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- -- MOAIAction
- MOAIAction = { }
- MOAIAction.EVENT_STOP = true
- function MOAIAction.addChild( ) end
- function MOAIAction.attach( ) end
- function MOAIAction.clear( ) end
- function MOAIAction.detach( ) end
- function MOAIAction.isActive( ) end
- function MOAIAction.isBusy( ) end
- function MOAIAction.isDone( ) end
- function MOAIAction.start( ) end
- function MOAIAction.stop( ) end
- function MOAIAction.throttle( ) end
- -- MOAIActionMgr
- MOAIActionMgr = { }
- function MOAIActionMgr.getRoot( ) end
- function MOAIActionMgr.setProfilingEnabled( ) end
- function MOAIActionMgr.setRoot( ) end
- function MOAIActionMgr.setThreadInfoEnabled( ) end
- -- MOAIAdColonyAndroid
- MOAIAdColonyAndroid = { }
- MOAIAdColonyAndroid.VIDEO_BEGAN_IN_ZONE = true
- MOAIAdColonyAndroid.VIDEO_ENDED_IN_ZONE = true
- MOAIAdColonyAndroid.VIDEO_FAILED_IN_ZONE = true
- MOAIAdColonyAndroid.VIDEO_PAUSED_IN_ZONE = true
- MOAIAdColonyAndroid.VIDEO_RESUMED_IN_ZONE = true
- function MOAIAdColonyAndroid.getDeviceID( ) end
- function MOAIAdColonyAndroid.init( ) end
- function MOAIAdColonyAndroid.playVideo( ) end
- function MOAIAdColonyAndroid.videoReadyForZone( ) end
- -- MOAIAdColonyIOS
- MOAIAdColonyIOS = { }
- MOAIAdColonyIOS.VIDEO_BEGAN_IN_ZONE = true
- MOAIAdColonyIOS.VIDEO_ENDED_IN_ZONE = true
- MOAIAdColonyIOS.VIDEO_FAILED_IN_ZONE = true
- MOAIAdColonyIOS.VIDEO_PAUSED_IN_ZONE = true
- MOAIAdColonyIOS.VIDEO_RESUMED_IN_ZONE = true
- function MOAIAdColonyIOS.+ ( ) end
- -- MOAIAnim
- MOAIAnim = { }
- function MOAIAnim.apply( ) end
- function MOAIAnim.getLength( ) end
- function MOAIAnim.reserveLinks( ) end
- function MOAIAnim.setLink( ) end
- -- MOAIAnimCurve
- MOAIAnimCurve = { }
- MOAIAnimCurve.ATTR_TIME = true
- MOAIAnimCurve.ATTR_VALUE = true
- MOAIAnimCurve.CLAMP = true
- MOAIAnimCurve.WRAP = true
- MOAIAnimCurve.MIRROR = true
- MOAIAnimCurve.APPEND = true
- function MOAIAnimCurve.getLength( ) end
- function MOAIAnimCurve.getValueAtTime( ) end
- function MOAIAnimCurve.reserveKeys( ) end
- function MOAIAnimCurve.setKey( ) end
- function MOAIAnimCurve.setWrapMode( ) end
- -- MOAIAppAndroid
- MOAIAppAndroid = { }
- MOAIAppAndroid.SESSION_START = true
- MOAIAppAndroid.SESSION_END = true
- MOAIAppAndroid.BACK_BUTTON_PRESSED = true
- function MOAIAppAndroid.openURL( ) end
- function MOAIAppAndroid.share( ) end
- -- MOAIAppIOS
- MOAIAppIOS = { }
- MOAIAppIOS.APP_OPENED_FROM_URL = true
- MOAIAppIOS.SESSION_START = true
- MOAIAppIOS.SESSION_END = true
- MOAIAppIOS.DOMAIN_DOCUMENTS = true
- MOAIAppIOS.DOMAIN_APP_SUPPORT = true
- function MOAIAppIOS.getDirectoryInDomain( ) end
- -- MOAIAudioSampler
- MOAIAudioSampler = { }
- -- MOAIBillingAndroid
- MOAIBillingAndroid = { }
- MOAIBillingAndroid.CHECK_BILLING_SUPPORTED = true
- MOAIBillingAndroid.PURCHASE_RESPONSE_RECEIVED = true
- MOAIBillingAndroid.PURCHASE_STATE_CHANGED = true
- MOAIBillingAndroid.RESTORE_RESPONSE_RECEIVED = true
- MOAIBillingAndroid.USER_ID_DETERMINED = true
- MOAIBillingAndroid.BILLING_PROVIDER_GOOGLE = true
- MOAIBillingAndroid.BILLING_PROVIDER_AMAZON = true
- MOAIBillingAndroid.BILLING_RESULT_SUCCESS = true
- MOAIBillingAndroid.BILLING_RESULT_USER_CANCELED = true
- MOAIBillingAndroid.BILLING_RESULT_BILLING_UNAVAILABLE = true
- MOAIBillingAndroid.BILLING_RESULT_ITEM_UNAVAILABLE = true
- MOAIBillingAndroid.BILLING_RESULT_ERROR = true
- MOAIBillingAndroid.BILLING_PURCHASE_STATE_ITEM_PURCHASED = true
- MOAIBillingAndroid.BILLING_PURCHASE_STATE_PURCHASE_CANCELED = true
- MOAIBillingAndroid.BILLING_PURCHASE_STATE_ITEM_REFUNDED = true
- function MOAIBillingAndroid.checkBillingSupported( ) end
- function MOAIBillingAndroid.confirmNotification( ) end
- function MOAIBillingAndroid.getUserId( ) end
- function MOAIBillingAndroid.requestPurchase( ) end
- function MOAIBillingAndroid.restoreTransactions( ) end
- function MOAIBillingAndroid.setBillingProvider( ) end
- function MOAIBillingAndroid.setPublicKey( ) end
- -- MOAIBitmapFontReader
- MOAIBitmapFontReader = { }
- function MOAIBitmapFontReader.loadPage( ) end
- -- MOAIBox2DArbiter
- MOAIBox2DArbiter = { }
- MOAIBox2DArbiter.BEGIN = true
- MOAIBox2DArbiter.END = true
- MOAIBox2DArbiter.POST_SOLVE = true
- MOAIBox2DArbiter.PRE_SOLVE = true
- MOAIBox2DArbiter.ALL = true
- function MOAIBox2DArbiter.getContactNormal( ) end
- function MOAIBox2DArbiter.getNormalImpulse( ) end
- function MOAIBox2DArbiter.getTangentImpulse( ) end
- function MOAIBox2DArbiter.setContactEnabled( ) end
- -- MOAIBox2DBody
- MOAIBox2DBody = { }
- MOAIBox2DBody.DYNAMIC = true
- MOAIBox2DBody.KINEMATIC = true
- MOAIBox2DBody.STATIC = true
- function MOAIBox2DBody.addCircle( ) end
- function MOAIBox2DBody.addEdges( ) end
- function MOAIBox2DBody.addPolygon( ) end
- function MOAIBox2DBody.addRect( ) end
- function MOAIBox2DBody.applyAngularImpulse( ) end
- function MOAIBox2DBody.applyForce( ) end
- function MOAIBox2DBody.applyLinearImpulse( ) end
- function MOAIBox2DBody.applyTorque( ) end
- function MOAIBox2DBody.destroy( ) end
- function MOAIBox2DBody.getAngle( ) end
- function MOAIBox2DBody.getAngularVelocity( ) end
- function MOAIBox2DBody.getInertia( ) end
- function MOAIBox2DBody.getLinearVelocity( ) end
- function MOAIBox2DBody.getLocalCenter( ) end
- function MOAIBox2DBody.getMass( ) end
- function MOAIBox2DBody.getPosition( ) end
- function MOAIBox2DBody.getWorldCenter( ) end
- function MOAIBox2DBody.getWorldDir( ) end
- function MOAIBox2DBody.getWorldLoc( ) end
- function MOAIBox2DBody.getWorldRot( ) end
- function MOAIBox2DBody.getWorldScl( ) end
- function MOAIBox2DBody.isActive( ) end
- function MOAIBox2DBody.isAwake( ) end
- function MOAIBox2DBody.isBullet( ) end
- function MOAIBox2DBody.isFixedRotation( ) end
- function MOAIBox2DBody.resetMassData( ) end
- function MOAIBox2DBody.setActive( ) end
- function MOAIBox2DBody.setAngularDamping( ) end
- function MOAIBox2DBody.setAngularVelocity( ) end
- function MOAIBox2DBody.setAwake( ) end
- function MOAIBox2DBody.setBullet( ) end
- function MOAIBox2DBody.setFixedRotation( ) end
- function MOAIBox2DBody.setLinearDamping( ) end
- function MOAIBox2DBody.setLinearVelocity( ) end
- function MOAIBox2DBody.setMassData( ) end
- function MOAIBox2DBody.setTransform( ) end
- -- MOAIBox2DDistanceJoint
- MOAIBox2DDistanceJoint = { }
- function MOAIBox2DDistanceJoint.destroy( ) end
- function MOAIBox2DDistanceJoint.getAnchorA( ) end
- function MOAIBox2DDistanceJoint.getAnchorB( ) end
- function MOAIBox2DDistanceJoint.getBodyA( ) end
- function MOAIBox2DDistanceJoint.getBodyB( ) end
- function MOAIBox2DDistanceJoint.getDampingRatio( ) end
- function MOAIBox2DDistanceJoint.getFrequency( ) end
- function MOAIBox2DDistanceJoint.getLength( ) end
- function MOAIBox2DDistanceJoint.getReactionForce( ) end
- function MOAIBox2DDistanceJoint.getReactionTorque( ) end
- function MOAIBox2DDistanceJoint.setDampingRatio( ) end
- function MOAIBox2DDistanceJoint.setFrequency( ) end
- function MOAIBox2DDistanceJoint.setLength( ) end
- -- MOAIBox2DFixture
- MOAIBox2DFixture = { }
- function MOAIBox2DFixture.destroy( ) end
- function MOAIBox2DFixture.getBody( ) end
- function MOAIBox2DFixture.getFilter( ) end
- function MOAIBox2DFixture.setCollisionHandler( ) end
- function MOAIBox2DFixture.setDensity( ) end
- function MOAIBox2DFixture.setFilter( ) end
- function MOAIBox2DFixture.setFriction( ) end
- function MOAIBox2DFixture.setRestitution( ) end
- function MOAIBox2DFixture.setSensor( ) end
- -- MOAIBox2DFrictionJoint
- MOAIBox2DFrictionJoint = { }
- function MOAIBox2DFrictionJoint.destroy( ) end
- function MOAIBox2DFrictionJoint.getAnchorA( ) end
- function MOAIBox2DFrictionJoint.getAnchorB( ) end
- function MOAIBox2DFrictionJoint.getBodyA( ) end
- function MOAIBox2DFrictionJoint.getBodyB( ) end
- function MOAIBox2DFrictionJoint.getMaxForce( ) end
- function MOAIBox2DFrictionJoint.getMaxTorque( ) end
- function MOAIBox2DFrictionJoint.getReactionForce( ) end
- function MOAIBox2DFrictionJoint.getReactionTorque( ) end
- function MOAIBox2DFrictionJoint.setMaxForce( ) end
- function MOAIBox2DFrictionJoint.setMaxTorque( ) end
- -- MOAIBox2DGearJoint
- MOAIBox2DGearJoint = { }
- function MOAIBox2DGearJoint.destroy( ) end
- function MOAIBox2DGearJoint.getAnchorA( ) end
- function MOAIBox2DGearJoint.getAnchorB( ) end
- function MOAIBox2DGearJoint.getBodyA( ) end
- function MOAIBox2DGearJoint.getBodyB( ) end
- function MOAIBox2DGearJoint.getJointA( ) end
- function MOAIBox2DGearJoint.getJointB( ) end
- function MOAIBox2DGearJoint.getRatio( ) end
- function MOAIBox2DGearJoint.getReactionForce( ) end
- function MOAIBox2DGearJoint.getReactionTorque( ) end
- function MOAIBox2DGearJoint.setRatio( ) end
- -- MOAIBox2DJoint
- MOAIBox2DJoint = { }
- function MOAIBox2DJoint.destroy( ) end
- function MOAIBox2DJoint.getAnchorA( ) end
- function MOAIBox2DJoint.getAnchorB( ) end
- function MOAIBox2DJoint.getBodyA( ) end
- function MOAIBox2DJoint.getBodyB( ) end
- function MOAIBox2DJoint.getReactionForce( ) end
- function MOAIBox2DJoint.getReactionTorque( ) end
- -- MOAIBox2DMouseJoint
- MOAIBox2DMouseJoint = { }
- function MOAIBox2DMouseJoint.destroy( ) end
- function MOAIBox2DMouseJoint.getAnchorA( ) end
- function MOAIBox2DMouseJoint.getAnchorB( ) end
- function MOAIBox2DMouseJoint.getBodyA( ) end
- function MOAIBox2DMouseJoint.getBodyB( ) end
- function MOAIBox2DMouseJoint.getDampingRatio( ) end
- function MOAIBox2DMouseJoint.getFrequency( ) end
- function MOAIBox2DMouseJoint.getMaxForce( ) end
- function MOAIBox2DMouseJoint.getReactionForce( ) end
- function MOAIBox2DMouseJoint.getReactionTorque( ) end
- function MOAIBox2DMouseJoint.getTarget( ) end
- function MOAIBox2DMouseJoint.setDampingRatio( ) end
- function MOAIBox2DMouseJoint.setFrequency( ) end
- function MOAIBox2DMouseJoint.setMaxForce( ) end
- function MOAIBox2DMouseJoint.setTarget( ) end
- -- MOAIBox2DPrismaticJoint
- MOAIBox2DPrismaticJoint = { }
- function MOAIBox2DPrismaticJoint.destroy( ) end
- function MOAIBox2DPrismaticJoint.getAnchorA( ) end
- function MOAIBox2DPrismaticJoint.getAnchorB( ) end
- function MOAIBox2DPrismaticJoint.getBodyA( ) end
- function MOAIBox2DPrismaticJoint.getBodyB( ) end
- function MOAIBox2DPrismaticJoint.getJointSpeed( ) end
- function MOAIBox2DPrismaticJoint.getJointTranslation( ) end
- function MOAIBox2DPrismaticJoint.getLowerLimit( ) end
- function MOAIBox2DPrismaticJoint.getMotorForce( ) end
- function MOAIBox2DPrismaticJoint.getMotorSpeed( ) end
- function MOAIBox2DPrismaticJoint.getReactionForce( ) end
- function MOAIBox2DPrismaticJoint.getReactionTorque( ) end
- function MOAIBox2DPrismaticJoint.getUpperLimit( ) end
- function MOAIBox2DPrismaticJoint.isLimitEnabled( ) end
- function MOAIBox2DPrismaticJoint.isMotorEnabled( ) end
- function MOAIBox2DPrismaticJoint.setLimit( ) end
- function MOAIBox2DPrismaticJoint.setLimitEnabled( ) end
- function MOAIBox2DPrismaticJoint.setMaxMotorForce( ) end
- function MOAIBox2DPrismaticJoint.setMotor( ) end
- function MOAIBox2DPrismaticJoint.setMotorEnabled( ) end
- function MOAIBox2DPrismaticJoint.setMotorSpeed( ) end
- -- MOAIBox2DPulleyJoint
- MOAIBox2DPulleyJoint = { }
- function MOAIBox2DPulleyJoint.destroy( ) end
- function MOAIBox2DPulleyJoint.getAnchorA( ) end
- function MOAIBox2DPulleyJoint.getAnchorB( ) end
- function MOAIBox2DPulleyJoint.getBodyA( ) end
- function MOAIBox2DPulleyJoint.getBodyB( ) end
- function MOAIBox2DPulleyJoint.getGroundAnchorA( ) end
