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- --- a/xbmc/guilib/Texture.cpp
- +++ b/xbmc/guilib/Texture.cpp
- @@ -91,6 +91,11 @@ void CBaseTexture::Allocate(unsigned int width, unsigned int height, unsigned in
- m_textureWidth = ((m_textureWidth + 3) / 4) * 4;
- m_textureHeight = ((m_textureHeight + 3) / 4) * 4;
- }
- + else
- + {
- + m_textureWidth = ((m_textureWidth + 1) / 2) * 2;
- + m_textureHeight = ((m_textureHeight + 1) / 2) * 2;
- + }
- // check for max texture size
- #define CLAMP(x, y) { if (x > y) x = y; }
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