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May 26th, 2019
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  1.  
  2. // Parameters
  3. params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"];
  4.  
  5. // Init
  6. private _heavyVehicles = [
  7. "O_Heli_Light_02_unarmed_F",
  8. "O_Heli_Transport_04_F",
  9. "O_Heli_Transport_04_bench_F",
  10. "B_MRAP_01_F",
  11. "I_MRAP_03_F",
  12. "O_MRAP_02_F",
  13. "I_Heli_Transport_02_F",
  14. "B_Heli_Transport_01_F"
  15. ];
  16.  
  17. // Vehicle was shot by an rpg
  18. if ((_projectile in ["R_PG7_F", "ammo_Penetrator_PG7"]) && (_selection isEqualTo "") && ((typeOf _unit) in _heavyVehicles)) then {
  19. _damage = switch (typeOf _unit) do {
  20. case "B_Heli_Transport_01_F": {_damage * 0.80};
  21. case "B_MRAP_01_F": {_damage * 0.70};
  22. default {_damage * 0.75};
  23. };
  24. };
  25.  
  26. // Exit
  27. _damage
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