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Config.cpp

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Feb 13th, 2018
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  1.  
  2.  
  3. #define TEast 0
  4. #define TWest 1
  5. #define TGuerrila 2
  6. #define TCivilian 3
  7. #define TSideUnknown 4
  8. #define TEnemy 5
  9. #define TFriendly 6
  10. #define TLogic 7
  11.  
  12. #define private 0
  13. #define protected 1
  14. #define public 2
  15.  
  16. #define true 1
  17. #define false 0
  18.  
  19. enum {
  20. DESTRUCTENGINE = 2,
  21. DESTRUCTDEFAULT = 6,
  22. DESTRUCTWRECK = 7,
  23. DESTRUCTTREE = 3,
  24. DESTRUCTTENT = 4,
  25. STABILIZEDINAXISX = 1,
  26. STABILIZEDINAXESXYZ = 4,
  27. STABILIZEDINAXISY = 2,
  28. STABILIZEDINAXESBOTH = 3,
  29. DESTRUCTNO = 0,
  30. STABILIZEDINAXESNONE = 0,
  31. DESTRUCTMAN = 5,
  32. ORDINALENUM = 2,
  33. DESTRUCTBUILDING = 1,
  34. };
  35.  
  36. class CfgPatches {
  37. class tuto { //mettre le nom que vous souhaitez
  38. units[] = {"Sapeurs-Pompiers"}; //mettre le nom que vous souhaitez
  39. weapons[] = {};
  40. requiredVersion = 0.1;
  41. requiredAddons[] = {}; //Ajoutez la liste des addons utilise
  42. version = 04-12-2014;
  43. author = "ZefirrGaming";
  44. };
  45. };
  46.  
  47. class UniformSlotInfo {
  48. slotType = 0;
  49. linkProxy = "-";
  50. };
  51.  
  52. class CfgFactionClasses {
  53. class tuto { //mettre le nom que vous souhaitez
  54. displayName = tuto; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  55. priority = 9; //determine la priorite de classement
  56. side = TGuerrila; //determine le side
  57. icon = "";
  58. };
  59. };
  60.  
  61. class CfgVehicleClasses {
  62. class tuto { //mettre le nom que vous souhaitez
  63. side = TGuerrila;
  64. priority = 1;
  65. displayName = "Sapeurs-Pompiers"; //mettre le nom que vous souhaitez (apparaitra dans CATEGORIE)
  66. };
  67. };
  68.  
  69. class cfgvehicles {
  70. class B_Soldier_base_F;
  71. class B_RangeMaster_F; // reference externe
  72. class O_officer_F;
  73. class B_Soldier_F;
  74. class O_diver_F;
  75. class I_soldier_F;
  76. class B_Kitbag_Base;
  77.  
  78. class SAPEURND_SP : B_RangeMaster_F {
  79. _generalMacro = "B_RangeMaster_F";
  80. scope = 2;
  81. displayName = "Tenue Sapeur Pompier 2nd classe";
  82. nakedUniform = "U_BasicBody";
  83. uniformClass = SAPEURND_SP;
  84. hiddenSelections[] = {"Camo"};
  85. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenusapeur2nd.paa"};
  86. };
  87. class SAPEUR_SP : B_RangeMaster_F {
  88. _generalMacro = "B_RangeMaster_F";
  89. scope = 2;
  90. displayName = "Tenue Sapeur Pompier 1er classe";
  91. nakedUniform = "U_BasicBody";
  92. uniformClass = SAPEUR_SP;
  93. hiddenSelections[] = {"Camo"};
  94. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesapeur1classe.paa"};
  95. };
  96. class CAPORAL_SP : B_RangeMaster_F {
  97. _generalMacro = "B_RangeMaster_F";
  98. scope = 2;
  99. displayName = "Tenue Sapeur Pompier Caporal";
  100. nakedUniform = "U_BasicBody";
  101. uniformClass = CAPORAL_SP;
  102. hiddenSelections[] = {"Camo"};
  103. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecaporal.paa"};
  104. };
  105. class CAPORALC_SP : B_RangeMaster_F {
  106. _generalMacro = "B_RangeMaster_F";
  107. scope = 2;
  108. displayName = "Tenue Sapeur Pompier Caporal-Chef";
  109. nakedUniform = "U_BasicBody";
  110. uniformClass = CAPORALC_SP;
  111. hiddenSelections[] = {"Camo"};
  112. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecaporalc.paa"};
  113. };
  114. class SERGENT_SP : B_RangeMaster_F {
  115. _generalMacro = "B_RangeMaster_F";
  116. scope = 2;
  117. displayName = "Tenue Sapeur Pompier Sergent";
  118. nakedUniform = "U_BasicBody";
  119. uniformClass = SERGENTC_SP;
  120. hiddenSelections[] = {"Camo"};
  121. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesergent.paa"};
  122. };
  123. class SERGENTC_SP : B_RangeMaster_F {
  124. _generalMacro = "B_RangeMaster_F";
  125. scope = 2;
  126. displayName = "Tenue Sapeur Pompier Sergent-Chef";
  127. nakedUniform = "U_BasicBody";
  128. uniformClass = SERGENT_SP;
  129. hiddenSelections[] = {"Camo"};
  130. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuesergentc.paa"};
  131. };
  132. class ADJUDANT_SP : B_RangeMaster_F {
  133. _generalMacro = "B_RangeMaster_F";
  134. scope = 2;
  135. displayName = "Tenue Sapeur Pompier Adjudant";
  136. nakedUniform = "U_BasicBody";
  137. uniformClass = ADJUDANT_SP;
  138. hiddenSelections[] = {"Camo"};
  139. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueadjudant.paa"};
  140. };
  141. class ADJUDANTC_SP : B_RangeMaster_F {
  142. _generalMacro = "B_RangeMaster_F";
  143. scope = 2;
  144. displayName = "Tenue Sapeur Pompier Adjudant-Chef";
  145. nakedUniform = "U_BasicBody";
  146. uniformClass = ADJUDANT_SP;
  147. hiddenSelections[] = {"Camo"};
  148. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueadjudantc.paa"};
  149. };
  150. class MAJOR_SP : B_RangeMaster_F {
  151. _generalMacro = "B_RangeMaster_F";
  152. scope = 2;
  153. displayName = "Tenue Sapeur Pompier Major";
