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- #define TEast 0
- #define TWest 1
- #define TGuerrila 2
- #define TCivilian 3
- #define TSideUnknown 4
- #define TEnemy 5
- #define TFriendly 6
- #define TLogic 7
- #define private 0
- #define protected 1
- #define public 2
- #define true 1
- #define false 0
- enum {
- DESTRUCTENGINE = 2,
- DESTRUCTDEFAULT = 6,
- DESTRUCTWRECK = 7,
- DESTRUCTTREE = 3,
- DESTRUCTTENT = 4,
- STABILIZEDINAXISX = 1,
- STABILIZEDINAXESXYZ = 4,
- STABILIZEDINAXISY = 2,
- STABILIZEDINAXESBOTH = 3,
- DESTRUCTNO = 0,
- STABILIZEDINAXESNONE = 0,
- DESTRUCTMAN = 5,
- ORDINALENUM = 2,
- DESTRUCTBUILDING = 1,
- };
- class CfgPatches {
- class tuto { //mettre le nom que vous souhaitez
- units[] = {"Sapeurs-Pompiers"}; //mettre le nom que vous souhaitez
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {}; //Ajoutez la liste des addons utilise
- version = 04-12-2014;
- author = "ZefirrGaming";
- };
- };
- class UniformSlotInfo {
- slotType = 0;
- linkProxy = "-";
- };
- class CfgFactionClasses {
- class tuto { //mettre le nom que vous souhaitez
- displayName = tuto; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- priority = 9; //determine la priorite de classement
- side = TGuerrila; //determine le side
- icon = "";
- };
- };
- class CfgVehicleClasses {
- class tuto { //mettre le nom que vous souhaitez
- side = TGuerrila;
- priority = 1;
- displayName = "Sapeurs-Pompiers"; //mettre le nom que vous souhaitez (apparaitra dans CATEGORIE)
- };
- };
- class cfgvehicles {
- class B_Soldier_base_F;
- class B_RangeMaster_F; // reference externe
- class O_officer_F;
- class B_Soldier_F;
- class O_diver_F;
- class I_soldier_F;
- class B_Kitbag_Base;
- class SAPEURND_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier 2nd classe";
- nakedUniform = "U_BasicBody";
- uniformClass = SAPEURND_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenusapeur2nd.paa"};
- };
- class SAPEUR_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier 1er classe";
- nakedUniform = "U_BasicBody";
- uniformClass = SAPEUR_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesapeur1classe.paa"};
- };
- class CAPORAL_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Caporal";
- nakedUniform = "U_BasicBody";
- uniformClass = CAPORAL_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecaporal.paa"};
- };
- class CAPORALC_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Caporal-Chef";
- nakedUniform = "U_BasicBody";
- uniformClass = CAPORALC_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecaporalc.paa"};
- };
- class SERGENT_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Sergent";
- nakedUniform = "U_BasicBody";
- uniformClass = SERGENTC_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesergent.paa"};
- };
- class SERGENTC_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Sergent-Chef";
- nakedUniform = "U_BasicBody";
- uniformClass = SERGENT_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesergentc.paa"};
- };
- class ADJUDANT_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Adjudant";
- nakedUniform = "U_BasicBody";
- uniformClass = ADJUDANT_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueadjudant.paa"};
- };
- class ADJUDANTC_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Adjudant-Chef";
- nakedUniform = "U_BasicBody";
- uniformClass = ADJUDANT_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueadjudantc.paa"};
- };
- class MAJOR_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Major";
- nakedUniform = "U_BasicBody";
- uniformClass = MAJOR_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuemajor.paa"};
- };
- class LIEUTENANT_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Lieutenant";
- nakedUniform = "U_BasicBody";
- uniformClass = LIEUTENANT_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuelieutenant.paa"};
- };
- class CAPITAINE_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Capitaine";
- nakedUniform = "U_BasicBody";
- uniformClass = CAPITAINE_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecapitaine.paa"};
- };
- class COMMANDANT_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Commandant";
- nakedUniform = "U_BasicBody";
- uniformClass = COMMANDANT_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecommandant.paa"};
- };
- class LTNCOLONEL_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Lieutenant-Colonel";
- nakedUniform = "U_BasicBody";
- uniformClass = LTNCOLONEL_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueltncolonel.paa"};
- };
- class COLONEL_SP : B_RangeMaster_F {
- _generalMacro = "B_RangeMaster_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Colonel";
- nakedUniform = "U_BasicBody";
- uniformClass = COLONEL_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecolonel.paa"};
- };
- //Pilote
- class PILOTE_SP : O_officer_F {
- _generalMacro = "O_officer_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier Pilote";
- nakedUniform = "U_BasicBody";
- uniformClass = PILOTE_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuepilote.paa"};
- };
- //Feu
- class FEU_SP : O_officer_F {
- _generalMacro = "O_officer_F";
- scope = 2;
- displayName = "Tenue Sapeur Pompier FEU";
- nakedUniform = "U_BasicBody";
- uniformClass = FEU_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuefeu.paa"};
- };
- //Plongé
- class PLONGE_SP : O_diver_F {
- _generalMacro = "O_diver_F ";
- scope = 2;
- displayName = "Tenue Plongé Sapeur Pompier";
- nakedUniform = "U_BasicBody";
- uniformClass = PLONGE_SP;
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueplonge.paa"};
- };
- //Sac
- class SAC_SP: B_Kitbag_Base
- {
- scope=2;
- author="ZefirrGaming";
- displayName="BackPack de secours";
- picture="\tenuepompierzefirrgaming\data\icon\logo.paa";
- hiddenSelectionsTextures[]= {"\tenuepompierzefirrgaming\data\sac\sacdesecours.paa"};
- };
- //Tenue grand froid
- class FROIDSAPEURND_SP : B_Soldier_F {
- _generalMacro = B_Soldier_F;
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDSAPEURND_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Sapeur 2nd classe";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsapeur2nd.paa"};
- };
- class FROIDSAPEUR_SP : B_Soldier_F {
- _generalMacro = B_Soldier_F;
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDSAPEUR_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Sapeur 1er class";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsapeur.paa"};
- };
- class FROIDCAPORAL_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDCAPORAL_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Caporal";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcaporal.paa"};
- };
- class FROIDCAPORALCHEF_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDCAPORALCHEF_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Caporal-Chef";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcaporalc.paa"};
- };
- class FROIDSERGENT_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDSERGENT_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Sergent";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsergent.paa"};
- };
- class FROIDSERGENTC_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDSERGENTC_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Sergent-Chef";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsergentc.paa"};
- };
- class FROIDADJUDANT_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDADJUDANT_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Adjudant";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandadjudant.paa"};
