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "NEVADA", "NEVADA_getout", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animnevada [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animonlookers", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_point", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "ON_LOOKERS", "panic_cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "ON_LOOKERS", "panic_hide", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "ON_LOOKERS", "panic_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "ON_LOOKERS", "panic_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "ON_LOOKERS", "panic_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "ON_LOOKERS", "panic_point", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "ON_LOOKERS", "panic_shout", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_shout", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "ON_LOOKERS", "point_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "ON_LOOKERS", "point_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "ON_LOOKERS", "point_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "ON_LOOKERS", "shout_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "ON_LOOKERS", "shout_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "ON_LOOKERS", "shout_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "ON_LOOKERS", "shout_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "ON_LOOKERS", "shout_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "ON_LOOKERS", "wave_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "ON_LOOKERS", "wave_out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlookers [1 - 29]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animotb", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "OTB", "betslp_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "OTB", "betslp_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "OTB", "betslp_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "OTB", "betslp_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "OTB", "betslp_tnk", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "OTB", "wtchrace_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "OTB", "wtchrace_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "OTB", "wtchrace_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "OTB", "wtchrace_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "OTB", "wtchrace_win", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animotb [1 - 11]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animparachute", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "PARACHUTE", "PARA_float", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "PARACHUTE", "PARA_float_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "PARACHUTE", "PARA_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "PARACHUTE", "PARA_open_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR_O", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animparachute [1 - 22]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpark", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PARK", "Tai_Chi_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PARK", "Tai_Chi_Out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpark [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpaulnmac", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PAULNMAC", "Piss_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PAULNMAC", "Piss_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "PAULNMAC", "wank_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpaulnmac [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animped", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimation(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimation(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 42: ApplyAnimation(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 43: ApplyAnimation(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 44: ApplyAnimation(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 45: ApplyAnimation(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 46: ApplyAnimation(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 47: ApplyAnimation(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 48: ApplyAnimation(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
- case 49: ApplyAnimation(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 50: ApplyAnimation(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 51: ApplyAnimation(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 52: ApplyAnimation(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 53: ApplyAnimation(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 54: ApplyAnimation(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 55: ApplyAnimation(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
- case 56: ApplyAnimation(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
- case 57: ApplyAnimation(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 58: ApplyAnimation(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 59: ApplyAnimation(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 60: ApplyAnimation(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 61: ApplyAnimation(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
- case 62: ApplyAnimation(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
- case 63: ApplyAnimation(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 64: ApplyAnimation(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 65: ApplyAnimation(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 66: ApplyAnimation(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
- case 67: ApplyAnimation(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 68: ApplyAnimation(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
- case 69: ApplyAnimation(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 70: ApplyAnimation(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 71: ApplyAnimation(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
- case 72: ApplyAnimation(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 73: ApplyAnimation(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
- case 74: ApplyAnimation(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 75: ApplyAnimation(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 76: ApplyAnimation(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 77: ApplyAnimation(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 78: ApplyAnimation(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 79: ApplyAnimation(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 80: ApplyAnimation(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 81: ApplyAnimation(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 82: ApplyAnimation(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 83: ApplyAnimation(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 84: ApplyAnimation(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 85: ApplyAnimation(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 86: ApplyAnimation(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 87: ApplyAnimation(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 88: ApplyAnimation(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 89: ApplyAnimation(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 90: ApplyAnimation(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 91: ApplyAnimation(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 92: ApplyAnimation(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 93: ApplyAnimation(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 94: ApplyAnimation(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 95: ApplyAnimation(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 96: ApplyAnimation(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 97: ApplyAnimation(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 98: ApplyAnimation(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 99: ApplyAnimation(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