  154. nakedUniform = "U_BasicBody";
  155. uniformClass = MAJOR_SP;
  156. hiddenSelections[] = {"Camo"};
  157. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuemajor.paa"};
  158. };
  159. class LIEUTENANT_SP : B_RangeMaster_F {
  160. _generalMacro = "B_RangeMaster_F";
  161. scope = 2;
  162. displayName = "Tenue Sapeur Pompier Lieutenant";
  163. nakedUniform = "U_BasicBody";
  164. uniformClass = LIEUTENANT_SP;
  165. hiddenSelections[] = {"Camo"};
  166. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuelieutenant.paa"};
  167. };
  168. class CAPITAINE_SP : B_RangeMaster_F {
  169. _generalMacro = "B_RangeMaster_F";
  170. scope = 2;
  171. displayName = "Tenue Sapeur Pompier Capitaine";
  172. nakedUniform = "U_BasicBody";
  173. uniformClass = CAPITAINE_SP;
  174. hiddenSelections[] = {"Camo"};
  175. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecapitaine.paa"};
  176. };
  177. class COMMANDANT_SP : B_RangeMaster_F {
  178. _generalMacro = "B_RangeMaster_F";
  179. scope = 2;
  180. displayName = "Tenue Sapeur Pompier Commandant";
  181. nakedUniform = "U_BasicBody";
  182. uniformClass = COMMANDANT_SP;
  183. hiddenSelections[] = {"Camo"};
  184. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecommandant.paa"};
  185. };
  186. class LTNCOLONEL_SP : B_RangeMaster_F {
  187. _generalMacro = "B_RangeMaster_F";
  188. scope = 2;
  189. displayName = "Tenue Sapeur Pompier Lieutenant-Colonel";
  190. nakedUniform = "U_BasicBody";
  191. uniformClass = LTNCOLONEL_SP;
  192. hiddenSelections[] = {"Camo"};
  193. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueltncolonel.paa"};
  194. };
  195. class COLONEL_SP : B_RangeMaster_F {
  196. _generalMacro = "B_RangeMaster_F";
  197. scope = 2;
  198. displayName = "Tenue Sapeur Pompier Colonel";
  199. nakedUniform = "U_BasicBody";
  200. uniformClass = COLONEL_SP;
  201. hiddenSelections[] = {"Camo"};
  202. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuecolonel.paa"};
  203. };
  204. //Pilote
  205. class PILOTE_SP : O_officer_F {
  206. _generalMacro = "O_officer_F";
  207. scope = 2;
  208. displayName = "Tenue Sapeur Pompier Pilote";
  209. nakedUniform = "U_BasicBody";
  210. uniformClass = PILOTE_SP;
  211. hiddenSelections[] = {"Camo"};
  212. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuepilote.paa"};
  213. };
  214. //Feu
  215. class FEU_SP : O_officer_F {
  216. _generalMacro = "O_officer_F";
  217. scope = 2;
  218. displayName = "Tenue Sapeur Pompier FEU";
  219. nakedUniform = "U_BasicBody";
  220. uniformClass = FEU_SP;
  221. hiddenSelections[] = {"Camo"};
  222. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenuefeu.paa"};
  223. };
  224. //Plongé
  225. class PLONGE_SP : O_diver_F {
  226. _generalMacro = "O_diver_F ";
  227. scope = 2;
  228. displayName = "Tenue Plongé Sapeur Pompier";
  229. nakedUniform = "U_BasicBody";
  230. uniformClass = PLONGE_SP;
  231. hiddenSelections[] = {"Camo"};
  232. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\tenueplonge.paa"};
  233. };
  234. //Sac
  235. class SAC_SP: B_Kitbag_Base
  236. {
  237. scope=2;
  238. author="ZefirrGaming";
  239. displayName="BackPack de secours";
  240. picture="\tenuepompierzefirrgaming\data\icon\logo.paa";
  241. hiddenSelectionsTextures[]= {"\tenuepompierzefirrgaming\data\sac\sacdesecours.paa"};
  242. };
  243. //Tenue grand froid
  244. class FROIDSAPEURND_SP : B_Soldier_F {
  245. _generalMacro = B_Soldier_F;
  246. nakedUniform = "U_BasicBody";
  247. uniformClass = FROIDSAPEURND_SP;
  248. displayName = "Tenue Froid Sapeurs-Pompiers Sapeur 2nd classe";
  249. hiddenSelections[] = {"Camo"};
  250. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsapeur2nd.paa"};
  251. };
  252. class FROIDSAPEUR_SP : B_Soldier_F {
  253. _generalMacro = B_Soldier_F;
  254. nakedUniform = "U_BasicBody";
  255. uniformClass = FROIDSAPEUR_SP;
  256. displayName = "Tenue Froid Sapeurs-Pompiers Sapeur 1er class";
  257. hiddenSelections[] = {"Camo"};
  258. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsapeur.paa"};
  259. };
  260. class FROIDCAPORAL_SP : B_Soldier_F {
  261. _generalMacro = "B_Soldier_F";
  262. nakedUniform = "U_BasicBody";
  263. uniformClass = FROIDCAPORAL_SP;
  264. displayName = "Tenue Froid Sapeurs-Pompiers Caporal";
  265. hiddenSelections[] = {"Camo"};
  266. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcaporal.paa"};
  267. };
  268. class FROIDCAPORALCHEF_SP : B_Soldier_F {
  269. _generalMacro = "B_Soldier_F";
  270. nakedUniform = "U_BasicBody";
  271. uniformClass = FROIDCAPORALCHEF_SP;
  272. displayName = "Tenue Froid Sapeurs-Pompiers Caporal-Chef";
  273. hiddenSelections[] = {"Camo"};
  274. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcaporalc.paa"};
  275. };
  276. class FROIDSERGENT_SP : B_Soldier_F {
  277. _generalMacro = "B_Soldier_F";
  278. nakedUniform = "U_BasicBody";
  279. uniformClass = FROIDSERGENT_SP;
  280. displayName = "Tenue Froid Sapeurs-Pompiers Sergent";
  281. hiddenSelections[] = {"Camo"};
  282. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsergent.paa"};
  283. };
  284. class FROIDSERGENTC_SP : B_Soldier_F {