- };
- class FROIDADJUDANTC_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDADJUDANTC_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Adjudant-Chef";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandadjudantc.paa"};
- };
- class FROIDLIEUTENANT_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDLIEUTENANT_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandlieutenant.paa"};
- };
- class FROIDMAJOR_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDMAJOR_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Major";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandmajor.paa"};
- };
- class FROIDCAPITAINE_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDCAPITAINE_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Capitaine";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcapitaine.paa"};
- };
- class FROIDCOMMANDANT_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDCOMMANDANT_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Commandant";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcommandant.paa"};
- };
- class FROIDLTNCOLONEL_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDLTNCOLONEL_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant-Colonel";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandltncolonel.paa"};
- };
- class FROIDCOLONEL_SP : B_Soldier_F {
- _generalMacro = "B_Soldier_F";
- nakedUniform = "U_BasicBody";
- uniformClass = FROIDCOLONEL_SP;
- displayName = "Tenue Froid Sapeurs-Pompiers Colonel";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcolonel.paa"};
- };
- };
- class cfgWeapons {
- class Uniform_Base; // External class reference
- class UniformItem; // External class reference
- class V_Press_F;
- class VestItem;
- class H_Cap_press;
- class Vest_Camo_Base;
- class ItemCore;
- class HeadgearItem;
- class GILET_SP : V_Press_F {
- author = "ZefirrGaming";
- displayName = "Gilet Orange Sapeurs-Pompiers";
- model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorange.paa"};
- class ItemInfo : VestItem {
- uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- containerClass = "Supply500";
- mass = 20;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 50;
- PassThrough = 0.1;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 50;
- PassThrough = 0.1;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 50;
- passThrough = 0.1;
- };
- class Body {
- hitpointName = "HitBody";
- armor = 50;
- passThrough = 0.1;
- };
- };
- };
- };
- class GILET1CLASSE_SP : V_Press_F {
- author = "ZefirrGaming";
- displayName = "Gilet Orange Sapeurs-Pompiers 1ère Classe";
- model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorange1classe.paa"};
- class ItemInfo : VestItem {
- uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- containerClass = "Supply500";
- mass = 20;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 50;
- PassThrough = 0.1;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 50;
- PassThrough = 0.1;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 50;
- passThrough = 0.1;
- };
- class Body {
- hitpointName = "HitBody";
- armor = 50;
- passThrough = 0.1;
- };
- };
- };
- };
- class GILETCAPORAL_SP : V_Press_F {
- author = "ZefirrGaming";
- displayName = "Gilet Orange Sapeurs-Pompiers Caporal";
- model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangecaporal.paa"};
- class ItemInfo : VestItem {
- uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- containerClass = "Supply500";
- mass = 20;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 50;
- PassThrough = 0.1;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 50;
- PassThrough = 0.1;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 50;
- passThrough = 0.1;
- };
- class Body {
- hitpointName = "HitBody";
- armor = 50;
- passThrough = 0.1;
- };
- };
- };
- };
- class GILETCAPORALCHEF_SP : V_Press_F {
- author = "ZefirrGaming";
- displayName = "Gilet Orange Sapeurs-Pompiers Caporal-Chef";
- model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangecaporalchef.paa"};
- class ItemInfo : VestItem {
- uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- containerClass = "Supply500";
- mass = 20;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 50;
- PassThrough = 0.1;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 50;
- PassThrough = 0.1;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 50;
- passThrough = 0.1;
- };
- class Body {
- hitpointName = "HitBody";
- armor = 50;
- passThrough = 0.1;
- };
- };
- };
- };
- class GILETMAJOR_SP : V_Press_F {
- author = "ZefirrGaming";
- displayName = "Gilet Orange Sapeurs-Pompiers Major";
- model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangemajor.paa"};
- class ItemInfo : VestItem {
- uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
- containerClass = "Supply500";
- mass = 20;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 50;
- PassThrough = 0.1;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 50;
- PassThrough = 0.1;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 50;
- passThrough = 0.1;
- };
- class Body {
- hitpointName = "HitBody";
- armor = 50;
- passThrough = 0.1;
- };
- };
- };
- };
- class SAPEURND_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier 2nd Classe"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "SAPEURND_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class SAPEUR_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier 1er classe"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "SAPEUR_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class CAPORAL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Caporal"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "CAPORAL_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class CAPORALC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Caporal-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "CAPORALC_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class SERGENT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Sergent"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "SERGENT_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class SERGENTC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Sergent-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "SERGENTC_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class ADJUDANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Adjudant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "ADJUDANT_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class ADJUDANTC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Adjudant-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "ADJUDANTC_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class LIEUTENANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Lieutenant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "LIEUTENANT_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class MAJOR_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Major"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "MAJOR_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class CAPITAINE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Capitaine"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "CAPITAINE_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class COMMANDANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Commandant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "COMMANDANT_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class