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Feb 22nd, 2019
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  1. //By ezio reese [merci de ne pas toucher au credits]
  2. #include "basicdefines_A3.hpp"
  3. class DefaultEventhandlers;
  4. class WeaponFireGun;
  5. class WeaponCloudsGun;
  6. class WeaponFireMGun;
  7. class WeaponCloudsMGun;
  8. class CfgPatches
  9. {
  10. class ec135_AddOn_Cars//class name de AddOn_Cars provenant du config.cpp du pbo d'origine
  11. {
  12. units[]= {"EC135_Sapeur_Pompier"};//class name de ton textures
  13. weapons[]={};
  14. requiredVersion=0.1;
  15. requiredAddons[]={};
  16. };
  17. };
  18. class CfgVehicles
  19. {
  20. class ECXlu_base_F;//class name de base dans le config.cpp du pbo d'orgine
  21. class EC135Rlu : ECXlu_base_F{};
  22. class EC135_Sapeur_Pompier : EC135Rlu //class name de ton textures avec la class name base d'origine
  23. {
  24. scope = public;
  25. crew = "C_man_1";
  26. side = 3;//https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#side permet de definir l'équipe dans l'éditeur
  27. faction = CIV_F;
  28. displayName = "EC-135 Sapeur pompier";//Nom en jeu
  29. author = "Charlieco89, Ezio Reese";//Merci de ne pas toucher
  30. hiddenSelectionsTextures[] = {"ec135\textures\camo1.paa","ec135\textures\camo2.paa","ec135\textures\camo3.paa","ec135\textures\camo4.paa","ec135\textures\camo5.paa","ec135\textures\camo6.paa"};
  31. };
  32. };
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