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Davidstrains96

Towny Config.yml

Dec 6th, 2016
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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.91.1.6
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.91.1.6
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '2918'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # | Permission nodes | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. # Possible permission nodes
  22. #
  23. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. # towny.top : User can access the command towny top
  26. # towny.town.* : User has access to all town permission nodes.
  27. # towny.town.new :User is able to create a town
  28. # towny.town.delete :User is able to delete their town
  29. # towny.town.claim : User is able to expand his town with /town claim
  30. # towny.town.plot : User is able to use the /plot commands
  31. # towny.town.resident : User is able to join towns upon invite.
  32. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. # towny.town.toggle.pvp
  34. # towny.town.toggle.public
  35. # towny.town.toggle.explosions
  36. # towny.town.toggle.fire
  37. # towny.town.toggle.mobs
  38. # towny.nation.* : User has access to all town permission nodes.
  39. # towny.nation.new :User is able to create a nation
  40. # towny.nation.delete :User is able to delete their nation (if king)
  41. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. # towny.wild.*: User is able to build/destroy in wild regardless.
  44. # towny.wild.build
  45. # towny.wild.destroy
  46. # towny.wild.switch
  47. # towny.wild.item_use
  48. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. # towny.wild.build.[block id]
  50. # towny.wild.destroy.[block id]
  51. # towny.wild.switch.[block id]
  52. # towny.wild.item_use.[block id]
  53. #
  54. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. # towny.claimed.build : User can build in all towns.
  56. # towny.claimed.destroy : User can destroy in all towns.
  57. # towny.claimed.switch : User can switch in all towns.
  58. # towny.claimed.item_use : User can use use items in all towns.
  59. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. # towny.claimed.alltown.build.[block id]
  61. # towny.claimed.alltown.destroy.[block id]
  62. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. # towny.claimed.alltown.item_use.[block id]
  64. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  65. # towny.claimed.owntown.build.[block id]
  66. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. # towny.claimed.owntown.switch.[block id]
  68. # towny.claimed.owntown.item_use.[block id]
  69. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  70. # towny.claimed.townowned.build.[block id]
  71. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  72. # towny.claimed.townowned.switch.[block id]
  73. # towny.claimed.townowned.item_use.[block id]
  74. #
  75. # towny.town.spawn.*: Grants all Spawn travel nodes
  76. # towny.town.spawn.town : Ability to spawn to your own town.
  77. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  78. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  79. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  80. #
  81. # these will be moved to permissions nodes at a later date
  82. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  83.  
  84. ############################################################
  85. # +------------------------------------------------------+ #
  86. # | Town and Nation levels | #
  87. # +------------------------------------------------------+ #
  88. ############################################################
  89.  
  90. levels:
  91.  
  92. # default Town levels.
  93. town_level:
  94. - numResidents: 0
  95. namePostfix: ' Ruins'
  96. mayorPrefix: 'Spirit '
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 1
  100. upkeepModifier: 1.0
  101. - numResidents: 1
  102. namePostfix: ' (Settlement)'
  103. mayorPrefix: 'Hermit '
  104. namePrefix: ''
  105. mayorPostfix: ''
  106. townBlockLimit: 16
  107. upkeepModifier: 1.0
  108. - numResidents: 2
  109. namePostfix: ' (Hamlet)'
  110. mayorPrefix: 'Chief '
  111. namePrefix: ''
  112. mayorPostfix: ''
  113. townBlockLimit: 32
  114. upkeepModifier: 1.0
  115. - numResidents: 6
  116. namePostfix: ' (Village)'
  117. mayorPrefix: 'Baron Von '
  118. namePrefix: ''
  119. mayorPostfix: ''
  120. townBlockLimit: 96
  121. upkeepModifier: 1.0
  122. - numResidents: 10
  123. namePostfix: ' (Town)'
  124. mayorPrefix: 'Viscount '
  125. namePrefix: ''
  126. mayorPostfix: ''
  127. townBlockLimit: 160
  128. upkeepModifier: 1.0
  129. - numResidents: 14
  130. namePostfix: ' (Large Town)'
  131. mayorPrefix: 'Count Von '
  132. namePrefix: ''
  133. mayorPostfix: ''
  134. townBlockLimit: 224
  135. upkeepModifier: 1.0
  136. - numResidents: 20
  137. namePostfix: ' (City)'
  138. mayorPrefix: 'Earl '
  139. namePrefix: ''
  140. mayorPostfix: ''
  141. townBlockLimit: 320
  142. upkeepModifier: 1.0
  143. - numResidents: 24
  144. namePostfix: ' (Large City)'
  145. mayorPrefix: 'Duke '
  146. namePrefix: ''
  147. mayorPostfix: ''
  148. townBlockLimit: 384
  149. upkeepModifier: 1.0
  150. - numResidents: 28
  151. namePostfix: ' (Metropolis)'
  152. mayorPrefix: 'Lord '
  153. namePrefix: ''
  154. mayorPostfix: ''
  155. townBlockLimit: 448
  156. upkeepModifier: 1.0
  157.  
