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- class Resolution{
- public:
- static void ChangeResolution(SDL_Surface* Screen,int Width,int Height){
- Screen = SDL_SetVideoMode(Width, Height, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL);
- glClearColor(0, 0, 0, 0);
- glClearDepth(1.0f);
- glViewport(0, 0, Width, Height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, Width, Height, 0, 1, -1);
- glMatrixMode(GL_MODELVIEW);
- glEnable(GL_TEXTURE_2D);
- glLoadIdentity();
- }
- };
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