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- //By ezio reese [merci de ne pas toucher au credits]
- #include "basicdefines_A3.hpp"
- class DefaultEventhandlers;
- class WeaponFireGun;
- class WeaponCloudsGun;
- class WeaponFireMGun;
- class WeaponCloudsMGun;
- class CfgPatches
- {
- class ec135_AddOn_Cars//class name de AddOn_Cars provenant du config.cpp du pbo d'origine
- {
- units[]= {"EC135_Sapeur_Pompier"};//class name de ton textures
- weapons[]={};
- requiredVersion=0.1;
- requiredAddons[]={};
- };
- };
- class CfgVehicles
- {
- class ECXlu_base_F;//class name de base dans le config.cpp du pbo d'orgine
- class EC135Rlu : ECXlu_base_F{};
- class EC135_Sapeur_Pompier : EC135Rlu //class name de ton textures avec la class name base d'origine
- {
- scope = public;
- crew = "C_man_1";
- side = 3;//https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#side permet de definir l'équipe dans l'éditeur
- faction = CIV_F;
- displayName = "EC-135 Sapeur pompier";//Nom en jeu
- author = "Charlieco89, Ezio Reese";//Merci de ne pas toucher
- hiddenSelectionsTextures[] = {"ec135\textures\camo1.paa","ec135\textures\camo2.paa","ec135\textures\camo3.paa","ec135\textures\camo4.paa","ec135\textures\camo5.paa","ec135\textures\camo6.paa"};
- };
- };
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