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Hitsuji01

Untitled

Dec 15th, 2019
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  1. void Gen(char map[row][col],int row, int col){
  2.  
  3. srand(time(NULL));
  4. int randRow_k = rand()%row;
  5. int randCol_k = rand()%col;
  6. map[randRow_k][randCol_k] = 'K';
  7.  
  8. int randRow_p = rand()%row;
  9. int randCol_p = rand()%col;
  10.  
  11. if(randRow_k != randRow_p || randCol_k != randCol_p){
  12.  
  13. map[randRow_p][randCol_p] = 'P';
  14. }
  15. else if (randRow_k == randRow_p && randCol_k == randCol_p){
  16. randRow_p = rand()%row;
  17. randCol_p = rand()%col;
  18. map[randRow_p][randCol_p] = 'P';
  19. }
  20. }
  21.  
  22. void player(char map[row][col],int row, int col){
  23. srand(time(NULL));
  24.  
  25.  
  26.  
  27. }
  28. void update(char map[row][col],int row, int col){
  29. int i,j;
  30. for (i = 0; i < row;i++){
  31. for (j = 0; j < col ; j++){
  32. printf("%4c", map[i][j]);
  33.  
  34.  
  35. }
  36. printf("\n");
  37.  
  38. }
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