- function MOAIBox2DPulleyJoint.getGroundAnchorB( ) end
- function MOAIBox2DPulleyJoint.getLength1( ) end
- function MOAIBox2DPulleyJoint.getLength2( ) end
- function MOAIBox2DPulleyJoint.getRatio( ) end
- function MOAIBox2DPulleyJoint.getReactionForce( ) end
- function MOAIBox2DPulleyJoint.getReactionTorque( ) end
- -- MOAIBox2DRevoluteJoint
- MOAIBox2DRevoluteJoint = { }
- function MOAIBox2DRevoluteJoint.destroy( ) end
- function MOAIBox2DRevoluteJoint.getAnchorA( ) end
- function MOAIBox2DRevoluteJoint.getAnchorB( ) end
- function MOAIBox2DRevoluteJoint.getBodyA( ) end
- function MOAIBox2DRevoluteJoint.getBodyB( ) end
- function MOAIBox2DRevoluteJoint.getJointAngle( ) end
- function MOAIBox2DRevoluteJoint.getJointSpeed( ) end
- function MOAIBox2DRevoluteJoint.getLowerLimit( ) end
- function MOAIBox2DRevoluteJoint.getMotorSpeed( ) end
- function MOAIBox2DRevoluteJoint.getMotorTorque( ) end
- function MOAIBox2DRevoluteJoint.getReactionForce( ) end
- function MOAIBox2DRevoluteJoint.getReactionTorque( ) end
- function MOAIBox2DRevoluteJoint.getUpperLimit( ) end
- function MOAIBox2DRevoluteJoint.isLimitEnabled( ) end
- function MOAIBox2DRevoluteJoint.isMotorEnabled( ) end
- function MOAIBox2DRevoluteJoint.setLimit( ) end
- function MOAIBox2DRevoluteJoint.setLimitEnabled( ) end
- function MOAIBox2DRevoluteJoint.setMaxMotorTorque( ) end
- function MOAIBox2DRevoluteJoint.setMotor( ) end
- function MOAIBox2DRevoluteJoint.setMotorEnabled( ) end
- function MOAIBox2DRevoluteJoint.setMotorSpeed( ) end
- -- MOAIBox2DRopeJoint
- MOAIBox2DRopeJoint = { }
- function MOAIBox2DRopeJoint.destroy( ) end
- function MOAIBox2DRopeJoint.getAnchorA( ) end
- function MOAIBox2DRopeJoint.getAnchorB( ) end
- function MOAIBox2DRopeJoint.getBodyA( ) end
- function MOAIBox2DRopeJoint.getBodyB( ) end
- function MOAIBox2DRopeJoint.getLimitState( ) end
- function MOAIBox2DRopeJoint.getMaxLength( ) end
- function MOAIBox2DRopeJoint.getReactionForce( ) end
- function MOAIBox2DRopeJoint.getReactionTorque( ) end
- function MOAIBox2DRopeJoint.setMaxLength( ) end
- -- MOAIBox2DWeldJoint
- MOAIBox2DWeldJoint = { }
- function MOAIBox2DWeldJoint.destroy( ) end
- function MOAIBox2DWeldJoint.getAnchorA( ) end
- function MOAIBox2DWeldJoint.getAnchorB( ) end
- function MOAIBox2DWeldJoint.getBodyA( ) end
- function MOAIBox2DWeldJoint.getBodyB( ) end
- function MOAIBox2DWeldJoint.getReactionForce( ) end
- function MOAIBox2DWeldJoint.getReactionTorque( ) end
- -- MOAIBox2DWheelJoint
- MOAIBox2DWheelJoint = { }
- function MOAIBox2DWheelJoint.destroy( ) end
- function MOAIBox2DWheelJoint.getAnchorA( ) end
- function MOAIBox2DWheelJoint.getAnchorB( ) end
- function MOAIBox2DWheelJoint.getBodyA( ) end
- function MOAIBox2DWheelJoint.getBodyB( ) end
- function MOAIBox2DWheelJoint.getJointSpeed( ) end
- function MOAIBox2DWheelJoint.getJointTranslation( ) end
- function MOAIBox2DWheelJoint.getMaxMotorTorque( ) end
- function MOAIBox2DWheelJoint.getMotorSpeed( ) end
- function MOAIBox2DWheelJoint.getMotorTorque( ) end
- function MOAIBox2DWheelJoint.getReactionForce( ) end
- function MOAIBox2DWheelJoint.getReactionTorque( ) end
- function MOAIBox2DWheelJoint.getSpringDampingRatio( ) end
- function MOAIBox2DWheelJoint.getSpringFrequencyHz( ) end
- function MOAIBox2DWheelJoint.isMotorEnabled( ) end
- function MOAIBox2DWheelJoint.setMaxMotorTorque( ) end
- function MOAIBox2DWheelJoint.setMotor( ) end
- function MOAIBox2DWheelJoint.setMotorEnabled( ) end
- function MOAIBox2DWheelJoint.setMotorSpeed( ) end
- function MOAIBox2DWheelJoint.setSpringDampingRatio( ) end
- function MOAIBox2DWheelJoint.setSpringFrequencyHz( ) end
- -- MOAIBox2DWorld
- MOAIBox2DWorld = { }
- MOAIBox2DWorld.DEBUG_DRAW_SHAPES = true
- MOAIBox2DWorld.DEBUG_DRAW_JOINTS = true
- MOAIBox2DWorld.DEBUG_DRAW_BOUNDS = true
- MOAIBox2DWorld.DEBUG_DRAW_PAIRS = true
- MOAIBox2DWorld.DEBUG_DRAW_CENTERS = true
- MOAIBox2DWorld.DEBUG_DRAW_DEFAULT = true
- function MOAIBox2DWorld.addBody( ) end
- function MOAIBox2DWorld.addDistanceJoint( ) end
- function MOAIBox2DWorld.addFrictionJoint( ) end
- function MOAIBox2DWorld.addGearJoint( ) end
- function MOAIBox2DWorld.addMouseJoint( ) end
- function MOAIBox2DWorld.addPrismaticJoint( ) end
- function MOAIBox2DWorld.addPulleyJoint( ) end
- function MOAIBox2DWorld.addRevoluteJoint( ) end
- function MOAIBox2DWorld.addRopeJoint( ) end
- function MOAIBox2DWorld.addWeldJoint( ) end
- function MOAIBox2DWorld.addWheelJoint( ) end
- function MOAIBox2DWorld.getAngularSleepTolerance( ) end
- function MOAIBox2DWorld.getAutoClearForces( ) end
- function MOAIBox2DWorld.getGravity( ) end
- function MOAIBox2DWorld.getLinearSleepTolerance( ) end
- function MOAIBox2DWorld.getTimeToSleep( ) end
- function MOAIBox2DWorld.setAngularSleepTolerance( ) end
- function MOAIBox2DWorld.setAutoClearForces( ) end
- function MOAIBox2DWorld.setDebugDrawFlags( ) end
- function MOAIBox2DWorld.setGravity( ) end
- function MOAIBox2DWorld.setIterations( ) end
- function MOAIBox2DWorld.setLinearSleepTolerance( ) end
- function MOAIBox2DWorld.setTimeToSleep( ) end
- function MOAIBox2DWorld.setUnitsToMeters( ) end
- -- MOAIBreakpoint
- MOAIBreakpoint = { }
- -- MOAIButtonSensor
- MOAIButtonSensor = { }
- function MOAIButtonSensor.down( ) end
- function MOAIButtonSensor.isDown( ) end
- function MOAIButtonSensor.isUp( ) end
- function MOAIButtonSensor.setCallback( ) end
- function MOAIButtonSensor.up( ) end
- -- MOAICamera
- MOAICamera = { }
- function MOAICamera.addLoc( ) end
- function MOAICamera.addPiv( ) end
- function MOAICamera.addRot( ) end
- function MOAICamera.addScl( ) end
- function MOAICamera.getFarPlane( ) end
- function MOAICamera.getFieldOfView( ) end
- function MOAICamera.getFocalLength( ) end
- function MOAICamera.getLoc( ) end
- function MOAICamera.getNearPlane( ) end
- function MOAICamera.getPiv( ) end
- function MOAICamera.getRot( ) end
- function MOAICamera.getScl( ) end
- function MOAICamera.getWorldDir( ) end
- function MOAICamera.getWorldLoc( ) end
- function MOAICamera.getWorldRot( ) end
- function MOAICamera.getWorldScl( ) end
- function MOAICamera.modelToWorld( ) end
- function MOAICamera.move( ) end
- function MOAICamera.moveLoc( ) end
- function MOAICamera.movePiv( ) end
- function MOAICamera.moveRot( ) end
- function MOAICamera.moveScl( ) end
- function MOAICamera.seek( ) end
- function MOAICamera.seekLoc( ) end
- function MOAICamera.seekPiv( ) end
- function MOAICamera.seekRot( ) end
- function MOAICamera.seekScl( ) end
- function MOAICamera.setFarPlane( ) end
- function MOAICamera.setFieldOfView( ) end
- function MOAICamera.setLoc( ) end
- function MOAICamera.setNearPlane( ) end
- function MOAICamera.setOrtho( ) end
- function MOAICamera.setParent( ) end
- function MOAICamera.setPiv( ) end
- function MOAICamera.setRot( ) end
- function MOAICamera.setScl( ) end
- function MOAICamera.setShearByX( ) end
- function MOAICamera.setShearByY( ) end
- function MOAICamera.setShearByZ( ) end
- function MOAICamera.worldToModel( ) end
- -- MOAICamera2D
- MOAICamera2D = { }
- function MOAICamera2D.addLoc( ) end
- function MOAICamera2D.addPiv( ) end
- function MOAICamera2D.addRot( ) end
- function MOAICamera2D.addScl( ) end
- function MOAICamera2D.getFarPlane( ) end
- function MOAICamera2D.getLoc( ) end
- function MOAICamera2D.getNearPlane( ) end
- function MOAICamera2D.getPiv( ) end
- function MOAICamera2D.getRot( ) end
- function MOAICamera2D.getScl( ) end
- function MOAICamera2D.getWorldDir( ) end
- function MOAICamera2D.getWorldLoc( ) end
- function MOAICamera2D.getWorldRot( ) end
- function MOAICamera2D.getWorldScl( ) end
- function MOAICamera2D.modelToWorld( ) end
- function MOAICamera2D.move( ) end
- function MOAICamera2D.moveLoc( ) end
- function MOAICamera2D.movePiv( ) end
- function MOAICamera2D.moveRot( ) end
- function MOAICamera2D.moveScl( ) end
- function MOAICamera2D.seek( ) end
- function MOAICamera2D.seekLoc( ) end
- function MOAICamera2D.seekPiv( ) end
- function MOAICamera2D.seekRot( ) end
- function MOAICamera2D.seekScl( ) end
- function MOAICamera2D.setFarPlane( ) end
- function MOAICamera2D.setLoc( ) end
- function MOAICamera2D.setNearPlane( ) end
- function MOAICamera2D.setParent( ) end
- function MOAICamera2D.setPiv( ) end
- function MOAICamera2D.setRot( ) end
- function MOAICamera2D.setScl( ) end
- function MOAICamera2D.worldToModel( ) end
- -- MOAICameraAnchor2D
- MOAICameraAnchor2D = { }
- function MOAICameraAnchor2D.setParent( ) end
- function MOAICameraAnchor2D.setRect( ) end
- -- MOAICameraFitter2D
- MOAICameraFitter2D = { }
- MOAICameraFitter2D.FITTING_MODE_SEEK_LOC = true
- MOAICameraFitter2D.FITTING_MODE_SEEK_SCALE = true
- MOAICameraFitter2D.FITTING_MODE_APPLY_ANCHORS = true
- MOAICameraFitter2D.FITTING_MODE_APPLY_BOUNDS = true
- MOAICameraFitter2D.FITTING_MODE_DEFAULT = true
- MOAICameraFitter2D.FITTING_MODE_MASK = true
- function MOAICameraFitter2D.clearAnchors( ) end
- function MOAICameraFitter2D.clearFitMode( ) end
- function MOAICameraFitter2D.getFitDistance( ) end
- function MOAICameraFitter2D.getFitLoc( ) end
- function MOAICameraFitter2D.getFitMode( ) end
- function MOAICameraFitter2D.getFitScale( ) end
- function MOAICameraFitter2D.getTargetLoc( ) end
- function MOAICameraFitter2D.getTargetScale( ) end
- function MOAICameraFitter2D.insertAnchor( ) end
- function MOAICameraFitter2D.removeAnchor( ) end
- function MOAICameraFitter2D.setBounds( ) end
- function MOAICameraFitter2D.setCamera( ) end
- function MOAICameraFitter2D.setDamper( ) end
- function MOAICameraFitter2D.setFitLoc( ) end
- function MOAICameraFitter2D.setFitMode( ) end
- function MOAICameraFitter2D.setFitScale( ) end
- function MOAICameraFitter2D.setMin( ) end
- function MOAICameraFitter2D.setViewport( ) end
- function MOAICameraFitter2D.snapToTarget( ) end
- -- MOAIColor
- MOAIColor = { }
- MOAIColor.ATTR_R_COL = true
- MOAIColor.ATTR_G_COL = true
- MOAIColor.ATTR_B_COL = true
- MOAIColor.ATTR_A_COL = true
- MOAIColor.INHERIT_COLOR = true
- MOAIColor.COLOR_TRAIT = true
- function MOAIColor.moveColor( ) end
- function MOAIColor.seekColor( ) end
- function MOAIColor.setColor( ) end
- function MOAIColor.setParent( ) end
- -- MOAICompassSensor
- MOAICompassSensor = { }
- function MOAICompassSensor.getHeading( ) end
- function MOAICompassSensor.setCallback( ) end
- -- MOAICoroutine
- MOAICoroutine = { }
- function MOAICoroutine.blockOnAction( ) end
- function MOAICoroutine.currentThread( ) end
- function MOAICoroutine.run( ) end
- -- MOAICp
- MOAICp = { }
- function MOAICp.getBiasCoefficient( ) end
- function MOAICp.getCollisionSlop( ) end
- function MOAICp.getContactPersistence( ) end
- function MOAICp.setBiasCoefficient( ) end
- function MOAICp.setCollisionSlop( ) end
- function MOAICp.setContactPersistence( ) end
- -- MOAICpArbiter
- MOAICpArbiter = { }
- function MOAICpArbiter.countContacts( ) end
- function MOAICpArbiter.getContactDepth( ) end
- function MOAICpArbiter.getContactNormal( ) end
- function MOAICpArbiter.getContactPoint( ) end
- function MOAICpArbiter.getTotalImpulse( ) end
- function MOAICpArbiter.getTotalImpulseWithFriction( ) end
- function MOAICpArbiter.isFirstContact( ) end
- -- MOAICpBody
- MOAICpBody = { }
- MOAICpBody.NONE = true
- MOAICpBody.REMOVE_BODY = true
- MOAICpBody.REMOVE_BODY_AND_SHAPES = true
- function MOAICpBody.activate( ) end
- function MOAICpBody.addCircle( ) end
- function MOAICpBody.addPolygon( ) end