  285. _generalMacro = "B_Soldier_F";
  286. nakedUniform = "U_BasicBody";
  287. uniformClass = FROIDSERGENTC_SP;
  288. displayName = "Tenue Froid Sapeurs-Pompiers Sergent-Chef";
  289. hiddenSelections[] = {"Camo"};
  290. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandsergentc.paa"};
  291. };
  292. class FROIDADJUDANT_SP : B_Soldier_F {
  293. _generalMacro = "B_Soldier_F";
  294. nakedUniform = "U_BasicBody";
  295. uniformClass = FROIDADJUDANT_SP;
  296. displayName = "Tenue Froid Sapeurs-Pompiers Adjudant";
  297. hiddenSelections[] = {"Camo"};
  298. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandadjudant.paa"};
  299. };
  300. class FROIDADJUDANTC_SP : B_Soldier_F {
  301. _generalMacro = "B_Soldier_F";
  302. nakedUniform = "U_BasicBody";
  303. uniformClass = FROIDADJUDANTC_SP;
  304. displayName = "Tenue Froid Sapeurs-Pompiers Adjudant-Chef";
  305. hiddenSelections[] = {"Camo"};
  306. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandadjudantc.paa"};
  307. };
  308. class FROIDLIEUTENANT_SP : B_Soldier_F {
  309. _generalMacro = "B_Soldier_F";
  310. nakedUniform = "U_BasicBody";
  311. uniformClass = FROIDLIEUTENANT_SP;
  312. displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant";
  313. hiddenSelections[] = {"Camo"};
  314. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandlieutenant.paa"};
  315. };
  316. class FROIDMAJOR_SP : B_Soldier_F {
  317. _generalMacro = "B_Soldier_F";
  318. nakedUniform = "U_BasicBody";
  319. uniformClass = FROIDMAJOR_SP;
  320. displayName = "Tenue Froid Sapeurs-Pompiers Major";
  321. hiddenSelections[] = {"Camo"};
  322. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandmajor.paa"};
  323. };
  324. class FROIDCAPITAINE_SP : B_Soldier_F {
  325. _generalMacro = "B_Soldier_F";
  326. nakedUniform = "U_BasicBody";
  327. uniformClass = FROIDCAPITAINE_SP;
  328. displayName = "Tenue Froid Sapeurs-Pompiers Capitaine";
  329. hiddenSelections[] = {"Camo"};
  330. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcapitaine.paa"};
  331. };
  332. class FROIDCOMMANDANT_SP : B_Soldier_F {
  333. _generalMacro = "B_Soldier_F";
  334. nakedUniform = "U_BasicBody";
  335. uniformClass = FROIDCOMMANDANT_SP;
  336. displayName = "Tenue Froid Sapeurs-Pompiers Commandant";
  337. hiddenSelections[] = {"Camo"};
  338. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcommandant.paa"};
  339. };
  340. class FROIDLTNCOLONEL_SP : B_Soldier_F {
  341. _generalMacro = "B_Soldier_F";
  342. nakedUniform = "U_BasicBody";
  343. uniformClass = FROIDLTNCOLONEL_SP;
  344. displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant-Colonel";
  345. hiddenSelections[] = {"Camo"};
  346. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandltncolonel.paa"};
  347. };
  348. class FROIDCOLONEL_SP : B_Soldier_F {
  349. _generalMacro = "B_Soldier_F";
  350. nakedUniform = "U_BasicBody";
  351. uniformClass = FROIDCOLONEL_SP;
  352. displayName = "Tenue Froid Sapeurs-Pompiers Colonel";
  353. hiddenSelections[] = {"Camo"};
  354. hiddenSelectionsTextures[] = {"tenuepompierzefirrgaming\data\tenue\grandcolonel.paa"};
  355. };
  356. };
  357. class cfgWeapons {
  358. class Uniform_Base; // External class reference
  359. class UniformItem; // External class reference
  360. class V_Press_F;
  361. class VestItem;
  362. class H_Cap_press;
  363. class Vest_Camo_Base;
  364. class ItemCore;
  365. class HeadgearItem;
  366.  
  367. class GILET_SP : V_Press_F {
  368. author = "ZefirrGaming";
  369. displayName = "Gilet Orange Sapeurs-Pompiers";
  370. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  371. hiddenSelections[] = {"camo"};
  372. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorange.paa"};
  373.  
  374. class ItemInfo : VestItem {
  375. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  376. containerClass = "Supply500";
  377. mass = 20;
  378. hiddenSelections[] = {"camo"};
  379.  
  380. class HitpointsProtectionInfo {
  381. class Chest {
  382. HitpointName = "HitChest";
  383. armor = 50;
  384. PassThrough = 0.1;
  385. };
  386.  
  387. class Diaphragm {
  388. HitpointName = "HitDiaphragm";
  389. armor = 50;
  390. PassThrough = 0.1;
  391. };
  392.  
  393. class Abdomen {
  394. hitpointName = "HitAbdomen";
  395. armor = 50;
  396. passThrough = 0.1;
  397. };
  398.  
  399. class Body {
  400. hitpointName = "HitBody";
  401. armor = 50;
  402. passThrough = 0.1;
  403. };
  404. };
  405. };
  406. };
  407.  
  408. class GILET1CLASSE_SP : V_Press_F {
  409. author = "ZefirrGaming";
  410. displayName = "Gilet Orange Sapeurs-Pompiers 1ère Classe";
  411. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  412. hiddenSelections[] = {"camo"};
  413. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorange1classe.paa"};
  414.  
  415. class ItemInfo : VestItem {
  416. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  417. containerClass = "Supply500";
  418. mass = 20;
  419. hiddenSelections[] = {"camo"};
  420.  
  421. class HitpointsProtectionInfo {
  422. class Chest {
  423. HitpointName = "HitChest";
  424. armor = 50;
  425. PassThrough = 0.1;
  426. };
  427.  