  158. # default Nation levels.
  159. nation_level:
  160. - kingPostfix: ''
  161. numResidents: 0
  162. namePostfix: ' (Nation)'
  163. townBlockLimitBonus: 10
  164. namePrefix: 'Land of '
  165. capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. kingPrefix: 'Leader '
  168. capitalPrefix: ''
  169. nationTownUpkeepModifier: 1.0
  170. - kingPostfix: ''
  171. numResidents: 10
  172. namePostfix: ' (Nation)'
  173. townBlockLimitBonus: 20
  174. namePrefix: 'Federation of '
  175. capitalPostfix: ''
  176. upkeepModifier: 1.0
  177. kingPrefix: 'Count '
  178. capitalPrefix: ''
  179. nationTownUpkeepModifier: 1.0
  180. - kingPostfix: ''
  181. numResidents: 20
  182. namePostfix: ' (Nation)'
  183. townBlockLimitBonus: 40
  184. namePrefix: 'Dominion of '
  185. capitalPostfix: ''
  186. upkeepModifier: 1.0
  187. kingPrefix: 'Duke '
  188. capitalPrefix: ''
  189. nationTownUpkeepModifier: 1.0
  190. - kingPostfix: ''
  191. numResidents: 30
  192. namePostfix: ' (Nation)'
  193. townBlockLimitBonus: 60
  194. namePrefix: 'Kingdom of '
  195. capitalPostfix: ''
  196. upkeepModifier: 1.0
  197. kingPrefix: 'King '
  198. capitalPrefix: ''
  199. nationTownUpkeepModifier: 1.0
  200. - kingPostfix: ''
  201. numResidents: 40
  202. namePostfix: ' Empire'
  203. townBlockLimitBonus: 100
  204. namePrefix: 'The '
  205. capitalPostfix: ''
  206. upkeepModifier: 1.0
  207. kingPrefix: 'Emperor '
  208. capitalPrefix: ''
  209. nationTownUpkeepModifier: 1.0
  210. - kingPostfix: ''
  211. numResidents: 60
  212. namePostfix: ' Realm'
  213. townBlockLimitBonus: 140
  214. namePrefix: 'The '
  215. capitalPostfix: ''
  216. upkeepModifier: 1.0
  217. kingPrefix: 'God Emperor '
  218. capitalPrefix: ''
  219. nationTownUpkeepModifier: 1.0
  220.  
  221. ############################################################
  222. # +------------------------------------------------------+ #
  223. # | Town Claim/new defaults | #
  224. # +------------------------------------------------------+ #
  225. ############################################################
  226.  
  227. town:
  228. # Default public status of the town (used for /town spawn)
  229. default_public: 'true'
  230. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  231. default_open: 'false'
  232. # Default tax settings for new towns.
  233. default_taxes:
  234. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  235. tax: '0.0'
  236. # Default amount of shop tax of a new town.
  237. shop_tax: '0.0'
  238. # Default amount of embassy tax of a new town.
  239. embassy_tax: '0.0'
  240. # Default amount for town's plottax costs.