- function MOAICpBody.addRect( ) end
- function MOAICpBody.addSegment( ) end
- function MOAICpBody.applyForce( ) end
- function MOAICpBody.applyImpulse( ) end
- function MOAICpBody.getAngle( ) end
- function MOAICpBody.getAngVel( ) end
- function MOAICpBody.getForce( ) end
- function MOAICpBody.getMass( ) end
- function MOAICpBody.getMoment( ) end
- function MOAICpBody.getPos( ) end
- function MOAICpBody.getRot( ) end
- function MOAICpBody.getTorque( ) end
- function MOAICpBody.getVel( ) end
- function MOAICpBody.getWorldDir( ) end
- function MOAICpBody.getWorldLoc( ) end
- function MOAICpBody.getWorldRot( ) end
- function MOAICpBody.getWorldScl( ) end
- function MOAICpBody.isRogue( ) end
- function MOAICpBody.isSleeping( ) end
- function MOAICpBody.isStatic( ) end
- function MOAICpBody.localToWorld( ) end
- function MOAICpBody.new( ) end
- function MOAICpBody.newStatic( ) end
- function MOAICpBody.resetForces( ) end
- function MOAICpBody.setAngle( ) end
- function MOAICpBody.setAngVel( ) end
- function MOAICpBody.setForce( ) end
- function MOAICpBody.setMass( ) end
- function MOAICpBody.setMoment( ) end
- function MOAICpBody.setPos( ) end
- function MOAICpBody.setRemoveFlag( ) end
- function MOAICpBody.setTorque( ) end
- function MOAICpBody.setVel( ) end
- function MOAICpBody.sleep( ) end
- function MOAICpBody.sleepWithGroup( ) end
- function MOAICpBody.worldToLocal( ) end
- -- MOAICpConstraint
- MOAICpConstraint = { }
- function MOAICpConstraint.getBiasCoef( ) end
- function MOAICpConstraint.getMaxBias( ) end
- function MOAICpConstraint.getMaxForce( ) end
- function MOAICpConstraint.newDampedRotarySpring( ) end
- function MOAICpConstraint.newDampedSpring( ) end
- function MOAICpConstraint.newGearJoint( ) end
- function MOAICpConstraint.newGrooveJoint( ) end
- function MOAICpConstraint.newPinJoint( ) end
- function MOAICpConstraint.newPivotJoint( ) end
- function MOAICpConstraint.newRatchetJoint( ) end
- function MOAICpConstraint.newRotaryLimitJoint( ) end
- function MOAICpConstraint.newSimpleMotor( ) end
- function MOAICpConstraint.newSlideJoint( ) end
- function MOAICpConstraint.setBiasCoef( ) end
- function MOAICpConstraint.setMaxBias( ) end
- function MOAICpConstraint.setMaxForce( ) end
- -- MOAICpShape
- MOAICpShape = { }
- function MOAICpShape.areaForCircle( ) end
- function MOAICpShape.areaForPolygon( ) end
- function MOAICpShape.areaForRect( ) end
- function MOAICpShape.areaForSegment( ) end
- function MOAICpShape.getBody( ) end
- function MOAICpShape.getElasticity( ) end
- function MOAICpShape.getFriction( ) end
- function MOAICpShape.getGroup( ) end
- function MOAICpShape.getLayers( ) end
- function MOAICpShape.getSurfaceVel( ) end
- function MOAICpShape.getType( ) end
- function MOAICpShape.inside( ) end
- function MOAICpShape.isSensor( ) end
- function MOAICpShape.momentForCircle( ) end
- function MOAICpShape.momentForPolygon( ) end
- function MOAICpShape.momentForRect( ) end
- function MOAICpShape.momentForSegment( ) end
- function MOAICpShape.setElasticity( ) end
- function MOAICpShape.setFriction( ) end
- function MOAICpShape.setGroup( ) end
- function MOAICpShape.setIsSensor( ) end
- function MOAICpShape.setLayers( ) end
- function MOAICpShape.setSurfaceVel( ) end
- function MOAICpShape.setType( ) end
- -- MOAICpSpace
- MOAICpSpace = { }
- MOAICpSpace.BEGIN = true
- MOAICpSpace.PRE_SOLVE = true
- MOAICpSpace.POST_SOLVE = true
- MOAICpSpace.SEPARATE = true
- MOAICpSpace.ALL = true
- function MOAICpSpace.activateShapesTouchingShape( ) end
- function MOAICpSpace.getDamping( ) end
- function MOAICpSpace.getGravity( ) end
- function MOAICpSpace.getIdleSpeedThreshold( ) end
- function MOAICpSpace.getIterations( ) end
- function MOAICpSpace.getSleepTimeThreshold( ) end
- function MOAICpSpace.getStaticBody( ) end
- function MOAICpSpace.insertProp( ) end
- function MOAICpSpace.rehashShape( ) end
- function MOAICpSpace.rehashStatic( ) end
- function MOAICpSpace.removeProp( ) end
- function MOAICpSpace.resizeActiveHash( ) end
- function MOAICpSpace.resizeStaticHash( ) end
- function MOAICpSpace.setCollisionHandler( ) end
- function MOAICpSpace.setDamping( ) end
- function MOAICpSpace.setGravity( ) end
- function MOAICpSpace.setIdleSpeedThreshold( ) end
- function MOAICpSpace.setIterations( ) end
- function MOAICpSpace.setSleepTimeThreshold( ) end
- function MOAICpSpace.shapeForPoint( ) end
- function MOAICpSpace.shapeForSegment( ) end
- function MOAICpSpace.shapeListForPoint( ) end
- function MOAICpSpace.shapeListForRect( ) end
- function MOAICpSpace.shapeListForSegment( ) end
- -- MOAICrittercismAndroid
- MOAICrittercismAndroid = { }
- function MOAICrittercismAndroid.init( ) end
- -- MOAICrittercismIOS
- MOAICrittercismIOS = { }
- function MOAICrittercismIOS.init( ) end
- -- MOAIDataBuffer
- MOAIDataBuffer = { }
- function MOAIDataBuffer.base64Decode( ) end
- function MOAIDataBuffer.base64Encode( ) end
- function MOAIDataBuffer.deflate( ) end
- function MOAIDataBuffer.getSize( ) end
- function MOAIDataBuffer.getString( ) end
- function MOAIDataBuffer.inflate( ) end
- function MOAIDataBuffer.load( ) end
- function MOAIDataBuffer.loadAsync( ) end
- function MOAIDataBuffer.save( ) end
- function MOAIDataBuffer.saveAsync( ) end
- function MOAIDataBuffer.setString( ) end
- function MOAIDataBuffer.toCppHeader( ) end
- -- MOAIDataIOAction
- MOAIDataIOAction = { }
- function MOAIDataIOAction.setCallback( ) end
- -- MOAIDebugLines
- MOAIDebugLines = { }
- MOAIDebugLines.PARTITION_CELLS = true
- MOAIDebugLines.PARTITION_PADDED_CELLS = true
- MOAIDebugLines.PROP_MODEL_BOUNDS = true
- MOAIDebugLines.PROP_WORLD_BOUNDS = true
- MOAIDebugLines.TEXT_BOX = true
- MOAIDebugLines.TEXT_BOX_BASELINES = true
- MOAIDebugLines.TEXT_BOX_LAYOUT = true
- function MOAIDebugLines.setStyle( ) end
- function MOAIDebugLines.showStyle( ) end
- -- MOAIDeck
- MOAIDeck = { }
- function MOAIDeck.setShader( ) end
- function MOAIDeck.setTexture( ) end
- -- MOAIDeck2D
- MOAIDeck2D = { }
- function MOAIDeck2D.setShader( ) end
- function MOAIDeck2D.setTexture( ) end
- -- MOAIDeckRemapper
- MOAIDeckRemapper = { }
- function MOAIDeckRemapper.reserve( ) end
- function MOAIDeckRemapper.setBase( ) end
- function MOAIDeckRemapper.setRemap( ) end
- -- MOAIDialogAndroid
- MOAIDialogAndroid = { }
- MOAIDialogAndroid.DIALOG_RESULT_POSITIVE = true
- MOAIDialogAndroid.DIALOG_RESULT_NEUTRAL = true
- MOAIDialogAndroid.DIALOG_RESULT_NEGATIVE = true
- MOAIDialogAndroid.DIALOG_RESULT_CANCEL = true
- function MOAIDialogAndroid.showDialog( ) end
- -- MOAIDialogIOS
- MOAIDialogIOS = { }
- MOAIDialogIOS.DIALOG_RESULT_POSITIVE = true
- MOAIDialogIOS.DIALOG_RESULT_NEUTRAL = true
- MOAIDialogIOS.DIALOG_RESULT_NEGATIVE = true
- MOAIDialogIOS.DIALOG_RESULT_CANCEL = true
- function MOAIDialogIOS.showDialog( ) end
- -- MOAIDraw
- MOAIDraw = { }
- function MOAIDraw.drawCircle( ) end
- function MOAIDraw.drawEllipse( ) end
- function MOAIDraw.drawLine( ) end
- function MOAIDraw.drawPoints( ) end
- function MOAIDraw.drawRay( ) end
- function MOAIDraw.drawRect( ) end
- function MOAIDraw.fillCircle( ) end
- function MOAIDraw.fillEllipse( ) end
- function MOAIDraw.fillFan( ) end
- function MOAIDraw.fillRect( ) end
- -- MOAIEaseDriver
- MOAIEaseDriver = { }
- function MOAIEaseDriver.reserveLinks( ) end
- function MOAIEaseDriver.setLink( ) end
- -- MOAIEaseType
- MOAIEaseType = { }
- MOAIEaseType.EASE_IN = true
- MOAIEaseType.EASE_OUT = true
- MOAIEaseType.FLAT = true
- MOAIEaseType.LINEAR = true
- MOAIEaseType.SHARP_EASE_IN = true
- MOAIEaseType.SHARP_EASE_OUT = true
- MOAIEaseType.SHARP_SMOOTH = true
- MOAIEaseType.SMOOTH = true
- MOAIEaseType.SOFT_EASE_IN = true
- MOAIEaseType.SOFT_EASE_OUT = true
- MOAIEaseType.SOFT_SMOOTH = true
- -- MOAIEnvironment
- MOAIEnvironment = { }
- function MOAIEnvironment.generateGUID( ) end
- function MOAIEnvironment.setValue( ) end
- -- MOAIEventSource
- MOAIEventSource = { }
- -- MOAIFacebookAndroid
- MOAIFacebookAndroid = { }
- MOAIFacebookAndroid.DIALOG_DID_COMPLETE = true
- MOAIFacebookAndroid.DIALOG_DID_NOT_COMPLETE = true
- MOAIFacebookAndroid.SESSION_DID_LOGIN = true
- MOAIFacebookAndroid.SESSION_DID_NOT_LOGIN = true
- function MOAIFacebookAndroid.getToken( ) end
- function MOAIFacebookAndroid.init( ) end
- function MOAIFacebookAndroid.login( ) end
- function MOAIFacebookAndroid.logout( ) end
- function MOAIFacebookAndroid.postToFeed( ) end
- function MOAIFacebookAndroid.sendRequest( ) end
- function MOAIFacebookAndroid.sessionValid( ) end
- function MOAIFacebookAndroid.setToken( ) end
- -- MOAIFacebookIOS
- MOAIFacebookIOS = { }
- MOAIFacebookIOS.DIALOG_DID_COMPLETE = true
- MOAIFacebookIOS.DIALOG_DID_NOT_COMPLETE = true
- MOAIFacebookIOS.SESSION_DID_LOGIN = true
- MOAIFacebookIOS.SESSION_DID_NOT_LOGIN = true
- -- MOAIFileSystem
- MOAIFileSystem = { }
- function MOAIFileSystem.affirmPath( ) end
- function MOAIFileSystem.checkFileExists( ) end
- function MOAIFileSystem.checkPathExists( ) end
- function MOAIFileSystem.deleteDirectory( ) end
- function MOAIFileSystem.deleteFile( ) end
- function MOAIFileSystem.getAbsoluteDirectoryPath( ) end
- function MOAIFileSystem.getAbsoluteFilePath( ) end
- function MOAIFileSystem.getRelativePath( ) end
- function MOAIFileSystem.getWorkingDirectory( ) end
- function MOAIFileSystem.listDirectories( ) end
- function MOAIFileSystem.listFiles( ) end
- function MOAIFileSystem.mountVirtualDirectory( ) end
- function MOAIFileSystem.rename( ) end
- function MOAIFileSystem.setWorkingDirectory( ) end
- -- MOAIFmod
- MOAIFmod = { }
- function MOAIFmod.getMemoryStats( ) end
- function MOAIFmod.init( ) end
- -- MOAIFmodChannel
- MOAIFmodChannel = { }
- function MOAIFmodChannel.getVolume( ) end
- function MOAIFmodChannel.isPlaying( ) end
- function MOAIFmodChannel.moveVolume( ) end
- function MOAIFmodChannel.play( ) end
- function MOAIFmodChannel.seekVolume( ) end
- function MOAIFmodChannel.setLooping( ) end
- function MOAIFmodChannel.setPaused( ) end
- function MOAIFmodChannel.setVolume( ) end
- function MOAIFmodChannel.stop( ) end
- -- MOAIFmodSound
- MOAIFmodSound = { }
- function MOAIFmodSound.load( ) end
- function MOAIFmodSound.loadBGM( ) end
- function MOAIFmodSound.loadSFX( ) end
- function MOAIFmodSound.release( ) end
- -- MOAIFont
- MOAIFont = { }
- function MOAIFont.getFilename( ) end
- function MOAIFont.getFlags( ) end
- function MOAIFont.getImage( ) end
- function MOAIFont.load( ) end
- function MOAIFont.loadFromTTF( ) end
- function MOAIFont.preloadGlyphs( ) end
- function MOAIFont.rebuildKerningTables( ) end
- function MOAIFont.setCache( ) end
- function MOAIFont.setDefaultSize( ) end
- function MOAIFont.setFlags( ) end
- function MOAIFont.setImage( ) end
- function MOAIFont.setReader( ) end
- -- MOAIFrameBuffer
- MOAIFrameBuffer = { }
- function MOAIFrameBuffer.getSize( ) end
- function MOAIFrameBuffer.init( ) end
- function MOAIFrameBuffer.release( ) end
- function MOAIFrameBuffer.setClearColor( ) end
- function MOAIFrameBuffer.setClearDepth( ) end
- function MOAIFrameBuffer.setFilter( ) end
- function MOAIFrameBuffer.setWrap( ) end
- -- MOAIFreeTypeFontReader
- MOAIFreeTypeFontReader = { }
- -- MOAIGameCenterIOS
- MOAIGameCenterIOS = { }
- MOAIGameCenterIOS.TIMESCOPE_TODAY = true
- MOAIGameCenterIOS.TIMESCOPE_WEEK = true
- MOAIGameCenterIOS.TIMESCOPE_ALLTIME = true
- MOAIGameCenterIOS.PLAYERSCOPE_GLOBAL = true
- MOAIGameCenterIOS.PLAYERSCOPE_FRIENDS = true
- function MOAIGameCenterIOS.+ ( ) end