  428. class Diaphragm {
  429. HitpointName = "HitDiaphragm";
  430. armor = 50;
  431. PassThrough = 0.1;
  432. };
  433.  
  434. class Abdomen {
  435. hitpointName = "HitAbdomen";
  436. armor = 50;
  437. passThrough = 0.1;
  438. };
  439.  
  440. class Body {
  441. hitpointName = "HitBody";
  442. armor = 50;
  443. passThrough = 0.1;
  444. };
  445. };
  446. };
  447. };
  448.  
  449. class GILETCAPORAL_SP : V_Press_F {
  450. author = "ZefirrGaming";
  451. displayName = "Gilet Orange Sapeurs-Pompiers Caporal";
  452. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  453. hiddenSelections[] = {"camo"};
  454. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangecaporal.paa"};
  455.  
  456. class ItemInfo : VestItem {
  457. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  458. containerClass = "Supply500";
  459. mass = 20;
  460. hiddenSelections[] = {"camo"};
  461.  
  462. class HitpointsProtectionInfo {
  463. class Chest {
  464. HitpointName = "HitChest";
  465. armor = 50;
  466. PassThrough = 0.1;
  467. };
  468.  
  469. class Diaphragm {
  470. HitpointName = "HitDiaphragm";
  471. armor = 50;
  472. PassThrough = 0.1;
  473. };
  474.  
  475. class Abdomen {
  476. hitpointName = "HitAbdomen";
  477. armor = 50;
  478. passThrough = 0.1;
  479. };
  480.  
  481. class Body {
  482. hitpointName = "HitBody";
  483. armor = 50;
  484. passThrough = 0.1;
  485. };
  486. };
  487. };
  488. };
  489.  
  490. class GILETCAPORALCHEF_SP : V_Press_F {
  491. author = "ZefirrGaming";
  492. displayName = "Gilet Orange Sapeurs-Pompiers Caporal-Chef";
  493. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  494. hiddenSelections[] = {"camo"};
  495. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangecaporalchef.paa"};
  496.  
  497. class ItemInfo : VestItem {
  498. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  499. containerClass = "Supply500";
  500. mass = 20;
  501. hiddenSelections[] = {"camo"};
  502.  
  503. class HitpointsProtectionInfo {
  504. class Chest {
  505. HitpointName = "HitChest";
  506. armor = 50;
  507. PassThrough = 0.1;
  508. };
  509.  
  510. class Diaphragm {
  511. HitpointName = "HitDiaphragm";
  512. armor = 50;
  513. PassThrough = 0.1;
  514. };
  515.  
  516. class Abdomen {
  517. hitpointName = "HitAbdomen";
  518. armor = 50;
  519. passThrough = 0.1;
  520. };
  521.  
  522. class Body {
  523. hitpointName = "HitBody";
  524. armor = 50;
  525. passThrough = 0.1;
  526. };
  527. };
  528. };
  529. };
  530.  
  531. class GILETMAJOR_SP : V_Press_F {
  532. author = "ZefirrGaming";
  533. displayName = "Gilet Orange Sapeurs-Pompiers Major";
  534. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  535. hiddenSelections[] = {"camo"};
  536. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\gilet\giletorangemajor.paa"};
  537.  
  538. class ItemInfo : VestItem {
  539. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  540. containerClass = "Supply500";
  541. mass = 20;
  542. hiddenSelections[] = {"camo"};
  543.  
  544. class HitpointsProtectionInfo {
  545. class Chest {
  546. HitpointName = "HitChest";
  547. armor = 50;
  548. PassThrough = 0.1;
  549. };
  550.  
  551. class Diaphragm {
  552. HitpointName = "HitDiaphragm";
  553. armor = 50;
  554. PassThrough = 0.1;
  555. };
  556.  
  557. class Abdomen {
  558. hitpointName = "HitAbdomen";
  559. armor = 50;
  560. passThrough = 0.1;
  561. };
  562.  
  563. class Body {
  564. hitpointName = "HitBody";
  565. armor = 50;
  566. passThrough = 0.1;
  567. };
  568. };
  569. };
  570. };
  571.  
  572. class SAPEURND_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  573. author = "ZefirrGaming";
  574. scope = public;
  575. displayName = "Tenue Sapeur Pompier 2nd Classe"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  576. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  577. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  578. hiddenSelections[] = {"camo"};
  579. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  580.  
  581. class ItemInfo : UniformItem {
  582. uniformModel = "-";
  583. uniformClass = "SAPEURND_SP"; //mettre le personnage a qui vous affectez l uniforme
  584. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  585. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  586. };
  587. };
  588. class SAPEUR_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  589. author = "ZefirrGaming";
  590. scope = public;
  591. displayName = "Tenue Sapeur Pompier 1er classe"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  592. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  593. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  594. hiddenSelections[] = {"camo"};
  595. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  596.  
  597. class ItemInfo : UniformItem {
  598. uniformModel = "-";
  599. uniformClass = "SAPEUR_SP"; //mettre le personnage a qui vous affectez l uniforme
  600. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  601. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  602. };
  603. };
  604. class CAPORAL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  605. author = "ZefirrGaming";
  606. scope = public;
  607. displayName = "Tenue Sapeur Pompier Caporal"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  608. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  609. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  610. hiddenSelections[] = {"camo"};
  611. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  612.  
  613. class ItemInfo : UniformItem {
  614. uniformModel = "-";
  615. uniformClass = "CAPORAL_SP"; //mettre le personnage a qui vous affectez l uniforme
  616. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  617. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  618. };
  619. };
  620. class CAPORALC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  621. author = "ZefirrGaming";
  622. scope = public;
  623. displayName = "Tenue Sapeur Pompier Caporal-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  624. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  625. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  626. hiddenSelections[] = {"camo"};
  627. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  628.  
  629. class ItemInfo : UniformItem {
  630. uniformModel = "-";
  631. uniformClass = "CAPORALC_SP"; //mettre le personnage a qui vous affectez l uniforme
  632. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  633. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  634. };
  635. };
  636. class SERGENT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  637. author = "ZefirrGaming";
  638. scope = public;
  639. displayName = "Tenue Sapeur Pompier Sergent"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  640. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  641. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  642. hiddenSelections[] = {"camo"};
  643. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  644.  