- case 100: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 101: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 102: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 103: ApplyAnimation(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 104: ApplyAnimation(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 105: ApplyAnimation(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 106: ApplyAnimation(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 107: ApplyAnimation(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 108: ApplyAnimation(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 109: ApplyAnimation(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 110: ApplyAnimation(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 111: ApplyAnimation(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 112: ApplyAnimation(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 113: ApplyAnimation(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 114: ApplyAnimation(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 115: ApplyAnimation(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 116: ApplyAnimation(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 117: ApplyAnimation(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
- case 118: ApplyAnimation(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 119: ApplyAnimation(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 120: ApplyAnimation(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 121: ApplyAnimation(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
- case 122: ApplyAnimation(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 123: ApplyAnimation(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 124: ApplyAnimation(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 125: ApplyAnimation(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 126: ApplyAnimation(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
- case 127: ApplyAnimation(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
- case 128: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 129: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 130: ApplyAnimation(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
- case 131: ApplyAnimation(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
- case 132: ApplyAnimation(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
- case 133: ApplyAnimation(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 134: ApplyAnimation(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
- case 135: ApplyAnimation(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 136: ApplyAnimation(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
- case 137: ApplyAnimation(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 138: ApplyAnimation(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 139: ApplyAnimation(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 140: ApplyAnimation(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 141: ApplyAnimation(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
- case 142: ApplyAnimation(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 143: ApplyAnimation(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 144: ApplyAnimation(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 145: ApplyAnimation(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 146: ApplyAnimation(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 147: ApplyAnimation(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 148: ApplyAnimation(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 149: ApplyAnimation(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 150: ApplyAnimation(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
- case 151: ApplyAnimation(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
- case 152: ApplyAnimation(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 153: ApplyAnimation(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 154: ApplyAnimation(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 155: ApplyAnimation(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 156: ApplyAnimation(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 157: ApplyAnimation(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 158: ApplyAnimation(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
- case 159: ApplyAnimation(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
- case 160: ApplyAnimation(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
- case 161: ApplyAnimation(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
- case 162: ApplyAnimation(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
- case 163: ApplyAnimation(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 164: ApplyAnimation(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
- case 165: ApplyAnimation(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 166: ApplyAnimation(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 167: ApplyAnimation(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 168: ApplyAnimation(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 169: ApplyAnimation(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 170: ApplyAnimation(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 171: ApplyAnimation(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 172: ApplyAnimation(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 173: ApplyAnimation(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 174: ApplyAnimation(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 175: ApplyAnimation(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
- case 176: ApplyAnimation(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
- case 177: ApplyAnimation(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 178: ApplyAnimation(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 179: ApplyAnimation(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 180: ApplyAnimation(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 181: ApplyAnimation(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
- case 182: ApplyAnimation(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 183: ApplyAnimation(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 184: ApplyAnimation(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 185: ApplyAnimation(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 186: ApplyAnimation(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 187: ApplyAnimation(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
- case 188: ApplyAnimation(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 189: ApplyAnimation(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 190: ApplyAnimation(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 191: ApplyAnimation(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
- case 192: ApplyAnimation(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 193: ApplyAnimation(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 194: ApplyAnimation(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
- case 195: ApplyAnimation(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
- case 196: ApplyAnimation(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
- case 197: ApplyAnimation(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
- case 198: ApplyAnimation(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 199: ApplyAnimation(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 200: ApplyAnimation(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 201: ApplyAnimation(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 202: ApplyAnimation(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 203: ApplyAnimation(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 204: ApplyAnimation(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 205: ApplyAnimation(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 206: ApplyAnimation(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
- case 207: ApplyAnimation(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 208: ApplyAnimation(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 209: ApplyAnimation(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 210: ApplyAnimation(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 211: ApplyAnimation(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 212: ApplyAnimation(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
- case 213: ApplyAnimation(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 214: ApplyAnimation(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
- case 215: ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 216: ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 217: ApplyAnimation(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 218: ApplyAnimation(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 219: ApplyAnimation(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 220: ApplyAnimation(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 221: ApplyAnimation(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 222: ApplyAnimation(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
- case 223: ApplyAnimation(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