- -- MOAIGfxDevice
- MOAIGfxDevice = { }
- function MOAIGfxDevice.getMaxTextureUnits( ) end
- function MOAIGfxDevice.getViewSize( ) end
- function MOAIGfxDevice.isProgrammable( ) end
- function MOAIGfxDevice.setClearColor( ) end
- function MOAIGfxDevice.setClearDepth( ) end
- function MOAIGfxDevice.setPenColor( ) end
- function MOAIGfxDevice.setPenWidth( ) end
- function MOAIGfxDevice.setPointSize( ) end
- -- MOAIGfxQuad2D
- MOAIGfxQuad2D = { }
- function MOAIGfxQuad2D.setRect( ) end
- function MOAIGfxQuad2D.setShader( ) end
- function MOAIGfxQuad2D.setTexture( ) end
- function MOAIGfxQuad2D.setUVRect( ) end
- -- MOAIGfxQuadDeck2D
- MOAIGfxQuadDeck2D = { }
- function MOAIGfxQuadDeck2D.reserve( ) end
- function MOAIGfxQuadDeck2D.setQuad( ) end
- function MOAIGfxQuadDeck2D.setRect( ) end
- function MOAIGfxQuadDeck2D.setShader( ) end
- function MOAIGfxQuadDeck2D.setTexture( ) end
- function MOAIGfxQuadDeck2D.setUVQuad( ) end
- function MOAIGfxQuadDeck2D.setUVRect( ) end
- -- MOAIGfxQuadListDeck2D
- MOAIGfxQuadListDeck2D = { }
- function MOAIGfxQuadListDeck2D.reserveLists( ) end
- function MOAIGfxQuadListDeck2D.reservePairs( ) end
- function MOAIGfxQuadListDeck2D.reserveQuads( ) end
- function MOAIGfxQuadListDeck2D.reserveUVQuads( ) end
- function MOAIGfxQuadListDeck2D.setList( ) end
- function MOAIGfxQuadListDeck2D.setPair( ) end
- function MOAIGfxQuadListDeck2D.setQuad( ) end
- function MOAIGfxQuadListDeck2D.setRect( ) end
- function MOAIGfxQuadListDeck2D.setShader( ) end
- function MOAIGfxQuadListDeck2D.setTexture( ) end
- function MOAIGfxQuadListDeck2D.setUVQuad( ) end
- function MOAIGfxQuadListDeck2D.setUVRect( ) end
- -- MOAIGfxResource
- MOAIGfxResource = { }
- function MOAIGfxResource.getAge( ) end
- function MOAIGfxResource.softRelease( ) end
- -- MOAIGfxState
- MOAIGfxState = { }
- -- MOAIGlobalEventSource
- MOAIGlobalEventSource = { }
- function MOAIGlobalEventSource.setListener( ) end
- -- MOAIGlyphCache
- MOAIGlyphCache = { }
- function MOAIGlyphCache.setColorFormat( ) end
- -- MOAIGlyphCacheBase
- MOAIGlyphCacheBase = { }
- function MOAIGlyphCacheBase.setColorFormat( ) end
- -- MOAIGrid
- MOAIGrid = { }
- function MOAIGrid.cellAddrToCoord( ) end
- function MOAIGrid.clearTileFlags( ) end
- function MOAIGrid.getCellAddr( ) end
- function MOAIGrid.getCellSize( ) end
- function MOAIGrid.getOffset( ) end
- function MOAIGrid.getSize( ) end
- function MOAIGrid.getTile( ) end
- function MOAIGrid.getTileFlags( ) end
- function MOAIGrid.getTileLoc( ) end
- function MOAIGrid.getTileSize( ) end
- function MOAIGrid.initDiamondGrid( ) end
- function MOAIGrid.initHexGrid( ) end
- function MOAIGrid.initObliqueGrid( ) end
- function MOAIGrid.initRectGrid( ) end
- function MOAIGrid.locToCellAddr( ) end
- function MOAIGrid.locToCoord( ) end
- function MOAIGrid.setRepeat( ) end
- function MOAIGrid.setRow( ) end
- function MOAIGrid.setShape( ) end
- function MOAIGrid.setSize( ) end
- function MOAIGrid.setTile( ) end
- function MOAIGrid.setTileFlags( ) end
- function MOAIGrid.toggleTileFlags( ) end
- function MOAIGrid.wrapCoord( ) end
- -- MOAIGridPathGraph
- MOAIGridPathGraph = { }
- function MOAIGridPathGraph.setGrid( ) end
- -- MOAIGridSpace
- MOAIGridSpace = { }
- MOAIGridSpace.TILE_BOTTOM_CENTER = true
- MOAIGridSpace.TILE_CENTER = true
- MOAIGridSpace.TILE_LEFT_BOTTOM = true
- MOAIGridSpace.TILE_LEFT_CENTER = true
- MOAIGridSpace.TILE_LEFT_TOP = true
- MOAIGridSpace.TILE_RIGHT_BOTTOM = true
- MOAIGridSpace.TILE_RIGHT_CENTER = true
- MOAIGridSpace.TILE_RIGHT_TOP = true
- MOAIGridSpace.TILE_TOP_CENTER = true
- MOAIGridSpace.SQUARE_SHAPE = true
- MOAIGridSpace.DIAMOND_SHAPE = true
- MOAIGridSpace.OBLIQUE_SHAPE = true
- MOAIGridSpace.HEX_SHAPE = true
- MOAIGridSpace.TILE_X_FLIP = true
- MOAIGridSpace.TILE_Y_FLIP = true
- MOAIGridSpace.TILE_XY_FLIP = true
- MOAIGridSpace.TILE_HIDE = true
- function MOAIGridSpace.cellAddrToCoord( ) end
- function MOAIGridSpace.getCellAddr( ) end
- function MOAIGridSpace.getCellSize( ) end
- function MOAIGridSpace.getOffset( ) end
- function MOAIGridSpace.getSize( ) end
- function MOAIGridSpace.getTileLoc( ) end
- function MOAIGridSpace.getTileSize( ) end
- function MOAIGridSpace.initDiamondGrid( ) end
- function MOAIGridSpace.initHexGrid( ) end
- function MOAIGridSpace.initObliqueGrid( ) end
- function MOAIGridSpace.initRectGrid( ) end
- function MOAIGridSpace.locToCellAddr( ) end
- function MOAIGridSpace.locToCoord( ) end
- function MOAIGridSpace.setRepeat( ) end
- function MOAIGridSpace.setShape( ) end
- function MOAIGridSpace.setSize( ) end
- function MOAIGridSpace.wrapCoord( ) end
- -- MOAIHarness
- MOAIHarness = { }
- -- MOAIHttpTaskBase
- MOAIHttpTaskBase = { }
- MOAIHttpTaskBase.HTTP_GET = true
- MOAIHttpTaskBase.HTTP_HEAD = true
- MOAIHttpTaskBase.HTTP_POST = true
- MOAIHttpTaskBase.HTTP_PUT = true
- MOAIHttpTaskBase.HTTP_DELETE = true
- function MOAIHttpTaskBase.getSize( ) end
- function MOAIHttpTaskBase.getString( ) end
- function MOAIHttpTaskBase.httpGet( ) end
- function MOAIHttpTaskBase.httpPost( ) end
- function MOAIHttpTaskBase.parseXml( ) end
- function MOAIHttpTaskBase.performAsync( ) end
- function MOAIHttpTaskBase.performSync( ) end
- function MOAIHttpTaskBase.setBody( ) end
- function MOAIHttpTaskBase.setCallback( ) end
- function MOAIHttpTaskBase.setHeader( ) end
- function MOAIHttpTaskBase.setUrl( ) end
- function MOAIHttpTaskBase.setUserAgent( ) end
- function MOAIHttpTaskBase.setVerb( ) end
- function MOAIHttpTaskBase.setVerbose( ) end
- -- MOAIHttpTaskNaCl
- MOAIHttpTaskNaCl = { }
- function MOAIHttpTaskNaCl.getSize( ) end
- function MOAIHttpTaskNaCl.getString( ) end
- function MOAIHttpTaskNaCl.httpGet( ) end
- function MOAIHttpTaskNaCl.httpPost( ) end
- function MOAIHttpTaskNaCl.parseXml( ) end
- function MOAIHttpTaskNaCl.performAsync( ) end
- function MOAIHttpTaskNaCl.performSync( ) end
- function MOAIHttpTaskNaCl.setBody( ) end
- function MOAIHttpTaskNaCl.setCallback( ) end
- function MOAIHttpTaskNaCl.setHeader( ) end
- function MOAIHttpTaskNaCl.setUrl( ) end
- function MOAIHttpTaskNaCl.setUserAgent( ) end
- function MOAIHttpTaskNaCl.setVerb( ) end
- function MOAIHttpTaskNaCl.setVerbose( ) end
- -- MOAIImage
- MOAIImage = { }
- MOAIImage.FILTER_LINEAR = true
- MOAIImage.FILTER_NEAREST = true
- MOAIImage.POW_TWO = true
- MOAIImage.QUANTIZE = true
- MOAIImage.TRUECOLOR = true
- MOAIImage.PREMULTIPLY_ALPHA = true
- MOAIImage.PIXEL_FMT_TRUECOLOR = true
- MOAIImage.PIXEL_FMT_INDEX_4 = true
- MOAIImage.PIXEL_FMT_INDEX_8 = true
- MOAIImage.COLOR_FMT_A_8 = true
- MOAIImage.COLOR_FMT_RGB_888 = true
- MOAIImage.COLOR_FMT_RGB_565 = true
- MOAIImage.COLOR_FMT_RGBA_5551 = true
- MOAIImage.COLOR_FMT_RGBA_4444 = true
- MOAIImage.COLOR_FMT_RGBA_8888 = true
- function MOAIImage.bleedRect( ) end
- function MOAIImage.convertColors( ) end
- function MOAIImage.copy( ) end
- function MOAIImage.copyBits( ) end
- function MOAIImage.copyRect( ) end
- function MOAIImage.fillRect( ) end
- function MOAIImage.getColor32( ) end
- function MOAIImage.getFormat( ) end
- function MOAIImage.getRGBA( ) end
- function MOAIImage.getSize( ) end
- function MOAIImage.init( ) end
- function MOAIImage.load( ) end
- function MOAIImage.padToPow2( ) end
- function MOAIImage.resize( ) end
- function MOAIImage.resizeCanvas( ) end
- function MOAIImage.setColor32( ) end
- function MOAIImage.setRGBA( ) end
- function MOAIImage.writePNG( ) end
- -- MOAIImageTexture
- MOAIImageTexture = { }
- function MOAIImageTexture.MOAITextureBase::_getSize( ) end
- function MOAIImageTexture.invalidate( ) end
- function MOAIImageTexture.release( ) end
- function MOAIImageTexture.setFilter( ) end
- function MOAIImageTexture.setWrap( ) end
- -- MOAIIndexBuffer
- MOAIIndexBuffer = { }
- function MOAIIndexBuffer.release( ) end
- function MOAIIndexBuffer.reserve( ) end
- function MOAIIndexBuffer.setIndex( ) end
- -- MOAIInputDevice
- MOAIInputDevice = { }
- -- MOAIInputMgr
- MOAIInputMgr = { }
- -- MOAIInstanceEventSource
- MOAIInstanceEventSource = { }
- function MOAIInstanceEventSource.setListener( ) end
- -- MOAIJoystickSensor
- MOAIJoystickSensor = { }
- function MOAIJoystickSensor.getVector( ) end
- function MOAIJoystickSensor.setCallback( ) end
- -- MOAIJsonParser
- MOAIJsonParser = { }
- function MOAIJsonParser.decode( ) end
- function MOAIJsonParser.encode( ) end
- -- MOAIKeyboardSensor
- MOAIKeyboardSensor = { }
- function MOAIKeyboardSensor.keyDown( ) end
- function MOAIKeyboardSensor.keyIsDown( ) end
- function MOAIKeyboardSensor.keyIsUp( ) end
- function MOAIKeyboardSensor.keyUp( ) end
- function MOAIKeyboardSensor.setCallback( ) end
- -- MOAILayer
- MOAILayer = { }
- MOAILayer.SORT_NONE = true
- MOAILayer.SORT_PRIORITY_ASCENDING = true
- MOAILayer.SORT_PRIORITY_DESCENDING = true
- MOAILayer.SORT_X_ASCENDING = true
- MOAILayer.SORT_X_DESCENDING = true
- MOAILayer.SORT_Y_ASCENDING = true
- MOAILayer.SORT_Y_DESCENDING = true
- MOAILayer.SORT_Z_ASCENDING = true
- MOAILayer.SORT_Z_DESCENDING = true
- MOAILayer.SORT_VECTOR_ASCENDING = true
- MOAILayer.SORT_VECTOR_DESCENDING = true
- function MOAILayer.addLoc( ) end
- function MOAILayer.addPiv( ) end
- function MOAILayer.addRot( ) end
- function MOAILayer.addScl( ) end
- function MOAILayer.clear( ) end
- function MOAILayer.getFitting( ) end
- function MOAILayer.getLoc( ) end
- function MOAILayer.getPartition( ) end
- function MOAILayer.getPiv( ) end
- function MOAILayer.getRot( ) end
- function MOAILayer.getScl( ) end
- function MOAILayer.getSortMode( ) end
- function MOAILayer.getSortScale( ) end
- function MOAILayer.getWorldDir( ) end
- function MOAILayer.getWorldLoc( ) end
- function MOAILayer.getWorldRot( ) end
- function MOAILayer.getWorldScl( ) end
- function MOAILayer.insertProp( ) end
- function MOAILayer.modelToWorld( ) end
- function MOAILayer.move( ) end
- function MOAILayer.moveColor( ) end
- function MOAILayer.moveLoc( ) end
- function MOAILayer.movePiv( ) end
- function MOAILayer.moveRot( ) end
- function MOAILayer.moveScl( ) end
- function MOAILayer.removeProp( ) end
- function MOAILayer.seek( ) end
- function MOAILayer.seekColor( ) end
- function MOAILayer.seekLoc( ) end
- function MOAILayer.seekPiv( ) end
- function MOAILayer.seekRot( ) end
- function MOAILayer.seekScl( ) end
- function MOAILayer.setBox2DWorld( ) end
- function MOAILayer.setCamera( ) end
- function MOAILayer.setColor( ) end
- function MOAILayer.setCpSpace( ) end
- function MOAILayer.setFrameBuffer( ) end
- function MOAILayer.setLoc( ) end
- function MOAILayer.setParallax( ) end
- function MOAILayer.setPartition( ) end
- function MOAILayer.setPartitionCull2D( ) end
- function MOAILayer.setPiv( ) end
- function MOAILayer.setRot( ) end
- function MOAILayer.setScl( ) end
- function MOAILayer.setShearByX( ) end
- function MOAILayer.setShearByY( ) end
- function MOAILayer.setShearByZ( ) end
- function MOAILayer.setSortMode( ) end
- function MOAILayer.setSortScale( ) end
- function MOAILayer.setViewport( ) end
- function MOAILayer.showDebugLines( ) end
- function MOAILayer.wndToWorld( ) end
- function MOAILayer.worldToModel( ) end
- function MOAILayer.worldToWnd( ) end
- -- MOAILayer2D
- MOAILayer2D = { }
- MOAILayer2D.SORT_NONE = true
- MOAILayer2D.SORT_PRIORITY_ASCENDING = true
- MOAILayer2D.SORT_PRIORITY_DESCENDING = true
- MOAILayer2D.SORT_X_ASCENDING = true
- MOAILayer2D.SORT_X_DESCENDING = true
- MOAILayer2D.SORT_Y_ASCENDING = true
- MOAILayer2D.SORT_Y_DESCENDING = true