  645. class ItemInfo : UniformItem {
  646. uniformModel = "-";
  647. uniformClass = "SERGENT_SP"; //mettre le personnage a qui vous affectez l uniforme
  648. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  649. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  650. };
  651. };
  652. class SERGENTC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  653. author = "ZefirrGaming";
  654. scope = public;
  655. displayName = "Tenue Sapeur Pompier Sergent-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  656. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  657. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  658. hiddenSelections[] = {"camo"};
  659. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  660.  
  661. class ItemInfo : UniformItem {
  662. uniformModel = "-";
  663. uniformClass = "SERGENTC_SP"; //mettre le personnage a qui vous affectez l uniforme
  664. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  665. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  666. };
  667. };
  668. class ADJUDANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  669. author = "ZefirrGaming";
  670. scope = public;
  671. displayName = "Tenue Sapeur Pompier Adjudant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  672. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  673. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  674. hiddenSelections[] = {"camo"};
  675. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  676.  
  677. class ItemInfo : UniformItem {
  678. uniformModel = "-";
  679. uniformClass = "ADJUDANT_SP"; //mettre le personnage a qui vous affectez l uniforme
  680. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  681. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  682. };
  683. };
  684. class ADJUDANTC_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  685. author = "ZefirrGaming";
  686. scope = public;
  687. displayName = "Tenue Sapeur Pompier Adjudant-Chef"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  688. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  689. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  690. hiddenSelections[] = {"camo"};
  691. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  692.  
  693. class ItemInfo : UniformItem {
  694. uniformModel = "-";
  695. uniformClass = "ADJUDANTC_SP"; //mettre le personnage a qui vous affectez l uniforme
  696. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  697. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  698. };
  699. };
  700. class LIEUTENANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  701. author = "ZefirrGaming";
  702. scope = public;
  703. displayName = "Tenue Sapeur Pompier Lieutenant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  704. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  705. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  706. hiddenSelections[] = {"camo"};
  707. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  708.  
  709. class ItemInfo : UniformItem {
  710. uniformModel = "-";
  711. uniformClass = "LIEUTENANT_SP"; //mettre le personnage a qui vous affectez l uniforme
  712. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  713. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  714. };
  715. };
  716. class MAJOR_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  717. author = "ZefirrGaming";
  718. scope = public;
  719. displayName = "Tenue Sapeur Pompier Major"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  720. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  721. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  722. hiddenSelections[] = {"camo"};
  723. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  724.  
  725. class ItemInfo : UniformItem {
  726. uniformModel = "-";
  727. uniformClass = "MAJOR_SP"; //mettre le personnage a qui vous affectez l uniforme
  728. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  729. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  730. };
  731. };
  732. class CAPITAINE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  733. author = "ZefirrGaming";
  734. scope = public;
  735. displayName = "Tenue Sapeur Pompier Capitaine"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  736. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  737. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  738. hiddenSelections[] = {"camo"};
  739. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  740.  
  741. class ItemInfo : UniformItem {
  742. uniformModel = "-";
  743. uniformClass = "CAPITAINE_SP"; //mettre le personnage a qui vous affectez l uniforme
  744. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  745. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  746. };
  747. };
  748. class COMMANDANT_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  749. author = "ZefirrGaming";
  750. scope = public;
  751. displayName = "Tenue Sapeur Pompier Commandant"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  752. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  753. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  754. hiddenSelections[] = {"camo"};
  755. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  756.  
  757. class ItemInfo : UniformItem {
  758. uniformModel = "-";
  759. uniformClass = "COMMANDANT_SP"; //mettre le personnage a qui vous affectez l uniforme
  760. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  761. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  762. };
  763. };
  764. class LTNCOLONEL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  765. author = "ZefirrGaming";
  766. scope = public;
  767. displayName = "Tenue Sapeur Pompier Lieutenant-Colonel"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  768. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  769. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  770. hiddenSelections[] = {"camo"};
  771. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  772.  
  773. class ItemInfo : UniformItem {
  774. uniformModel = "-";
  775. uniformClass = "LTNCOLONEL_SP"; //mettre le personnage a qui vous affectez l uniforme
  776. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  777. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  778. };
  779. };
  780. class COLONEL_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  781. author = "ZefirrGaming";
  782. scope = public;
  783. displayName = "Tenue Sapeur Pompier Colonel"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  784. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  785. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  786. hiddenSelections[] = {"camo"};
  787. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  788.  
  789. class ItemInfo : UniformItem {
  790. uniformModel = "-";
  791. uniformClass = "COLONEL_SP"; //mettre le personnage a qui vous affectez l uniforme
  792. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  793. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  794. };
  795. };
  796. class PILOTE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  797. author = "ZefirrGaming";
  798. scope = public;
  799. displayName = "Tenue Sapeur Pompier PILOTE"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  800. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  801. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  802. hiddenSelections[] = {"camo"};
  803. hiddenSelectionsTextures[] = {"\A3\Characters_F\OPFOR\Data\officer_hex_co.paa"};
  804.  
  805. class ItemInfo : UniformItem {
  806. uniformModel = "-";
  807. uniformClass = "PILOTE_SP"; //mettre le personnage a qui vous affectez l uniforme
  808. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  809. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  810. };
  811. };
  812. class PLONGE_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  813. author = "ZefirrGaming";
  814. scope = public;
  815. displayName = "Tenue Plongé Sapeur Pompier "; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  816. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  817. model = "\A3\Characters_F\Common\SuitPacks\suitpack_blufor_diver";
  818. hiddenSelections[] = {"camo"};
  819. hiddenSelectionsTextures[] = {"\A3\characters_f\Common\Data\diver_equip_nato_co.paa"};
  820.  