  241. plot_tax: '0.0'
  242. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  243. taxpercentage: 'false'
  244. # Limits the maximum amount of bonus blocks a town can buy.
  245. max_purchased_blocks: '0'
  246. # maximum number of plots any single resident can own
  247. max_plots_per_resident: '10000'
  248. # Maximum number of towns allowed on the server.
  249. town_limit: '3000'
  250.  
  251. # Minimum number of plots any towns plot must be from the next town's own plots.
  252. # This will prevent town encasement to a certain degree.
  253. min_plot_distance_from_town_plot: '5'
  254.  
  255. # Minimum number of plots any towns home plot must be from the next town.
  256. # This will prevent someone founding a town right on your doorstep
  257. min_distance_from_town_homeblock: '5'
  258.  
  259. # Maximum distance between homblocks.
  260. # This will force players to build close together.
  261. max_distance_between_homeblocks: '0'
  262.  
  263. # The maximum townblocks available to a town is (numResidents * ratio).
  264. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  265. town_block_ratio: '8'
  266. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  267. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  268. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  269. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  270. town_block_size: '16'
  271.  
  272.  
  273. ############################################################
  274. # +------------------------------------------------------+ #
  275. # | Default new world settings | #
  276. # +------------------------------------------------------+ #
  277. ############################################################
  278.  
  279. # These flags are only used at the initial setup of a new world.
  280.  
  281. # Once Towny is running each world can be altered from within game
  282. # using '/townyworld toggle'
  283.  
  284. new_world_settings:
  285. # Default for new worlds to have towny enabled.
  286. using_towny: 'true'
  287.  
  288. pvp:
  289. # Set if PVP is enabled in this world
  290. world_pvp: 'true'
  291. # force_pvp_on is a global flag and overrides any towns flag setting
  292. force_pvp_on: 'false'
  293.  
  294. mobs:
  295. # world_monsters_on is a global flag setting per world.
  296. world_monsters_on: 'true'
  297. # force_town_monsters_on is a global flag and overrides any towns flag setting
  298. force_town_monsters_on: 'false'
  299.  
  300. explosions:
  301. # Allow explosions in this world
  302. world_explosions_enabled: 'true'
  303. # force_explosions_on is a global flag and overrides any towns flag setting
  304. force_explosions_on: 'false'
  305.  
  306. fire:
  307. # Allow fire to be lit and spread in this world.
  308. world_firespread_enabled: 'true'
  309. # force_fire_on is a global flag and overrides any towns flag setting
  310. force_fire_on: 'false'
  311.  
  312. # Prevent Endermen from picking up and placing blocks.
  313. enderman_protect: 'true'
  314. # Disable players trampling crops
  315. disable_player_crop_trampling: 'true'
  316. # Disable creatures trampling crops
  317. disable_creature_crop_trampling: 'true'
  318.  
  319. # World management settings to deal with un/claiming plots
  320. plot_management:
  321.  
  322. block_delete:
  323. enabled: 'true'
  324. # These items will be deleted upon a plot being unclaimed
  325. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  326.  
  327. mayor_plotblock_delete:
  328. enabled: 'true'
  329. # These items will be deleted upon a mayor using /plot clear
  330. # To disable deleting replace the current entries with NONE.
  331. mayor_plot_delete: WALL_SIGN,SIGN_POST
  332.  
  333. revert_on_unclaim:
  334. # *** WARNING***
  335. # If this is enabled any town plots which become unclaimed will
  336. # slowly be reverted to a snapshot taken before the plot was claimed.
  337. #
  338. # Regeneration will only work if the plot was
  339. # claimed under version 0.76.2, or
  340. # later with this feature enabled
  341. #
  342. # If you allow players to break/build in the wild the snapshot will
  343. # include any changes made before the plot was claimed.
  344. enabled: 'true'
  345. speed: 1s
  346. # These block types will NOT be regenerated
  347. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  348.  
  349. wild_revert_on_mob_explosion:
  350. # Enabling this will slowly regenerate holes created in the
  351. # wilderness by monsters exploding.
  352. enabled: 'true'
  353. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  354. delay: 20s
  355.  