- MOAILayer2D.SORT_VECTOR_ASCENDING = true
- MOAILayer2D.SORT_VECTOR_DESCENDING = true
- function MOAILayer2D.addLoc( ) end
- function MOAILayer2D.addPiv( ) end
- function MOAILayer2D.addRot( ) end
- function MOAILayer2D.addScl( ) end
- function MOAILayer2D.clear( ) end
- function MOAILayer2D.getFitting( ) end
- function MOAILayer2D.getGrid( ) end
- function MOAILayer2D.getIndex( ) end
- function MOAILayer2D.getLoc( ) end
- function MOAILayer2D.getPartition( ) end
- function MOAILayer2D.getPiv( ) end
- function MOAILayer2D.getPriority( ) end
- function MOAILayer2D.getRot( ) end
- function MOAILayer2D.getScl( ) end
- function MOAILayer2D.getSortMode( ) end
- function MOAILayer2D.getSortScale( ) end
- function MOAILayer2D.getWorldDir( ) end
- function MOAILayer2D.getWorldLoc( ) end
- function MOAILayer2D.getWorldRot( ) end
- function MOAILayer2D.getWorldScl( ) end
- function MOAILayer2D.insertProp( ) end
- function MOAILayer2D.inside( ) end
- function MOAILayer2D.modelToWorld( ) end
- function MOAILayer2D.move( ) end
- function MOAILayer2D.moveColor( ) end
- function MOAILayer2D.moveLoc( ) end
- function MOAILayer2D.movePiv( ) end
- function MOAILayer2D.moveRot( ) end
- function MOAILayer2D.moveScl( ) end
- function MOAILayer2D.removeProp( ) end
- function MOAILayer2D.seek( ) end
- function MOAILayer2D.seekColor( ) end
- function MOAILayer2D.seekLoc( ) end
- function MOAILayer2D.seekPiv( ) end
- function MOAILayer2D.seekRot( ) end
- function MOAILayer2D.seekScl( ) end
- function MOAILayer2D.setBlendMode( ) end
- function MOAILayer2D.setBox2DWorld( ) end
- function MOAILayer2D.setCamera( ) end
- function MOAILayer2D.setColor( ) end
- function MOAILayer2D.setCpSpace( ) end
- function MOAILayer2D.setCullMode( ) end
- function MOAILayer2D.setDeck( ) end
- function MOAILayer2D.setDepthMask( ) end
- function MOAILayer2D.setDepthTest( ) end
- function MOAILayer2D.setExpandForSort( ) end
- function MOAILayer2D.setFrame( ) end
- function MOAILayer2D.setFrameBuffer( ) end
- function MOAILayer2D.setGrid( ) end
- function MOAILayer2D.setGridScale( ) end
- function MOAILayer2D.setIndex( ) end
- function MOAILayer2D.setLoc( ) end
- function MOAILayer2D.setParallax( ) end
- function MOAILayer2D.setParent( ) end
- function MOAILayer2D.setPartition( ) end
- function MOAILayer2D.setPiv( ) end
- function MOAILayer2D.setPriority( ) end
- function MOAILayer2D.setRemapper( ) end
- function MOAILayer2D.setRot( ) end
- function MOAILayer2D.setScl( ) end
- function MOAILayer2D.setShader( ) end
- function MOAILayer2D.setSortMode( ) end
- function MOAILayer2D.setSortScale( ) end
- function MOAILayer2D.setTexture( ) end
- function MOAILayer2D.setUVTransform( ) end
- function MOAILayer2D.setViewport( ) end
- function MOAILayer2D.setVisible( ) end
- function MOAILayer2D.showDebugLines( ) end
- function MOAILayer2D.wndToWorld( ) end
- function MOAILayer2D.worldToModel( ) end
- function MOAILayer2D.worldToWnd( ) end
- -- MOAILayerBridge
- MOAILayerBridge = { }
- function MOAILayerBridge.addLoc( ) end
- function MOAILayerBridge.addPiv( ) end
- function MOAILayerBridge.addRot( ) end
- function MOAILayerBridge.addScl( ) end
- function MOAILayerBridge.getLoc( ) end
- function MOAILayerBridge.getPiv( ) end
- function MOAILayerBridge.getRot( ) end
- function MOAILayerBridge.getScl( ) end
- function MOAILayerBridge.getWorldDir( ) end
- function MOAILayerBridge.getWorldLoc( ) end
- function MOAILayerBridge.getWorldRot( ) end
- function MOAILayerBridge.getWorldScl( ) end
- function MOAILayerBridge.init( ) end
- function MOAILayerBridge.modelToWorld( ) end
- function MOAILayerBridge.move( ) end
- function MOAILayerBridge.moveLoc( ) end
- function MOAILayerBridge.movePiv( ) end
- function MOAILayerBridge.moveRot( ) end
- function MOAILayerBridge.moveScl( ) end
- function MOAILayerBridge.seek( ) end
- function MOAILayerBridge.seekLoc( ) end
- function MOAILayerBridge.seekPiv( ) end
- function MOAILayerBridge.seekRot( ) end
- function MOAILayerBridge.seekScl( ) end
- function MOAILayerBridge.setLoc( ) end
- function MOAILayerBridge.setParent( ) end
- function MOAILayerBridge.setPiv( ) end
- function MOAILayerBridge.setRot( ) end
- function MOAILayerBridge.setScl( ) end
- function MOAILayerBridge.setShearByX( ) end
- function MOAILayerBridge.setShearByY( ) end
- function MOAILayerBridge.setShearByZ( ) end
- function MOAILayerBridge.worldToModel( ) end
- -- MOAILocationSensor
- MOAILocationSensor = { }
- function MOAILocationSensor.getLocation( ) end
- function MOAILocationSensor.setCallback( ) end
- -- MOAILogMgr
- MOAILogMgr = { }
- MOAILogMgr.LOG_NONE = true
- MOAILogMgr.LOG_ERROR = true
- MOAILogMgr.LOG_WARNING = true
- MOAILogMgr.LOG_STATUS = true
- function MOAILogMgr.closeFile( ) end
- function MOAILogMgr.isDebugBuild( ) end
- function MOAILogMgr.log( ) end
- function MOAILogMgr.openFile( ) end
- function MOAILogMgr.registerLogMessage( ) end
- function MOAILogMgr.setLogLevel( ) end
- -- MOAIMesh
- MOAIMesh = { }
- MOAIMesh.GL_POINTS = true
- MOAIMesh.GL_LINES = true
- MOAIMesh.GL_TRIANGLES = true
- MOAIMesh.GL_LINE_LOOP = true
- MOAIMesh.GL_LINE_STRIP = true
- MOAIMesh.GL_TRIANGLE_FAN = true
- MOAIMesh.GL_TRIANGLE_STRIP = true
- function MOAIMesh.setIndexBuffer( ) end
- function MOAIMesh.setPenWidth( ) end
- function MOAIMesh.setPointSize( ) end
- function MOAIMesh.setPrimType( ) end
- function MOAIMesh.setShader( ) end
- function MOAIMesh.setTexture( ) end
- function MOAIMesh.setVertexBuffer( ) end
- -- MOAIMotionSensor
- MOAIMotionSensor = { }
- function MOAIMotionSensor.getLevel( ) end
- function MOAIMotionSensor.setCallback( ) end
- -- MOAIMultiTexture
- MOAIMultiTexture = { }
- function MOAIMultiTexture.reserve( ) end
- function MOAIMultiTexture.setTexture( ) end
- -- MOAINode
- MOAINode = { }
- function MOAINode.clearAttrLink( ) end
- function MOAINode.clearNodeLink( ) end
- function MOAINode.forceUpdate( ) end
- function MOAINode.getAttr( ) end
- function MOAINode.getAttrLink( ) end
- function MOAINode.moveAttr( ) end
- function MOAINode.scheduleUpdate( ) end
- function MOAINode.seekAttr( ) end
- function MOAINode.setAttr( ) end
- function MOAINode.setAttrLink( ) end
- function MOAINode.setNodeLink( ) end
- -- MOAINotificationsAndroid
- MOAINotificationsAndroid = { }
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_REGISTRATION_COMPLETE = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_MESSAGE_RECEIVED = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_REGISTERED = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_UNREGISTERED = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_ERROR = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_NONE = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_BADGE = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_SOUND = true
- MOAINotificationsAndroid.REMOTE_NOTIFICATION_ALERT = true
- function MOAINotificationsAndroid.getAppIconBadgeNumber( ) end
- function MOAINotificationsAndroid.registerForRemoteNotifications( ) end
- function MOAINotificationsAndroid.setAppIconBadgeNumber( ) end
- function MOAINotificationsAndroid.unregisterForRemoteNotifications( ) end
- -- MOAINotificationsIOS
- MOAINotificationsIOS = { }
- MOAINotificationsIOS.REMOTE_NOTIFICATION_REGISTRATION_COMPLETE = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_MESSAGE_RECEIVED = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_REGISTERED = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_UNREGISTERED = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_ERROR = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_NONE = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_BADGE = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_SOUND = true
- MOAINotificationsIOS.REMOTE_NOTIFICATION_ALERT = true
- function MOAINotificationsIOS.getAppIconBadgeNumber( ) end
- function MOAINotificationsIOS.registerForRemoteNotifications( ) end
- function MOAINotificationsIOS.setAppIconBadgeNumber( ) end
- function MOAINotificationsIOS.unregisterForRemoteNotifications( ) end
- -- MOAIParser
- MOAIParser = { }
- function MOAIParser.loadFile( ) end
- function MOAIParser.loadRules( ) end
- function MOAIParser.loadString( ) end
- function MOAIParser.setCallbacks( ) end
- function MOAIParser.traverse( ) end
- -- MOAIParticleDistanceEmitter
- MOAIParticleDistanceEmitter = { }
- function MOAIParticleDistanceEmitter.addLoc( ) end
- function MOAIParticleDistanceEmitter.addPiv( ) end
- function MOAIParticleDistanceEmitter.addRot( ) end
- function MOAIParticleDistanceEmitter.addScl( ) end
- function MOAIParticleDistanceEmitter.getLoc( ) end
- function MOAIParticleDistanceEmitter.getPiv( ) end
- function MOAIParticleDistanceEmitter.getRot( ) end
- function MOAIParticleDistanceEmitter.getScl( ) end
- function MOAIParticleDistanceEmitter.getWorldDir( ) end
- function MOAIParticleDistanceEmitter.getWorldLoc( ) end
- function MOAIParticleDistanceEmitter.getWorldRot( ) end
- function MOAIParticleDistanceEmitter.getWorldScl( ) end
- function MOAIParticleDistanceEmitter.modelToWorld( ) end
- function MOAIParticleDistanceEmitter.move( ) end
- function MOAIParticleDistanceEmitter.moveLoc( ) end
- function MOAIParticleDistanceEmitter.movePiv( ) end
- function MOAIParticleDistanceEmitter.moveRot( ) end
- function MOAIParticleDistanceEmitter.moveScl( ) end
- function MOAIParticleDistanceEmitter.reset( ) end
- function MOAIParticleDistanceEmitter.seek( ) end
- function MOAIParticleDistanceEmitter.seekLoc( ) end
- function MOAIParticleDistanceEmitter.seekPiv( ) end
- function MOAIParticleDistanceEmitter.seekRot( ) end
- function MOAIParticleDistanceEmitter.seekScl( ) end
- function MOAIParticleDistanceEmitter.setAngle( ) end
- function MOAIParticleDistanceEmitter.setDistance( ) end
- function MOAIParticleDistanceEmitter.setEmission( ) end
- function MOAIParticleDistanceEmitter.setLoc( ) end
- function MOAIParticleDistanceEmitter.setMagnitude( ) end
- function MOAIParticleDistanceEmitter.setParent( ) end
- function MOAIParticleDistanceEmitter.setPiv( ) end
- function MOAIParticleDistanceEmitter.setRadius( ) end
- function MOAIParticleDistanceEmitter.setRect( ) end
- function MOAIParticleDistanceEmitter.setRot( ) end
- function MOAIParticleDistanceEmitter.setScl( ) end
- function MOAIParticleDistanceEmitter.setShearByX( ) end
- function MOAIParticleDistanceEmitter.setShearByY( ) end
- function MOAIParticleDistanceEmitter.setShearByZ( ) end
- function MOAIParticleDistanceEmitter.setSystem( ) end
- function MOAIParticleDistanceEmitter.surge( ) end
- function MOAIParticleDistanceEmitter.worldToModel( ) end
- -- MOAIParticleEmitter
- MOAIParticleEmitter = { }
- function MOAIParticleEmitter.addLoc( ) end
- function MOAIParticleEmitter.addPiv( ) end
- function MOAIParticleEmitter.addRot( ) end
- function MOAIParticleEmitter.addScl( ) end
- function MOAIParticleEmitter.getLoc( ) end
- function MOAIParticleEmitter.getPiv( ) end
- function MOAIParticleEmitter.getRot( ) end
- function MOAIParticleEmitter.getScl( ) end
- function MOAIParticleEmitter.getWorldDir( ) end
- function MOAIParticleEmitter.getWorldLoc( ) end
- function MOAIParticleEmitter.getWorldRot( ) end
- function MOAIParticleEmitter.getWorldScl( ) end
- function MOAIParticleEmitter.modelToWorld( ) end
- function MOAIParticleEmitter.move( ) end
- function MOAIParticleEmitter.moveLoc( ) end
- function MOAIParticleEmitter.movePiv( ) end
- function MOAIParticleEmitter.moveRot( ) end