  821. class ItemInfo : UniformItem {
  822. uniformModel = "-";
  823. uniformClass = "PLONGE_SP"; //mettre le personnage a qui vous affectez l uniforme
  824. containerClass = "Supply30"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  825. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  826. };
  827. };
  828. class FEU_SP : Uniform_Base { //mettre le nom que vous souhaitez : l uniforme de base utilise
  829. author = "ZefirrGaming";
  830. scope = public;
  831. displayName = "Tenue Sapeur Pompier Feu"; //mettre le nom que vous souhaitez (apparaitra dans FACTION)
  832. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  833. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  834. hiddenSelections[] = {"camo"};
  835. hiddenSelectionsTextures[] = {"\A3\Characters_F\OPFOR\Data\officer_hex_co.paa"};
  836.  
  837. class ItemInfo : UniformItem {
  838. uniformModel = "-";
  839. uniformClass = "FEU_SP"; //mettre le personnage a qui vous affectez l uniforme
  840. containerClass = "Supply20"; //place dans les poche de l uniforme (ex: supply50 ou supply10
  841. mass = 40; //poids de l uniforme (plus c est lourd et plus le perso fatigue vite
  842. };
  843. };
  844. class CASQUETTE_SP : H_Cap_press {
  845. author = "ZefirrGaming";
  846. displayName = "Casquette de Sapuers-Pompiers";
  847. model = "\A3\characters_f_epc\Common\Civil\headgear_capb_press_co.p3d";
  848. hiddenSelections[] = {"camo"};
  849. hiddenSelectionsTextures[] = {"\fanalitymedic\data\hat\casquettesp.paa"};
  850. };
  851. class SAPEUR_BERETSP : ItemCore {
  852. author = "ZefirrGaming";
  853. scope = public;
  854. weaponPoolAvailable = 1;
  855. displayName = "Béret Sapeurs-Pompiers Sapeur 1er class";
  856. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  857. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  858. hiddenSelections[] = {"camo"};
  859. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsapeur.paa"};
  860.  
  861. class ItemInfo : HeadgearItem {
  862. mass = 6;
  863. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  864. modelSides[] = {3, 1};
  865. armor = 0;
  866. passThrough = 1;
  867. hiddenSelections[] = {"camo"};
  868. };
  869. };
  870. class BERET2NDSP : ItemCore {
  871. author = "ZefirrGaming";
  872. scope = public;
  873. weaponPoolAvailable = 1;
  874. displayName = "Béret Sapeurs-Pompiers Sapeur 2eme class";
  875. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  876. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  877. hiddenSelections[] = {"camo"};
  878. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsapeur2nd.paa"};
  879.  
  880. class ItemInfo : HeadgearItem {
  881. mass = 6;
  882. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  883. modelSides[] = {3, 1};
  884. armor = 0;
  885. passThrough = 1;
  886. hiddenSelections[] = {"camo"};
  887. };
  888. };
  889. class CAPORAL_BERETSP : ItemCore {
  890. author = "ZefirrGaming";
  891. scope = public;
  892. weaponPoolAvailable = 1;
  893. displayName = "Béret Sapeurs-Pompiers Caporal";
  894. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  895. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  896. hiddenSelections[] = {"camo"};
  897. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcaporal.paa"};
  898.  
  899. class ItemInfo : HeadgearItem {
  900. mass = 6;
  901. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  902. modelSides[] = {3, 1};
  903. armor = 0;
  904. passThrough = 1;
  905. hiddenSelections[] = {"camo"};
  906. };
  907. };
  908. class CAPORALC_BERETSP : ItemCore {
  909. author = "ZefirrGaming";
  910. scope = public;
  911. weaponPoolAvailable = 1;
  912. displayName = "Béret Sapeurs-Pompiers Caporal-Chef";
  913. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  914. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  915. hiddenSelections[] = {"camo"};
  916. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcaporalc.paa"};
  917.  
  918. class ItemInfo : HeadgearItem {
  919. mass = 6;
  920. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  921. modelSides[] = {3, 1};
  922. armor = 0;
  923. passThrough = 1;
  924. hiddenSelections[] = {"camo"};
  925. };
  926. };
  927. class SERGENT_BERETSP : ItemCore {
  928. author = "ZefirrGaming";
  929. scope = public;
  930. weaponPoolAvailable = 1;
  931. displayName = "Béret Sapeurs-Pompiers Sergent";
  932. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  933. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  934. hiddenSelections[] = {"camo"};
  935. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsergent.paa"};
  936.  
  937. class ItemInfo : HeadgearItem {
  938. mass = 6;
  939. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  940. modelSides[] = {3, 1};
  941. armor = 0;
  942. passThrough = 1;
  943. hiddenSelections[] = {"camo"};
  944. };
  945. };
  946. class SERGENTC_BERETSP : ItemCore {
  947. author = "ZefirrGaming";
  948. scope = public;
  949. weaponPoolAvailable = 1;
  950. displayName = "Béret Sapeurs-Pompiers Sergent-Chef";
  951. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  952. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  953. hiddenSelections[] = {"camo"};
  954. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretsergentc.paa"};
  955.  
  956. class ItemInfo : HeadgearItem {
  957. mass = 6;
  958. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  959. modelSides[] = {3, 1};
  960. armor = 0;
  961. passThrough = 1;
  962. hiddenSelections[] = {"camo"};
  963. };
  964. };
  965. class ADJUDANT_BERETSP : ItemCore {
  966. author = "ZefirrGaming";
  967. scope = public;
  968. weaponPoolAvailable = 1;
  969. displayName = "Béret Sapeurs-Pompiers Adjudant";
  970. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  971. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  972. hiddenSelections[] = {"camo"};
  973. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretadjudant.paa"};
  974.  
  975. class ItemInfo : HeadgearItem {
  976. mass = 6;
  977. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  978. modelSides[] = {3, 1};
  979. armor = 0;
  980. passThrough = 1;
  981. hiddenSelections[] = {"camo"};
  982. };
  983. };
  984. class ADJUDANTC_BERETSP : ItemCore {
  985. author = "ZefirrGaming";
  986. scope = public;
  987. weaponPoolAvailable = 1;
  988. displayName = "Béret Sapeurs-Pompiers Adjudant-Chef";
  989. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  990. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  991. hiddenSelections[] = {"camo"};
  992. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretadjudantc.paa"};
  993.  
