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- private void OnKeyUp(object sender, KeyEventArgs e)
- {
- if (e.KeyCode == Keys.F6)
- {
- if(player.IsInVehicle())
- {
- Vehicle playersVehicle = player.CurrentVehicle;
- GTA.Math.Vector3 VPos = playersVehicle.Position;
- playersVehicle.Repair();
- playersVehicle.CanTiresBurst = false;
- playersVehicle.SetMod(VehicleMod.Armor, 4, true);
- playersVehicle.SetMod(VehicleMod.Engine, 3, true);
- playersVehicle.SetMod(VehicleMod.Brakes, 2, true);
- playersVehicle.SetMod(VehicleMod.Transmission, 2, true);
- playersVehicle.SetMod(VehicleMod.Suspension, 3, true);
- playersVehicle.ToggleMod(VehicleToggleMod.Turbo, true);
- GTA.UI.ShowSubtitle("Armour Mod: " + playersVehicle.GetMod(VehicleMod.Armor));
- Wait(1000);
- GTA.UI.ShowSubtitle("Engine Mod: " + playersVehicle.GetMod(VehicleMod.Engine));
- Wait(1000);
- GTA.UI.ShowSubtitle("Brakes Mod: " + playersVehicle.GetMod(VehicleMod.Brakes));
- Wait(1000);
- GTA.UI.ShowSubtitle("Transmission Mod: " + playersVehicle.GetMod(VehicleMod.Transmission));
- Wait(1000);
- GTA.UI.ShowSubtitle("Suspension Mod: " + playersVehicle.GetMod(VehicleMod.Suspension));
- Wait(1000);
- GTA.UI.ShowSubtitle("Turbo Mod: " + VehicleToggleMod.Turbo.ToString());
- }
- }
- }
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