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- Ambidextrous (• or ••)—Innate
- Ambi means you don't get the -1 on off hand rolls
- Artifact (•• to •••••)—Story Have an artifact
- Backing (•• to ••••)—Story Have an offical rank
- Boundless Endurance (••)—Purchased -2 to all diffs to stay up
- Prerequisite: Stamina or Resistance •••
- Command (•• to •••••)—Story have troops
- Contacts (•, •••, or •••••)—Story have people to give you info
- This Merit may be re-purchased as many times as desired.
- Danger Sense (•••)—Innate +1 to all rolls to notice danger
- Prerequisite: Perception or Awareness •••
- Demesne (•• or ••••)—Story regen essence quicker in a specific place
- This Merit may be re-purchased as many times as desired.
- Direction Sense (•)—Innate can find way in a general compass kinda way
- Eidetic Memory (••)—Innate 1 auto sux on all memory rolls
- Familiar (• to •••)—Story Magic pet
- This Merit may be re-purchased as many times as desired
- Fast Reflexes (•••)—Purchased +1 die to join battle rolls
- Prerequisite: Wits •••
- Fleet of Foot (••••)—Purchased +1 die to all go fast rolls
- Prerequisite: Dexterity •••
- Followers (• to •••)—Story Small group of specific type of mortal followers
- This Merit may be re-purchased as many times as desired
- Giant (••••)—Innate LARG
- Prerequisite: Stamina •••
- Hearthstone (•• or ••••)—Story Have a magic rock that does things
- This Merit may be re-purchased as many times as desired.
- Hideous (0 dots)—Innate Apperence is now used on intimidate/terrifying people
- This Merit has no cost, and may be taken for free.
- Iron Stomach (•)—Purchased -2 on forage rolls
- Prerequisite: Stamina or Resistance •••
- Language (•)—Purchased Know languages
- This Merit may be re-purchased as many times as desired.
- Manse (••• or •••••)—Story Owns a magical building. Also gives Demanse and Hearthstone
- This Merit may be re-purchased as many times as desired
- Mentor (• to •••)—Story Teacher what teaches you
- Mighty Thew (• to •••)—Purchased Adds this rating to lift things rolls
- Prerequisite: Strength •••
- Natural Immunity (••)—Innate -2 to all resist disease difficulties
- Prerequisite: Stamina •••
- Pain Tolerance (••••)—Purchased Knocks one point off wound penelties
- Prerequisite: Resistance ••••
- Quick Draw (• or ••••)—Purchased Either no defense penelty to draw weapon, or that and -1 instead of -3 to flurry draw and attack
- Prerequisite: Archery, Brawl, Melee, Martial Arts, or
- Thrown •••
- Retainers (•• or ••••)—Story One really good servent!
- This Merit may be re-purchased as many times as desired.
- Resources (• to •••••)—Story Money
- Strong Lungs (•)—Purchased
- Prerequisite: Athletics •••
- DONT TAKE THIS KARRDE ROBOTS DONT BREATHE
- Tempered by the Elements (••)—Purchased Can cross one type of terrain at normal speed
- Toxin Resistance (•••)—Purchased +2 dice to resist poisoning
- Prerequisite: Stamina or Resistance •••
- Chameleon (•••)—Innate +2 to stealth and survival (hunting) rolls
- Claws/Fangs/Hooves/Horns (• or ••••)—Innate 1 dot, punches/ kicks deal lethal instead of bashing. 4 dots, your hands or feet count as medium weapons
- Enhanced Sense (•••)—Innate +2 dice on rolls using this sense
- Exalted Healing (•••••)—Innate You have this already being Exalted
- Extra Limbs (•••)—Innate -1 instead of -3 to flurry
- Gills (0 or •••)—Innate The three dot version lets you also have lungs.
- Poisoned Body (•, ••, or •••••)—Innate 1 dot poison blood. 2 dots poison fluids. 5 dots all is poison on touch forever
- Quills (•••••)—Innate Unarmed attacks are now lethal and are a medium weapon
- Subtlety (••)—Innate Hides another merit from being obvious when not in use
- Prerequisite: Another physically obvious Supernatural
- Merit, such as claws, quills, or extra limbs.
- Tail (• to ••)—Innate 1 dot +2 to maintain balance, 2 dots, a limb (-1 off hand penelty)
- Thaumaturgist (••••)—Innate Have a small magic
- Unusual Hide (• to •••••)—Innate gain merit value in soak
- Venomous (••• or ••••)—Innate Gain poison attacks
- Wall Walking (••••)—Innate Can climb on things
- Wings (••• or •••••)—Innate 3 dots glide 5 dots fly
- ENVIRONMENTAL ADAPTATION (•••••) INNATE Immune to one type of elemental damage
- NATURAL MISSILE (•••••••) Launchable natural attack
- INNATE
- PENETRATING STRIKE (•••) INNATE Natural attack pierces
- PROGRAMMED IMPERATIVE (•) INNATE One permenent intamacy that cannot ever be changed
- SPINNERETS (••-•••) 2 is for traps, 3 is for spider man
- INNATE
- Influence (• to •••••)—Story Your pull in society
- This Merit may be re-purchased as many times as desired
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