  994. class ItemInfo : HeadgearItem {
  995. mass = 6;
  996. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  997. modelSides[] = {3, 1};
  998. armor = 0;
  999. passThrough = 1;
  1000. hiddenSelections[] = {"camo"};
  1001. };
  1002. };
  1003. class MAJOR_BERETSP : ItemCore {
  1004. author = "ZefirrGaming";
  1005. scope = public;
  1006. weaponPoolAvailable = 1;
  1007. displayName = "Béret Sapeurs-Pompiers Major";
  1008. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1009. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1010. hiddenSelections[] = {"camo"};
  1011. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretmajor.paa"};
  1012.  
  1013. class ItemInfo : HeadgearItem {
  1014. mass = 6;
  1015. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1016. modelSides[] = {3, 1};
  1017. armor = 0;
  1018. passThrough = 1;
  1019. hiddenSelections[] = {"camo"};
  1020. };
  1021. };
  1022. class LIEUTENANT_BERETSP : ItemCore {
  1023. author = "ZefirrGaming";
  1024. scope = public;
  1025. weaponPoolAvailable = 1;
  1026. displayName = "Béret Sapeurs-Pompiers Lieutenant";
  1027. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1028. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1029. hiddenSelections[] = {"camo"};
  1030. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretlieutenant.paa"};
  1031.  
  1032. class ItemInfo : HeadgearItem {
  1033. mass = 6;
  1034. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1035. modelSides[] = {3, 1};
  1036. armor = 0;
  1037. passThrough = 1;
  1038. hiddenSelections[] = {"camo"};
  1039. };
  1040. };
  1041. class CAPITAINE_BERETSP : ItemCore {
  1042. author = "ZefirrGaming";
  1043. scope = public;
  1044. weaponPoolAvailable = 1;
  1045. displayName = "Béret Sapeurs-Pompiers Capitaine";
  1046. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1047. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1048. hiddenSelections[] = {"camo"};
  1049. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcapitaine.paa"};
  1050.  
  1051. class ItemInfo : HeadgearItem {
  1052. mass = 6;
  1053. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1054. modelSides[] = {3, 1};
  1055. armor = 0;
  1056. passThrough = 1;
  1057. hiddenSelections[] = {"camo"};
  1058. };
  1059. };
  1060. class COMMANDANT_BERETSP : ItemCore {
  1061. author = "ZefirrGaming";
  1062. scope = public;
  1063. weaponPoolAvailable = 1;
  1064. displayName = "Béret Sapeurs-Pompiers Commandant";
  1065. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1066. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1067. hiddenSelections[] = {"camo"};
  1068. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcommandant.paa"};
  1069.  
  1070. class ItemInfo : HeadgearItem {
  1071. mass = 6;
  1072. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1073. modelSides[] = {3, 1};
  1074. armor = 0;
  1075. passThrough = 1;
  1076. hiddenSelections[] = {"camo"};
  1077. };
  1078. };
  1079. class LTNCOLONEL_BERETSP : ItemCore {
  1080. author = "ZefirrGaming";
  1081. scope = public;
  1082. weaponPoolAvailable = 1;
  1083. displayName = "Béret Sapeurs-Pompiers Lieutenant-Colonel";
  1084. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1085. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1086. hiddenSelections[] = {"camo"};
  1087. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretltncolonel.paa"};
  1088.  
  1089. class ItemInfo : HeadgearItem {
  1090. mass = 6;
  1091. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1092. modelSides[] = {3, 1};
  1093. armor = 0;
  1094. passThrough = 1;
  1095. hiddenSelections[] = {"camo"};
  1096. };
  1097. };
  1098. class COLONEL_BERETSP : ItemCore {
  1099. author = "ZefirrGaming";
  1100. scope = public;
  1101. weaponPoolAvailable = 1;
  1102. displayName = "Béret Sapeurs-Pompiers Colonel";
  1103. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1104. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1105. hiddenSelections[] = {"camo"};
  1106. hiddenSelectionsTextures[] = {"\tenuepompierzefirrgaming\data\hat\beretcolonel.paa"};
  1107.  
  1108. class ItemInfo : HeadgearItem {
  1109. mass = 6;
  1110. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02";
  1111. modelSides[] = {3, 1};
  1112. armor = 0;
  1113. passThrough = 1;
  1114. hiddenSelections[] = {"camo"};
  1115. };
  1116. };
  1117. class FROIDSAPEURND_SP : Uniform_Base {
  1118. author = "ZefirrGaming";
  1119. scope = public;
  1120. displayName = "Tenue Froid Sapeurs-Pompiers 2nd classe";
  1121. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1122. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1123. hiddenSelections[] = {"camo"};
  1124. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1125.  
  1126. class ItemInfo : UniformItem {
  1127. uniformModel = "-";
  1128. uniformClass = "FROIDSAPEURND_SP";
  1129. containerClass = "Supply350";
  1130. mass = 0;
  1131. };
  1132. };
  1133. class FROIDSAPEUR_SP : Uniform_Base {
  1134. author = "ZefirrGaming";
  1135. scope = public;
  1136. displayName = "Tenue Froid Sapeurs-Pompiers 1er classe";
  1137. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1138. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1139. hiddenSelections[] = {"camo"};
  1140. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1141.  
  1142. class ItemInfo : UniformItem {
  1143. uniformModel = "-";
  1144. uniformClass = "FROIDSAPEUR_SP";
  1145. containerClass = "Supply350";
  1146. mass = 0;
  1147. };
  1148. };
  1149. class FROIDCAPORAL_SP : Uniform_Base {
  1150. author = "ZefirrGaming";
  1151. scope = public;
  1152. displayName = "Tenue Froid Sapeurs-Pompiers Caporal";
  1153. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1154. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1155. hiddenSelections[] = {"camo"};
  1156. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1157.  
  1158. class ItemInfo : UniformItem {
  1159. uniformModel = "-";
  1160. uniformClass = "FROIDCAPORAL_SP";
  1161. containerClass = "Supply350";
  1162. mass = 0;
  1163. };
  1164. };
  1165. class FROIDCAPORALCHEF_SP : Uniform_Base {
  1166. author = "ZefirrGaming";
  1167. scope = public;
  1168. displayName = "Tenue Froid Sapeurs-Pompiers Caporal-Chef";
  1169. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1170. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1171. hiddenSelections[] = {"camo"};
  1172. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1173.  