- function MOAIParticleEmitter.moveScl( ) end
- function MOAIParticleEmitter.seek( ) end
- function MOAIParticleEmitter.seekLoc( ) end
- function MOAIParticleEmitter.seekPiv( ) end
- function MOAIParticleEmitter.seekRot( ) end
- function MOAIParticleEmitter.seekScl( ) end
- function MOAIParticleEmitter.setAngle( ) end
- function MOAIParticleEmitter.setEmission( ) end
- function MOAIParticleEmitter.setLoc( ) end
- function MOAIParticleEmitter.setMagnitude( ) end
- function MOAIParticleEmitter.setParent( ) end
- function MOAIParticleEmitter.setPiv( ) end
- function MOAIParticleEmitter.setRadius( ) end
- function MOAIParticleEmitter.setRect( ) end
- function MOAIParticleEmitter.setRot( ) end
- function MOAIParticleEmitter.setScl( ) end
- function MOAIParticleEmitter.setShearByX( ) end
- function MOAIParticleEmitter.setShearByY( ) end
- function MOAIParticleEmitter.setShearByZ( ) end
- function MOAIParticleEmitter.setSystem( ) end
- function MOAIParticleEmitter.surge( ) end
- function MOAIParticleEmitter.worldToModel( ) end
- -- MOAIParticleForce
- MOAIParticleForce = { }
- MOAIParticleForce.FORCE = true
- MOAIParticleForce.GRAVITY = true
- MOAIParticleForce.OFFSET = true
- function MOAIParticleForce.addLoc( ) end
- function MOAIParticleForce.addPiv( ) end
- function MOAIParticleForce.addRot( ) end
- function MOAIParticleForce.addScl( ) end
- function MOAIParticleForce.getLoc( ) end
- function MOAIParticleForce.getPiv( ) end
- function MOAIParticleForce.getRot( ) end
- function MOAIParticleForce.getScl( ) end
- function MOAIParticleForce.getWorldDir( ) end
- function MOAIParticleForce.getWorldLoc( ) end
- function MOAIParticleForce.getWorldRot( ) end
- function MOAIParticleForce.getWorldScl( ) end
- function MOAIParticleForce.initAttractor( ) end
- function MOAIParticleForce.initBasin( ) end
- function MOAIParticleForce.initLinear( ) end
- function MOAIParticleForce.initRadial( ) end
- function MOAIParticleForce.modelToWorld( ) end
- function MOAIParticleForce.move( ) end
- function MOAIParticleForce.moveLoc( ) end
- function MOAIParticleForce.movePiv( ) end
- function MOAIParticleForce.moveRot( ) end
- function MOAIParticleForce.moveScl( ) end
- function MOAIParticleForce.seek( ) end
- function MOAIParticleForce.seekLoc( ) end
- function MOAIParticleForce.seekPiv( ) end
- function MOAIParticleForce.seekRot( ) end
- function MOAIParticleForce.seekScl( ) end
- function MOAIParticleForce.setLoc( ) end
- function MOAIParticleForce.setParent( ) end
- function MOAIParticleForce.setPiv( ) end
- function MOAIParticleForce.setRot( ) end
- function MOAIParticleForce.setScl( ) end
- function MOAIParticleForce.setShearByX( ) end
- function MOAIParticleForce.setShearByY( ) end
- function MOAIParticleForce.setShearByZ( ) end
- function MOAIParticleForce.setType( ) end
- function MOAIParticleForce.worldToModel( ) end
- -- MOAIParticlePlugin
- MOAIParticlePlugin = { }
- function MOAIParticlePlugin.getSize( ) end
- -- MOAIParticleScript
- MOAIParticleScript = { }
- MOAIParticleScript.PARTICLE_X = true
- MOAIParticleScript.PARTICLE_Y = true
- MOAIParticleScript.PARTICLE_DX = true
- MOAIParticleScript.PARTICLE_DY = true
- MOAIParticleScript.SPRITE_X_LOC = true
- MOAIParticleScript.SPRITE_Y_LOC = true
- MOAIParticleScript.SPRITE_ROT = true
- MOAIParticleScript.SPRITE_X_SCL = true
- MOAIParticleScript.SPRITE_Y_SCL = true
- MOAIParticleScript.SPRITE_RED = true
- MOAIParticleScript.SPRITE_GREEN = true
- MOAIParticleScript.SPRITE_BLUE = true
- MOAIParticleScript.SPRITE_OPACITY = true
- MOAIParticleScript.SPRITE_GLOW = true
- MOAIParticleScript.SPRITE_IDX = true
- function MOAIParticleScript.add( ) end
- function MOAIParticleScript.cos( ) end
- function MOAIParticleScript.cycle( ) end
- function MOAIParticleScript.div( ) end
- function MOAIParticleScript.ease( ) end
- function MOAIParticleScript.easeDelta( ) end
- function MOAIParticleScript.mul( ) end
- function MOAIParticleScript.packConst( ) end
- function MOAIParticleScript.packReg( ) end
- function MOAIParticleScript.rand( ) end
- function MOAIParticleScript.randVec( ) end
- function MOAIParticleScript.set( ) end
- function MOAIParticleScript.sin( ) end
- function MOAIParticleScript.sprite( ) end
- function MOAIParticleScript.sub( ) end
- function MOAIParticleScript.tan( ) end
- function MOAIParticleScript.time( ) end
- function MOAIParticleScript.vecAngle( ) end
- function MOAIParticleScript.wrap( ) end
- -- MOAIParticleState
- MOAIParticleState = { }
- function MOAIParticleState.clearForces( ) end
- function MOAIParticleState.pushForce( ) end
- function MOAIParticleState.setDamping( ) end
- function MOAIParticleState.setInitScript( ) end
- function MOAIParticleState.setMass( ) end
- function MOAIParticleState.setNext( ) end
- function MOAIParticleState.setPlugin( ) end
- function MOAIParticleState.setRenderScript( ) end
- function MOAIParticleState.setTerm( ) end
- -- MOAIParticleSystem
- MOAIParticleSystem = { }
- function MOAIParticleSystem.addLoc( ) end
- function MOAIParticleSystem.addPiv( ) end
- function MOAIParticleSystem.addRot( ) end
- function MOAIParticleSystem.addScl( ) end
- function MOAIParticleSystem.capParticles( ) end
- function MOAIParticleSystem.capSprites( ) end
- function MOAIParticleSystem.clearSprites( ) end
- function MOAIParticleSystem.getLoc( ) end
- function MOAIParticleSystem.getPiv( ) end
- function MOAIParticleSystem.getRot( ) end
- function MOAIParticleSystem.getScl( ) end
- function MOAIParticleSystem.getState( ) end
- function MOAIParticleSystem.getWorldDir( ) end
- function MOAIParticleSystem.getWorldLoc( ) end
- function MOAIParticleSystem.getWorldRot( ) end
- function MOAIParticleSystem.getWorldScl( ) end
- function MOAIParticleSystem.modelToWorld( ) end
- function MOAIParticleSystem.move( ) end
- function MOAIParticleSystem.moveColor( ) end
- function MOAIParticleSystem.moveLoc( ) end
- function MOAIParticleSystem.movePiv( ) end
- function MOAIParticleSystem.moveRot( ) end
- function MOAIParticleSystem.moveScl( ) end
- function MOAIParticleSystem.pushParticle( ) end
- function MOAIParticleSystem.pushSprite( ) end
- function MOAIParticleSystem.reserveParticles( ) end
- function MOAIParticleSystem.reserveSprites( ) end
- function MOAIParticleSystem.reserveStates( ) end
- function MOAIParticleSystem.seek( ) end
- function MOAIParticleSystem.seekColor( ) end
- function MOAIParticleSystem.seekLoc( ) end
- function MOAIParticleSystem.seekPiv( ) end
- function MOAIParticleSystem.seekRot( ) end
- function MOAIParticleSystem.seekScl( ) end
- function MOAIParticleSystem.setColor( ) end
- function MOAIParticleSystem.setLoc( ) end
- function MOAIParticleSystem.setPiv( ) end
- function MOAIParticleSystem.setRot( ) end
- function MOAIParticleSystem.setScl( ) end
- function MOAIParticleSystem.setShearByX( ) end
- function MOAIParticleSystem.setShearByY( ) end
- function MOAIParticleSystem.setShearByZ( ) end
- function MOAIParticleSystem.setSpriteColor( ) end
- function MOAIParticleSystem.setSpriteDeckIdx( ) end
- function MOAIParticleSystem.setState( ) end
- function MOAIParticleSystem.surge( ) end
- function MOAIParticleSystem.worldToModel( ) end
- -- MOAIParticleTimedEmitter
- MOAIParticleTimedEmitter = { }
- function MOAIParticleTimedEmitter.addLoc( ) end
- function MOAIParticleTimedEmitter.addPiv( ) end
- function MOAIParticleTimedEmitter.addRot( ) end
- function MOAIParticleTimedEmitter.addScl( ) end
- function MOAIParticleTimedEmitter.getLoc( ) end
- function MOAIParticleTimedEmitter.getPiv( ) end
- function MOAIParticleTimedEmitter.getRot( ) end
- function MOAIParticleTimedEmitter.getScl( ) end
- function MOAIParticleTimedEmitter.getWorldDir( ) end
- function MOAIParticleTimedEmitter.getWorldLoc( ) end
- function MOAIParticleTimedEmitter.getWorldRot( ) end
- function MOAIParticleTimedEmitter.getWorldScl( ) end
- function MOAIParticleTimedEmitter.modelToWorld( ) end
- function MOAIParticleTimedEmitter.move( ) end
- function MOAIParticleTimedEmitter.moveLoc( ) end
- function MOAIParticleTimedEmitter.movePiv( ) end
- function MOAIParticleTimedEmitter.moveRot( ) end
- function MOAIParticleTimedEmitter.moveScl( ) end
- function MOAIParticleTimedEmitter.seek( ) end
- function MOAIParticleTimedEmitter.seekLoc( ) end
- function MOAIParticleTimedEmitter.seekPiv( ) end
- function MOAIParticleTimedEmitter.seekRot( ) end
- function MOAIParticleTimedEmitter.seekScl( ) end
- function MOAIParticleTimedEmitter.setAngle( ) end
- function MOAIParticleTimedEmitter.setEmission( ) end
- function MOAIParticleTimedEmitter.setFrequency( ) end
- function MOAIParticleTimedEmitter.setLoc( ) end
- function MOAIParticleTimedEmitter.setMagnitude( ) end
- function MOAIParticleTimedEmitter.setParent( ) end
- function MOAIParticleTimedEmitter.setPiv( ) end
- function MOAIParticleTimedEmitter.setRadius( ) end
- function MOAIParticleTimedEmitter.setRect( ) end
- function MOAIParticleTimedEmitter.setRot( ) end
- function MOAIParticleTimedEmitter.setScl( ) end
- function MOAIParticleTimedEmitter.setShearByX( ) end
- function MOAIParticleTimedEmitter.setShearByY( ) end
- function MOAIParticleTimedEmitter.setShearByZ( ) end
- function MOAIParticleTimedEmitter.setSystem( ) end
- function MOAIParticleTimedEmitter.surge( ) end
- function MOAIParticleTimedEmitter.worldToModel( ) end
- -- MOAIPartition
- MOAIPartition = { }
- MOAIPartition.PLANE_XY = true
- MOAIPartition.PLANE_XZ = true
- MOAIPartition.PLANE_YZ = true
- function MOAIPartition.clear( ) end
- function MOAIPartition.insertProp( ) end
- function MOAIPartition.propForPoint( ) end
- function MOAIPartition.propListForPoint( ) end
- function MOAIPartition.propListForRect( ) end
- function MOAIPartition.removeProp( ) end
- function MOAIPartition.reserveLevels( ) end
- function MOAIPartition.setLevel( ) end
- function MOAIPartition.setPlane( ) end
- -- MOAIPartitionResultBuffer
- MOAIPartitionResultBuffer = { }
- -- MOAIPathFinder
- MOAIPathFinder = { }
- function MOAIPathFinder.findPath( ) end
- function MOAIPathFinder.getGraph( ) end
- function MOAIPathFinder.getPathEntry( ) end
- function MOAIPathFinder.getPathSize( ) end
- function MOAIPathFinder.init( ) end
- function MOAIPathFinder.reserveTerrainWeights( ) end
- function MOAIPathFinder.setFlags( ) end
- function MOAIPathFinder.setGraph( ) end
- function MOAIPathFinder.setHeuristic( ) end
- function MOAIPathFinder.setTerrainDeck( ) end
- function MOAIPathFinder.setTerrainScale( ) end
- function MOAIPathFinder.setWeight( ) end
- -- MOAIPathTerrainDeck
- MOAIPathTerrainDeck = { }
- function MOAIPathTerrainDeck.getMask( ) end
- function MOAIPathTerrainDeck.getTerrainVec( ) end
- function MOAIPathTerrainDeck.reserve( ) end
- function MOAIPathTerrainDeck.setMask( ) end
- function MOAIPathTerrainDeck.setTerrainVec( ) end
- -- MOAIPointerSensor
- MOAIPointerSensor = { }
- function MOAIPointerSensor.getLoc( ) end
- function MOAIPointerSensor.setCallback( ) end
- -- MOAIProp
- MOAIProp = { }
- MOAIProp.FRAME_FROM_DECK = true
- MOAIProp.FRAME_FROM_PARENT = true
- MOAIProp.FRAME_FROM_SELF = true
- MOAIProp.BLEND_NORMAL = true
- MOAIProp.BLEND_ADD = true
- MOAIProp.BLEND_MULTIPLY = true
- MOAIProp.GL_ONE = true
- MOAIProp.GL_ZERO = true
- MOAIProp.GL_DST_ALPHA = true
- MOAIProp.GL_DST_COLOR = true
- MOAIProp.GL_SRC_COLOR = true
- MOAIProp.GL_ONE_MINUS_DST_ALPHA = true
- MOAIProp.GL_ONE_MINUS_DST_COLOR = true
- MOAIProp.GL_ONE_MINUS_SRC_ALPHA = true
