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- public void mul4f(Matrix4fMapped left, Matrix4fMapped right) {
- float rmX3 = right.m03;
- float rmX2 = right.m02;
- float rmX1 = right.m01;
- float rmX0 = right.m00;
- final float lm03 = left.m03;
- this.m03 = lm03 * rmX0 + left.m13 * rmX1 + left.m23 * rmX2 + left.m33 * rmX3;
- final float lm02 = left.m02;
- this.m02 = lm02 * rmX0 + left.m12 * rmX1 + left.m22 * rmX2 + left.m32 * rmX3;
- final float lm01 = left.m01;
- this.m01 = lm01 * rmX0 + left.m11 * rmX1 + left.m21 * rmX2 + left.m31 * rmX3;
- final float lm00 = left.m00;
- this.m00 = lm00 * rmX0 + left.m10 * rmX1 + left.m20 * rmX2 + left.m30 * rmX3;
- rmX3 = right.m13;
- rmX2 = right.m12;
- rmX1 = right.m11;
- rmX0 = right.m10;
- final float lm13 = left.m13;
- final float lm12 = left.m12;
- final float lm11 = left.m11;
- final float lm10 = left.m10;
- this.m13 = lm03 * rmX0 + lm13 * rmX1 + left.m23 * rmX2 + left.m33 * rmX3;
- this.m12 = lm02 * rmX0 + lm12 * rmX1 + left.m22 * rmX2 + left.m32 * rmX3;
- this.m11 = lm01 * rmX0 + lm11 * rmX1 + left.m21 * rmX2 + left.m31 * rmX3;
- this.m10 = lm00 * rmX0 + lm10 * rmX1 + left.m20 * rmX2 + left.m30 * rmX3;
- rmX3 = right.m23;
- rmX2 = right.m22;
- rmX1 = right.m21;
- rmX0 = right.m20;
- final float lm23 = left.m23;
- final float lm22 = left.m22;
- final float lm21 = left.m21;
- final float lm20 = left.m20;
- this.m23 = lm03 * rmX0 + lm13 * rmX1 + lm23 * rmX2 + left.m33 * rmX3;
- this.m22 = lm02 * rmX0 + lm12 * rmX1 + lm22 * rmX2 + left.m32 * rmX3;
- this.m21 = lm01 * rmX0 + lm11 * rmX1 + lm21 * rmX2 + left.m31 * rmX3;
- this.m20 = lm00 * rmX0 + lm10 * rmX1 + lm20 * rmX2 + left.m30 * rmX3;
- rmX3 = right.m33;
- rmX2 = right.m32;
- rmX1 = right.m31;
- rmX0 = right.m30;
- this.m33 = lm03 * rmX0 + lm13 * rmX1 + lm23 * rmX2 + left.m33 * rmX3;
- this.m32 = lm02 * rmX0 + lm12 * rmX1 + lm22 * rmX2 + left.m32 * rmX3;
- this.m31 = lm01 * rmX0 + lm11 * rmX1 + lm21 * rmX2 + left.m31 * rmX3;
- this.m30 = lm00 * rmX0 + lm10 * rmX1 + lm20 * rmX2 + left.m30 * rmX3;
- }
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