  356.  
  357. ############################################################
  358. # +------------------------------------------------------+ #
  359. # | Global town settings | #
  360. # +------------------------------------------------------+ #
  361. ############################################################
  362.  
  363. global_town_settings:
  364. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  365. friendly_fire: 'true'
  366. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  367. health_regen:
  368. speed: 3s
  369. enable: 'true'
  370. # Allow towns to claim outposts (a townblock not connected to town).
  371. allow_outposts: 'true'
  372. # Allow the use of /town spawn
  373. allow_town_spawn: 'true'
  374. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  375. allow_town_spawn_travel: 'true'
  376. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  377. allow_town_spawn_travel_nation: 'true'
  378. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  379. allow_town_spawn_travel_ally: 'true'
  380. # If non zero it delays any spawn request by x seconds.
  381. teleport_warmup_time: '0'
  382. # Respawn the player at his town spawn point when he/she dies
  383. town_respawn: 'false'
  384. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  385. town_respawn_same_world_only: 'false'
  386. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  387. # Allowed options: unclaimed,enemy,neutral
  388. prevent_town_spawn_in: enemy
  389. # Enables the [~Home] message.
  390. # If false it will make it harder for enemies to find the home block during a war
  391. show_town_notifications: 'true'
  392. # The required number of residents in a town to join a nation
  393. # If the number is 0, towns will not require a certain amount of residents to join a nation
  394. required_number_residents_join_nation: '0'
  395. # The required number of residents in a town to create a nation
  396. # If the number is 0, towns will not require a certain amount of residents to create a nation
  397. required_number_residents_create_nation: '0'
  398. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  399. refund_disband_low_residents: 'true'
  400. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  401. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  402. # List of animals which can be kiled on farm plots by town residents.
  403. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  404.  
  405.  
  406. ############################################################
  407. # +------------------------------------------------------+ #
  408. # | Plugin interfacing | #
  409. # +------------------------------------------------------+ #
  410. ############################################################
  411.  
  412. plugin:
  413.  
  414. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  415. database:
  416. database_load: flatfile
  417. database_save: flatfile
  418.  
  419. # SQL database connection details (IF set to use SQL).
  420. sql:
  421. hostname: localhost
  422. port: '3306'
  423. dbname: towny
  424. table_prefix: towny_
  425. username: root
  426. password: ''
  427.  
  428. # Flatfile backup settings.
  429. daily_backups: 'true'
  430. backups_are_deleted_after: 90d
  431.  
  432. # Valid entries are: zip, none.
  433. flatfile_backup: zip
  434.  
  435. interfacing:
  436.  
  437. tekkit:
  438. # Add any fake players for client/server mods (aka Tekkit) here
  439. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  440.  
  441. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  442. using_essentials: 'false'
  443.  
  444. # This will attempt to use Register (if present)
  445. # Then it will attempt to access iConomy 5.01 directly
  446. # Enable if you have either iConomy 5.01, or Register.jar to
  447. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  448. # https://github.com/iConomy/Register/tree/master/dist
  449. using_economy: 'true'
  450.  
  451. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  452. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  453. using_questioner:
  454. enable: 'true'
  455. # The command to accept invitations.
  456. accept: accept
  457. # The command to refuse invitations.
  458. deny: deny
  459.  
  460. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  461. # False to disable permission checks and rely on Towny settings.
  462. using_permissions: 'true'
  463.  
  464. day_timer:
  465. # The number of hours in each "day".
  466. # You can configure for 10 hour days. Default is 24 hours.
  467. day_interval: 1d
  468. # The time each "day", when taxes will be collected.
  469. # MUST be less than day_interval. Default is 12h (midday).
  470. new_day_time: 12h
  471.  
  472. # Lots of messages to tell you what's going on in the server with time taken for events.
  473. debug_mode: 'false'
  474.  
  475. # Info tool for server admins to use to query in game blocks and entities.
  476. info_tool: CLAY_BRICK
  477.  
  478. # Spams the player named in dev_name with all messages related to towny.
  479. dev_mode:
  480. enable: 'false'
  481. dev_name: ElgarL
  482.  
