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- Initialize engine version: 2019.2.0f1 (20c1667945cf)
- [XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.4120
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 4.659000 ms
- Bootstrap Startup
- System
- Name: DESKTOP-CJ59P0U
- OS: Windows 10 (10.0.0) 64bit
- CPU
- Model: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- Cores: 4
- Memory: 16330 MB
- GPU
- Model: NVIDIA GeForce GTX 1060 6GB
- API: Direct3D 11.0 [level 11.1]
- Memory: 6052 MB
- SM: 50
- Process
- Memory: 462 MB
- Mono
- Collects: 25
- Memory: 7 MB
- Manifest Metadata Loaded
- 14296 pooled strings
- 14 mesh colliders
- 6174 prefab properties
- 388 effect categories
- 727 entity names
- 93 skinnable names
- Command Line: "D:\SteamLibrary\steamapps\common\Rust\RustClient.exe"
- SteamID: 76561198372734151 (Vlad S. (MondoPIX))
- Config Loaded
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Loading Items Took: 3.3072328 seconds
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemManager:Initialize()
- <Start>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Building Items Took: 3.3390811 seconds / Items: 506 / Blueprints: 308
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemManager:Initialize()
- <Start>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Manifest Assets Loaded
- 93 skinnable objects
- Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
- UnloadTime: 6.386200 ms
- Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/scrapheli.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 50039 unused Assets to reduce memory usage. Loaded Objects now: 116123.
- Total: 269.995100 ms (FindLiveObjects: 8.555700 ms CreateObjectMapping: 13.434900 ms MarkObjects: 237.834700 ms DeleteObjects: 10.169300 ms)
- Connecting..
- Disconnect Reason: EAC: Authentication timed out (1/2)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:OnNetworkMessage(Message)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Disconnected (EAC: Authentication timed out (1/2)) - returning to main menu
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:OnClientDisconnected(String)
- Network.Client:OnDisconnected(String)
- Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
- Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 35)
- UnloadTime: 5.771600 ms
- Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/excv.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 117132.
- Total: 236.136800 ms (FindLiveObjects: 5.898300 ms CreateObjectMapping: 13.217900 ms MarkObjects: 216.772400 ms DeleteObjects: 0.247800 ms)
- Connecting..
- Disconnect Reason: EAC: Authentication timed out (1/2)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:OnNetworkMessage(Message)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Disconnected (EAC: Authentication timed out (1/2)) - returning to main menu
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:OnClientDisconnected(String)
- Network.Client:OnDisconnected(String)
- Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
- Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 35)
- UnloadTime: 5.611700 ms
- Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/supermarket.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117412.
- Total: 251.637200 ms (FindLiveObjects: 13.645500 ms CreateObjectMapping: 6.565400 ms MarkObjects: 231.277300 ms DeleteObjects: 0.148400 ms)
- Opening Log Folder (C:\Users\39388\AppData\LocalLow\Facepunch Studios LTD\Rust)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ConsoleUI:OpenLogFolder()
- System.Threading.ThreadStart:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- Rust.UI.RustButton:Press()
- System.Net.UploadStringCompletedEventHandler:Invoke(Object, UploadStringCompletedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Opening Log Folder (C:\Users\39388\AppData\LocalLow\Facepunch Studios LTD\Rust)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ConsoleUI:OpenLogFolder()
- System.Threading.ThreadStart:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- Rust.UI.RustButton:Press()
- System.Net.UploadStringCompletedEventHandler:Invoke(Object, UploadStringCompletedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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