- MOAIProp.GL_ONE_MINUS_SRC_COLOR = true
- MOAIProp.GL_SRC_ALPHA = true
- MOAIProp.GL_SRC_ALPHA_SATURATE = true
- MOAIProp.DEPTH_TEST_DISABLE = true
- MOAIProp.DEPTH_TEST_NEVER = true
- MOAIProp.DEPTH_TEST_LESS = true
- MOAIProp.DEPTH_TEST_EQUAL = true
- MOAIProp.DEPTH_TEST_LESS_EQUAL = true
- MOAIProp.DEPTH_TEST_GREATER = true
- MOAIProp.DEPTH_TEST_NOTEQUAL = true
- MOAIProp.DEPTH_TEST_GREATER_EQUAL = true
- MOAIProp.DEPTH_TEST_ALWAYS = true
- MOAIProp.CULL_NONE = true
- MOAIProp.CULL_ALL = true
- MOAIProp.CULL_BACK = true
- MOAIProp.CULL_FRONT = true
- MOAIProp.ATTR_INDEX = true
- function MOAIProp.addLoc( ) end
- function MOAIProp.addPiv( ) end
- function MOAIProp.addRot( ) end
- function MOAIProp.addScl( ) end
- function MOAIProp.getBounds( ) end
- function MOAIProp.getGrid( ) end
- function MOAIProp.getIndex( ) end
- function MOAIProp.getLoc( ) end
- function MOAIProp.getPiv( ) end
- function MOAIProp.getPriority( ) end
- function MOAIProp.getRot( ) end
- function MOAIProp.getScl( ) end
- function MOAIProp.getWorldDir( ) end
- function MOAIProp.getWorldLoc( ) end
- function MOAIProp.getWorldRot( ) end
- function MOAIProp.getWorldScl( ) end
- function MOAIProp.inside( ) end
- function MOAIProp.modelToWorld( ) end
- function MOAIProp.move( ) end
- function MOAIProp.moveColor( ) end
- function MOAIProp.moveLoc( ) end
- function MOAIProp.movePiv( ) end
- function MOAIProp.moveRot( ) end
- function MOAIProp.moveScl( ) end
- function MOAIProp.seek( ) end
- function MOAIProp.seekColor( ) end
- function MOAIProp.seekLoc( ) end
- function MOAIProp.seekPiv( ) end
- function MOAIProp.seekRot( ) end
- function MOAIProp.seekScl( ) end
- function MOAIProp.setBlendMode( ) end
- function MOAIProp.setColor( ) end
- function MOAIProp.setCullMode( ) end
- function MOAIProp.setDeck( ) end
- function MOAIProp.setDepthMask( ) end
- function MOAIProp.setDepthTest( ) end
- function MOAIProp.setExpandForSort( ) end
- function MOAIProp.setFrame( ) end
- function MOAIProp.setGrid( ) end
- function MOAIProp.setGridScale( ) end
- function MOAIProp.setIndex( ) end
- function MOAIProp.setLoc( ) end
- function MOAIProp.setParent( ) end
- function MOAIProp.setPiv( ) end
- function MOAIProp.setPriority( ) end
- function MOAIProp.setRemapper( ) end
- function MOAIProp.setRot( ) end
- function MOAIProp.setScl( ) end
- function MOAIProp.setShader( ) end
- function MOAIProp.setShearByX( ) end
- function MOAIProp.setShearByY( ) end
- function MOAIProp.setShearByZ( ) end
- function MOAIProp.setTexture( ) end
- function MOAIProp.setUVTransform( ) end
- function MOAIProp.setVisible( ) end
- function MOAIProp.worldToModel( ) end
- -- MOAIProp2D
- MOAIProp2D = { }
- function MOAIProp2D.addLoc( ) end
- function MOAIProp2D.addPiv( ) end
- function MOAIProp2D.addRot( ) end
- function MOAIProp2D.addScl( ) end
- function MOAIProp2D.getGrid( ) end
- function MOAIProp2D.getIndex( ) end
- function MOAIProp2D.getLoc( ) end
- function MOAIProp2D.getPiv( ) end
- function MOAIProp2D.getPriority( ) end
- function MOAIProp2D.getRot( ) end
- function MOAIProp2D.getScl( ) end
- function MOAIProp2D.getWorldDir( ) end
- function MOAIProp2D.getWorldLoc( ) end
- function MOAIProp2D.getWorldRot( ) end
- function MOAIProp2D.getWorldScl( ) end
- function MOAIProp2D.inside( ) end
- function MOAIProp2D.modelToWorld( ) end
- function MOAIProp2D.move( ) end
- function MOAIProp2D.moveColor( ) end
- function MOAIProp2D.moveLoc( ) end
- function MOAIProp2D.movePiv( ) end
- function MOAIProp2D.moveRot( ) end
- function MOAIProp2D.moveScl( ) end
- function MOAIProp2D.seek( ) end
- function MOAIProp2D.seekColor( ) end
- function MOAIProp2D.seekLoc( ) end
- function MOAIProp2D.seekPiv( ) end
- function MOAIProp2D.seekRot( ) end
- function MOAIProp2D.seekScl( ) end
- function MOAIProp2D.setBlendMode( ) end
- function MOAIProp2D.setColor( ) end
- function MOAIProp2D.setCullMode( ) end
- function MOAIProp2D.setDeck( ) end
- function MOAIProp2D.setDepthMask( ) end
- function MOAIProp2D.setDepthTest( ) end
- function MOAIProp2D.setExpandForSort( ) end
- function MOAIProp2D.setFrame( ) end
- function MOAIProp2D.setGrid( ) end
- function MOAIProp2D.setGridScale( ) end
- function MOAIProp2D.setIndex( ) end
- function MOAIProp2D.setLoc( ) end
- function MOAIProp2D.setParent( ) end
- function MOAIProp2D.setPiv( ) end
- function MOAIProp2D.setPriority( ) end
- function MOAIProp2D.setRemapper( ) end
- function MOAIProp2D.setRot( ) end
- function MOAIProp2D.setScl( ) end
- function MOAIProp2D.setShader( ) end
- function MOAIProp2D.setTexture( ) end
- function MOAIProp2D.setUVTransform( ) end
- function MOAIProp2D.setVisible( ) end
- function MOAIProp2D.worldToModel( ) end
- -- MOAIRenderable
- MOAIRenderable = { }
- -- MOAIRenderMgr
- MOAIRenderMgr = { }
- function MOAIRenderMgr.clearRenderStack( ) end
- function MOAIRenderMgr.getRenderTable( ) end
- function MOAIRenderMgr.popRenderPass( ) end
- function MOAIRenderMgr.pushRenderPass( ) end
- function MOAIRenderMgr.removeRenderPass( ) end
- function MOAIRenderMgr.setRenderTable( ) end
- -- MOAISafariIOS
- MOAISafariIOS = { }
- function MOAISafariIOS.openURL( ) end
- function MOAISafariIOS.openURLWithParams( ) end
- -- MOAIScriptDeck
- MOAIScriptDeck = { }
- function MOAIScriptDeck.setDrawCallback( ) end
- function MOAIScriptDeck.setRect( ) end
- function MOAIScriptDeck.setRectCallback( ) end
- function MOAIScriptDeck.setShader( ) end
- function MOAIScriptDeck.setTexture( ) end
- function MOAIScriptDeck.setTotalRectCallback( ) end
- -- MOAIScriptNode
- MOAIScriptNode = { }
- function MOAIScriptNode.reserveAttrs( ) end
- function MOAIScriptNode.setCallback( ) end
- -- MOAISensor
- MOAISensor = { }
- -- MOAISerializer
- MOAISerializer = { }
- function MOAISerializer.exportToFile( ) end
- function MOAISerializer.exportToString( ) end
- function MOAISerializer.serialize( ) end
- function MOAISerializer.serializeToFile( ) end
- function MOAISerializer.serializeToString( ) end
- -- MOAIShader
- MOAIShader = { }
- MOAIShader.UNIFORM_COLOR = true
- MOAIShader.UNIFORM_FLOAT = true
- MOAIShader.UNIFORM_INT = true
- MOAIShader.UNIFORM_PEN_COLOR = true
- MOAIShader.UNIFORM_SAMPLER = true
- MOAIShader.UNIFORM_TRANSFORM = true
- MOAIShader.UNIFORM_VIEW_PROJ = true
- MOAIShader.UNIFORM_WORLD = true
- MOAIShader.UNIFORM_WORLD_VIEW_PROJ = true
- function MOAIShader.clearUniform( ) end
- function MOAIShader.declareUniform( ) end
- function MOAIShader.declareUniformFloat( ) end
- function MOAIShader.declareUniformInt( ) end
- function MOAIShader.declareUniformSampler( ) end
- function MOAIShader.load( ) end
- function MOAIShader.reserveUniforms( ) end
- function MOAIShader.setVertexAttribute( ) end
- -- MOAIShaderMgr
- MOAIShaderMgr = { }
- function MOAIShaderMgr.getShader( ) end
- -- MOAISim
- MOAISim = { }
- MOAISim.EVENT_FINALIZE = true
- function MOAISim.clearLoopFlags( ) end
- function MOAISim.clearRenderStack( ) end
- function MOAISim.enterFullscreenMode( ) end
- function MOAISim.exitFullscreenMode( ) end
- function MOAISim.forceGarbageCollection( ) end
- function MOAISim.framesToTime( ) end
- function MOAISim.getDeviceTime( ) end
- function MOAISim.getElapsedFrames( ) end
- function MOAISim.getElapsedTime( ) end
- function MOAISim.getLoopFlags( ) end
- function MOAISim.getLuaObjectCount( ) end
- function MOAISim.getMemoryUsage( ) end
- function MOAISim.getPerformance( ) end
- function MOAISim.getStep( ) end
- function MOAISim.openWindow( ) end
- function MOAISim.pauseTimer( ) end
- function MOAISim.popRenderPass( ) end
- function MOAISim.pushRenderPass( ) end
- function MOAISim.removeRenderPass( ) end
- function MOAISim.reportHistogram( ) end
- function MOAISim.reportLeaks( ) end
- function MOAISim.setBoostThreshold( ) end
- function MOAISim.setCpuBudget( ) end
- function MOAISim.setHistogramEnabled( ) end
- function MOAISim.setLeakTrackingEnabled( ) end
- function MOAISim.setLongDelayThreshold( ) end
- function MOAISim.setLoopFlags( ) end
- function MOAISim.setLuaAllocLogEnabled( ) end
- function MOAISim.setStep( ) end
- function MOAISim.setStepMultiplier( ) end
- function MOAISim.setTimerError( ) end
- function MOAISim.timeToFrames( ) end
- -- MOAIStaticGlyphCache
- MOAIStaticGlyphCache = { }
- function MOAIStaticGlyphCache.setColorFormat( ) end
- -- MOAIStretchPatch2D
- MOAIStretchPatch2D = { }
- function MOAIStretchPatch2D.reserveColumns( ) end
- function MOAIStretchPatch2D.reserveRows( ) end
- function MOAIStretchPatch2D.reserveUVRects( ) end
- function MOAIStretchPatch2D.setColumn( ) end
- function MOAIStretchPatch2D.setRect( ) end
- function MOAIStretchPatch2D.setRow( ) end
- function MOAIStretchPatch2D.setShader( ) end
- function MOAIStretchPatch2D.setTexture( ) end
- function MOAIStretchPatch2D.setUVRect( ) end
- -- MOAISurfaceDeck2D
- MOAISurfaceDeck2D = { }
- function MOAISurfaceDeck2D.reserveSurfaceLists( ) end
- function MOAISurfaceDeck2D.reserveSurfaces( ) end
- function MOAISurfaceDeck2D.setShader( ) end
- function MOAISurfaceDeck2D.setSurface( ) end
- function MOAISurfaceDeck2D.setTexture( ) end
- -- MOAITapjoyAndroid
- MOAITapjoyAndroid = { }
- MOAITapjoyAndroid.TAPJOY_VIDEO_AD_BEGIN = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_AD_CLOSE = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_AD_ERROR = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_AD_READY = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_NO_ERROR = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_MEDIA_STORAGE_UNAVAILABLE = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_NETWORK_ERROR_ON_INIT_VIDEOS = true
- MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_UNABLE_TO_PLAY_VIDEO = true
- function MOAITapjoyAndroid.getUserId( ) end
- function MOAITapjoyAndroid.init( ) end
- function MOAITapjoyAndroid.initVideoAds( ) end
- function MOAITapjoyAndroid.showOffers( ) end
- -- MOAITapjoyIOS
- MOAITapjoyIOS = { }
- MOAITapjoyIOS.TAPJOY_VIDEO_AD_BEGIN = true
- MOAITapjoyIOS.TAPJOY_VIDEO_AD_CLOSE = true
- MOAITapjoyIOS.TAPJOY_VIDEO_AD_ERROR = true
- MOAITapjoyIOS.TAPJOY_VIDEO_AD_READY = true
- MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_NO_ERROR = true
- MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_MEDIA_STORAGE_UNAVAILABLE = true
- MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_NETWORK_ERROR_ON_INIT_VIDEOS = true
- MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_UNABLE_TO_PLAY_VIDEO = true
- function MOAITapjoyIOS.+ ( ) end
- -- MOAITextBox
- MOAITextBox = { }
- function MOAITextBox.addLoc( ) end
- function MOAITextBox.addPiv( ) end
- function MOAITextBox.addRot( ) end
- function MOAITextBox.addScl( ) end
- function MOAITextBox.affirmStyle( ) end
- function MOAITextBox.clearHighlights( ) end
- function MOAITextBox.getGlyphScale( ) end
- function MOAITextBox.getLineSpacing( ) end
- function MOAITextBox.getLoc( ) end
- function MOAITextBox.getPiv( ) end
- function MOAITextBox.getRect( ) end
- function MOAITextBox.getRot( ) end
- function MOAITextBox.getScl( ) end
- function MOAITextBox.getStringBounds( ) end
- function MOAITextBox.getStyle( ) end
- function MOAITextBox.getWorldDir( ) end
- function MOAITextBox.getWorldLoc( ) end
- function MOAITextBox.getWorldRot( ) end
- function MOAITextBox.getWorldScl( ) end
- function MOAITextBox.modelToWorld( ) end
- function MOAITextBox.more( ) end
- function MOAITextBox.move( ) end
- function MOAITextBox.moveColor( ) end
- function MOAITextBox.moveLoc( ) end