- case 224: ApplyAnimation(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 225: ApplyAnimation(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
- case 226: ApplyAnimation(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
- case 227: ApplyAnimation(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
- case 228: ApplyAnimation(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 229: ApplyAnimation(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 230: ApplyAnimation(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 231: ApplyAnimation(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 232: ApplyAnimation(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 233: ApplyAnimation(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 234: ApplyAnimation(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 235: ApplyAnimation(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 236: ApplyAnimation(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 237: ApplyAnimation(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 238: ApplyAnimation(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 239: ApplyAnimation(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 240: ApplyAnimation(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 241: ApplyAnimation(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
- case 242: ApplyAnimation(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
- case 243: ApplyAnimation(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 244: ApplyAnimation(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 245: ApplyAnimation(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 246: ApplyAnimation(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
- case 247: ApplyAnimation(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
- case 248: ApplyAnimation(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 249: ApplyAnimation(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 250: ApplyAnimation(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
- case 251: ApplyAnimation(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 252: ApplyAnimation(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 253: ApplyAnimation(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 254: ApplyAnimation(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
- case 255: ApplyAnimation(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 256: ApplyAnimation(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 257: ApplyAnimation(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
- case 258: ApplyAnimation(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 259: ApplyAnimation(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
- case 260: ApplyAnimation(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 261: ApplyAnimation(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 262: ApplyAnimation(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 263: ApplyAnimation(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 264: ApplyAnimation(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 265: ApplyAnimation(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 266: ApplyAnimation(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
- case 267: ApplyAnimation(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
- case 268: ApplyAnimation(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 269: ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 270: ApplyAnimation(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 271: ApplyAnimation(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
- case 272: ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 273: ApplyAnimation(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 274: ApplyAnimation(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 275: ApplyAnimation(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 276: ApplyAnimation(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
- case 277: ApplyAnimation(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 278: ApplyAnimation(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 279: ApplyAnimation(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 280: ApplyAnimation(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 281: ApplyAnimation(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 282: ApplyAnimation(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
- case 283: ApplyAnimation(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 284: ApplyAnimation(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 285: ApplyAnimation(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 286: ApplyAnimation(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
- case 287: ApplyAnimation(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 288: ApplyAnimation(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 289: ApplyAnimation(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 290: ApplyAnimation(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
- case 291: ApplyAnimation(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
- case 292: ApplyAnimation(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
- case 293: ApplyAnimation(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 294: ApplyAnimation(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
- case 295: ApplyAnimation(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animped [1 - 295]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animplayerdvbys", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyBwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyFwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PLAYER_DVBYS", "Plyr_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animplayerdvbys [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animplayidles", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PLAYIDLES", "shift", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PLAYIDLES", "shldr", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PLAYIDLES", "stretch", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PLAYIDLES", "strleg", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PLAYIDLES", "time", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animplayidles [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpolice", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "POLICE", "CopTraf_Away", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "POLICE", "CopTraf_Come", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "POLICE", "CopTraf_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "POLICE", "CopTraf_Stop", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "POLICE", "COP_getoutcar_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "POLICE", "Cop_move_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "POLICE", "Door_Kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "POLICE", "plc_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "POLICE", "plc_drgbst_02", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpolice [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpool", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "POOL", "POOL_Long_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "POOL", "POOL_Long_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "POOL", "POOL_Long_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "POOL", "POOL_Long_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "POOL", "POOL_Med_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "POOL", "POOL_Med_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "POOL", "POOL_Place_White", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "POOL", "POOL_Short_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "POOL", "POOL_Short_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "POOL", "POOL_Short_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "POOL", "POOL_Short_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "POOL", "POOL_Walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "POOL", "POOL_Walk_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "POOL", "POOL_XLong_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "POOL", "POOL_XLong_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "POOL", "POOL_XLong_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "POOL", "POOL_XLong_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpool [1 - 21]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpoor", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "POOR", "WINWASH_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "POOR", "WINWASH_Wash2Beg", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpoor [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animpython", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PYTHON", "python_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PYTHON", "python_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PYTHON", "python_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PYTHON", "python_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PYTHON", "python_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpython [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animquad", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "QUAD", "QUAD_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_FT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "QUAD", "QUAD_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "QUAD", "QUAD_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "QUAD", "QUAD_getoff_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "QUAD", "QUAD_geton_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "QUAD", "QUAD_geton_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "QUAD", "QUAD_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "QUAD", "QUAD_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "QUAD", "QUAD_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "QUAD", "QUAD_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "QUAD", "QUAD_reverse", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "QUAD", "QUAD_ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "QUAD", "QUAD_Right", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animquad [1 - 17]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animquadbz", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "QUAD_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animquadbz [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrapping", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "RAPPING", "RAP_A_IN", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "RAPPING", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "RAPPING", "RAP_A_OUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "RAPPING", "RAP_B_IN", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "RAPPING", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "RAPPING", "RAP_B_OUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "RAPPING", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrapping [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrifle", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "RIFLE", "RIFLE_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "RIFLE", "RIFLE_crouchload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "RIFLE", "RIFLE_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "RIFLE", "RIFLE_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "RIFLE", "RIFLE_load", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrifle [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animriot", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "RIOT", "RIOT_ANGRY_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "RIOT", "RIOT_CHANT", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "RIOT", "RIOT_FUKU", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "RIOT", "RIOT_PUNCHES", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "RIOT", "RIOT_shout", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animriot [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrobbank", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrobbank [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrocket", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "ROCKET", "idle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "ROCKET", "RocketFire", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "ROCKET", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "ROCKET", "walk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "ROCKET", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrocket [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrustler", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "RUSTLER", "Plane_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "RUSTLER", "Plane_close", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "RUSTLER", "Plane_getin", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "RUSTLER", "Plane_getout", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "RUSTLER", "Plane_open", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrustler [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animryder", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "RYDER", "RYD_Beckon_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "RYDER", "RYD_Die_PT1", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "RYDER", "RYD_Die_PT2", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "RYDER", "Van_Crate_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "RYDER", "Van_Crate_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "RYDER", "Van_Fall_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "RYDER", "Van_Fall_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "RYDER", "Van_Lean_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "RYDER", "Van_Lean_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "RYDER", "VAN_PickUp_E", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "RYDER", "VAN_PickUp_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "RYDER", "Van_Stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "RYDER", "Van_Stand_Crate", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "RYDER", "Van_Throw", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animryder [1 - 16]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animscratching", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SCRATCHING", "scdldlp", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SCRATCHING", "scdlulp", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SCRATCHING", "scdrdlp", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SCRATCHING", "scdrulp", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SCRATCHING", "sclng_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SCRATCHING", "sclng_r", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SCRATCHING", "scmid_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SCRATCHING", "scmid_r", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SCRATCHING", "scshrtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SCRATCHING", "scshrtr", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SCRATCHING", "sc_ltor", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SCRATCHING", "sc_rtol", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animscratching [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animshamal", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_align", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SHAMAL", "SHAMAL_open", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshamal [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animshop", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SHOP", "ROB_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SHOP", "ROB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SHOP", "ROB_StickUp_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SHOP", "SHP_Duck", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SHOP", "SHP_Duck_Aim", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SHOP", "SHP_Duck_Fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Aim", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Duck", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Grab", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "SHOP", "SHP_Gun_Threat", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "SHOP", "SHP_Jump_Launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "SHOP", "SHP_Rob_HandsUp", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "SHOP", "SHP_Serve_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "SHOP", "SHP_Serve_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "SHOP", "Smoke_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "SHOP", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshop [1 - 26]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animshotgun", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SHOTGUN", "shotgun_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SHOTGUN", "shotgun_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SHOTGUN", "shotgun_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animshotgun [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsilenced", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SILENCED", "CrouchReload", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SILENCED", "SilenceCrouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SILENCED", "Silence_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SILENCED", "Silence_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsilenced [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animskate", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SKATE", "skate_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SKATE", "skate_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animskate [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsmoking", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SMOKING", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SMOKING", "M_smk_drag", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SMOKING", "M_smk_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SMOKING", "M_smk_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SMOKING", "M_smk_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SMOKING", "M_smk_tap", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsmoking [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsniper", true) == 0) return ApplyAnimation(playerid, "SNIPER", "WEAPON_sniper", 4.1, 0, 1, 1, 1, 1, 1);