  1174. class ItemInfo : UniformItem {
  1175. uniformModel = "-";
  1176. uniformClass = "FROIDCAPORALCHEF_SP";
  1177. containerClass = "Supply350";
  1178. mass = 0;
  1179. };
  1180. };
  1181. class FROIDSERGENT_SP : Uniform_Base {
  1182. author = "ZefirrGaming";
  1183. scope = public;
  1184. displayName = "Tenue Froid Sapeurs-Pompiers Sergent";
  1185. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1186. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1187. hiddenSelections[] = {"camo"};
  1188. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1189.  
  1190. class ItemInfo : UniformItem {
  1191. uniformModel = "-";
  1192. uniformClass = "FROIDSERGENT_SP";
  1193. containerClass = "Supply350";
  1194. mass = 0;
  1195. };
  1196. };
  1197. class FROIDSERGENTC_SP : Uniform_Base {
  1198. author = "ZefirrGaming";
  1199. scope = public;
  1200. displayName = "Tenue Froid Sapeurs-Pompiers Sergent-Chef";
  1201. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1202. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1203. hiddenSelections[] = {"camo"};
  1204. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1205.  
  1206. class ItemInfo : UniformItem {
  1207. uniformModel = "-";
  1208. uniformClass = "FROIDSERGENTC_SP";
  1209. containerClass = "Supply350";
  1210. mass = 0;
  1211. };
  1212. };
  1213. class FROIDADJUDANT_SP : Uniform_Base {
  1214. author = "ZefirrGaming";
  1215. scope = public;
  1216. displayName = "Tenue Froid Sapeurs-Pompiers Adjudant";
  1217. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1218. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1219. hiddenSelections[] = {"camo"};
  1220. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1221.  
  1222. class ItemInfo : UniformItem {
  1223. uniformModel = "-";
  1224. uniformClass = "FROIDADJUDANT_SP";
  1225. containerClass = "Supply350";
  1226. mass = 0;
  1227. };
  1228. };
  1229. class FROIDADJUDANTC_SP : Uniform_Base {
  1230. author = "ZefirrGaming";
  1231. scope = public;
  1232. displayName = "Tenue Froid Sapeurs-Pompiers Adjudant-Chef";
  1233. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1234. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1235. hiddenSelections[] = {"camo"};
  1236. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1237.  
  1238. class ItemInfo : UniformItem {
  1239. uniformModel = "-";
  1240. uniformClass = "FROIDADJUDANTC_SP";
  1241. containerClass = "Supply350";
  1242. mass = 0;
  1243. };
  1244. };
  1245. class FROIDMAJOR_SP : Uniform_Base {
  1246. author = "ZefirrGaming";
  1247. scope = public;
  1248. displayName = "Tenue Froid Sapeurs-Pompiers Major";
  1249. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1250. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1251. hiddenSelections[] = {"camo"};
  1252. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1253.  
  1254. class ItemInfo : UniformItem {
  1255. uniformModel = "-";
  1256. uniformClass = "FROIDMAJOR_SP";
  1257. containerClass = "Supply350";
  1258. mass = 0;
  1259. };
  1260. };
  1261. class FROIDLIEUTENANT_SP : Uniform_Base {
  1262. author = "ZefirrGaming";
  1263. scope = public;
  1264. displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant";
  1265. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1266. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1267. hiddenSelections[] = {"camo"};
  1268. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1269.  
  1270. class ItemInfo : UniformItem {
  1271. uniformModel = "-";
  1272. uniformClass = "FROIDLIEUTENANT_SP";
  1273. containerClass = "Supply350";
  1274. mass = 0;
  1275. };
  1276. };
  1277. class FROIDCAPITAINE_SP : Uniform_Base {
  1278. author = "ZefirrGaming";
  1279. scope = public;
  1280. displayName = "Tenue Froid Sapeurs-Pompiers Capitaine";
  1281. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1282. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1283. hiddenSelections[] = {"camo"};
  1284. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1285.  
  1286. class ItemInfo : UniformItem {
  1287. uniformModel = "-";
  1288. uniformClass = "FROIDCAPITAINE_SP";
  1289. containerClass = "Supply350";
  1290. mass = 0;
  1291. };
  1292. };
  1293. class FROIDCOMMANDANT_SP : Uniform_Base {
  1294. author = "ZefirrGaming";
  1295. scope = public;
  1296. displayName = "Tenue Froid Sapeurs-Pompiers Commandant";
  1297. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1298. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1299. hiddenSelections[] = {"camo"};
  1300. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1301.  
  1302. class ItemInfo : UniformItem {
  1303. uniformModel = "-";
  1304. uniformClass = "FROIDCOMMANDANT_SP";
  1305. containerClass = "Supply350";
  1306. mass = 0;
  1307. };
  1308. };
  1309. class FROIDLTNCOLONEL_SP : Uniform_Base {
  1310. author = "ZefirrGaming";
  1311. scope = public;
  1312. displayName = "Tenue Froid Sapeurs-Pompiers Lieutenant-ColonelColonel";
  1313. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1314. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1315. hiddenSelections[] = {"camo"};
  1316. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1317.  
  1318. class ItemInfo : UniformItem {
  1319. uniformModel = "-";
  1320. uniformClass = "FROIDLTNCOLONEL_SP";
  1321. containerClass = "Supply350";
  1322. mass = 0;
  1323. };
  1324. };
  1325. class FROIDCOLONEL_SP : Uniform_Base {
  1326. author = "ZefirrGaming";
  1327. scope = public;
  1328. displayName = "Tenue Froid Sapeurs-Pompiers Colonel";
  1329. picture = "\tenuepompierzefirrgaming\data\icon\Logo.paa";
  1330. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d";
  1331. hiddenSelections[] = {"camo"};
  1332. hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa"};
  1333.  
  1334. class ItemInfo : UniformItem {
  1335. uniformModel = "-";
  1336. uniformClass = "FROIDCOLONEL_SP";
  1337. containerClass = "Supply350";
  1338. mass = 0;
  1339. };
  1340. };
  1341. };
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