LTNCOLONEL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Lieutenant-Colonel"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "LTNCOLONEL_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class COLONEL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Colonel"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "COLONEL_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class PILOTE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier PILOTE"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\OPFOR\Data\officer_hex_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "PILOTE_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class PLONGE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Plongé Sapeur Pompier "; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\SuitPacks\suitpack_blufor_diver";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\characters_f\Common\Data\diver_equip_nato_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "PLONGE_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply30"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class FEU_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Sapeur Pompier Feu"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\OPFOR\Data\officer_hex_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FEU_SP"; //mettre le personnage a qui vous affectez l uniforme
- containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
- mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
- };
- };
- class CASQUETTE_SP : H_Cap_press {
- author = "ZefirrGaming";
- displayName = "Casquette de Sapuers-Pompiers";
- model = "\A3\characters_f_epc\Common\Civil\headgear_capb_press_co.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\fanalitymedic\data\hat\casquettesp.paa"};
- };
- class SAPEUR_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Sapeur 1er class";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsapeur.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class BERET2NDSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Sapeur 2eme class";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsapeur2nd.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class CAPORAL_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Caporal";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcaporal.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class CAPORALC_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Caporal-Chef";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcaporalc.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class SERGENT_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Sergent";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsergent.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class SERGENTC_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Sergent-Chef";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsergentc.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class ADJUDANT_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Adjudant";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretadjudant.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class ADJUDANTC_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Adjudant-Chef";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretadjudantc.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class MAJOR_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Major";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretmajor.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class LIEUTENANT_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Lieutenant";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretlieutenant.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class CAPITAINE_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Capitaine";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcapitaine.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class COMMANDANT_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Commandant";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcommandant.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class LTNCOLONEL_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Lieutenant-Colonel";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretltncolonel.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class COLONEL_BERETSP : ItemCore {
- author = "ZefirrGaming";
- scope = public;
- weaponPoolAvailable = 1;
- displayName = "Béret Sapeurs-Pompiers Colonel";
- model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcolonel.paa"};
- class ItemInfo : HeadgearItem {
- mass = 6;
- uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
- modelSides[] = {3, 1};
- armor = 0;
- passThrough = 1;
- hiddenSelections[] = {"camo"};
- };
- };
- class FROIDSAPEURND_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers 2nd classe";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDSAPEURND_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDSAPEUR_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers 1er classe";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDSAPEUR_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDCAPORAL_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Caporal";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDCAPORAL_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDCAPORALCHEF_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Caporal-Chef";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDCAPORALCHEF_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDSERGENT_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Sergent";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDSERGENT_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDSERGENTC_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Sergent-Chef";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDSERGENTC_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDADJUDANT_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Adjudant";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDADJUDANT_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDADJUDANTC_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Adjudant-Chef";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDADJUDANTC_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDMAJOR_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Major";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDMAJOR_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDLIEUTENANT_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDLIEUTENANT_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDCAPITAINE_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Capitaine";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDCAPITAINE_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDCOMMANDANT_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Commandant";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDCOMMANDANT_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDLTNCOLONEL_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant-ColonelColonel";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDLTNCOLONEL_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- class FROIDCOLONEL_SP : Uniform_Base {
- author = "ZefirrGaming";
- scope = public;
- displayName = "Tenue Froid Sapeurs-Pompiers Colonel";
- picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "FROIDCOLONEL_SP";
- containerClass = "Supply350";
- mass = 0;
- };
- };
- };
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