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- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlcsg.exe -wadautodetect -wadinclude texture_map_pack.wad -wadinclude halflife.wad -wadinclude cs_office.wad "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
- Entering C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile].map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [texture_map_pack.wad]
- [halflife.wad]
- [cs_office.wad]
- 27 brushes (totalling 162 sides) discarded from clipping hulls
- CreateBrush:
- (0.05 seconds)
- SetModelCenters:
- (0.00 seconds)
- CSGBrush:
- (0.19 seconds)
- Warning: Wad file '/Steam/steamapps/common/Half-Life/valve/halflife.wad' not found, also tried 'D:\Steam\steamapps\common\Half-Life\cstrike\valve/halflife.wad'
- Including Wadfile: /Users/ANDREA/Desktop/MAPAS/zhtl/zhlt.wad
- - Contains 3 used textures, 7.69 percent of map (8 textures in wad)
- Including Wadfile: /Users/ANDREA/Desktop/MAPAS/ARCHIVOS MAPA/zm_sunset/texture_map_pack.wad
- - Contains 16 used textures, 41.03 percent of map (826 textures in wad)
- Including Wadfile: /Users/ANDREA/Desktop/MAPAS/wads/cs_office.wad
- - Contains 4 used textures, 10.26 percent of map (102 textures in wad)
- Warning: ::FindTexture() texture GENERIC106A not found!
- Warning: ::FindTexture() texture GENERIC106 not found!
- Warning: ::FindTexture() texture GENERIC106B not found!
- Warning: ::FindTexture() texture SIGN13 not found!
- Warning: ::FindTexture() texture DRKMTLT_CEIL01 not found!
- Warning: ::FindTexture() texture STRIPES1 not found!
- Warning: ::FindTexture() texture +0~WHITE not found!
- Warning: ::FindTexture() texture GENERIC107 not found!
- Warning: ::FindTexture() texture GENERIC107B not found!
- Warning: ::FindTexture() texture WHITE not found!
- Warning: ::FindTexture() texture +0~LIGHT4A not found!
- Warning: ::FindTexture() texture ~LIGHT3A not found!
- Warning: ::FindTexture() texture C1A3_DR1 not found!
- Warning: ::FindTexture() texture GLASS_MED not found!
- Warning: ::FindTexture() texture GLASSBLUE1 not found!
- Warning: ::FindTexture() texture {RAZOR2 not found!
- Warning: ::LoadLump() texture +0~LIGHT4A not found!
- Warning: ::LoadLump() texture +0~WHITE not found!
- Warning: ::LoadLump() texture C1A3_DR1 not found!
- Warning: ::LoadLump() texture DRKMTLT_CEIL01 not found!
- Warning: ::LoadLump() texture GENERIC106 not found!
- Warning: ::LoadLump() texture GENERIC106A not found!
- Warning: ::LoadLump() texture GENERIC106B not found!
- Warning: ::LoadLump() texture GENERIC107 not found!
- Warning: ::LoadLump() texture GENERIC107B not found!
- Warning: ::LoadLump() texture GLASSBLUE1 not found!
- Warning: ::LoadLump() texture GLASS_MED not found!
- Warning: ::LoadLump() texture SIGN13 not found!
- Warning: ::LoadLump() texture STRIPES1 not found!
- Warning: ::LoadLump() texture WHITE not found!
- Warning: ::LoadLump() texture {RAZOR2 not found!
- Warning: ::LoadLump() texture ~LIGHT3A not found!
- Texture usage is at 1.43 mb (of 4.00 mb MAX)
- 0.36 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlbsp.exe "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...1000...1500...1577 (0.03 seconds)
- Warning: === LEAK in hull 0 ===
- Entity info_player_deathmatch @ (1249,-880, 51)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 500...1000...1305 (0.03 seconds)
- SolidBSP [hull 2] 500...1000...1183 (0.02 seconds)
- SolidBSP [hull 3] 500...1000...1500...1540 (0.05 seconds)
- 0.39 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlvis.exe "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
- >> There was a problem compiling the map.
- >> Check the file C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile].log for the cause.
- ----- END hlvis -----
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