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- #version 330
- uniform sampler2D texture0;
- uniform float particleAlpha;
- in float age;
- in vec4 position;
- out vec4 outColor;
- void main()
- {
- if (length(position) > 8 || length(position) < 1)
- discard;
- //outColor = vec4(0.0, 0.0, 0.0, particleAlpha);
- outColor = texture(texture0, gl_PointCoord);
- outColor *= vec4(1.0, 1.0, 1.0, particleAlpha);
- //outColor.a = 1 - outColor.r * outColor.g * outColor.b;
- //outColor.a *= 1 - age;
- }
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