  483. # Record all messages to the towny.log
  484. logging: 'true'
  485. # If true this will cause the log to be wiped at every startup.
  486. reset_log_on_boot: 'true'
  487.  
  488.  
  489. ############################################################
  490. # +------------------------------------------------------+ #
  491. # | Filters colour and chat | #
  492. # +------------------------------------------------------+ #
  493. ############################################################
  494.  
  495. filters_colour_chat:
  496. # This is the name given to any NPC assigned mayor.
  497. npc_prefix: NPC
  498. # Regex fields used in validating inputs.
  499. regex:
  500. name_filter_regex: '[ /]'
  501. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  502. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  503. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  504.  
  505. modify_chat:
  506. # Maximum length of Town and Nation names.
  507. max_name_length: '20'
  508. # Maximum length of titles and surnames.
  509. max_title_length: '10'
  510.  
  511.  
  512. ############################################################
  513. # +------------------------------------------------------+ #
  514. # | block/item/mob protection | #
  515. # +------------------------------------------------------+ #
  516. ############################################################
  517.  
  518. protection:
  519.  
  520. # Items that can be blocked within towns via town/plot flags
  521. # 259 - flint and steel
  522. # 325 - bucket
  523. # 326 - water bucket
  524. # 327 - lava bucket
  525. # 351 - bone/bonemeal
  526. # 359 - shears
  527. # 368 - ender pearl
  528. # 374 - glass bottle
  529. # 385 - fire charge
  530. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  531.  
  532. # Items which can be blocked or enabled via town/plot flags
  533. # 25 - noteblock
  534. # 54 - chest ...etc
  535. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  536.  
  537. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  538. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  539. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  540.  
  541. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  542. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  543.  
  544. # Prevent the spawning of villager babies in towns.
  545. town_prevent_villager_breeding: 'false'
  546. # Disable creatures triggering stone pressure plates
  547. disable_creature_pressureplate_stone: 'true'
  548.  
  549. # Globally remove living entities in all worlds that have their flag set.
  550. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  551.  
  552. # Prevent the spawning of villager babies in the world.
  553. world_prevent_villager_breeding: 'false'
  554.  
  555. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  556. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  557. # NEVER set below 1.
  558. mob_removal_speed: 5s
  559.  
  560. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  561. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  562. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  563.  
  564. # Protect living entities within a town's boundaries from being killed by players.
  565. mob_types: Animals,NPC,Snowman,ArmorStand
  566.  
  567. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  568. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  569. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  570. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  571.  
  572. # When preventing PVP prevent the use of these potions.
  573. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  574.  
  575. # Prevent fly and double block jump cheats.
  576. cheat_protection: 'true'
  577.  
  578. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  579. regen_delay: 0s
  580.  
  581.  
  582. ############################################################
  583. # +------------------------------------------------------+ #
  584. # | Wilderness settings | #
  585. # +------------------------------------------------------+ #
  586. ############################################################
  587.  
  588. # These Settings defaults only. They are copied to each worlds data files upon first detection
  589. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  590.  
  591. unclaimed:
  592. unclaimed_zone_build: 'true'
  593. unclaimed_zone_destroy: 'true'
  594. unclaimed_zone_item_use: 'true'
  595. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  596. unclaimed_zone_switch: 'true'
  597.  
  598.  
  599. ############################################################
  600. # +------------------------------------------------------+ #
  601. # | Town Notifications | #
  602. # +------------------------------------------------------+ #
  603. ############################################################
  604.  
  605. # This is the format for the notifications sent as players move between plots.
  606. # Empty a particular format for it to be ignored.
  607.  
  608. # Example:
  609. # [notification.format]
  610. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  611. # ... [notification.plot.format]
  612. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  613. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  614.  
  615. notification:
  616. format: '&6 ~ %s'
  617. splitter: '&7 - '
  618. area_wilderness: '&2%s'
  619. area_wilderness_pvp: '%s'
  620. area_town: '&6%s'
  621. area_town_pvp: '%s'
  622. owner: '&a%s'
  623. no_owner: '&a%s'
  624. plot:
  625. splitter: ' '
  626. format: '%s'
  627. homeblock: '&b[Home]'
  628. outpostblock: '&b[Outpost]'
  629. forsale: '&e[For Sale: %s]'
  630. type: '&6[%s]'
  631.  
