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- paper spigot version: v1.95 for 1.14.4
- MMOitems version: 4.7.20
- -------------------------------------------------------------------
- Repair Item from consumables:
- SHARP_FLINT:
- material: FLINT
- name: '&fSharp Flint'
- repair: 100.0
- disable-right-click-consume: true
- Item i was trying to repair from sword:
- KATANA:
- material: IRON_SWORD
- attack-damage: 7.0
- lore:
- - '&7&oA very sharp & light sword'
- - '&7&oforged by a hundred years'
- - '&7&oof smithing mastery.'
- attack-speed: 2.0
- tier: RARE
- movement-speed: 0.02
- critical-strike-chance: 10.0
- name: '&fKatana'
- max-durability: 800.0
- ---------------------------------------------------------------------
- Config:
- # --------------------------------------------------------------
- #
- # Thanks for using MMOItems!
- #
- # --------------------------------------------------------------
- # Notifies players with the 'mmoitems.update-notify' perm node when
- # they join the server if a new update is available for download.
- # Requires /reload when changed.
- update-notify: true
- # The plugin takes a few milliseconds to read the item data from the item
- # config and a few hundred MICROseconds to actually generate it. Caching the
- # item allows to skip the first step which reduces ~6 times the delay needed
- # to generate any mmoitem.
- #
- # However, it does take up much more RAM space. Toggle it on if you have
- # too many items which makes item generation time consuming. Toggle it off
- # to get some spare memory.
- use-item-caching: true
- # Enable/disable the plugin iterating over the whole player inventory
- # instead of just the players armor and held items.
- # This option is required for the Ornamnet item type, however
- # it CAN cause lag and/or take a lot of memory.
- iterate-whole-inventory: false
- # By default, all player inventories will be updated every
- # 10 ticks which corresponds to 2 inventory updates a second.
- inventory-update-delay: 10
- # Default: 1.0 ; critical strikes deal 1.0x EXTRA damage.
- #
- # Example:
- # If a sword has 10 attack damage and 50% critical power and the
- # weapon hits the critical chance it'll deal 15 attack damage (50% Extra).
- # If the below value was 2.0 for example it'll deal
- # 10 (Base damage) + 10 critical damage! (100% Extra)
- #
- # Can be increased by 'Critical Strike Power'
- crit-coefficient: 1.0
- # Changes the default value for some stats.
- default:
- attack-speed: 0.67
- range: 16
- blunt-rating: 33
- recoil: 0.1
- # Enable/disable the item glow feature. Make sure you
- # reload your server when changing this option. This
- # option might take extra performance so consider toggling
- # it off if you have players or mobs dropping many items.
- item-glow: true
- item-upgrading:
- # Display name suffix for upgraded items.
- name-suffix: '&f &a+#lvl#'
- soulbound:
- # Edit soulbound damage when players try to use
- # items which are not bound to themselves.
- damage:
- base: 2
- per-lvl: 2
- # Default and max. values of armor stats. These systems
- # all have a cooldown which can be reduced using the
- # '*** Cooldown Reduction' item stat.
- mitigation:
- block:
- power:
- default: 25.0
- max: 75.0
- rating-max: 80.0
- cooldown:
- base: 5.0
- max-reduction: 80.0
- dodge:
- knockback:
- enabled: true
- force: 1
- rating-max: 80.0
- cooldown:
- base: 5.0
- max-reduction: 80.0
- parry:
- knockback-force: 1.0
- rating-max: 80.0
- cooldown:
- base: 8.0
- max-reduction: 80.0
- # Enable, disable and customize the weapon effects here.
- # Weapon effects depend on the item type & type set.
- item-ability:
- staff:
- enabled: true
- cooldown: 30
- power: 1
- gauntlet:
- enabled: true
- cooldown: 60
- power: 1
- blunt:
- aoe:
- enabled: true
- cooldown: 2
- stun:
- enabled: true
- chance: 5
- cooldown: 30
- power: 1
- slashing:
- enabled: true
- cooldown: 2
- piercing:
- enabled: true
- cooldown: 4
- gem-sockets:
- # Define the text you need to enter in the
- # item gem sockets if you want to create an
- # uncolored gem socket i.e a socket for any type of gem.
- uncolored: 'Uncolored'
- advanced-workbench:
- # Define on what actions the adv workbench will open.
- open-when:
- # When enabled, players can open the adv. workbench
- # by right-clicking a workbench while NOT sneaking.
- simple-click: false
- # When enabled, players can open the adv. workbench
- # by right-clicking a workbench WHILE SNEAKING.
- shift-click: true
- # Players can click the anvil in the advanced workbench
- # to see all the available advanced crafting recipes.
- recipe-list: true
- # Use this option if your chat management plugin is having
- # conflicts with the MMOItems chat input feature. This will
- # bring up an anvil GUI which you can input text in instead
- # of using the chat.
- anvil-text-input: false
- # Players can't use their weapon/abilities when holding
- # two-handed item and one other item simultaneously.
- # When toggled off, players still receive slow 4.
- two-handed-item-restriction: true
- # You can select what char will be used to create
- # the item ability cooldown progress bar.
- cooldown-progress-bar-char: █
- # When toggled off, players can't damage each other using item abilities.
- ability-player-damage: true
- # Displays a message on the action bar instead of on the chat.
- # Can be used to reduce chat spam.
- # Might interfere with other action bar plugins.
- action-bar-display:
- ability-cooldown: true
- not-enough-mana: true
- not-enough-stamina: true
- two-handed: true
- cant-use-item: true
- mitigation: true
- item-break: false
- # Displays in-game damage indicators.
- # Requires HolographicDisplays/Holograms to work.
- # Requires /reload when enabled/disabled.
- game-indicators:
- damage:
- enabled: true
- decimal-format: '0.#'
- format: '&c-#'
- # format: '&c&l✦ #'
- heal:
- enabled: true
- decimal-format: '0.#'
- format: '&a+#'
- # format: '&a&l❤ #'
- # Unregisters all crafting recipes. Requires /reload.
- # Also disables the advanced workbench when disabling advanced craftings.
- disable-craftings:
- vanilla: false
- advanced: false
- # "repair" prevents players from repairing MMOItems.
- # "smelt" prevents players from smelting MMOItems.
- # 'enchant" disables enchanting for MMOItems.
- # "craft" prevents players from using MMOItems as ingredients.
- # "arrow-shooting" prevents players from shooting any MMOItem that is an arrow.
- disable-interactions:
- interact: false
- repair: false
- enchant: false
- smelt: false
- craft: false
- arrow-shooting: false
- # Block types that can't be broken by an ability/item effect
- block-blacklist:
- - OBSIDIAN
- - BEDROCK
- # Allows/disables the permissions needed in order to use items/abilities.
- # General permission node for abilities: mmoitems.ability.ability-id
- # Ex: - mmoitems.ability.fire-meteor
- # - mmoitems.ability.slow
- # - mmoitems.ability.cursed-fangs
- # etc.
- permissions:
- abilities: false
- items: true
- # Disables non MMOItems from being crafted in the vanilla workbench.
- # Add [] if the list is empty.
- disable-vanilla-recipes: []
- # - DIAMOND_PICKAXE
- # - IRON_BLOCK
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