- function MOAITextBox.movePiv( ) end
- function MOAITextBox.moveRot( ) end
- function MOAITextBox.moveScl( ) end
- function MOAITextBox.nextPage( ) end
- function MOAITextBox.reserveCurves( ) end
- function MOAITextBox.revealAll( ) end
- function MOAITextBox.seek( ) end
- function MOAITextBox.seekColor( ) end
- function MOAITextBox.seekLoc( ) end
- function MOAITextBox.seekPiv( ) end
- function MOAITextBox.seekRot( ) end
- function MOAITextBox.seekScl( ) end
- function MOAITextBox.setAlignment( ) end
- function MOAITextBox.setColor( ) end
- function MOAITextBox.setCurve( ) end
- function MOAITextBox.setFont( ) end
- function MOAITextBox.setGlyphScale( ) end
- function MOAITextBox.setHighlight( ) end
- function MOAITextBox.setLineSpacing( ) end
- function MOAITextBox.setLoc( ) end
- function MOAITextBox.setPiv( ) end
- function MOAITextBox.setRect( ) end
- function MOAITextBox.setReveal( ) end
- function MOAITextBox.setRot( ) end
- function MOAITextBox.setScl( ) end
- function MOAITextBox.setShearByX( ) end
- function MOAITextBox.setShearByY( ) end
- function MOAITextBox.setShearByZ( ) end
- function MOAITextBox.setSpeed( ) end
- function MOAITextBox.setString( ) end
- function MOAITextBox.setStyle( ) end
- function MOAITextBox.setTextSize( ) end
- function MOAITextBox.setYFlip( ) end
- function MOAITextBox.spool( ) end
- function MOAITextBox.worldToModel( ) end
- -- MOAITextStyle
- MOAITextStyle = { }
- function MOAITextStyle.getColor( ) end
- function MOAITextStyle.getFont( ) end
- function MOAITextStyle.getScale( ) end
- function MOAITextStyle.getSize( ) end
- function MOAITextStyle.setColor( ) end
- function MOAITextStyle.setFont( ) end
- function MOAITextStyle.setScale( ) end
- function MOAITextStyle.setSize( ) end
- -- MOAITexture
- MOAITexture = { }
- function MOAITexture.getSize( ) end
- function MOAITexture.load( ) end
- function MOAITexture.release( ) end
- function MOAITexture.setFilter( ) end
- function MOAITexture.setWrap( ) end
- -- MOAITextureBase
- MOAITextureBase = { }
- MOAITextureBase.GL_LINEAR = true
- MOAITextureBase.GL_LINEAR_MIPMAP_LINEAR = true
- MOAITextureBase.GL_LINEAR_MIPMAP_NEAREST = true
- MOAITextureBase.GL_NEAREST = true
- MOAITextureBase.GL_NEAREST_MIPMAP_LINEAR = true
- MOAITextureBase.GL_NEAREST_MIPMAP_NEAREST = true
- function MOAITextureBase.getSize( ) end
- function MOAITextureBase.release( ) end
- function MOAITextureBase.setFilter( ) end
- function MOAITextureBase.setWrap( ) end
- -- MOAITileDeck2D
- MOAITileDeck2D = { }
- function MOAITileDeck2D.cellAddrToCoord( ) end
- function MOAITileDeck2D.getCellAddr( ) end
- function MOAITileDeck2D.getCellSize( ) end
- function MOAITileDeck2D.getOffset( ) end
- function MOAITileDeck2D.getSize( ) end
- function MOAITileDeck2D.getTileLoc( ) end
- function MOAITileDeck2D.getTileSize( ) end
- function MOAITileDeck2D.initDiamondGrid( ) end
- function MOAITileDeck2D.initHexGrid( ) end
- function MOAITileDeck2D.initObliqueGrid( ) end
- function MOAITileDeck2D.initRectGrid( ) end
- function MOAITileDeck2D.locToCellAddr( ) end
- function MOAITileDeck2D.locToCoord( ) end
- function MOAITileDeck2D.setRect( ) end
- function MOAITileDeck2D.setRepeat( ) end
- function MOAITileDeck2D.setShader( ) end
- function MOAITileDeck2D.setShape( ) end
- function MOAITileDeck2D.setSize( ) end
- function MOAITileDeck2D.setTexture( ) end
- function MOAITileDeck2D.wrapCoord( ) end
- -- MOAITimer
- MOAITimer = { }
- MOAITimer.NORMAL = true
- MOAITimer.REVERSE = true
- MOAITimer.CONTINUE = true
- MOAITimer.CONTINUE_REVERSE = true
- MOAITimer.LOOP = true
- MOAITimer.LOOP_REVERSE = true
- MOAITimer.PING_PONG = true
- MOAITimer.EVENT_TIMER_KEYFRAME = true
- MOAITimer.EVENT_TIMER_LOOP = true
- MOAITimer.ATTR_TIME = true
- function MOAITimer.getTime( ) end
- function MOAITimer.getTimesExecuted( ) end
- function MOAITimer.setCurve( ) end
- function MOAITimer.setMode( ) end
- function MOAITimer.setSpan( ) end
- function MOAITimer.setSpeed( ) end
- function MOAITimer.setTime( ) end
- -- MOAITouchSensor
- MOAITouchSensor = { }
- MOAITouchSensor.TOUCH_DOWN = true
- MOAITouchSensor.TOUCH_MOVE = true
- MOAITouchSensor.TOUCH_UP = true
- MOAITouchSensor.TOUCH_CANCEL = true
- function MOAITouchSensor.down( ) end
- function MOAITouchSensor.getActiveTouches( ) end
- function MOAITouchSensor.getTouch( ) end
- function MOAITouchSensor.hasTouches( ) end
- function MOAITouchSensor.isDown( ) end
- function MOAITouchSensor.setCallback( ) end
- function MOAITouchSensor.up( ) end
- -- MOAITransform
- MOAITransform = { }
- MOAITransform.ATTR_X_PIV = true
- MOAITransform.ATTR_Y_PIV = true
- MOAITransform.ATTR_Z_PIV = true
- MOAITransform.ATTR_X_LOC = true
- MOAITransform.ATTR_Y_LOC = true
- MOAITransform.ATTR_Z_LOC = true
- MOAITransform.ATTR_X_ROT = true
- MOAITransform.ATTR_Y_ROT = true
- MOAITransform.ATTR_Z_ROT = true
- MOAITransform.ATTR_X_SCL = true
- MOAITransform.ATTR_Y_SCL = true
- MOAITransform.ATTR_Z_SCL = true
- MOAITransform.INHERIT_LOC = true
- MOAITransform.INHERIT_TRANSFORM = true
- function MOAITransform.addLoc( ) end
- function MOAITransform.addPiv( ) end
- function MOAITransform.addRot( ) end
- function MOAITransform.addScl( ) end
- function MOAITransform.getLoc( ) end
- function MOAITransform.getPiv( ) end
- function MOAITransform.getRot( ) end
- function MOAITransform.getScl( ) end
- function MOAITransform.getWorldDir( ) end
- function MOAITransform.getWorldLoc( ) end
- function MOAITransform.getWorldRot( ) end
- function MOAITransform.getWorldScl( ) end
- function MOAITransform.modelToWorld( ) end
- function MOAITransform.move( ) end
- function MOAITransform.moveLoc( ) end
- function MOAITransform.movePiv( ) end
- function MOAITransform.moveRot( ) end
- function MOAITransform.moveScl( ) end
- function MOAITransform.seek( ) end
- function MOAITransform.seekLoc( ) end
- function MOAITransform.seekPiv( ) end
- function MOAITransform.seekRot( ) end
- function MOAITransform.seekScl( ) end
- function MOAITransform.setLoc( ) end
- function MOAITransform.setParent( ) end
- function MOAITransform.setPiv( ) end
- function MOAITransform.setRot( ) end
- function MOAITransform.setScl( ) end
- function MOAITransform.setShearByX( ) end
- function MOAITransform.setShearByY( ) end
- function MOAITransform.setShearByZ( ) end
- function MOAITransform.worldToModel( ) end
- -- MOAITransform2D
- MOAITransform2D = { }
- MOAITransform2D.ATTR_X_PIV = true
- MOAITransform2D.ATTR_Y_PIV = true
- MOAITransform2D.ATTR_X_LOC = true
- MOAITransform2D.ATTR_Y_LOC = true
- MOAITransform2D.ATTR_Z_ROT = true
- MOAITransform2D.ATTR_X_SCL = true
- MOAITransform2D.ATTR_Y_SCL = true
- MOAITransform2D.INHERIT_LOC = true
- MOAITransform2D.INHERIT_TRANSFORM = true
- function MOAITransform2D.addLoc( ) end
- function MOAITransform2D.addPiv( ) end
- function MOAITransform2D.addRot( ) end
- function MOAITransform2D.addScl( ) end
- function MOAITransform2D.getLoc( ) end
- function MOAITransform2D.getPiv( ) end
- function MOAITransform2D.getRot( ) end
- function MOAITransform2D.getScl( ) end
- function MOAITransform2D.getWorldDir( ) end
- function MOAITransform2D.getWorldLoc( ) end
- function MOAITransform2D.getWorldRot( ) end
- function MOAITransform2D.getWorldScl( ) end
- function MOAITransform2D.modelToWorld( ) end
- function MOAITransform2D.move( ) end
- function MOAITransform2D.moveLoc( ) end
- function MOAITransform2D.movePiv( ) end
- function MOAITransform2D.moveRot( ) end
- function MOAITransform2D.moveScl( ) end
- function MOAITransform2D.seek( ) end
- function MOAITransform2D.seekLoc( ) end
- function MOAITransform2D.seekPiv( ) end
- function MOAITransform2D.seekRot( ) end
- function MOAITransform2D.seekScl( ) end
- function MOAITransform2D.setLoc( ) end
- function MOAITransform2D.setParent( ) end
- function MOAITransform2D.setPiv( ) end
- function MOAITransform2D.setRot( ) end
- function MOAITransform2D.setScl( ) end
- function MOAITransform2D.worldToModel( ) end
- -- MOAITransformBase
- MOAITransformBase = { }
- MOAITransformBase.ATTR_WORLD_X_LOC = true
- MOAITransformBase.ATTR_WORLD_Y_LOC = true
- MOAITransformBase.ATTR_WORLD_Z_LOC = true
- MOAITransformBase.ATTR_WORLD_Z_ROT = true
- MOAITransformBase.ATTR_WORLD_X_SCL = true
- MOAITransformBase.ATTR_WORLD_Y_SCL = true
- MOAITransformBase.ATTR_WORLD_Z_SCL = true
- MOAITransformBase.TRANSFORM_TRAIT = true
- function MOAITransformBase.getWorldDir( ) end
- function MOAITransformBase.getWorldLoc( ) end
- function MOAITransformBase.getWorldRot( ) end
- function MOAITransformBase.getWorldScl( ) end
- -- MOAITwitterIOS
- MOAITwitterIOS = { }
- MOAITwitterIOS.TWEET_SUCCESSFUL = true
- MOAITwitterIOS.TWEET_CANCELLED = true
- function MOAITwitterIOS.canTweet( ) end
- function MOAITwitterIOS.composeTweet( ) end
- -- MOAIUntzSampleBuffer
- MOAIUntzSampleBuffer = { }
- function MOAIUntzSampleBuffer.getData( ) end
- function MOAIUntzSampleBuffer.getInfo( ) end
- function MOAIUntzSampleBuffer.load( ) end
- function MOAIUntzSampleBuffer.prepareBuffer( ) end
- function MOAIUntzSampleBuffer.setData( ) end
- function MOAIUntzSampleBuffer.setRawData( ) end
- -- MOAIUntzSound
- MOAIUntzSound = { }
- MOAIUntzSound.ATTR_VOLUME = true
- function MOAIUntzSound.getPosition( ) end
- function MOAIUntzSound.getVolume( ) end
- function MOAIUntzSound.isLooping( ) end
- function MOAIUntzSound.isPaused( ) end
- function MOAIUntzSound.isPlaying( ) end
- function MOAIUntzSound.load( ) end
- function MOAIUntzSound.moveVolume( ) end
- function MOAIUntzSound.pause( ) end
- function MOAIUntzSound.play( ) end
- function MOAIUntzSound.seekVolume( ) end
- function MOAIUntzSound.setLooping( ) end
- function MOAIUntzSound.setLoopPoints( ) end
- function MOAIUntzSound.setPosition( ) end
- function MOAIUntzSound.setVolume( ) end
- function MOAIUntzSound.stop( ) end
- -- MOAIUntzSystem
- MOAIUntzSystem = { }
- function MOAIUntzSystem.getSampleRate( ) end
- function MOAIUntzSystem.getVolume( ) end
- function MOAIUntzSystem.initialize( ) end
- function MOAIUntzSystem.setSampleRate( ) end
- function MOAIUntzSystem.setVolume( ) end
- -- MOAIVertexBuffer
- MOAIVertexBuffer = { }
- function MOAIVertexBuffer.bless( ) end
- function MOAIVertexBuffer.release( ) end
- function MOAIVertexBuffer.reserve( ) end
- function MOAIVertexBuffer.reserveVerts( ) end
- function MOAIVertexBuffer.reset( ) end
- function MOAIVertexBuffer.setFormat( ) end
- function MOAIVertexBuffer.writeColor32( ) end
- function MOAIVertexBuffer.writeFloat( ) end
- function MOAIVertexBuffer.writeInt16( ) end
- function MOAIVertexBuffer.writeInt32( ) end
- function MOAIVertexBuffer.writeInt8( ) end
- -- MOAIVertexFormat
- MOAIVertexFormat = { }
- function MOAIVertexFormat.declareAttribute( ) end
- function MOAIVertexFormat.declareColor( ) end
- function MOAIVertexFormat.declareCoord( ) end
- function MOAIVertexFormat.declareNormal( ) end
- function MOAIVertexFormat.declareUV( ) end
- -- MOAIViewport
- MOAIViewport = { }
- function MOAIViewport.setOffset( ) end
- function MOAIViewport.setRotation( ) end
- function MOAIViewport.setScale( ) end
- function MOAIViewport.setSize( ) end
- -- MOAIWheelSensor
- MOAIWheelSensor = { }
- function MOAIWheelSensor.getDelta( ) end
- function MOAIWheelSensor.getValue( ) end
- function MOAIWheelSensor.setCallback( ) end
- -- MOAIXmlParser
- MOAIXmlParser = { }
- function MOAIXmlParser.parseFile( ) end
- function MOAIXmlParser.parseString( ) end
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