  632.  
  633. ############################################################
  634. # +------------------------------------------------------+ #
  635. # | Default Town/Plot flags | #
  636. # +------------------------------------------------------+ #
  637. ############################################################
  638.  
  639.  
  640. default_perm_flags:
  641.  
  642. # Default permission flags for residents plots within a town
  643. #
  644. # Can allies/friends/outsiders perform certain actions in the town
  645. #
  646. # build - place blocks and other items
  647. # destroy - break blocks and other items
  648. # itemuse - use items such as furnaces (as defined in item_use_ids)
  649. # switch - trigger or activate switches (as defined in switch_ids)
  650. resident:
  651. friend:
  652. build: 'true'
  653. destroy: 'true'
  654. item_use: 'true'
  655. switch: 'true'
  656. ally:
  657. build: 'false'
  658. destroy: 'false'
  659. item_use: 'false'
  660. switch: 'false'
  661. outsider:
  662. build: 'false'
  663. destroy: 'false'
  664. item_use: 'false'
  665. switch: 'false'
  666.  
  667. # Default permission flags for towns
  668. # These are copied into the town data file at creation
  669. #
  670. # Can allies/outsiders/residents perform certain actions in the town
  671. #
  672. # build - place blocks and other items
  673. # destroy - break blocks and other items
  674. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  675. # switch - trigger or activate switches (as defined in switch_ids)
  676. town:
  677. default:
  678. pvp: 'true'
  679. fire: 'false'
  680. explosion: 'false'
  681. mobs: 'false'
  682. resident:
  683. build: 'true'
  684. destroy: 'true'
  685. item_use: 'true'
  686. switch: 'true'
  687. ally:
  688. build: 'false'
  689. destroy: 'false'
  690. item_use: 'false'
  691. switch: 'false'
  692. outsider:
  693. build: 'false'
  694. destroy: 'false'
  695. item_use: 'false'
  696. switch: 'false'
  697.  
  698.  
  699. ############################################################
  700. # +------------------------------------------------------+ #
  701. # | Resident settings | #
  702. # +------------------------------------------------------+ #
  703. ############################################################
  704.  
  705. resident_settings:
  706. # player is flagged as inactive after 1 hour (default)
  707. inactive_after_time: 1h
  708. # if enabled old residents will be kicked and deleted from a town
  709. # after Two months (default) of not logging in
  710. delete_old_residents:
  711. enable: 'false'
  712. deleted_after_time: 60d
  713. delete_economy_account: 'true'
  714. # The name of the town a resident will automatically join when he first registers.
  715. default_town_name: ''
  716. # If true, players can only use beds in plots they personally own.
  717. deny_bed_use: 'false'
  718.  
  719.  
  720. ############################################################
  721. # +------------------------------------------------------+ #
  722. # | Economy settings | #
  723. # +------------------------------------------------------+ #
  724. ############################################################
  725.  
  726. economy:
  727. # By default it is set to true.
  728. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  729. use_async: 'true'
  730. # Prefix to apply to all town economy accounts.
  731. town_prefix: town-
  732. # Prefix to apply to all nation economy accounts.
  733. nation_prefix: nation-
  734.  
  735. spawn_travel:
  736. # Cost to use /town spawn
  737. price_town_spawn_travel: '0.0'
  738. # Cost to use '/town spawn [town]' to another town in your nation.
  739. price_town_nation_spawn_travel: '5.0'
  740. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  741. price_town_ally_spawn_travel: '10.0'
  742. # Cost to use /town spawn [town]
  743. # This is paid to the town you goto.
  744. price_town_public_spawn_travel: '10.0'
  745.  
  746. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  747. price_nation_neutrality: '100.0'
  748.  
  749. new_expand:
  750. # How much it costs to start a nation.
  751. price_new_nation: '200.0'
  752. # How much it costs to start a town.
