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- Mono path[0] = 'D:/Games/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
- Mono config path = 'D:/Games/steamapps/common/WW1GameSeries/Tannenberg/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.10f1 (923acd2d43aa)
- [XR] Discovering subsystems at path D:/Games/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX 580 Series (ID=0x67df)
- Vendor:
- VRAM: 8137 MB
- Driver: 26.20.13003.1007
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.196 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.893800 ms
- Commandline options: D:\Games\steamapps\common\WW1GameSeries\Tannenberg\Tannenberg.exe tannenberg
- Realtime: 0,25 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 6f40 -> priority: 1
- Thread -> id: 48b0 -> priority: 1
- Thread -> id: 7918 -> priority: 1
- Thread -> id: 3778 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=631
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading start bundles took 0,3 s.
- Realtime: 1,665 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Now starting warmup of Assets/Shaders/global.shadervariants
- Realtime: 2,767 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Warmup of Assets/Shaders/global.shadervariants completed.
- Realtime: 2,901 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 0.595300 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Unknown input action: Voice Squad
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SplashScene Awake.
- Realtime: 4,404 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1,526019 Steamworks setup done front:Eastern GetMySteamID=76561197990387777
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 8112.
- Total: 18.342700 ms (FindLiveObjects: 0.391500 ms CreateObjectMapping: 0.330500 ms MarkObjects: 16.028800 ms DeleteObjects: 1.591300 ms)
- Level 0 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 1 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 2 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 3 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 4 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 5 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 6 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 7 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 8 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 9 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 10 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 11 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 12 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 13 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 14 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 15 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 16 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 17 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 18 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 19 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 20 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 21 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 22 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 23 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 24 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 25 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 26 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Level 27 has no scenename in LevelData.SP, skipping
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- Couldnt find LocalizationKeys enum for key [XMAS_TRUCE_DESC_EXTENDED]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at Verdun.UI.UILibrary.KCDKALMDMEP (System.String DDEBJIKJNEP, System.Int32 OEBEIGHGPON) [0x00000] in <8223cb3629494904b55dbdada035822f>:0
- at Verdun.UI.LoadingScreen.DDHEBLMKBJN (ENPEBEOIHAH LOMEKDIPLKN) [0x00132] in <8223cb3629494904b55dbdada035822f>:0
- at Verdun.UI.LoadingScreen.OpenMenu (ENPEBEOIHAH LOMEKDIPLKN) [0x0000f] in <8223cb3629494904b55dbdada035822f>:0
- at SplashScene.BGPLCLOFGKJ () [0x0008c] in <8223cb3629494904b55dbdada035822f>:0
- at SplashScene+PFAOGMPAHKL.MoveNext () [0x0038e] in <8223cb3629494904b55dbdada035822f>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
- (Filename: <8223cb3629494904b55dbdada035822f> Line: 0)
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