- if(strcmp(cmd, "/animspraycan", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SPRAYCAN", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SPRAYCAN", "spraycan_full", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animspraycan [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animstrip", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animstrip [1 - 20]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsunbathe", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SUNBATHE", "batherdown", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SUNBATHE", "batherup", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SUNBATHE", "Lay_Bac_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SUNBATHE", "Lay_Bac_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "SUNBATHE", "SBATHE_F_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "SUNBATHE", "SitnWait_in_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "SUNBATHE", "SitnWait_out_W", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbath [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animswat", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswat [1 - 24]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsweet", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SWEET", "ho_ass_slapped", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SWEET", "LaFin_Player", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SWEET", "LaFin_Sweet", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SWEET", "plyr_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SWEET", "sweet_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsweet [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animswim", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SWIM", "Swim_Breast", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SWIM", "SWIM_crawl", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SWIM", "Swim_Dive_Under", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SWIM", "Swim_Glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SWIM", "Swim_jumpout", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SWIM", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SWIM", "Swim_Under", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswim [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsword", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SWORD", "sword_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SWORD", "sword_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SWORD", "sword_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SWORD", "sword_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SWORD", "sword_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SWORD", "Sword_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SWORD", "Sword_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SWORD", "Sword_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SWORD", "sword_part", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsword [1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animtank", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "TANK", "TANK_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "TANK", "TANK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "TANK", "TANK_doorlocked", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "TANK", "TANK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "TANK", "TANK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "TANK", "TANK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtank [1 - 6]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animtattoos", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "TATTOOS", "TAT_Bel_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 42: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 43: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 44: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 45: ApplyAnimation(playerid, "TATTOOS", "TAT_Che_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 46: ApplyAnimation(playerid, "TATTOOS", "TAT_Drop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 47: ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 48: ApplyAnimation(playerid, "TATTOOS", "TAT_Idle_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 49: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 50: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 51: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 52: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 53: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 54: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 55: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 56: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 57: ApplyAnimation(playerid, "TATTOOS", "TAT_Sit_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtattoos [1 - 57]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animtec", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "TEC", "TEC_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "TEC", "TEC_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "TEC", "TEC_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "TEC", "TEC_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtec [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animtrain", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "TRAIN", "tran_gtup", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "TRAIN", "tran_hng", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "TRAIN", "tran_ouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "TRAIN", "tran_stmb", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtrain [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animtruck", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "TRUCK", "TRUCK_ALIGN_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "TRUCK", "TRUCK_ALIGN_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "TRUCK", "TRUCK_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "TRUCK", "TRUCK_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "TRUCK", "TRUCK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "TRUCK", "TRUCK_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "TRUCK", "TRUCK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "TRUCK", "TRUCK_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "TRUCK", "TRUCK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "TRUCK", "TRUCK_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "TRUCK", "TRUCK_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "TRUCK", "TRUCK_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "TRUCK", "TRUCK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "TRUCK", "TRUCK_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "TRUCK", "TRUCK_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "TRUCK", "TRUCK_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "TRUCK", "TRUCK_Shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animtruck [1 - 17]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animuzi", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "UZI", "UZI_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "UZI", "UZI_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "UZI", "UZI_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "UZI", "UZI_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "UZI", "UZI_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animuzi [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animvan", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "VAN", "VAN_close_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "VAN", "VAN_close_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "VAN", "VAN_getin_Back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "VAN", "VAN_getin_Back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "VAN", "VAN_getout_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "VAN", "VAN_getout_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "VAN", "VAN_open_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "VAN", "VAN_open_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvan [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animvending", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "VENDING", "VEND_Drink2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "VENDING", "vend_eat1_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "VENDING", "VEND_Eat_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "VENDING", "VEND_Use", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "VENDING", "VEND_Use_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvending [1 - 6]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animvortex", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "VORTEX", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "VORTEX", "CAR_jumpin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "VORTEX", "vortex_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "VORTEX", "vortex_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animvortex [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animwayfarer", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "WAYFARER", "WF_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "WAYFARER", "WF_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "WAYFARER", "WF_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "WAYFARER", "WF_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "WAYFARER", "WF_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "WAYFARER", "WF_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "WAYFARER", "WF_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "WAYFARER", "WF_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "WAYFARER", "WF_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "WAYFARER", "WF_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "WAYFARER", "WF_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "WAYFARER", "WF_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "WAYFARER", "WF_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "WAYFARER", "WF_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "WAYFARER", "WF_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "WAYFARER", "WF_Still", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animway [1 - 18]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animweap", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "WEAPONS", "SHP_1H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "WEAPONS", "SHP_2H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "WEAPONS", "SHP_Ar_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "WEAPONS", "SHP_G_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "WEAPONS", "SHP_G_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "WEAPONS", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animweap [1 - 17]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animwuzi", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "WUZI", "CS_Plyr_pt1", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "WUZI", "CS_Plyr_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "WUZI", "CS_Wuzi_pt1", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "WUZI", "CS_Wuzi_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "WUZI", "Walkstart_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "WUZI", "Wuzi_follow", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "WUZI", "Wuzi_Greet_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "WUZI", "Wuzi_Greet_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "WUZI", "Wuzi_grnd_chk", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "WUZI", "Wuzi_stand_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "WUZI", "Wuzi_Walk", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animwuzi [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsnm", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEW", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEP", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SNM", "SPANKINGW", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SNM", "SPANKINGP", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SNM", "SPANKEDW", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SNM", "SPANKEDP", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SNM", "SPANKING_ENDW", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SNM", "SPANKING_ENDP", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsnm [1 - 8]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animblowjob", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animblowjob [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animsex", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SEX", "SEX_1_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SEX", "SEX_1_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SEX", "SEX_2_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SEX", "SEX_2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SEX", "SEX_3_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SEX", "SEX_3_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "SEX", "SEX_1TO2_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "SEX", "SEX_1TO2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "SEX", "SEX_2TO3_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "SEX", "SEX_2TO3_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "SEX", "SEX_3TO1_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "SEX", "SEX_3TO1_P", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsex [1 - 20]");
- }
- return 1;
- }
- if(strcmp(cmdtext, "/stopanim", true) == 0) return ClearAnimations(playerid);
- if(strcmp(cmdtext, "/beer", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
- if(strcmp(cmdtext, "/cellin", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
- if(strcmp(cmdtext, "/cellout", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
- if(strcmp(cmd, "/dance", true) == 0)
- {
- if(strlen(tmp) < 1 || strval(tmp)<1 || strval(tmp)>4) return SendClientMessage(playerid, COLOR_INTERFACE, "Неверный ID специального действия. Диапазон стилей танца: от 1 до 4.");
- switch(strval(tmp))
- {
- case 1: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
- case 2: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
- case 3: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
- case 4: return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /dance [1 - 4]");
- }
- }
- if(strcmp(cmdtext, "/duck", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DUCK);
- if(strcmp(cmdtext, "/enterveh", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_ENTER_VEHICLE);
- if(strcmp(cmdtext, "/exitveh", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_EXIT_VEHICLE);
- if(strcmp(cmdtext, "/jetpack", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
- if(strcmp(cmdtext, "/handsup", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP);
- if(strcmp(cmdtext, "/pee", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
- if(strcmp(cmdtext, "/sit", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
- if(strcmp(cmdtext, "/smoke", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
- if(strcmp(cmdtext, "/sprunk", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
- if(strcmp(cmdtext, "/wine", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
- if(strcmp(cmdtext, "/stopspac", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- if(strcmp(cmd, "/anim", true) == 0)
- {
- if(strlen(tmp) < 1 || strval(tmp) < 0 || strval(tmp) > GetMaxPlayers() || !IsPlayerConnected(strval(tmp))) return SendClientMessage(playerid, COLOR_INTERFACE, "Неверный ID игрока.");
- new AnimLib[32], AnimName[32], string[128], TargetName[MAX_PLAYER_NAME];
- GetPlayerName(strval(tmp), TargetName, sizeof(TargetName));
- GetAnimationName(GetPlayerAnimationIndex(strval(tmp)), AnimLib, sizeof(AnimLib), AnimName, sizeof(AnimName));
- format(string, sizeof(string), "the player %s is playing animation \"%s\" from library \"%s\".", TargetName, AnimName, AnimLib);
- SendClientMessage(playerid, COLOR_INTERFACE, string);
- return 1;
- }
- return 0;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' ')) index++;
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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