  753. price_new_town: '50.0'
  754. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  755. price_outpost: '100.0'
  756. # The price for a town to expand one townblock.
  757. price_claim_townblock: '25.0'
  758. # How much it costs a player to buy extra blocks.
  759. price_purchased_bonus_townblock: '25.0'
  760. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  761. price_purchased_bonus_townblock_increase: '1.0'
  762.  
  763. death:
  764. # Either fixed or percentage.
  765. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  766. price_death_type: fixed
  767. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  768. price_death_pvp_only: 'false'
  769.  
  770. price_death: '0.0'
  771.  
  772. price_death_town: '0.0'
  773.  
  774. price_death_nation: '0.0'
  775.  
  776. banks:
  777. # Maximum amount of money allowed in town bank
  778. # Use 0 for no limit
  779. town_bank_cap: '0.0'
  780. # Set to true to allow withdrawls from town banks
  781. town_allow_withdrawls: 'false'
  782. # Maximum amount of money allowed in nation bank
  783. # Use 0 for no limit
  784. nation_bank_cap: '0.0'
  785. # Set to true to allow withdrawls from nation banks
  786. nation_allow_withdrawls: 'false'
  787. closed_economy:
  788. # The name of the account that all money that normally disappears goes into.
  789. server_account: Davidstrains96
  790. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  791. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  792. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  793. enabled: 'false'
  794.  
  795. daily_taxes:
  796. # Enables taxes to be collected daily by town/nation
  797. # If a town can't pay it's tax then it is kicked from the nation.
  798. # if a resident can't pay his plot tax he loses his plot.
  799. # if a resident can't pay his town tax then he is kicked from the town.
  800. # if a town or nation fails to pay it's upkeep it is deleted.
  801. enabled: 'false'
  802. # Maximum tax amount allowed when using flat taxes
  803. max_tax_amount: '1000.0'
  804. # maximum tax percentage allowed when taxing by percentages
  805. max_tax_percent: '25'
  806. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  807. # all of it's member town are kicked and the Nation is removed.
  808. price_nation_upkeep: '100.0'
  809. # The server's daily charge on each town. If a town fails to pay this upkeep
  810. # all of it's residents are kicked and the town is removed.
  811. price_town_upkeep: '10.0'
  812. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  813. # calculated by (number of claimed plots X price_town_upkeep).
  814. town_plotbased_upkeep: 'false'
  815. # If enabled and you set a negative upkeep for the town
  816. # any funds the town gains via upkeep at a new day
  817. # will be shared out between the plot owners.
  818. use_plot_payments: 'false'
  819.  
  820.  
  821. ############################################################
  822. # +------------------------------------------------------+ #
  823. # | Jail Plot settings | #
  824. # +------------------------------------------------------+ #
  825. ############################################################
  826.  
  827. jail:
  828. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  829. is_jailing_attacking_enemies: 'false'
  830. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  831. jail_allows_ender_pearls: 'false'
  832. #If false jailed players can use /town leave, and escape a jail.
  833. jail_denies_town_leave: 'false'
  834.  
  835. bail:
  836. #If true players can pay a bail amount to be unjailed.
  837. is_allowing_bail: 'false'
  838. #Amount that bail costs.
  839. bail_amount: '10'
  840.  
  841.  
  842. ############################################################
  843. # +------------------------------------------------------+ #
  844. # | War settings | #
  845. # +------------------------------------------------------+ #
  846. ############################################################
  847.  
  848. war:
  849. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  850. nation_can_be_neutral: 'true'
  851. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  852. disallow_one_way_alliance: 'false'
  853.  
  854.  
  855. ############################################################
  856. # +------------------------------------------------------+ #
  857. # | Economy Transfers During War settings | #
  858. # +------------------------------------------------------+ #
  859. ############################################################
  860.  
  861. economy:
  862. enemy:
  863. # Amount charged to place a warflag (payed to server).
  864. place_flag: '10'
  865. # Amount payed from the flagbearer to the defender after defending the area.
  866. defended_attack: '10'
  867. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  868. # and the attacker can't pay, the attack is canceled.
  869. townblock_won: '10'
  870. # Same as townblock_won but for the special case of winning the homeblock.
  871. homeblock_won: '100'
  872.  
  873.  
  874. ############################################################
  875. # +------------------------------------------------------+ #
  876. # | War Event settings | #
  877. # +------------------------------------------------------+ #
  878. ############################################################
  879.  
  880. # This is started with /townyadmnin toggle war
  881.  
  882. # In peace time War spoils are accumulated from towns and nations being
  883. # deleted with any money left in the bank.
  884. #
  885. # These funds are increased during a war event upon a player death.
  886. # An additional bonus to the war chest is set in base_spoils.
  887. #
  888. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  889. # The war is won when the only nations left in the battle are allies, or only a single nation.
  890. #
  891. # The winning nations share half of the war spoils.
  892. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  893.  
  894. event:
  895. warning_delay: '30'
  896. #If false all towns not in nations can be attacked during a war event.
  897. towns_are_neutral: 'true'
  898. enemy:
  899. # If true, enemy's can only attack the edge plots of a town in war.
  900. only_attack_borders: 'true'
  901. plots:
  902. # If true, nation members and allies can regen health on plots during war.
  903. healable: 'true'
  904. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  905. firework_on_attacked: 'true'
  906.  
  907. # If true and the monarch/king dies the nation is removed from the war.
  908. remove_on_monarch_death: 'false'
  909. # If enabled players will be able to break/place blocks in enemy plots during a war.
  910. allow_block_griefing: 'true'
  911.  
  912. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  913. block_hp:
  914. town_block_hp: '60'
  915. home_block_hp: '120'
  916.  
  917. eco:
  918. # This amount is new money injected into the economy with a war event.
  919. base_spoils: '100.0'
  920. # This amount is taken from the losing town for each plot lost.
  921. wartime_town_block_loss_price: '100.0'
  922. # This amount is taken from the player if they die during the event
  923. price_death_wartime: '200.0'
  924.  
  925. points:
  926. points_townblock: '1'
  927. points_town: '10'
  928. points_nation: '100'
  929. points_kill: '1'
  930.  
  931. # The minimum height at which a player must stand to count as an attacker.
  932. min_height: '60'
  933.  
  934. ############################################################
  935. # +------------------------------------------------------+ #
  936. # | Flag war settings | #
  937. # +------------------------------------------------------+ #
  938. ############################################################
  939.  
  940. enemy:
  941. # If false, players won't be able to place war flags, effectively disabling warzones.
  942. allow_attacks: 'false'
  943. # If true, enemy's can only attack the edge plots of a town with war flags.
  944. only_attack_borders: 'true'
  945. # This many people must be online in target town in order to place a war flag in their domain.
  946. min_players_online_in_town: '2'
  947. # This many people must be online in target nation in order to place a war flag in their domain.
  948. min_players_online_in_nation: '3'
  949. max_active_flags_per_player: '1'
  950. flag:
  951. waiting_time: 1m
  952. # This is the block a player must place to trigger the attack event.
  953. base_block: fence
  954. # This is the block a player must place to trigger the attack event.
  955. light_block: torch
  956. beacon:
  957. # Must be smaller than half the size of town_block_size.
  958. radius: '3'
  959. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  960. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  961. height_above_flag:
  962. min: '3'
  963. max: '64'
  964. draw: 'true'
  965. wireframe_block: glowstone
  966. ############################################################
  967. # +------------------------------------------------------+ #
  968. # | Warzone Block Permissions | #
  969. # +------------------------------------------------------+ #
  970. ############################################################
  971.  
  972. warzone:
  973. # List of materaials that can be modified in a warzone.
  974. # '*' = Allow all materials.
  975. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  976. # Eg: '*,-chest,-furnace'
  977. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  978. item_use: 'true'
  979. switch: 'true'
  980. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  981. fire: 'true'
  982. explosions: 'true'
  983. explosions_break_blocks: 'true'
  984. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  985. # Only under affect when explosions_break_blocks is true.
  986. explosions_regen_blocks: 'true'
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